Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 18:16:34 Player: Suspectator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2952) 2952 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-122) -122 TOTAL SCORE: 6615 Bonus ------- Friendly Fire -122 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 68/100 System Corruption 4% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Pulse Rifle > --- INVENTORY (5) ---- Salvage Targeting Computer Advanced ECM Suite Backup Plating III Lightning Gun Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Gravity Neutralizer Advanced Targeting Computer Force Field > --- WEAPON ----------- Proton Cannon Gauss Rifle Assault Cannon Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Weight Redist. System Improved Sensor Array Improved Signal Interpreter Salvage Targeting Computer Advanced ECM Suite Improved Reaction Control System Backup Plating III Advanced Trap Extractor Lightning Gun Pulse Rifle Pulse Rifle Proton Cannon Minigun Katana [Rating: 58] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 1 . 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 111 | 6 12 2 19 14 16 42 Power 11 | 1 2 1 . 2 2 3 Engine 2 | 1 1 . . . . . Core 9 | . 1 1 . 2 2 3 Reactor . | . . . . . . . Propulsion 30 | 2 6 . 6 3 3 10 Treads 16 | 2 2 . 6 3 3 . Leg 14 | . 4 . . . . 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 1 2 . 5 3 6 14 Device 13 | . . . 1 . 3 9 Storage 9 | 1 2 . 1 2 2 1 Processor 4 | . . . 2 . . 2 Hackware . | . . . . . . . Protection 5 | . . . 1 1 1 2 Artifact . | . . . . . . . Weapon 39 | 2 2 1 8 6 5 15 Energy Gun 10 | . 1 . 3 2 1 3 Energy Cannon 7 | . . 1 3 . . 3 Ballistic Gun 8 | 2 . . 1 2 . 3 Ballistic Cannon 8 | . 1 . 1 2 2 2 Launcher 3 | . . . . . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 1 1 1 Parts Lost 31 | . . . 1 . 4 26 Power 4 | . . . . . . 4 Propulsion 10 | . . . . . 2 8 Utility 6 | . . . . . 1 5 Weapon 11 | . . . 1 . 1 9 Highest Loss Streak 16 | . . . 1 . 2 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 100 97 99 88 89 Core 9 | . 5 14 11 8 7 11 Treads 23 | . 18 28 31 35 21 12 Leg 3 | . 9 . . . . 8 Device 4 | . . . 1 . 5 11 Storage 13 | . 27 28 16 9 7 8 Processor 6 | . . . 4 9 7 9 Protection 4 | . . . 10 8 7 . Energy Gun 5 | . 5 . 10 9 1 3 Energy Cannon 2 | . . 13 6 . . 1 Ballistic Gun 4 | . 16 . 2 8 1 2 Ballistic Cannon 9 | . 6 14 1 9 15 12 Launcher 2 | . . . . . 12 . Naked Turns 1 | . . . . . . 1 Heaviest Build 87 | 14 18 24 37 66 78 87 Greatest Support 83 | 40 40 40 63 83 83 82 Greatest Overweight (x) 15 | . 1 . 1 . 1 15 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 20 20 20 Average Capacity 14 | 7 8 8 9 14 20 19 Most Carried 20 | 1 8 8 10 20 20 20 Average Carried 13 | . 6 7 9 13 19 17 Final Capacity 20 | 8 8 8 10 20 20 5 Final Carried 20 | 1 8 8 10 20 20 5 Class Distribution -------------------- 52% | Gunner 39% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2718 | 237 342 86 360 416 420 857 Remotely . | . . . . . . . Salvage Created 2915 | . 418 . 706 427 684 680 Parts 194 | . 32 . 59 31 35 37 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 71 | . 13 . 16 11 17 14 Melee 1 | . . . . . . 1 Guns 30 | . 13 . 10 7 . . Cannons 27 | . . . 6 4 5 12 AOE 13 | . . . . . 12 1 Classes Destroyed 12 | . 4 . 2 1 3 2 Worker 1 | . . . . . . 1 Builder 4 | . . . 2 . 1 1 Tunneler 3 | . . . . . 1 2 Hauler 4 | . 1 . 3 . . . Recycler 1 | . . . . . . 1 Mechanic 1 | . . . . . 1 . Watcher 7 | . 1 . 1 2 2 1 Swarmer 23 | . 6 . 10 3 . 4 Grunt 33 | . 7 . 2 4 13 7 Sentry 9 | . . . 4 3 1 1 Hunter 4 | . . . . 1 2 1 Programmer 2 | . . . . . 1 1 Thug 1 | . . . 1 . . . Best Kill Streak 7 | . 4 . 5 3 5 7 Combat Bots Only 6 | . 4 . 4 3 5 6 Max Kills in Single Turn 3 | . 2 . 2 1 3 2 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . . . 3 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 532 | . 56 . 101 61 94 220 Missed 128 | . 11 . 25 18 26 48 Damage Taken 6727 | . 458 100 873 568 1339 3389 Core 1550 | . 71 . 193 57 374 855 Absorbed by Shields 424 | . . . 62 . 4 358 Redirected to Shielding 106 | . . . . . . 106 Regen/Repaired (Parts) 597 | . . . 40 199 229 129 Core Remaining (%) 71 | 100 . 71 51 89 46 . Volleys Fired 185 | . 36 . 38 28 34 49 Largest 4 | . 2 . 2 3 4 4 Hottest 183 | . 75 . 138 119 163 183 Shots Fired 406 | . 72 . 72 63 77 122 Gun 181 | . 65 . 36 35 13 32 Cannon 204 | . 7 . 36 28 45 88 Launcher 21 | . . . . . 19 2 Special . | . . . . . . . Kinetic 296 | . 67 . 22 56 48 103 Thermal 23 | . . . 23 . . . Explosive 9 | . . . . . 9 . Electromagnetic 78 | . 5 . 27 7 20 19 Robot Hit Streak 16 | . 6 . 9 12 15 16 Robot Miss Streak 5 | . 4 . 3 1 2 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 264 | . 43 . 42 43 43 93 Core Hits 156 | . 22 . 25 22 41 46 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 1 1 1 2 Burn 1 | . . . 1 . . . Blast 4 | . . . . 1 1 2 Melee Attacks 13 | . . . . . . 13 Impact . | . . . . . . . Slashing 13 | . . . . . . 13 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7652 | . 590 . 1102 931 2624 2405 Guns 1995 | . 554 . 384 545 142 370 Cannons 2850 | . 36 . 570 386 646 1212 Explosions 2383 | . . . 148 . 1836 399 Melee 424 | . . . . . . 424 Ramming . | . . . . . . . Kinetic 3747 | . 566 . 270 783 697 1431 Thermal 778 | . . . 447 . 252 79 Explosive 1289 | . . . . . 1021 268 Electromagnetic 1414 | . 24 . 385 148 654 203 Impact . | . . . . . . . Slashing 424 | . . . . . . 424 Piercing . | . . . . . . . Highest Corruption 4 | . . 1 . 2 . 4 Average Corruption 2 | . . 1 . 2 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . 2 . 9 . 22 Message Errors 10 | . . 1 . 3 . 6 Matter Fused 8 | . . 1 . 4 . 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 6 | . . . . . . 6 Data Loss (minor) 4 | . . . . 2 . 2 Data Loss (major) 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 195 | . . . 13 3 95 84 Projectiles 37 | . . . 11 3 . 23 Explosions 158 | . . . 2 . 95 61 Melee . | . . . . . . . Knockbacks 32 | . . . . 3 4 25 Impact . | . . . . . . . Kinetic 31 | . . . . 3 4 24 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 352 | . . . 60 . 202 90 Shots 11 | . . . 2 . 6 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 697 | . 42 . 697 131 664 517 Average Temperature 153 | . 14 . 169 56 244 161 Received Heat Transfer 1595 | . 171 . 111 180 319 814 Effects 45 | . . . 10 . 18 17 Shutdowns 8 | . . . 1 . 3 4 Energy Bleed 3 | . . . 1 . 1 1 Interference 11 | . . . 3 . 5 3 Matter Decay 3 | . . . . . 1 2 Short Circuit 3 | . . . 1 . 1 1 Damage (minor) 5 | . . . 1 . 4 . Damage (major) 8 | . . . 1 . 1 6 Damage (core) 4 | . . . 2 . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1092 | . . . 842 . 200 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . 3 . 2 1 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 362 | . 362 78 324 263 358 264 Initial 149 | . . 78 . 95 6 149 Average 147 | . 155 66 203 97 180 156 Maximum Alert Level 1 | . 1 . 1 1 1 1 Low Security (%) 63 | 100 68 100 46 94 37 51 Level 1 36 | . 31 . 53 5 62 48 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 1 1 . 8 4 Investigation 6 | . 1 1 1 . 2 1 Extermination 3 | . . . . . 1 2 Reinforcement 7 | . 1 . . . 5 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 5 | . 1 . 2 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 18 . 26 14 22 21 Peak Tracking Total 5 | . 4 . 5 3 5 5 Tactical Retreats 5 | . 1 . 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 7 | . 1 1 . . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . 6 . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . 1 . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 15 | . 2 . 1 . 7 5 Max in Single Turn 2 | . 1 . 1 . 2 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 19 | . 2 2 6 5 3 1 Terminals 11 | . 2 . 4 4 1 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . . 1 1 1 1 Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 3 2 12 15 7 2 Successful 25 | . 1 2 8 9 3 2 Failed 16 | . 2 . 4 6 4 . Catastrophic 4 | . 1 . 2 . 1 . Database Lockouts . | . . . . . . . Manual 16 | . 2 . 5 7 2 . Terminals 25 | . 3 . 9 11 2 . Fabricators 2 | . . . . . 2 . Repair Stations 11 | . . . 2 4 3 2 Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 1 2 5 5 . . Record 1 | . . . 1 . . . Open Door 2 | . . 2 . . . . Fabricator Index 1 | . . . 1 . . . Repair Station Index 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 3 | . . . 1 2 . . Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . . . 2 4 3 2 Scan Component 6 | . . . 1 2 2 1 Repair 5 | . . . 1 2 1 1 Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 . 3 4 3 . Full Trace Events 4 | . . . 1 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . 1 2 1 1 Time 201 | . . . 53 76 53 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 5290 | 67 611 469 871 988 992 1292 Spaces Moved 2262 | 40 301 285 394 462 347 433 Core 9 | 5 . . . . . 4 Treads 1955 | 35 205 285 394 462 347 227 Legs 298 | . 96 . . . . 202 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 162 160 50 Average Speed 179 | 146 148 160 161 162 229 210 Slowest Speed 800 | 160 190 160 240 162 243 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 45 63 40 38 9 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 143 | . . . 12 6 109 16 Melee . | . . . . . . . Projectile 14 | . . . 5 6 2 1 AOE 129 | . . . 7 . 107 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3138 | 46 399 302 565 652 482 692 Wait 431 | . 21 1 84 122 72 131 Move 2256 | 39 300 284 393 461 346 433 Hop . | . . . . . . . Pick Up 58 | 1 12 7 12 17 5 4 Fast Attach 39 | 6 8 1 5 1 5 13 Attach 31 | . . . 7 4 2 18 Detach 21 | . 2 . 5 . 1 13 Swap 41 | . 4 1 7 9 9 11 Drop 63 | . 16 8 14 10 8 7 Fire 185 | . 36 . 38 28 34 49 Melee 13 | . . . . . . 13 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 16) 679 | -10/Materials | Entered Mines 688 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 918 | -10/Mines | Learned Materials security intel 924 | -10/Mines | Discovered new exit (range 5) 1041 | -10/Mines | Met a Derelict shopkeep closing up shop 1082 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1148 | -10/Mines | Entered Materials 1148 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1636 | -9/Materials | Discovered new exit (range 9) 1694 | -9/Materials | Identified exit to Mines 1806 | -9/Materials | Repaired Corrupted Arm. Treads 1861 | -9/Materials | Discovered new exit (range 14) 1911 | -9/Materials | Identified exit to Materials 2019 | -9/Materials | Entered another Materials area 2019 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2233 | -8/Materials | Repaired Hrd. Medium Armor Plating 2272 | -8/Materials | Repaired Nuclear Core 2331 | -8/Materials | Build established: Gunner 2489 | -8/Materials | Discovered new exit (range 8) 3007 | -8/Materials | Entered Factory 3007 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3551 | -7/Factory | Repaired Broken Arm. Treads 3884 | -7/Factory | Cargo convoy interrupted 3961 | -7/Factory | Discovered new exit (range 13) 3979 | -7/Factory | Core integrity fell below 50% 3999 | -7/Factory | Entered another Factory area 3999 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4299 | -6/Factory | Repaired Assault Cannon 4838 | -6/Factory | Lost 8 parts (2p2n2u2w) 5076 | -6/Factory | Build established: Scavenger-Gunner 5262 | -6/Factory | Core integrity fell below 50% 5278 | -6/Factory | Core integrity fell below 20% 5291 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 4 matter. M-28 Smith repairs Lgt. Angular Momentum Engine. K-01 Serf collects debris. Katana destroyed. M-28 Smith repairs Hvy. Laser. K-01 Serf collects debris. M-28 Smith repairs Carbon-fiber Leg. U-05 Engineer builds a Door. K-01 Serf collects debris. M-28 Smith repairs Carbon-fiber Leg. K-01 Serf collects debris. Penetrated by Slug. Dropped Hcp. Storage Unit. Acquired Pulse Rifle. U-05 Engineer builds a Wall. Acquired Proton Cannon. K-01 Serf collects debris. M-28 Smith repairs H-61 Shepherd. Proton Cannon destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????? ???????????????????# " | | ???????????????????? ???????????????????# ! 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"""" ""???????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? = ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????##??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 380 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberAuthchipDissipator Manual? 0 Play Time 01:06:00 Cumulative 8.5 hours Start 2024.05.17 @ 11:36:56 End 2024.05.18 @ 18:16:34 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d55b60e6-7fa3-49af-bd4c-5100713c0900