Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 03:58:45 Player: Centeno Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (211) 1055 Value Destroyed (6787) 6787 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1517) 1517 TOTAL SCORE: 14779 Bonus ------- High Alert Combat Kills 360 Follower Combat Kills 32 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -75 Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 54/100 System Corruption 0% Temperature Cool (49) Movement Core (1550) Ox30 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Weight Redist. System > --- WEAPON (3) ------- Proton Missile Launcher > --- INVENTORY (25) --- Light Nuclear Core Advanced Heat Sink Large Battery (200) Large Matter Pod (150) Advanced Terrain Scan Processor Makeshift Cloaking Device Proton Cannon Heavy Plasma Cannon Coil Gun Heavy Flak Cannon Power Maul Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Seismic Detector Improved Targeting Computer Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Bore Cannon Hardcell Cannon Rocket Launcher > --- INVENTORY -------- Neutrino Core Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Heavy Treads Biometal Medium Treads Improved Cooling System Large Battery Large Matter Pod Kinecellerator Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hardlight Generator Gatling Laser Long-range Proton Cannon Phase Cannon Hypervelocity Railgun Bore Cannon Rocket Launcher Power Maul [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 . 2 . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . 1 . . . . . . Utility 4 | . . . . . 1 . 2 . 1 . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 125 | 6 9 1 11 . 40 2 1 7 2 9 21 8 3 2 3 Power 16 | 1 . 1 1 . 5 . . 1 . 2 3 . . . 2 Engine 5 | 1 . . . . 2 . . . . . 2 . . . . Core 10 | . . 1 1 . 3 . . 1 . 1 1 . . . 2 Reactor 1 | . . . . . . . . . . 1 . . . . . Propulsion 36 | 2 . . 7 . 15 1 . 5 . 2 4 . . . . Treads 36 | 2 . . 7 . 15 1 . 5 . 2 4 . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 32 | 1 2 . 1 . 7 . 1 . 2 2 7 4 3 2 . Device 15 | . 1 . . . 2 . . . 1 2 3 2 2 2 . Storage 5 | 1 1 . . . 2 . 1 . . . . . . . . Processor 2 | . . . . . 1 . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . Protection 10 | . . . 1 . 2 . . . 1 . 4 2 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 41 | 2 7 . 2 . 13 1 . 1 . 3 7 4 . . 1 Energy Gun 7 | . 2 . . . 2 . . . . 1 . 2 . . . Energy Cannon 9 | . . . . . 5 . . 1 . 1 1 1 . . . Ballistic Gun 12 | 2 3 . . . 2 . . . . . 4 1 . . . Ballistic Cannon 6 | . . . 1 . 1 1 . . . 1 2 . . . . Launcher 5 | . 1 . 1 . 2 . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . . 1 . . . 1 . Corrupted Parts 2 | . . . . . 2 . . . . . . . . . . System Corruption 2 | . . . . . 2 . . . . . . . . . . Parts Lost 66 | . . . . . 11 4 . 2 . . 23 8 3 7 8 Power 6 | . . . . . 1 . . . . . 3 . . 1 1 Propulsion 16 | . . . . . 4 1 . . . . 6 1 1 3 . Utility 18 | . . . . . . . . 1 . . 6 4 2 3 2 Weapon 26 | . . . . . 6 3 . 1 . . 8 3 . . 5 Highest Loss Streak 18 | . . . . . 3 1 . 1 . . 18 4 2 6 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 15 | 2 10 14 14 15 18 13 12 16 18 22 18 11 11 19 15 Power . | . 1 1 . . . 1 1 1 1 1 . . 1 2 1 Propulsion 3 | . 1 3 3 3 4 1 1 3 7 6 4 . . . . Utility 5 | . 2 6 6 7 6 7 6 7 5 6 6 4 3 6 5 Weapon 5 | 1 5 4 4 5 5 4 3 4 4 6 6 6 6 10 8 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 34 | . 8 . 5 . 8 . . 1 . 4 . . . . 8 Power 5 | . 2 . . . . . . 1 . 1 . . . . 1 Propulsion 3 | . . . . . 1 . . . . 2 . . . . . Utility 15 | . 3 . 5 . 2 . . . . 1 . . . . 4 Weapon 11 | . 3 . . . 5 . . . . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 100 99 97 99 99 98 92 83 91 84 53 30 Engine 2 | . 14 2 . . 1 . . . . . 1 6 6 4 . Core 5 | . . 11 11 11 7 9 7 7 6 4 . . . . 6 Treads 29 | . 28 28 33 33 35 35 30 29 33 26 21 25 21 13 . Device 11 | . 13 14 7 . 6 9 15 15 19 20 18 17 14 10 8 Storage 9 | . 14 14 11 11 9 9 7 7 6 6 6 6 6 6 6 Processor 4 | . . . . . 8 9 7 7 6 6 6 4 1 6 6 Protection 4 | . . . 3 11 2 . 6 6 5 5 6 8 13 10 . Energy Gun 2 | . 7 . . . 1 . . . . . 1 5 7 . 2 Energy Cannon 1 | . . . . . 3 2 . 4 1 . . 1 . . . Ballistic Gun 12 | . 20 28 22 22 13 . 7 2 . . 1 12 6 . . Ballistic Cannon 6 | . . . 9 10 6 14 7 12 13 7 8 . . . . Launcher 1 | . . . . . . 7 7 2 . 5 3 . 4 . . Peak Build Rating 72 | 6 11 12 18 18 37 36 38 48 50 69 72 72 66 60 30 Average Rating 33 | 5 8 11 15 17 26 31 37 40 49 59 62 65 59 40 24 On Entrance 33 | . 6 10 12 18 17 36 31 38 45 50 68 61 66 62 17 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 129 | 14 32 32 43 43 76 69 111 116 113 126 129 124 115 98 . Greatest Support 168 | 40 40 40 60 60 83 80 80 112 132 168 168 161 161 142 . Greatest Overweight (x) 8 | . . . . . 1 . 1 1 . . 1 1 . 8 . Average Overweight (x) . | . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 19 | 7 12 15 15 15 19 20 22 25 25 25 25 25 25 25 25 Most Carried 25 | 4 15 15 15 15 20 16 14 21 20 25 25 15 15 21 19 Average Carried 15 | 2 10 14 14 15 18 13 12 16 17 22 19 11 11 19 14 Final Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 15 15 15 15 13 14 21 18 25 13 8 15 20 11 Class Distribution -------------------- 28% | Mutant 24% | Gunner 19% | Scavenger-Tank 10% | Scavenger-Gunner 9% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Matter Collected 6359 | 293 368 211 903 204 1403 467 . 399 . 464 778 686 153 30 . Remotely 2434 | . . . . . 644 441 . 399 . 464 486 . . . . Salvage Created 6768 | 107 342 127 1131 74 1828 405 . 220 . 767 1043 454 270 . . Parts 382 | 7 29 12 97 9 108 16 . 15 . 5 60 16 8 . . Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . 9 4 . . Prevented 1 | . . . . . . . . . . . . 1 . . . Parts Restored 2 | . . . . . . . . . . . 1 1 . . . Broken 2 | . . . . . . . . . . . 1 1 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 169 | . 10 6 33 7 43 18 . 8 . . 21 15 8 . . Guns 63 | . 5 6 13 2 15 1 . 1 . . 5 11 4 . . Cannons 40 | . . . 10 . 12 4 . 3 . . 11 . . . . AOE 63 | . 5 . 10 5 13 13 . 4 . . 5 4 4 . . Classes Destroyed 20 | 2 4 . 3 . 5 2 . 1 . . 1 2 . . . Worker 6 | . . . 1 . 2 . . . . . 3 . . . . Builder 9 | . . . 2 . . . . . . . 7 . . . . Tunneler 3 | 2 . . 1 . . . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . 1 . . . . Watcher 17 | . 3 . 5 . 5 . . . . . 4 . . . . Swarmer 56 | . 6 5 13 4 10 8 . . . . . 6 4 . . Grunt 66 | . 4 1 12 3 17 7 . 4 . . 12 5 1 . . Brawler 1 | . . . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . Protector 1 | . . . . . . 1 . . . . . . . . . Sentry 25 | . . . 8 . 10 1 . . . . 5 1 . . . Demolisher 1 | . . . . . . 1 . . . . . . . . . Specialist 6 | . . . . . 4 . . 2 . . . . . . . Hunter 5 | . . . . . . . . 1 . . 3 1 . . . Programmer 1 | . . . . . . . . . . . 1 . . . . Heavy 2 | . . . . . 1 . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . Thug 2 | . . . . . . . . . . . . . 2 . . Butcher 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 15 | 2 5 3 7 4 7 4 . 4 . . 15 4 4 . . Combat Bots Only 12 | . 5 3 5 4 5 4 . 4 . . 12 4 4 . . Max Kills in Single Turn 4 | 1 3 2 3 4 4 3 . 2 . . 3 2 3 . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 4 | . 3 . 3 4 3 3 . 2 . . 2 2 3 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Hostile Shots Fired 1054 | . 22 19 94 11 187 41 . 62 . . 347 125 18 93 35 Missed 295 | . 3 4 23 4 55 10 . 29 . . 82 37 6 33 9 Hits 759 | . 19 15 71 7 132 31 . 33 . . 265 88 12 60 26 Melee 7 | . . . . . 1 . . . . . . 6 . . . Projectile 752 | . 19 15 71 7 131 31 . 33 . . 265 82 12 60 26 AOE 4 | . . . . . . 4 . . . . . . . . . Critical Strikes 24 | . . . 1 1 4 . . 4 . . 9 4 . . 1 Damage Taken 11799 | . 220 141 837 93 2428 864 . 879 . . 3461 1535 213 623 505 Core 1418 | . 55 10 71 15 259 48 . 97 . . 305 91 12 283 172 Absorbed by Shields 538 | . . . . . . . . . . . 464 74 . . . Reduced by Siege Mode 129 | . . . . . . . . . . . 107 22 . . . Redirected to Shielding 39 | . . . . . . . . . . . . 4 3 32 . Core Remaining (%) 76 | 100 . 74 . 78 . 44 . 86 . . . . . . . Volleys Fired 400 | 8 27 14 72 7 97 35 . 17 . 21 57 35 8 . 2 Largest 3 | 2 2 2 3 3 3 3 . 3 . 2 3 3 3 . 1 Hottest 229 | 40 100 46 100 79 229 117 . 134 . 85 136 183 183 . 40 Shots Fired 862 | 16 50 29 184 17 247 48 . 35 . 22 105 87 20 . 2 Gun 459 | 16 45 29 116 10 111 3 . 5 . . 23 82 18 . 1 Cannon 296 | . . . 54 1 122 18 . 24 . 3 72 2 . . . Launcher 94 | . 3 . 5 6 12 27 . 6 . 19 10 3 2 . 1 Special 13 | . 2 . 9 . 2 . . . . . . . . . . Kinetic 595 | 16 31 29 170 11 147 19 . 22 . 2 86 55 6 . 1 Thermal 128 | . 2 . 9 . 62 2 . 7 . 1 6 27 12 . . Explosive 93 | . 3 . 5 6 12 27 . 6 . 19 10 3 2 . . Electromagnetic 46 | . 14 . . . 26 . . . . . 3 2 . . 1 Robot Hit Streak 19 | 9 8 9 11 3 19 12 . 12 . 14 14 17 6 . 2 Robot Miss Streak 7 | 1 3 2 3 2 6 7 . 6 . 2 5 7 2 . 1 Penetration Max 2 | . . . . . . . . . . . 2 . . . . Secondary Targets 6 | . . 3 . . . . . . . . . 2 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 1 . . Shots Hit Robots 581 | 12 25 21 112 8 175 24 . 26 . 24 63 71 19 . 1 Core Hits 469 | 4 17 8 56 9 99 43 . 24 . 7 91 85 25 . 1 Critical Kills 16 | . . . 1 . 1 . . . . 1 12 1 . . . Critical Parts Destroyed 12 | . . . . . . . . . . 1 10 1 . . . Critical Strikes 31 | . . . 1 . 2 1 . . . 3 22 2 . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . Destroy 26 | . . . 1 . . . . . . 1 22 2 . . . Blast 2 | . . . . . 1 1 . . . . . . . . . Smash 2 | . . . . . . . . . . 2 . . . . . Melee Attacks 17 | . . . . . 2 1 . . 2 12 . . . . . Impact 17 | . . . . . 2 1 . . 2 12 . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19810 | 145 528 309 2570 532 4889 2487 . 1061 . 1803 3009 1849 620 . 8 Guns 5931 | 145 352 309 1293 111 1225 48 . 59 . . 465 1523 393 . 8 Cannons 4499 | . . . 567 . 2140 273 . 429 . 62 999 29 . . . Explosions 8986 | . 176 . 710 421 1524 2166 . 573 . 1347 1545 297 227 . . Melee 394 | . . . . . . . . . . 394 . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 7579 | 145 211 309 1860 111 1718 293 . 397 . 38 1301 1065 123 . 8 Thermal 2288 | . . . . . 1318 28 . 91 . 24 99 458 270 . . Explosive 8674 | . 176 . 710 421 1363 2166 . 573 . 1347 1394 297 227 . . Electromagnetic 875 | . 141 . . . 490 . . . . . 215 29 . . . Impact 394 | . . . . . . . . . . 394 . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . 3 3 . . 9 11 . . . . 2 2 2 2 . Average Corruption 2 | . 2 3 . . 1 9 . . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 94 | . 9 21 . . 20 19 . . . . . 18 7 . . Message Errors 24 | . 1 5 . . 6 4 . . . . . 5 3 . . Matter Fused 20 | . 3 3 . . 4 4 . . . . . 4 2 . . Heat Flow Errors 9 | . 2 2 . . 1 3 . . . . . 1 . . . Energy Discharges 7 | . . 2 . . 2 1 . . . . . 2 . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . Parts Fused 5 | . 1 1 . . 1 2 . . . . . . . . . Data Loss (minor) 11 | . . 3 . . 2 3 . . . . . 2 1 . . Data Loss (major) 9 | . 1 3 . . 3 . . . . . . 1 1 . . Misfires 2 | . 1 1 . . . . . . . . . . . . . Alerts 2 | . . 1 . . . . . . . . . 1 . . . Weapon Failures 4 | . . . . . 1 2 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 308 | . . . . . 62 116 . . . 89 36 5 . . . Projectiles 45 | . . . . . 41 4 . . . . . . . . . Explosions 181 | . . . . . 21 112 . . . 7 36 5 . . . Melee 82 | . . . . . . . . . . 82 . . . . . Knockbacks 45 | . . . 9 . 19 8 . 4 . . 5 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 42 | . . . 8 . 18 7 . 4 . . 5 . . . . Secondary 3 | . . . 1 . 1 1 . . . . . . . . . Self-Inflicted Damage 301 | . . . 15 14 90 98 . 52 . . 32 . . . . Shots 12 | . . . 1 1 2 5 . 2 . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 475 | . 141 248 172 214 475 168 . . . . 144 185 119 . 40 Average Temperature 64 | . 46 63 45 114 81 52 . . . . 59 65 51 . 31 Received Heat Transfer 3028 | . 60 9 300 66 639 108 . 198 . . 1060 321 72 . 195 Effects 5 | . . . . . 5 . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Damage (major) 3 | . . . . . 3 . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . 1 2 . . . Total Turns 69 | . . . . . . . . . . . 39 30 . . . Longest Duration 39 | . . . . . . . . . . . 39 25 . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . 1 . . . . 1 . . . . . Combat Hostiles 2 | . . . . . 1 . . . . 1 . . . . . Parts Fried 9 | . 2 . . . 7 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . Parts Melted 9 | . . . . . 5 1 . . . . . . 3 . . Heat Transferred 4337 | . . . . . 2422 50 . 148 . 37 187 946 547 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Maximum Alert Level 3 | . . . 1 1 3 3 2 1 . . 1 . . . . Low Security (%) 66 | 100 100 100 88 77 24 . 7 70 100 100 65 . . . . Level 1 21 | . . . 11 22 50 5 44 29 . . 34 . . . . Level 2 8 | . . . . . 23 37 48 . . . . . . . . Level 3 3 | . . . . . 1 56 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . . Peak Influence 878 | 5 162 88 302 249 732 878 455 275 139 40 314 . . . . Initial 455 | . . . . 116 4 373 455 28 138 38 . . . . . Average 163 | . 43 20 113 139 285 690 376 158 125 2 110 . . . . Influence Increases 5280 | 15 302 237 1026 223 1355 535 5 257 2 33 815 365 110 . . Destroy 0b10 Robot/C 3340 | . 200 160 660 140 860 340 . 160 . . 420 300 100 . . Destroy 0b10 Robot/NC 230 | 15 20 . 50 . 50 20 . . . . 75 . . . . Destroy Leader 748 | . 48 30 192 20 230 30 . 20 . . 118 50 10 . . Allied During Kill 18 | . . 17 1 . . . . . . . . . . . . Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . . Successful Hack 161 | . 16 . 32 . 12 28 5 . . . 68 . . . . Disable Machine 225 | . . 15 30 15 45 30 . 15 . . 75 . . . . Destroy Structure 443 | . 18 . 51 48 128 87 . 32 2 33 44 . . . . Lose Combat Pursuer 105 | . . 15 . . 30 . . 30 . . 15 15 . . . Influence Decreases 5280 | 15 302 237 727 509 794 241 833 32 157 143 529 548 213 . . Entered New Map 1144 | . . . . 183 9 201 413 12 127 72 . 106 21 . . Time Decay 2975 | 15 302 237 481 326 540 . 120 . 30 71 329 362 162 . . Lost Part 465 | . . . . . 95 40 . 20 . . 200 80 30 . . Lost Ally 20 | . . . 20 . . . . . . . . . . . . Purge Threat 676 | . . . 226 . 150 . 300 . . . . . . . . Squads Dispatched 23 | . 2 . 4 . 7 . . 1 1 . 8 . . . . Investigation 4 | . . . 3 . . . . . . . 1 . . . . Extermination 3 | . . . . . . . . . . . 3 . . . . Reinforcement 11 | . 2 . 1 . 4 . . 1 1 . 2 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 5 | . . . . . 3 . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Distress Signals 9 | . . . 2 . 4 . . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 218 | . 16 9 41 3 60 18 . 11 1 . 30 15 8 2 4 Peak Tracking Total 8 | . 3 3 4 3 8 4 . 5 1 . 8 4 4 2 4 Tactical Retreats 7 | . . 1 . . 2 . . 2 . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Traps Triggered 10 | . 2 . . . 1 1 . 1 1 . 4 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Machines Disabled 17 | . . 1 4 1 3 2 . 1 . . 5 . . . . Max in Single Turn 2 | . . 1 2 1 1 2 . 1 . . 2 . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Machines Accessed 42 | . 6 . 8 . 10 2 4 . 1 . 11 . . . . Terminals 30 | . 4 . 6 . 8 2 4 . . . 6 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 3 | . 2 . . . . . . . . . 1 . . . . Scanalyzers 5 | . . . 2 . 1 . . . 1 . 1 . . . . Garrison Access 3 | . . . . . 1 . . . . . 2 . . . . Total Hacks 102 | . 15 . 31 . 21 2 6 . 2 . 25 . . . . Successful 57 | . 7 . 20 . 13 2 3 . . . 12 . . . . Failed 42 | . 7 . 10 . 7 . 3 . 2 . 13 . . . . Catastrophic 5 | . 1 . . . . . 2 . . . 2 . . . . Database Lockouts 3 | . 1 . 1 . 1 . . . . . . . . . . Manual 28 | . 9 . 5 . 8 . 5 . . . 1 . . . . Terminals 76 | . 11 . 27 . 17 2 6 . . . 13 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . Recycling Units 6 | . 4 . . . . . . . . . 2 . . . . Scanalyzers 12 | . . . 4 . 2 . . . 2 . 4 . . . . Garrison Access 5 | . . . . . 2 . . . . . 3 . . . . Terminal Hacks 43 | . 5 . 17 . 11 2 3 . . . 5 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . 1 . 4 . . . . . 2 . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . 1 . . . . Emergency Access Points 4 | . . . 1 . 1 1 . . . . 1 . . . . Alert Level 5 | . . . 2 . 3 . . . . . . . . . . Unreport Threat 5 | . . . 2 . 1 . 2 . . . . . . . . Locate Traps 4 | . . . 3 . . . . . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . Reinforcement Status 2 | . . . 1 . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . 2 . . . . . . . . . 2 . . . . Report Inventory 3 | . 2 . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . Scanalyzer 5 | . . . 3 . 1 . . . . . 1 . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Retrieve Study 3 | . . . 1 . 1 . . . . . 1 . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . 3 . . . . Unlock Access 2 | . . . . . 1 . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Coupler Status 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . 1 . . . . Used 2 | . . . . . 1 . . . . . 1 . . . . Hacking Detections 34 | . 7 . 6 . 8 1 2 . 1 . 9 . . . . Full Trace Events 6 | . 2 . 2 . 1 . . . . . 1 . . . . Feedback Events 2 | . 1 . . . 1 . . . . . . . . . . Corruption 2 | . 1 . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . 1 . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Total Allies 3 | . . 3 . . . . . . . . . . . . . Largest Group 3 | . . 3 1 . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 8 . . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 8 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 17 | . . 17 . . . . . . . . . . . . . Total Damage 163 | . . 163 . . . . . . . . . . . . . Kills 3 | . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Active Infowar (turns) 5215 | . 1109 964 1193 . . . . . 67 937 945 . . . . Seismic 5215 | . 1109 964 1193 . . . . . 67 937 945 . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Turns Passed 12396 | 182 1158 964 1694 737 2451 561 250 255 72 937 1498 822 595 201 19 Spaces Moved 6161 | 92 614 533 836 447 1177 262 122 76 38 504 633 373 359 95 . Core 22 | 3 . . . . . . . . . . . . . 19 . Treads 6139 | 89 614 533 836 447 1177 262 122 76 38 504 633 373 359 76 . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 167 167 160 160 160 160 156 155 155 . Average Speed 163 | 156 160 160 160 160 162 169 200 239 160 160 163 157 155 205 . Slowest Speed 450 | 160 160 160 160 160 240 170 247 247 160 162 240 235 156 450 . Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . 2 1 . . . 3 . . . . . Cave-ins Triggered 2 | . . . . . 1 1 . . . . . . . . . Exploration Rate (%) 51 | 5 99 94 75 99 98 49 3 61 2 96 22 50 59 12 2 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 . 1 . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . 1 . . . Scrap Searched 10 | . . 1 . 2 . . . . . . . 3 3 1 . Spaces Dug 115 | . 2 . 20 22 44 13 . . 2 7 5 . . . . Terrain Destroyed 549 | . 17 . 44 61 141 99 . 36 2 73 41 24 11 . . Melee 11 | . . . . . 2 . . . 2 7 . . . . . Projectile 43 | . 2 . 8 . 14 . . . . . 19 . . . . AOE 495 | . 15 . 36 61 125 99 . 36 . 66 22 24 11 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Low Low Zio Pro Total 7744 | 113 741 622 1054 456 1521 329 128 117 46 589 997 530 379 104 18 Wait 714 | . 49 73 96 . 107 7 . 5 . 4 268 98 . . 7 Move 6147 | 91 613 532 835 446 1177 260 121 75 38 503 632 372 358 94 . Hop . | . . . . . . . . . . . . . . . . Pick Up 137 | 7 25 1 13 . 39 2 3 5 1 16 8 5 9 3 . Fast Attach 16 | 4 . . . . 2 . . 1 . 2 5 2 . . . Attach 79 | 2 2 . 2 . 14 10 2 1 3 2 20 9 2 1 9 Detach 13 | . . . . . 2 6 . . . 1 1 . . 3 . Swap 136 | . 11 1 23 3 50 7 1 11 1 11 6 7 2 2 . Drop 84 | 1 14 1 13 . 31 . 1 2 1 17 . 2 . 1 . Fire 400 | 8 27 14 72 7 97 35 . 17 . 21 57 35 8 . 2 Melee 17 | . . . . . 2 1 . . 2 12 . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 321 | -10/Materials | Central database locked down 538 | -10/Materials | Discovered new exit (range 6) 545 | -10/Materials | Discovered new exit (range 10) 770 | -10/Materials | Discovered new exit (range 16) 1011 | -10/Materials | Discovered new exit (range 13) 1232 | -10/Materials | Discovered new exit (range 13) 1341 | -10/Materials | Entered Mines 1356 | -10/Mines | Met a Derelict bent on vengeance 1361 | -10/Mines | Learned location of Zion (-6) 1378 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1568 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1569 | -10/Mines | Discovered new exit (range 5) 1746 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1922 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2276 | -10/Mines | Learned 8 Materials zone layouts 2281 | -10/Mines | Discovered new exit (range 5) 2294 | -10/Mines | Discovered new exit (range 9) 2305 | -10/Mines | Entered Materials 2305 | -9/Materials | Accompanied by 1 ally 2305 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2306 | -9/Materials | Identified exit to Materials 2306 | -9/Materials | Identified exit to Mines 2331 | -9/Materials | Central database locked down 2612 | -9/Materials | Build established: Gunner 3226 | -9/Materials | Discovered exit to Mines (range 10) 3244 | -9/Materials | Build established: Scavenger-Gunner 3792 | -9/Materials | Build established: Tank 3999 | -9/Materials | Entered Mines 4140 | -9/Mines | Found a hidden stash of uninstalled traps 4211 | -9/Mines | Learned location of 1 exit from Materials 4238 | -9/Mines | Discovered exit to Materials (range 15) 4549 | -9/Mines | Learned Materials terminal intel 4710 | -9/Mines | Discovered exit to Materials (range 7) 4711 | -9/Mines | Learned location of Storage (-8) 4736 | -9/Mines | Entered Materials 4736 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4737 | -8/Materials | Identified exit to Factory 4738 | -8/Materials | Loaded intel: 11 terminal locations 4894 | -8/Materials | Central database locked down 5175 | -8/Materials | Identified exit to Storage 5696 | -8/Materials | Build established: Scavenger-Gunner 5953 | -8/Materials | Discovered exit to Factory (range 16) 6032 | -8/Materials | Build established: Gunner 6262 | -8/Materials | Discovered exit to Factory (range 4) 6845 | -8/Materials | Garrison activated, responded to threat 6909 | -8/Materials | Crushed by falling debris 7041 | -8/Materials | Lost 3 parts (2n1w) 7187 | -8/Materials | Identified exit to Garrison 7187 | -8/Materials | Entered Garrison 7391 | -8/Garrison | Triggered checkpoint 7403 | -8/Garrison | Triggered checkpoint 7429 | -8/Garrison | Triggered checkpoint 7433 | -8/Garrison | Core integrity fell below 50% 7536 | -8/Garrison | Triggered checkpoint 7570 | -8/Garrison | Triggered checkpoint 7669 | -8/Garrison | Triggered checkpoint 7699 | -8/Garrison | Installed Relay Interface Framework 7709 | -8/Garrison | Crushed by falling debris 7710 | -8/Garrison | System corruption reached 10% 7725 | -8/Garrison | Discovered exit to Factory (range 11) 7748 | -8/Garrison | Entered Factory 7748 | -7/Factory | Evolved 2 slots: Utility x2 7942 | -7/Factory | Identified exit to DSF 7998 | -7/Factory | Entered DSF 8012 | -7/DSF | Additional patrols routed to DSF 8161 | -7/DSF | Discovered new exit (range 15) 8211 | -7/DSF | Sterilization system engaged 8231 | -7/DSF | Ambient heat levels rising (+10) 8246 | -7/DSF | Ambient heat levels rising (+10) 8253 | -7/DSF | Entered Factory 8253 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8325 | -6/Factory | Sucked down chute 8325 | -6/Factory | Entered Waste 8325 | -6/Waste | The area was eerily silent 8540 | -6/Waste | Build established: Mutant 8906 | -6/Waste | Discovered new exit (range 12) 9262 | -6/Waste | Entered Factory 9512 | -6/Factory | Build established: Scavenger-Tank 9962 | -6/Factory | Identified exit to Garrison 10190 | -6/Factory | Garrison activated, responded to threat 10292 | -6/Factory | Destroyed 12 combat bots 10297 | -6/Factory | Lost 18 parts (2p6n5u5w) 10421 | -6/Factory | Identified exit to Lower Caves 10760 | -6/Factory | Entered Lower Caves 10900 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11349 | -6/Lower Caves | Spotted B-75 Beast 11393 | -6/Lower Caves | Destroyed B-75 Beast 11423 | -6/Lower Caves | Lost 4 parts (2u2w) 11463 | -6/Lower Caves | Learned location of 1 exit from Factory 11566 | -6/Lower Caves | Discovered new exit (range 9) 11582 | -6/Lower Caves | Entered another Lower Caves area 11879 | -6/Lower Caves | Learned Factory terminal intel 12162 | -6/Lower Caves | Encountered a Warlord checkpoint 12163 | -6/Lower Caves | Discovered new exit (range 9) 12175 | -6/Lower Caves | Identified exit to Zion 12177 | -6/Lower Caves | Entered Zion 12226 | -6/Zion | Given the Hacking Drone Bay 12229 | -6/Zion | Found Prototype Device 12230 | -6/Zion | Identified Hacking Drone Bay 12261 | -6/Zion | System corruption cleaned by Quarantine Array 12267 | -6/Zion | RIF detected upon attempting to enter Zion 12267 | -6/Zion | Attacked by Zionites 12267 | -6/Zion | Spotted 29-QYU(B) 12267 | -6/Zion | Spotted 6Z-0GE(B) 12321 | -6/Zion | Core integrity fell below 50% 12343 | -6/Zion | Discovered new exit (range 11) 12351 | -6/Zion | Lost 6 parts (1p3n2u) 12361 | -6/Zion | Core integrity fell below 20% 12375 | -6/Zion | Identified exit to Proximity Caves 12378 | -6/Zion | Entered Proximity Caves 12397 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12320_ Lgt. Angular Momentum Engine destroyed. 12343_ EXIT=FOUND 12351_ Core Shielding destroyed. 12354_ Penetrated by Slug. 12375_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 12381_ C-30 ARC bursts open, deploying its payload. 12381_ G-67 Veteran unfolds itself. 12381_ G-50 Soldier unfolds itself. 12381_ Lgt. Nuclear Core destroyed. 12384_ Rocket Launcher+ destroyed. 12384_ Shock Absorption System destroyed. 12387_ Gatling Laser destroyed. 12390_ Beamcaster destroyed. 12393_ Flak Gun destroyed. 12393_ HV Slug penetrates G-67 Veteran. 12395_ Hyp. Railgun destroyed. 12396_ Adv. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????# #####??????????????????????? | | ???????????????????## ##?????????????????????? | | ???????????????????# @ #?????????????????????? | | ?????????????# ??????????????????? | | ?????????????# gggg ??????????????? | | ?????????????# ### %#### #???????????? | | ?????????????# ?????# ????# ## ## ?????????? | | ????????????????????# ??????###?? ##?????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 21 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: EX 25 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Pulse Gun | -9/Materials | Hacked Lgt. Cannon | -8/Materials | Hacked Rocket Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed ElectronHardlightAutogun Manual? 0 Play Time 02:10:42 Cumulative 21.4 hours Start 2025.12.26 @ 01:20:51 End 2025.12.26 @ 03:58:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 25x20 Zoom Use 59% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4925f8f9-2b31-43f1-a36f-e6f21317e037