Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 08:26:55 Player: KeithInKC Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (40) 200 Value Destroyed (1455) 1455 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 7582 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/1300 Matter 126/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Improved Core Analyzer > --- WEAPON (4) ------- Lance > --- INVENTORY (4) ---- Micro Fission Core Advanced Sensor Array Improved Targeting Computer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Long-range Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Improved Core Analyzer Maneuvering Thrusters Improved Maneuvering Thrusters > --- WEAPON ----------- Railgun Railgun Heavy Flail > --- INVENTORY -------- Micro Fission Core Advanced Sensor Array Improved Targeting Computer Hardcell Cannon [Rating: 103] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Field Propulsion Drive Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Field Propulsion Drive Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Improved Propulsion Shielding Weapon Heavy Missile Launcher Energy Gun Force Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . 2 . . . . . Utility 7 | . . . . 2 . . . . 1 2 2 Weapon 2 | . . . . . 2 . . . . . . Parts Attached 114 | 7 3 3 8 5 25 7 8 . 19 19 10 Power 12 | 1 . 1 1 1 3 . . . 3 1 1 Engine 6 | 1 . 1 1 . 2 . . . 1 . . Core 5 | . . . . 1 1 . . . 2 1 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 37 | 3 . 2 3 3 10 2 2 . 8 3 1 Treads 4 | 1 . . 1 . 2 . . . . . . Leg 4 | . . . 1 . 3 . . . . . . Wheel 3 | 2 . . 1 . . . . . . . . Hover 10 | . . . . 1 3 1 1 . . 3 1 Flight 16 | . . 2 . 2 2 1 1 . 8 . . Utility 37 | 1 1 . 2 . 6 3 4 . 5 12 3 Device 22 | . . . 1 . 3 1 3 . 3 9 2 Storage 3 | 1 1 . . . . 1 . . . . . Processor 8 | . . . 1 . 1 1 . . 2 3 . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . 2 . 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 28 | 2 2 . 2 1 6 2 2 . 3 3 5 Energy Gun 6 | . 1 . 2 1 . . 1 . 1 . . Energy Cannon 7 | . . . . . 5 1 . . 1 . . Ballistic Gun 7 | 2 . . . . 1 1 . . . 3 . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 2 | . 1 . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 64 | . 1 3 1 11 12 6 . . 6 4 20 Power 9 | . . 1 . 2 2 1 . . . 1 2 Propulsion 22 | . . 1 . 5 5 4 . . 1 2 4 Utility 13 | . . . . 1 2 . . . 2 1 7 Weapon 20 | . 1 1 1 3 3 1 . . 3 . 7 Highest Loss Streak 20 | . 1 2 1 6 11 6 . . 4 2 20 Average Slot Usage (%) 59 | . 85 60 69 40 57 32 40 53 75 83 75 Engine 1 | . 14 12 5 3 1 . . . . . . Core 2 | . . . . 1 . 4 . . 7 9 4 Leg 1 | . . . 5 1 5 . . . . . . Wheel 1 | . 28 4 5 3 . . . . . . . Hover 3 | . . . . 2 1 . 3 6 2 4 12 Flight 9 | . . 20 11 9 1 9 5 6 21 18 5 Device 8 | . . . 10 3 10 2 7 6 9 9 11 Processor 11 | . . . 5 9 7 8 13 13 11 22 22 Protection 2 | . . . . . 3 . 1 6 5 3 . Energy Gun 2 | . 1 . 18 6 . . 1 6 3 . . Energy Cannon 2 | . . . . . 18 1 . . 2 . . Ballistic Gun 3 | . 23 14 1 . . 4 . . . 7 7 Launcher 2 | . 2 6 . . . . 5 6 4 . . Impact Weapon 1 | . . . . . . . . . 1 5 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 44 | 11 25 25 10 10 36 17 20 15 42 30 44 Greatest Support 88 | 20 20 20 10 10 27 18 9 7 54 60 88 Greatest Overweight (x) 7 | . 1 2 1 1 4 5 2 2 2 . 7 Average Overweight (x) . | . . . . . . . 1 2 . . . Largest Inventory Capacity 12 | 6 12 10 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 7 5 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 6 6 4 4 4 4 4 4 4 4 4 Average Carried 3 | 4 5 4 2 2 2 3 3 4 3 3 3 Final Capacity 10 | 6 10 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 5 4 . 3 4 4 4 4 4 2 3 Class Distribution -------------------- 40% | Mutant 26% | Derelict-Mutant 14% | Sprinter 8% | Scout 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Sprinter | -5/Factory Sprinter | -4/Factory Scout | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Matter Collected 1329 | 193 151 32 76 25 69 195 92 . 217 174 105 Remotely 175 | . . . . . . . . . 75 100 . Salvage Created 1290 | . 278 18 113 102 170 87 34 . 292 113 83 Parts 80 | . 11 3 13 6 15 9 . . 14 6 3 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 32 | . 5 1 4 6 4 2 . . 6 1 3 Melee 1 | . . . . . . . . . . . 1 Guns 17 | . 5 1 4 2 2 . . . 1 1 1 Cannons 3 | . . . . . 2 . . . . . 1 AOE 9 | . . . . 4 . 2 . . 3 . . Classes Destroyed 10 | . 3 1 1 . . 2 . . 1 2 . Worker 1 | . . . . . . . . . 1 . . Builder 2 | . . . . . . . . . . 2 . Tunneler 1 | . . . . . . . . . . 1 . Recycler 1 | . 1 . . . . . . . . . . Watcher 3 | . 1 . . . 1 . . . 1 . . Swarmer 15 | . . 1 3 5 3 . . . . . 3 Grunt 9 | . 5 . . 1 1 . . . 2 . . Sentry 2 | . . . 1 . . . . . 1 . . Hunter 1 | . . . . . . 1 . . . . . Programmer 5 | . . . . . . 1 . . 3 1 . Best Kill Streak 4 | . 4 1 3 4 2 2 . . 3 2 2 Combat Bots Only 4 | . 2 1 3 4 2 2 . . 2 1 2 Max Kills in Single Turn 4 | . 1 1 1 4 1 2 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . 4 . 2 . . 1 . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Damage Taken 8115 | . 220 243 164 714 1748 716 . . 853 412 3045 Core 3107 | . 32 54 90 336 542 447 . . 224 61 1321 Absorbed by Shields 28 | . . . . . . . . . 28 . . Core Remaining (%) 65 | 100 . 65 77 38 22 . . 47 77 94 . Volleys Fired 129 | . 25 2 9 18 23 8 2 . 18 10 14 Largest 4 | . 2 1 2 2 4 1 1 . 3 2 2 Hottest 252 | . 60 20 80 80 252 63 39 . 194 70 70 Shots Fired 182 | . 50 2 14 19 27 8 2 . 23 20 17 Gun 124 | . 49 2 14 19 7 3 . . 3 20 7 Cannon 45 | . . . . . 20 5 . . 10 . 10 Launcher 13 | . 1 . . . . . 2 . 10 . . Special . | . . . . . . . . . . . . Kinetic 91 | . 41 2 1 . 7 3 . . . 20 17 Thermal 19 | . 8 . . 8 . . . . 3 . . Explosive 13 | . 1 . . . . . 2 . 10 . . Electromagnetic 59 | . . . 13 11 20 5 . . 10 . . Robot Hit Streak 13 | . 13 6 7 5 13 5 1 . 12 13 5 Robot Miss Streak 3 | . 2 . 3 2 1 1 1 . 1 1 3 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 142 | . 36 2 6 9 22 6 1 . 25 20 15 Core Hits 82 | . 21 1 5 6 11 5 1 . 17 4 11 Critical Hits 7 | . . . . . . . . . 2 2 3 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . . . 1 2 2 Melee Attacks 33 | . . . . . . . . . 16 6 11 Impact 28 | . . . . . . . . . 16 6 6 Slashing . | . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 5 Sneak Attacks 3 | . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 Damage Inflicted 4022 | . 310 18 67 268 643 241 95 . 942 890 548 Guns 1348 | . 289 18 67 146 96 17 . . 58 557 100 Cannons 722 | . . . . . 299 59 . . 112 . 252 Explosions 1186 | . 19 . . 118 246 154 95 . 554 . . Melee 692 | . . . . . . . . . 218 333 141 Ramming 74 | . 2 . . 4 2 11 . . . . 55 Kinetic 1255 | . 215 18 . . 96 17 . . . 557 352 Thermal 894 | . 74 . . 212 246 154 . . 208 . . Explosive 518 | . 19 . . . . . 95 . 404 . . Electromagnetic 589 | . . . 67 52 299 59 . . 112 . . Impact 585 | . . . . . . . . . 218 333 34 Slashing . | . . . . . . . . . . . . Piercing 107 | . . . . . . . . . . . 107 Highest Corruption 22 | . 1 1 . 1 . 1 1 1 2 3 22 Average Corruption 1 | . 1 1 . 1 . 1 1 1 1 2 10 Corruption Purged . | . . . . . . . . . . . . Effects 21 | . . 1 . . . . 9 . 3 2 6 Message Errors 9 | . . 1 . . . . 6 . 2 . . Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . 2 . . . . Data Loss (minor) 2 | . . . . . . . 1 . . . 1 Targeting Errors 5 | . . . . . . . . . 1 1 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 410 | . . . . 9 42 28 19 . 33 263 16 Projectiles 64 | . . . . . . . . . . 48 16 Explosions 109 | . . . . 9 42 28 19 . 11 . . Melee 237 | . . . . . . . . . 22 215 . Knockbacks 10 | . . . . . . . . . 1 5 4 Impact 4 | . . . . . . . . . 1 3 . Kinetic 3 | . . . . . . . . . . . 3 Secondary 3 | . . . . . . . . . . 2 1 Self-Inflicted Damage 397 | . 1 . . 24 238 63 . . 48 . 23 Shots 7 | . . . . 1 4 1 . . 1 . . Rammed 22 | . 1 . . 1 2 3 . . . . 15 Targets Rammed 22 | . 1 . . 1 2 3 . . . . 15 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 376 | . 52 9 . 66 174 19 . . 376 214 14 Average Temperature 120 | . 16 5 . 27 46 5 . . 168 64 5 Received Heat Transfer 1047 | . 126 123 9 120 336 69 . . 252 12 . Effects 8 | . . . . . . . . . 8 . . Shutdowns 4 | . . . . . . . . . 4 . . Interference 1 | . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . 2 . . Parts Fried 7 | . . . . . . . . . 1 6 . Impact Corruptions 10 | . . . . . . . . . 2 8 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 984 | . 175 . . 335 250 50 . . 174 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 1 1 . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Peak Influence 385 | . 167 217 321 218 385 282 . . 372 221 85 Initial 188 | . . 64 96 135 91 188 . . . 138 42 Average 137 | . 82 135 273 184 132 228 . . 119 152 42 Maximum Alert Level 1 | . . 1 1 1 1 1 . . 1 1 . Low Security (%) 68 | 100 100 85 16 71 72 4 . . 62 86 100 Level 1 31 | . . 14 83 28 27 95 . . 37 13 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 1 . . 3 2 . . 6 3 1 Investigation 2 | . 1 . . . . . . . 1 . . Extermination 5 | . . . . . 1 . . . 2 1 1 Reinforcement 8 | . . . . . 1 2 . . 3 2 . Assault 2 | . . 1 . . 1 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Distress Signals 4 | . 1 . 1 . . 1 . . 1 . . Communications Jammed 7 | . . . . . 7 . . . . . . Distress Signals 7 | . . . . . 7 . . . . . . Times Spotted 125 | . 7 17 10 19 15 18 . . 16 11 12 Peak Tracking Total 12 | . 5 8 8 9 5 12 . . 6 6 7 Tactical Retreats 18 | . 1 4 1 1 6 1 . . . 3 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Traps Triggered 6 | . . . . . 1 2 . . 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Machines Disabled 7 | . . . . . 4 . . . 3 . . Max in Single Turn 4 | . . . . . 4 . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Machines Accessed 26 | . 2 . 4 . . 2 2 . 6 8 2 Terminals 17 | . 2 . 4 . . 2 . . 2 5 2 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 2 1 . Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers 3 | . . . . . . . . . 1 2 . Garrison Access . | . . . . . . . . . . . . Total Hacks 52 | . 5 . 11 . . 3 3 . 10 16 4 Successful 32 | . 2 . 6 . . 1 3 . 8 10 2 Failed 20 | . 3 . 5 . . 2 . . 2 6 2 Catastrophic 4 | . . . 1 . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . . 5 . . . . . . . . Terminals 36 | . 5 . 11 . . 3 . . 2 11 4 Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . 4 2 . Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers 6 | . . . . . . . . . 3 3 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 22 | . 2 . 6 . . 1 3 . 1 7 2 Record 7 | . . . 2 . . . 2 . . 3 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . 1 . . . 2 . Open Door 2 | . . . . . . . 1 . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 3 | . . . 1 . . . . . . 2 . Terminal Index 1 | . . . . . . . . . . . 1 Zone Layout 2 | . . . 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 3 1 . Scan Component 3 | . . . . . . . . . 2 1 . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . 1 . . Scanalyzer 5 | . . . . . . . . . 3 2 . Insert Component 2 | . . . . . . . . . 1 1 . Analyze 3 | . . . . . . . . . 2 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 2 . 4 . . 1 . . 4 7 2 Full Trace Events 2 | . 1 . . . . . . . 1 . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time 78 | . . . . . . . . . 78 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 1 . Part Schematics Acquired 2 | . . . . . . . . . 1 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . 6 . . . . . . . . . Total Damage 85 | . . 85 . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Turns Passed 5481 | 56 245 176 364 149 662 227 1668 121 862 487 464 Spaces Moved 5510 | 47 191 353 270 155 500 361 1275 60 970 914 414 Core 703 | 2 . . . 70 184 109 323 . . . 15 Treads 137 | 1 . . . . 136 . . . . . . Legs 93 | . . . . . 93 . . . . . . Wheels 388 | 44 191 24 110 19 . . . . . . . Hover 552 | . . . . 38 17 2 34 . . 62 399 Flight 3637 | . . 329 160 28 70 250 918 60 970 852 . Fastest Speed 25 | 50 80 37 40 37 37 34 40 200 25 31 48 Average Speed 75 | 80 83 42 64 61 103 42 129 200 59 32 52 Slowest Speed 400 | 160 90 117 120 120 320 300 200 200 200 56 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 10 | . . 3 . . 1 1 . . 2 3 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 3 40 63 26 17 14 17 97 10 26 21 9 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 5 | . . 1 . . . . 4 . . . . Spaces Dug 30 | . 10 . . . . . . . 17 . 3 Terrain Destroyed 215 | . 10 . . 3 46 6 38 . 102 5 5 Melee 6 | . . . . . . . . . 3 . 3 Projectile 7 | . . . . . . . . . . 5 2 AOE 202 | . 10 . . 3 46 6 38 . 99 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Total 6583 | 64 234 375 445 190 619 424 1291 62 1193 1063 623 Wait 654 | . 10 16 159 4 46 5 4 3 149 106 152 Move 5481 | 46 190 347 269 154 497 358 1274 59 965 908 414 Hop 8 | . . 2 . . 1 1 . . 2 2 . Pick Up 56 | 10 2 2 . 6 18 . 1 . 5 7 5 Fast Attach 45 | 2 1 1 4 . 3 6 7 . 14 2 5 Attach 56 | 5 1 1 4 5 20 1 . . 5 10 4 Detach 14 | 1 . . . 2 4 3 . . 2 2 . Swap 13 | . 1 1 . . 2 . 1 . . 7 1 Drop 26 | . 3 3 . . 3 3 2 . 6 3 3 Fire 129 | . 25 2 9 18 23 8 2 . 18 10 14 Melee 32 | . . . . . . . . . 16 6 10 Ram 22 | . 1 . . 1 2 3 . . . . 15 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 47 | . . . . . . 36 . . 11 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / *Ext) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Entered Mines 303 | -10/Mines | Met a Derelict testing a Signal Generator 314 | -10/Mines | Build established: Mutant 376 | -10/Mines | Learned 4 Materials zone layouts 477 | -10/Mines | Discovered new exit (range 5) 478 | -10/Mines | Entered Materials 478 | -9/Materials | Evolved 2 slots: Propulsion x2 481 | -9/Materials | Identified exit to Mines 840 | -9/Materials | Discovered new exit (range 4) 842 | -9/Materials | Identified exit to Materials 842 | -9/Materials | Entered another Materials area 842 | -8/Materials | Evolved 2 slots: Utility x2 934 | -8/Materials | Lost 6 parts (1p3n1u1w) 974 | -8/Materials | Core integrity fell below 50% 986 | -8/Materials | Lost 4 parts (1p2n1w) 989 | -8/Materials | Discovered new exit (range 4) 990 | -8/Materials | Identified exit to Factory 991 | -8/Materials | Entered Factory 991 | -7/Factory | Evolved 2 slots: Weapon x2 1355 | -7/Factory | Build established: Tank 1542 | -7/Factory | Lost 11 parts (2p4n2u3w) 1564 | -7/Factory | Core integrity fell below 50% 1651 | -7/Factory | Discovered new exit (range 5) 1653 | -7/Factory | Identified exit to Factory 1653 | -7/Factory | Entered another Factory area 1653 | -6/Factory | Evolved 2 slots: Propulsion x2 1852 | -6/Factory | Lost 6 parts (1p4n1w) 1873 | -6/Factory | Discovered new exit (range 11) 1875 | -6/Factory | Core integrity fell below 50% 1880 | -6/Factory | Identified exit to Lower Caves 1880 | -6/Factory | Spotted B-75 Beast 1880 | -6/Factory | Entered Lower Caves 1996 | -6/Lower Caves | Learned Factory emergency access door positions 2034 | -6/Lower Caves | Build established: Mutant 2535 | -6/Lower Caves | Learned 4 Factory zone layouts 2695 | -6/Lower Caves | Encountered a Warlord checkpoint 2863 | -6/Lower Caves | Build established: Derelict-Mutant 3092 | -6/Lower Caves | Learned Extension stockpile data 3124 | -6/Lower Caves | Discovered new exit (range 6) 3132 | -6/Lower Caves | Identified exit to Lower Caves 3548 | -6/Lower Caves | Entered another Lower Caves area 3643 | -6/Lower Caves | Discovered new exit (range 14) 3646 | -6/Lower Caves | Encountered a Warlord checkpoint 3667 | -6/Lower Caves | Identified exit to Factory 3669 | -6/Lower Caves | Entered Factory 3669 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3670 | -5/Factory | Identified exit to Factory 4235 | -5/Factory | Discovered new exit (range 6) 4235 | -5/Factory | Identified exit to Extension 4327 | -5/Factory | Build established: Sprinter 4498 | -5/Factory | Lost 4 parts (1n1u2w) 4531 | -5/Factory | Entered another Factory area 4531 | -4/Factory | Evolved 2 slots: Utility x2 4936 | -4/Factory | Discovered new exit (range 4) 4937 | -4/Factory | Identified exit to Upper Caves 4992 | -4/Factory | Discovered new exit (range 15) 5017 | -4/Factory | Identified exit to Research 5018 | -4/Factory | Entered Research 5018 | -3/Research | Evolved 2 slots: Utility x2 5210 | -3/Research | Build established: Scout 5445 | -3/Research | System corruption reached 10% 5461 | -3/Research | Core integrity fell below 50% 5474 | -3/Research | Core integrity fell below 20% 5482 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05462_ S-43 Plague destroyed. 05462_ P-80 Master resets S-43 Plague, system corruption cleaned. 05463_ Slammed into P-80 Master. 05463_ Destabilizing: Core damaged (-65). 05464_ Slammed into P-80 Master. 05464_ Adv. Signal Interpreter permanently disabled. 05464_ Destabilizing: Short circuit. 05465_ Slammed into P-80 Master. 05467_ Slammed into S-43 Plague. 05468_ Acquired 30 matter. 05468_ Slammed into S-43 Plague. 05471_ Destabilizing: System interference. 05471_ Imp. Core Analyzer temporarily disabled. 05471_ Lance destroyed. 05473_ System corrupted: Matter fused (-8). 05473_ Acquired Lance. 05475_ System corrupted: Lance targeting data glitched. 05475_ S-43 Plague destroyed. 05478_ Acquired 40 matter. 05481_ System corrupted: Lance targeting data glitched. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# ?? ?? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????# ? | | ???????????????????????????????????????#+### ## | | ??????????????????????????? ??????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????????????##+## | | ?????????????????????????????????????????????????? | | ??????????????????????#######?????????????? ?????? | | ?????????????#????????# = [#?????????#?##??? ???? | | ??????????????? ??????# #?? ???????????? ????? | | ???????????? ?????????# #?????????????? ?? ??? | | ????????????????????#?# #?????????????? ?????? | | ??????????????? ??????# #????????????????? ?? | | ????????????????????? # ????????????????? ?? ? | | ?????????????????????## ?????? ????????????? ??? | | ???????????##+#########+########################## | | ???????? A | | ???????? | | ???????????############/########################## | | ?????????????????#?##%=p* #???????#?????????##### | | ????????????????????#*%= p #?#??????????????#?# | | ????????????????????# @*#??????????????????# | | ???????????????????## [//#??????????????????# | | ???????? ???????????# =/ #??????????????????#"" | | ????????????????????# //#??????????????????#"" | | ????????????????????########???????????#??????#"" | | ????????????????????#???#???????#??#??????????#S | | ???????????????#??????????#???????????????????#"" | | ??????????????????????#?#??????#??????#???????#"" | | ????????????? ???????#????????????????????????#"" | | ????????????????????????????#????#????????????# | | ??????????????????????????????????????????????# = | | ??????????????????????????????????????????????#### | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 36 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Power Amplification 20 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 69 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Field Propulsion Drive | -5/Factory | Scanalyzed Adv. Sensor Array | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Short-term Sacrifices root@ Challenges ------------ None Game ------ Seed ParticleLightpackProtomatter Manual? 0 Play Time 03:13:16 Cumulative 40.6 hours Start 2021.05.31 @ 15:27:29 End 2021.06.02 @ 08:26:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87972d9e-6a0a-43b9-a306-2695749a02c4