Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.02 @ 00:45:55 Player: zapruda Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (487) 487 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 1356 Bonus ------- Follower Combat Kills 50 Friendly Fire -71 Cogmind --------- Core Integrity 0/250 Matter 214/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (6) ---- Ion Engine Improved Heat Sink Improved Heat Sink Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 32 | 6 14 8 . 4 Power 8 | 1 3 4 . . Engine 6 | 1 3 2 . . Core 2 | . . 2 . . Reactor . | . . . . . Propulsion 11 | 2 6 1 . 2 Treads 2 | 2 . . . . Leg 7 | . 4 1 . 2 Wheel . | . . . . . Hover 2 | . 2 . . . Flight . | . . . . . Utility 2 | 1 1 . . . Device . | . . . . . Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 4 3 . 2 Energy Gun 2 | . 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 3 1 . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 2 | . . 1 . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 1 . 1 Highest Loss Streak 1 | . . 1 . 1 Average Slot Usage (%) 98 | . 94 100 100 100 Engine 11 | . 14 8 14 14 Core 2 | . . 5 . . Treads 2 | . 12 . . . Leg 24 | . 13 28 28 28 Storage 14 | . 14 14 14 14 Processor 12 | . 8 14 14 14 Energy Gun 3 | . 2 5 . . Ballistic Gun 16 | . 25 14 14 14 Launcher 5 | . . 7 14 1 Piercing Weapon 2 | . . . . 12 Naked Turns . | . . . . . Heaviest Build 14 | 12 13 14 14 14 Greatest Support 40 | 40 40 20 20 20 Greatest Overweight (x) 3 | 3 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 6 6 6 6 6 Average Carried 5 | 4 5 5 5 4 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 6 6 6 6 4 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 705 | 255 219 231 . . Remotely . | . . . . . Salvage Created 615 | . 302 239 . 74 Parts 42 | . 21 14 . 7 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 14 | . 7 4 . 3 Guns 11 | . 7 3 . 1 AOE 3 | . . 1 . 2 Classes Destroyed 6 | . 3 2 . 1 Worker 2 | . 1 1 . . Recycler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 2 | . . 1 . 1 Grunt 10 | . 7 3 . . Sentry 2 | . . . . 2 Best Kill Streak 3 | . 2 3 . 2 Combat Bots Only 2 | . 2 1 . 2 Max Kills in Single Turn 3 | . 1 3 . 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 1060 | . 343 405 . 312 Core 253 | . 70 75 . 108 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 59 | . 29 23 . 7 Largest 2 | . 2 2 . 2 Hottest 85 | . 60 85 . 50 Shots Fired 110 | . 57 43 . 10 Gun 104 | . 57 40 . 7 Cannon . | . . . . . Launcher 6 | . . 3 . 3 Special . | . . . . . Kinetic 85 | . 47 31 . 7 Thermal 19 | . 10 9 . . Explosive 6 | . . 3 . 3 Electromagnetic . | . . . . . Robot Hit Streak 6 | . 6 4 . 2 Robot Miss Streak 6 | . 6 2 . 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 63 | . 32 25 . 6 Core Hits 40 | . 17 15 . 8 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing 3 | . . . . 3 Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1134 | . 335 583 . 216 Guns 738 | . 335 356 . 47 Cannons . | . . . . . Explosions 341 | . . 207 . 134 Melee 35 | . . . . 35 Ramming 20 | . . 20 . . Kinetic 554 | . 281 226 . 47 Thermal 184 | . 54 130 . . Explosive 341 | . . 207 . 134 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing 35 | . . . . 35 Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . . 4 . . Projectiles . | . . . . . Explosions 4 | . . 4 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 88 | . . 36 . 52 Shots 3 | . . 1 . 2 Rammed 3 | . . 3 . . Targets Rammed 5 | . . 5 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 114 | . 108 114 . 15 Average Temperature 40 | . 38 43 . 5 Received Heat Transfer 429 | . 186 207 . 36 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 421 | . 125 296 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 257 | . 257 194 . 75 Average Influence 64 | . 98 74 . 53 Maximum Alert Level 1 | . 1 . . . Low Security (%) 96 | 100 85 100 . 100 Level 1 3 | . 14 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 3 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 12 9 . 5 Peak Tracking Total 4 | . 4 4 . 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 3 | . 2 . 1 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 7 . 1 . Successful 7 | . 6 . 1 . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 6 . 1 . Record 4 | . 3 . 1 . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 8 | . . 8 . . Total Damage 149 | . . 149 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 1905 | 273 355 801 192 284 Spaces Moved 1274 | 152 169 585 158 210 Core 34 | 34 . . . . Treads 194 | 118 76 . . . Legs 1037 | . 84 585 158 210 Wheels . | . . . . . Hover 9 | . 9 . . . Flight . | . . . . . Fastest Speed 50 | 50 56 120 120 120 Average Speed 126 | 161 134 120 120 120 Slowest Speed 200 | 200 160 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 8 31 98 56 56 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 46 | . . 29 . 17 Melee . | . . . . . Projectile . | . . . . . AOE 46 | . . 29 . 17 Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 1457 | 180 245 642 161 229 Wait 25 | 11 6 5 . 3 Move 1270 | 151 168 584 157 210 Hop . | . . . . . Pick Up 36 | 12 14 8 2 . Fast Attach 2 | . 1 1 . . Attach 16 | 6 5 3 . 2 Detach . | . . . . . Swap 14 | . 8 4 . 2 Drop 27 | . 14 9 2 2 Fire 59 | . 29 23 . 7 Melee 3 | . . . . 3 Ram . | . . . . . Kick 5 | . . 5 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 274 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 629 | -10/Materials | Entered Mines 635 | -10/Mines | Met a Derelict bent on vengeance 731 | -10/Mines | Learned Materials garrison access intel 898 | -10/Mines | Met a Derelict testing a Signal Generator 900 | -10/Mines | Discovered new exit (range 6) 1000 | -10/Mines | Build established: Scavenger-Mutant 1041 | -10/Mines | Core integrity fell below 50% 1053 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1054 | -10/Mines | Discovered new exit (range 5) 1088 | -10/Mines | Discovered new exit (range 8) 1110 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1430 | -10/Mines | Entered Exiles 1430 | -10/Exiles | Found Exiles lab abandoned 1606 | -10/Exiles | Discovered new exit (range 14) 1622 | -10/Exiles | Entered Mines 1631 | -9/Mines | Assembled infested the area 1636 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1690 | -9/Mines | Discovered new exit (range 15) 1701 | -9/Mines | Learned location of Storage (-8) 1817 | -9/Mines | Found a hidden stash of uninstalled traps 1892 | -9/Mines | Core integrity fell below 20% 1906 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- U-05 Engineer lays Concrete. EXIT=FOUND K-01 Serf collects debris. A derelict emerges from the shadows: "Are any of them following you? I'm here trying to lose some heat after our second raid on Storage failed. Whatever you do stay away from that place, they've tightened security following our previous successful raids." World map updated: -8/Storage. K-01 Serf collects debris. KC-A4A(g): "We scattered so the Unaware couldn't effectively use their advantage in numbers, and I suggest you do the same." KC-A4A(g) slips back into the shadows. K-01 Serf collects debris. U-05 Engineer builds a Wall. A stash of uninstalled traps is hidden here! K-01 Serf collects debris. S-10 Pest destroyed. K-01 Serf collects debris. Assault Rifle destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ??????????????????????????## $????????????????? | | ????????????????????????## ????????????????? | | ???????????????????????## ?????????????????? | | ??????????????????????## ?????????????????? | | ??????????????????##### ??????????????????? | | ?????????????????## ??????????????????? | | ???????????????### ???????????????????? | | ???????????????? ???????????????????? | | ???????????????????? t#???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#s%#######????###??????? | | ???????????????????????# @ #???# ##?????? | | ???????????????????????# ##### #??# #?????? | | ???????????????????????# #???# #?? #?????? | | ???? ?????????????????# #???# ### #??????? | | ?????????????????#s #?### ## #????????? | | " ? ????????????????? t ### #?????????? | | ? ????????????????## ## ##?????????? | | #????????????????# ## ##??????????? | | #?????????????###r ## #####???????? | | # ?????????????? ### #???????? | | # ## #########????? #?## #???????? | | ??# # # #?????? ##?## #### #???????? | | #??# # #### #??????# #??####??# #???????? | | ## #??# #?????## #????????# #???????? | | # ##?# #?????# k ##??????## ##??????? | | #?# #?????# ##????## ##?????? | | % #?# #?????# #???## #?????? | | # # ##?# #????## #??## #?????? | | # # "#??# #???## #?## ##?????? | | ### ##??# #??## ### ##??????? | | % #??# #### & ##???????? | | #??# &&& #????????? | | ##### #??# & #???????? | | #???#### ##??####### ####### #?????? | | #??????## #?????????# #?????### #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerDynamicCapacitor Manual? 0 Play Time 00:19:54 Cumulative 8.4 hours Start 2020.08.27 @ 22:06:44 End 2020.09.02 @ 00:45:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ead94045-6483-4e50-90bf-2fe54e7d0184