Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 15:21:01 Player: Tibo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (963) 963 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2773 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 56/300 Energy 99/100 System Corruption 4% Temperature Cool (18) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Heavy EM Pulse Gun Heavy EM Pulse Gun Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Medium Storage Unit Medium Storage Unit Heavy EM Pulse Gun Heavy EM Pulse Gun Mini Grenade Launcher Mining Laser Maul [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Blade Saw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 33 | 7 5 9 12 Power 5 | 1 2 . 2 Engine 5 | 1 2 . 2 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads 1 | . . 1 . Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight 2 | . . 1 1 Utility 10 | 2 1 2 5 Device 2 | 1 . 1 . Storage 4 | 1 1 1 1 Processor 2 | . . . 2 Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 2 2 5 3 Energy Gun 1 | . . 1 . Energy Cannon 2 | . 2 . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 3 8 Power 2 | . . . 2 Propulsion 4 | . . 1 3 Utility 2 | . . 2 . Weapon 3 | . . . 3 Highest Loss Streak 5 | . . 2 5 To Critical Strikes . | . . . . Average Backups 8 | 4 9 7 9 Power 2 | 1 3 3 2 Propulsion . | 1 1 . . Utility 2 | . 2 2 2 Weapon 2 | . 2 2 4 Tool/Special . | . . . . Unused Backups 13 | 1 6 . 6 Power 4 | . 3 . 1 Propulsion 2 | 1 1 . . Utility 2 | . 1 . 1 Weapon 4 | . 1 . 3 Tool/Special 1 | . . . 1 Average Slot Usage (%) 91 | . 99 88 81 Engine 11 | . 14 11 8 Treads 2 | . . 2 7 Leg 16 | . 28 15 . Flight 4 | . . 3 11 Device 9 | . 14 10 . Storage 11 | . 14 11 8 Processor 3 | . . . 12 Hackware 2 | . . . 7 Energy Gun 1 | . . 3 . Energy Cannon 7 | . 13 7 . Ballistic Gun 12 | . 14 8 15 Launcher 3 | . . 2 7 Impact Weapon 3 | . . 11 1 Peak Build Rating 24 | 8 9 15 24 Average Rating 12 | 5 8 12 19 On Entrance 7 | . 8 9 12 Avg Prop Armor Cover (%) 3 | . . 2 3 Naked Turns 2 | . . . 2 Heaviest Build 35 | 12 22 35 34 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | . 1 2 3 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 9 Most Carried 10 | 8 10 9 10 Average Carried 8 | 4 9 7 9 Final Capacity 10 | 8 10 10 5 Final Carried 10 | 8 10 8 4 Class Distribution -------------------- 76% | Mutant 15% | Gunner 5% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 746 | 303 118 137 188 Remotely . | . . . . Salvage Created 1137 | 152 312 279 394 Parts 80 | 16 19 15 30 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 7 4 14 Melee 1 | . . . 1 Guns 6 | . 1 1 4 Cannons 7 | . 6 1 . AOE 11 | . . 2 9 Classes Destroyed 13 | 2 5 4 2 Worker 1 | . . 1 . Builder 2 | . . . 2 Tunneler 4 | 4 . . . Hauler 3 | . 1 1 1 Recycler 1 | 1 . . . Mechanic 2 | . 1 1 . Operator 2 | . 2 . . Watcher 2 | . . 1 1 Swarmer 10 | . 3 . 7 Grunt 9 | . 4 1 4 Duelist 1 | . . 1 . Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 10 | 4 3 4 10 Combat Bots Only 8 | . 3 3 8 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 3 | . . 1 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 170 | . 18 51 101 Missed 46 | . 2 19 25 Hits 124 | . 16 32 76 Projectile 124 | . 16 32 76 Critical Strikes 7 | . . 2 5 Actively Blocked 1 | . . . 1 Damage Taken 1978 | . 154 437 1387 Core 660 | . 46 61 553 Absorbed by Shields . | . . . . Redirected to Shielding 44 | . . . 44 Core Remaining (%) 88 | 100 81 84 . Volleys Fired 105 | 17 26 35 27 Largest 3 | 2 2 2 3 Hottest 110 | 40 80 110 76 Shots Fired 208 | 34 52 61 61 Gun 135 | 34 26 30 45 Cannon 52 | . 26 26 . Launcher 21 | . . 5 16 Special . | . . . . Kinetic 122 | 34 26 17 45 Thermal 65 | . 26 39 . Explosive 21 | . . 5 16 Electromagnetic . | . . . . Robot Hit Streak 20 | 6 11 10 20 Robot Miss Streak 5 | 4 5 4 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 118 | 19 25 42 32 Core Hits 68 | 7 17 13 31 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Burn 1 | . . 1 . Destroy 1 | . . . 1 Smash 1 | . . . 1 Melee Attacks 9 | . . 3 6 Impact 8 | . . 3 5 Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks 3 | . . 2 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3247 | 197 339 865 1846 Guns 974 | 197 89 277 411 Cannons 526 | . 247 279 . Explosions 1419 | . . 170 1249 Melee 321 | . . 139 182 Ramming 7 | . 3 . 4 Kinetic 836 | 197 89 139 411 Thermal 812 | . 247 417 148 Explosive 1201 | . . 100 1101 Electromagnetic 70 | . . 70 . Impact 321 | . . 139 182 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 110 | . . . 110 Projectiles 5 | . . . 5 Explosions 34 | . . . 34 Melee 71 | . . . 71 Knockbacks 3 | . . . 3 Impact 2 | . . . 2 Kinetic . | . . . . Secondary 1 | . . . 1 Self-Inflicted Damage 152 | . . 23 129 Shots 5 | . . 1 4 Rammed 4 | . . . 4 Targets Rammed 5 | . 1 . 4 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 354 | . 120 354 29 Average Temperature 75 | . 46 109 10 Received Heat Transfer 843 | . 60 189 594 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles . | . . . . Parts Fried 7 | . . 1 6 Impact Corruptions 3 | . . . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1691 | . 518 1073 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 93 | 100 100 100 76 Level 1 6 | . . . 23 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 357 | 10 60 135 357 Initial . | . . . . Average 35 | . 11 31 85 Influence Increases 1071 | 25 202 207 637 Destroy 0b10 Robot/C 500 | . 140 80 280 Destroy 0b10 Robot/NC 85 | 25 20 20 20 Destroy Leader 150 | . 42 34 74 Successful Hack 6 | . . . 6 Disable Machine 105 | . . 45 60 Destroy Structure 150 | . . 28 122 Lose Combat Pursuer 75 | . . . 75 Influence Decreases 732 | 25 202 207 298 Time Decay 638 | 25 202 183 228 Lost Part 94 | . . 24 70 Squads Dispatched 9 | . 4 1 4 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 7 | . 3 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 10 | . 1 1 8 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 11 12 31 Peak Tracking Total 11 | . 3 3 11 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . . 3 4 Max in Single Turn 3 | . . 2 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 5 4 3 Terminals 9 | . 5 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 2 1 Garrison Access . | . . . . Total Hacks 28 | . 12 7 9 Successful 9 | . 1 3 5 Failed 19 | . 11 4 4 Catastrophic 6 | . 3 1 2 Database Lockouts . | . . . . Manual 20 | . 12 3 5 Terminals 20 | . 12 3 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 8 | . . 4 4 Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 7 | . . 3 4 Retrieve Study 7 | . . 3 4 Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals 2 | . 1 . 1 Assimilate 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 5 3 3 Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 7 | . . 3 4 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1337 | 46 957 334 . Terrain 313 | . . 313 . Seismic 1328 | 46 957 325 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2411 | 148 957 662 644 Spaces Moved 1171 | 75 564 278 254 Core 73 | 12 . . 61 Treads 239 | . . 51 188 Legs 856 | 63 564 227 2 Wheels . | . . . . Hover . | . . . . Flight 3 | . . . 3 Fastest Speed 35 | 50 120 175 35 Average Speed 168 | 108 149 195 197 Slowest Speed 275 | 120 190 245 275 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 40 | 4 96 26 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 169 | . . 27 142 Melee . | . . . . Projectile . | . . . . AOE 169 | . . 27 142 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1396 | 108 637 329 322 Wait 33 | . 23 3 7 Move 1168 | 74 563 277 254 Hop . | . . . . Pick Up 22 | 9 8 1 4 Fast Attach 17 | 7 1 . 9 Attach 7 | . . 4 3 Detach 1 | . . 1 . Swap 14 | . 5 5 4 Drop 15 | 1 10 . 4 Fire 105 | 17 26 35 27 Melee 9 | . . 3 6 Ram 2 | . . . 2 Kick 1 | . 1 . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 14) 513 | -10/Materials | Discovered new exit (range 16) 644 | -10/Materials | Discovered new exit (range 16) 866 | -10/Materials | Discovered new exit (range 6) 1106 | -10/Materials | Entered another Materials area 1106 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1596 | -9/Materials | Discovered new exit (range 5) 1768 | -9/Materials | Entered another Materials area 1768 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2078 | -8/Materials | Build established: Gunner 2320 | -8/Materials | Destroyed 8 combat bots 2360 | -8/Materials | Released all parts (7) 2363 | -8/Materials | Crushed by falling debris 2367 | -8/Materials | Core integrity fell below 50% 2394 | -8/Materials | Lost 5 parts (1p2n2w) 2400 | -8/Materials | Core integrity fell below 20% 2412 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02381_ Dropped Imp. Ion Engine+. 02382_ G-47 Trooper misfires. 02392_ System corrupted: Energy discharge (-30). 02399_ Acquired Blade Saw. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 02402_ K-01 Serf cleans the Fusion Modulator. 02406_ W-25 Informer sends out distress signal. 02407_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 02408_ Blade Saw destroyed. 02411_ Triggered Alarm Trap. 02411_ An alarm sounds. 02411_ ALERT: Alarm triggered, dispatching investigation squad. 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Assault Rifle | -9/Materials | Hacked Maul | -9/Materials | Hacked Hvy. EM Pulse Gun | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionCompanionBay Manual? 0 Play Time 00:22:31 Cumulative 34.3 hours Start 2026.09.07 @ 14:59:04 End 2026.09.07 @ 15:21:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bc285eb-ed49-41b3-b80c-27d4536c17bd