Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.12 @ 21:40:35 Player: Zyalin Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2880) 2880 TOTAL SCORE: 7440 Bonus ------- Pacifist 2880 Cogmind --------- Core Integrity 0/1150 Matter 294/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Experimental Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Long-range Terrain Scanner Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced ECM Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Small Battery Long-range Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Long-range Terrain Scanner [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Nuclear Pulse Thruster Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Weapon Heavy Mace Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 5 | . . 2 . 1 1 1 . Utility 6 | . . . 2 . 1 1 2 Weapon . | . . . . . . . . Parts Attached 29 | 1 2 1 3 1 8 12 1 Power 5 | 1 . 1 . . 2 1 . Engine 4 | 1 . 1 . . 1 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 7 | . . . . . 1 5 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . . . . 1 5 1 Utility 15 | . 2 . 3 1 4 5 . Device 7 | . . . 2 1 1 3 . Storage 1 | . . . . . . 1 . Processor 5 | . 2 . . . 3 . . Hackware 2 | . . . 1 . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 2 | . . . . . 1 1 . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 16 | . . 2 2 2 . . 10 Power 2 | . . 2 . . . . . Propulsion 7 | . . . . . . . 7 Utility 6 | . . . 2 2 . . 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 10 | . . 1 1 2 . . 10 Average Slot Usage (%) 45 | . 23 28 26 16 33 84 57 Engine 3 | . 14 6 . . . 4 3 Core 2 | . . . . . 1 5 3 Flight 11 | . . . . . 2 33 20 Device 6 | . . . 9 8 4 8 7 Storage 1 | . . . . . . 4 3 Processor 15 | . 9 22 14 7 22 18 10 Impact Weapon 1 | . . . . . . 4 3 Naked Turns . | . . . . . . . . Heaviest Build 22 | 3 3 3 2 2 7 22 22 Greatest Support 40 | 3 3 3 3 3 8 40 34 Greatest Overweight (x) 2 | . . . . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 4 4 6 6 Average Capacity 4 | 4 4 4 4 4 4 5 5 Most Carried 6 | 4 4 3 4 4 4 6 5 Average Carried 3 | 1 3 3 3 3 2 4 4 Final Capacity 6 | 4 4 4 4 4 4 6 4 Final Carried 5 | 4 3 3 4 3 4 5 4 Class Distribution -------------------- 47% | Mutant 28% | Scout 23% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Ninja | -5/Factory Ninja | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 381 | 197 . . . . . . 184 Remotely . | . . . . . . . . Salvage Created . | . . . . . . . . Parts . | . . . . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed . | . . . . . . . . Classes Destroyed . | . . . . . . . . Best Kill Streak . | . . . . . . . . Combat Bots Only . | . . . . . . . . Max Kills in Single Turn . | . . . . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 3555 | . 77 412 585 661 135 141 1544 Core 2797 | . 52 351 520 582 135 . 1157 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 56 | 100 79 12 5 16 84 100 . Volleys Fired . | . . . . . . . . Largest . | . . . . . . . . Hottest . | . . . . . . . . Shots Fired . | . . . . . . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots . | . . . . . . . . Core Hits 1 | . . . 1 . . . . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 4 | . . . . . . . 4 Impact 4 | . . . . . . . 4 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 25 | . . . 25 . . . . Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 25 | . . . 25 . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 . 2 . . . 1 Average Corruption 1 | . 1 . 2 . . . 1 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Message Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 11 | . . . 11 . . . . Shots . | . . . . . . . . Rammed 5 | . . . 5 . . . . Targets Rammed 5 | . . . 5 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 7 | . . 7 . . . 2 . Average Temperature 3 | . . 4 . . . 2 . Received Heat Transfer 615 | . . 171 144 135 45 27 93 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 428 | . . 65 173 198 201 428 239 Average Influence 145 | . . 45 131 144 146 211 201 Maximum Alert Level 2 | . . . . . 1 2 1 Low Security (%) 81 | 100 100 100 100 100 94 63 30 Level 1 15 | . . . . . 5 26 69 Level 2 2 | . . . . . . 10 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 2 3 2 1 3 1 Investigation 4 | . . 1 1 . 1 1 . Extermination . | . . . . . . . . Reinforcement 9 | . 1 1 2 2 . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 10 | . 1 . 3 1 2 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 143 | . 7 11 30 18 10 22 45 Peak Tracking Total 22 | . 7 9 20 12 5 19 22 Tactical Retreats 23 | . . 1 3 4 5 6 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 1 . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 12 | . . 3 3 . 3 3 . Terminals 11 | . . 3 3 . 3 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 32 | . . 11 8 . 9 4 . Successful 21 | . . 7 8 . 5 1 . Failed 11 | . . 4 . . 4 3 . Catastrophic 2 | . . 1 . . . 1 . Database Lockouts . | . . . . . . . . Manual 27 | . . 7 8 . 8 4 . Terminals 30 | . . 11 8 . 9 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 8 | . . 5 1 . 2 . . Prototype ID Bank 3 | . . 2 . . 1 . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 2 | . . 1 1 . . . . Recycling Unit Index 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 29 | . . 4 14 . 6 5 . Terminals 12 | . . 2 7 . 3 . . Track 3 | . . 1 2 . . . . Assimilate 3 | . . . 2 . 1 . . Botnet 6 | . . 1 3 . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Jam 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . . 2 2 . 3 3 . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 2 | . . . 1 . 1 . . Largest Group 1 | . . . 1 . 1 . . Highest-Rated Group 26 | . . . 10 . 26 . . Highest-Rated Ally 26 | . . . 10 . 26 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 1194 | 27 91 88 172 153 214 328 121 Spaces Moved 2421 | 44 170 172 280 293 412 778 272 Core 1228 | 44 170 172 280 293 206 . 63 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1193 | . . . . . 206 778 209 Fastest Speed 28 | 50 50 50 50 50 40 28 31 Average Speed 42 | 50 50 50 50 50 45 34 38 Slowest Speed 150 | 50 50 50 50 50 50 40 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 19 | . . . . . 5 9 5 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 44 26 37 16 22 29 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 1 | . . . . . . . 1 Melee 1 | . . . . . . . 1 Projectile . | . . . . . . . . AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 2540 | 48 175 172 310 298 432 829 276 Wait 61 | . 1 . 20 5 15 20 . Move 2378 | 43 169 171 279 292 401 760 263 Hop 17 | . . . . . 5 8 4 Pick Up 14 | 4 1 . 2 . 1 6 . Fast Attach 19 | 1 2 1 2 . 6 6 1 Attach 10 | . . . 1 1 2 6 . Detach 6 | . . . 1 . 2 3 . Swap . | . . . . . . . . Drop 8 | . 2 . . . . 2 4 Fire . | . . . . . . . . Melee 4 | . . . . . . . 4 Ram 5 | . . . 5 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . 18 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 28 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 3) 119 | -10/Materials | Identified exit to Materials 119 | -10/Materials | Entered another Materials area 119 | -9/Materials | Evolved 2 slots: Propulsion x2 128 | -9/Materials | Discovered new exit (range 15) 130 | -9/Materials | Identified exit to Mines 130 | -9/Materials | Identified exit to Storage 191 | -9/Materials | Core integrity fell below 50% 198 | -9/Materials | Core integrity fell below 20% 204 | -9/Materials | Discovered new exit (range 6) 206 | -9/Materials | Identified exit to Materials 207 | -9/Materials | Entered another Materials area 207 | -8/Materials | Evolved 2 slots: Utility x2 301 | -8/Materials | Build established: Mutant 342 | -8/Materials | Core integrity fell below 50% 352 | -8/Materials | Core integrity fell below 20% 375 | -8/Materials | Discovered new exit (range 9) 378 | -8/Materials | Identified exit to Factory 379 | -8/Materials | Entered Factory 379 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 514 | -7/Factory | Core integrity fell below 50% 525 | -7/Factory | Discovered new exit (range 15) 530 | -7/Factory | Core integrity fell below 20% 531 | -7/Factory | Identified exit to Factory 532 | -7/Factory | Entered another Factory area 532 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 559 | -6/Factory | Found Prototype Processor 559 | -6/Factory | Identified Exp. Signal Interpreter 593 | -6/Factory | Spotted B-75 Beast 697 | -6/Factory | Identified exit to Factory 746 | -6/Factory | Entered another Factory area 746 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 845 | -5/Factory | Found Exp. Signal Interpreter 862 | -5/Factory | Build established: Scout 928 | -5/Factory | Discovered new exit (range 8) 943 | -5/Factory | Identified exit to Upper Caves 1072 | -5/Factory | Discovered new exit (range 6) 1074 | -5/Factory | Identified exit to Factory 1074 | -5/Factory | Entered another Factory area 1074 | -4/Factory | Evolved 2 slots: Utility x2 1171 | -4/Factory | Core integrity fell below 50% 1179 | -4/Factory | Core integrity fell below 20% 1191 | -4/Factory | Spotted B-86 Titan 1195 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 01174_ Penetrated by Slug. 01174_ Slug penetrates Wall. 01174_ C-30 ARC bursts open, deploying its payload. 01174_ H-77 Assassin unfolds itself. 01174_ Penetrated by Slug. 01174_ Slug penetrates G-67 Veteran. 01174_ G-73 Enforcer suffers critical hit. 01174_ G-73 Enforcer destroyed. 01174_ Slug penetrates G-67 Veteran. 01174_ G-67 Veteran suffers critical hit. 01174_ G-67 Veteran destroyed. 01174_ Slug penetrates Garrison Access. 01174_ U-05 Engineer lays Concrete. 01175_ K-01 Serf collects debris. 01175_ Acquired 65 matter. 01178_ K-01 Serf collects debris. 01179_ CIIKRB7&APE4N,NARY|N%::B7 BIOE&GMB9 01179_ K-01 Serf collects debris. 01184_ K-01 Serf cleans the Subcomponent Replicator. 01192_ Knocked back. 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" #????????????###?# # ???????? | | """""" +????????#########s#+#############??????? | | """""" #????????# s #?????????????? | | """""" #????????# """"" """"" #?????????????? | | """""" #????????# """"" """"" #?????????????? | | """""" #????????# """ """ #?????????????? | | """""" #????????# #?????????????? | | +????????# """"" """"" #?????????????? | | ########## """"" """"" #?????????????? | | # ] !## """ """ #?????????????? | | # ## #?????????????? | | # "T" ?######+##+########?????????????? | | #? =??????# #????????????????? | | [ =####/######### #????????????????? | | " "" "%= #????????????????? | | " " "[ * #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 50 Energy Generation 20 Energy Capacity 300 Matter Stores 294 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Evasion (%) 63 Melee Accuracy 6 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingEnhancedWheel Manual? 0 Play Time 00:23:52 Cumulative 354.5 hours Start 2020.01.12 @ 21:19:37 End 2020.01.12 @ 21:40:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type - Total 34 Types 25/2/4/2/1/0/0 Lore% 90 Gallery% 91 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70e05317-2da1-4a06-8838-92ddbd415f4d