Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.05 @ 19:26:51 Player: L1l7 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (941) 941 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1255) 1255 TOTAL SCORE: 5291 Bonus ------- High Alert Combat Kills 200 Follower Combat Kills 523 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -168 Cogmind --------- Core Integrity 0/700 Matter 231/300 Energy 99/100 System Corruption 4% Temperature Cool (6) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Visual Processing Unit Corruption Screen > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Corruption Screen > --- WEAPON ----------- Beam Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Improved Aluminum Leg Corruption Screen Beam Rifle Particle Gun Heavy Assault Rifle [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Hammer Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Slots Evolved 6 | . . . 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 4 | . . . 2 . . . 2 Utility 1 | . . . . . . . 1 Weapon . | . . . . . . . . Parts Attached 51 | 5 2 1 7 7 15 1 13 Power 9 | 1 . 1 2 2 1 . 2 Engine 8 | 1 . 1 2 2 . . 2 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 19 | 2 . . 2 3 8 . 4 Treads . | . . . . . . . . Leg 18 | 2 . . 2 2 8 . 4 Wheel . | . . . . . . . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 8 | . 1 . 1 1 1 1 3 Device 3 | . 1 . . 1 . . 1 Storage 1 | . . . 1 . . . . Processor 3 | . . . . . . 1 2 Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 15 | 2 1 . 2 1 5 . 4 Energy Gun 7 | 2 . . . . 3 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . . . . . 2 . 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 27 | . 1 . 2 3 7 . 14 Power 6 | . 1 . 1 . 1 . 3 Propulsion 13 | . . . . 2 4 . 7 Utility 1 | . . . 1 . . . . Weapon 7 | . . . . 1 2 . 4 Highest Loss Streak 11 | . 1 . 1 3 6 . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 81 74 76 87 89 100 80 Engine 6 | . 12 3 11 11 6 . 5 Core 3 | . . . . . 4 11 4 Leg 37 | . 28 28 35 35 42 44 34 Device 3 | . 11 14 . 7 . . 4 Storage 8 | . . . 7 11 11 11 7 Processor 2 | . . . . . . 8 9 Protection 1 | . . . . . 2 2 . Energy Gun 9 | . 16 14 1 . 8 22 8 Ballistic Gun 1 | . . . . . 6 . 3 Launcher 4 | . . . 18 12 . . . Impact Weapon 5 | . 12 14 2 9 7 . . Naked Turns . | . . . . . . . . Heaviest Build 38 | 8 10 8 33 33 34 34 38 Greatest Support 60 | 20 20 20 40 40 40 40 60 Greatest Overweight (x) 8 | . . . 1 1 1 . 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 Average Capacity 12 | 5 5 5 12 15 15 15 15 Most Carried 15 | 5 2 4 9 15 15 13 12 Average Carried 8 | . 1 2 4 12 12 10 8 Final Capacity 15 | 5 5 5 15 15 15 15 15 Final Carried 15 | . 2 3 9 15 11 13 1 Class Distribution -------------------- 42% | Scavenger-Mutant 40% | Mutant 16% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Matter Collected 825 | 161 86 28 83 215 146 24 82 Remotely . | . . . . . . . . Salvage Created 1209 | . 86 101 44 401 374 72 131 Parts 58 | . 2 3 4 16 23 6 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 26 | . 2 . 3 6 10 2 3 Melee 4 | . 2 . . 1 1 . . Guns 12 | . . . . . 8 2 2 AOE 8 | . . . 3 5 . . . Classes Destroyed 9 | . 1 2 1 3 . 1 1 Worker 6 | . . 3 . 2 . . 1 Tunneler 1 | . . 1 . . . . . Recycler 4 | . . . . 4 . . . Drone 2 | . . . . . . 2 . Watcher 1 | . . . . 1 . . . Swarmer 7 | . . . 3 . 4 . . Grunt 11 | . 2 . . 4 4 . 1 Sentry 4 | . . . . 2 2 . . Programmer 2 | . . . . . . . 2 Thug 1 | . . . . 1 . . . Best Kill Streak 11 | . 2 2 3 11 4 1 2 Combat Bots Only 5 | . 2 . 3 5 4 1 2 Max Kills in Single Turn 3 | . 1 1 3 3 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 1 . . . Melee 1 | . 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Damage Taken 3922 | . 204 . 271 414 1038 37 1958 Core 1150 | . 76 . 74 79 218 . 703 Absorbed by Shields 4 | . . . . . . . 4 Core Remaining (%) 58 | 100 . 69 . . . 7 . Volleys Fired 65 | . . . 2 9 22 6 26 Largest 2 | . . . 1 2 2 2 2 Hottest 121 | . . . 50 60 101 101 121 Shots Fired 88 | . . . 2 16 26 8 36 Gun 71 | . . . 1 . 26 8 36 Cannon . | . . . . . . . . Launcher 17 | . . . 1 16 . . . Special . | . . . . . . . . Kinetic 20 | . . . . . 4 . 16 Thermal 31 | . . . 1 . 4 6 20 Explosive 17 | . . . 1 16 . . . Electromagnetic 20 | . . . . . 18 2 . Robot Hit Streak 24 | . . . 1 6 24 4 7 Robot Miss Streak 4 | . . . . 2 4 2 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 90 | . 6 5 2 15 34 6 22 Core Hits 54 | . 2 1 4 21 14 4 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . 1 . . 3 . . Critical Strikes 8 | . . 1 . . 3 . 4 Burn 4 | . . . . . . . 4 Smash 4 | . . 1 . . 3 . . Melee Attacks 45 | . 8 5 1 12 19 . . Impact 45 | . 8 5 1 12 19 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 9 | . . 5 . 3 1 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3076 | . 162 294 177 1224 710 118 391 Guns 840 | . . . 12 . 349 91 388 Cannons . | . . . . . . . . Explosions 1148 | . . . 134 1014 . . . Melee 1058 | . 162 294 31 210 361 . . Ramming 30 | . . . . . . 27 3 Kinetic 183 | . . . . . 49 . 134 Thermal 369 | . . . 12 . 44 59 254 Explosive 1034 | . . . 20 1014 . . . Electromagnetic 402 | . . . 114 . 256 32 . Impact 1058 | . 162 294 31 210 361 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 1 1 1 1 4 Average Corruption 1 | . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked 9 | . . . . . . . 9 Effects 16 | . . . 2 . 7 5 2 Message Errors 2 | . . . . . 2 . . Matter Fused 4 | . . . 1 . 1 2 . Heat Flow Errors 4 | . . . . . 2 1 1 Energy Discharges 3 | . . . 1 . 1 1 . Data Loss (minor) 3 | . . . . . 1 1 1 Overload Shots . | . . . . . . . . Overflow Damage 287 | . . 123 . 70 94 . . Projectiles . | . . . . . . . . Explosions 33 | . . . . 33 . . . Melee 254 | . . 123 . 37 94 . . Knockbacks 5 | . . 1 1 . 2 1 . Impact 5 | . . 1 1 . 2 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 114 | . . . 104 9 . . 1 Shots 5 | . . . 4 1 . . . Rammed 1 | . . . . . . . 1 Targets Rammed 3 | . . . . . . 2 1 Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 194 | . . . 4 36 194 118 163 Average Temperature 54 | . . . 3 13 63 36 65 Received Heat Transfer 861 | . 93 . 24 174 420 . 150 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . 3 . 2 . . . Impact Corruptions 12 | . . 7 . 1 4 . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . . . . . 1 . 4 Heat Transferred 1147 | . . . 37 . 111 148 851 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Peak Influence 1201 | . 69 42 396 604 740 490 1201 Initial 1108 | . . 22 16 82 321 333 1108 Average 432 | . 39 31 243 460 532 372 1072 Maximum Alert Level 4 | . . . 1 2 3 2 4 Low Security (%) 22 | 100 100 100 37 4 . . . Level 1 26 | . . . 62 5 20 68 . Level 2 37 | . . . . 90 73 31 . Level 3 4 | . . . . . 5 . 24 Level 4 8 | . . . . . . . 75 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . 1 2 . . 2 Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 5 | . 2 . . 2 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Distress Signals 4 | . . . 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 8 . 11 17 25 18 7 Peak Tracking Total 7 | . 3 . 4 6 7 4 5 Tactical Retreats 7 | . . . 1 . 6 . . Traps | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Traps Triggered 5 | . 1 . . . 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Machines Disabled 9 | . . . 3 1 . 5 . Max in Single Turn 2 | . . . 2 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Machines Accessed 13 | . 1 . 1 3 . 7 1 Terminals 9 | . 1 . 1 1 . 5 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 1 . 2 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 38 | . 4 . 4 10 . 18 2 Successful 23 | . 2 . 2 6 . 11 2 Failed 15 | . 2 . 2 4 . 7 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 4 . 4 5 . 10 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . . . . 2 . 8 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 13 | . 2 . 2 4 . 3 2 Part Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . Emergency Access Points 2 | . . . . 1 . . 1 Scanalyzer Index 1 | . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 2 | . 1 . . 1 . . . Patrol Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . . . . . 1 Assault Status 1 | . . . . . . 1 . Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 9 | . . . . 1 . 8 . Recycle Component 3 | . . . . . . 3 . Process 3 | . . . . 1 . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Matter 2 | . . . . . . 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 1 2 . 3 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 3 | . . . . . . 3 . Recycled Matter 189 | . . . . 150 . 39 . Retrieved Matter 39 | . . . . . . 39 . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 9 | . . . . . . 9 . Allies Hacked 3 | . . . . . . . 3 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Total Allies 21 | . . 2 . 10 . 9 . Largest Group 10 | . . 2 1 10 5 9 7 Highest-Rated Group 141 | . . 53 31 88 48 141 99 Highest-Rated Ally 34 | . . 31 31 31 16 34 34 Total Orders . | . . . . . . . . Ally Attacks 126 | . . . 24 26 25 49 2 Total Damage 2060 | . . . 374 300 240 983 163 Kills 37 | . . . 7 5 5 17 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Turns Passed 3827 | 77 209 340 532 632 890 696 451 Spaces Moved 2392 | 67 143 270 339 383 521 408 261 Core 34 | 18 . . . . . . 16 Treads . | . . . . . . . . Legs 2358 | 49 143 270 339 383 521 408 245 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 129 | 101 120 120 148 140 122 120 136 Slowest Speed 450 | 120 120 120 190 190 190 120 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 6 28 61 24 44 48 72 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . 3 . . . Terrain Destroyed 60 | . . . 9 51 . . . Melee 3 | . . . . 3 . . . Projectile . | . . . . . . . . AOE 57 | . . . 9 48 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Total 2980 | 76 167 277 365 445 722 609 319 Wait 247 | . 10 . 1 8 102 119 7 Move 2384 | 66 142 269 338 382 519 407 261 Hop . | . . . . . . . . Pick Up 75 | 5 4 2 13 18 19 11 3 Fast Attach . | . . . . . . . . Attach 45 | 5 2 1 5 5 14 1 12 Detach 1 | . . . . 1 . . . Swap 6 | . . . 2 2 1 . 1 Drop 38 | . 1 . 3 8 16 6 4 Fire 65 | . . . 2 9 22 6 26 Melee 45 | . 8 5 1 12 19 . . Ram 1 | . . . . . . . 1 Kick 2 | . . . . . . 2 . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . 10 . 3 Rewire 58 | . . . . . . 57 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Garrison -9/Recycling -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 9) 287 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 597 | -10/Mines | Learned Materials non-interactive machine intel 614 | -10/Mines | Discovered new exit (range 7) 627 | -10/Mines | Entered Materials 627 | -9/Materials | Accompanied by 1 ally 627 | -9/Materials | Evolved 2 slots: Propulsion x2 628 | -9/Materials | Loaded intel: 33 non-interactive machine locations 632 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 646 | -9/Materials | Discovered new exit (range 12) 989 | -9/Materials | Discovered new exit (range 9) 1159 | -9/Materials | Entered Storage 1159 | -9/Storage | Accompanied by 1 ally 1258 | -9/Storage | Lost 3 parts (2n1w) 1415 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1705 | -9/Storage | Build established: Commander-Mutant 1775 | -9/Storage | Identified exit to Garrison 1791 | -9/Storage | Entered Garrison 1791 | -9/Garrison | Accompanied by 5 allies 1840 | -9/Garrison | Triggered checkpoint 1868 | -9/Garrison | Triggered checkpoint 2084 | -9/Garrison | Build established: Scavenger-Mutant 2206 | -9/Garrison | Triggered checkpoint 2214 | -9/Garrison | Triggered checkpoint 2218 | -9/Garrison | Core integrity fell below 50% 2252 | -9/Garrison | Discovered new exit (range 8) 2271 | -9/Garrison | Installed Relay Interface Framework 2388 | -9/Garrison | Lost 6 parts (1p3n2w) 2612 | -9/Garrison | Triggered checkpoint 2615 | -9/Garrison | Core integrity fell below 20% 2681 | -9/Garrison | Entered Recycling 2736 | -9/Recycling | Spotter reported a threat 2942 | -9/Recycling | Spotter reported a threat 2951 | -9/Recycling | Spotter reported a threat 3008 | -9/Recycling | Spotter reported a threat 3106 | -9/Recycling | Spotter reported a threat 3109 | -9/Recycling | Spotter reported a threat 3110 | -9/Recycling | Spotter reported a threat 3165 | -9/Recycling | Spotter reported a threat 3191 | -9/Recycling | Spotter reported a threat 3191 | -9/Recycling | Spotter reported a threat 3191 | -9/Recycling | Spotter reported a threat 3236 | -9/Recycling | Spotter reported a threat 3239 | -9/Recycling | Spotter reported a threat 3257 | -9/Recycling | Spotter reported a threat 3273 | -9/Recycling | Spotter reported a threat 3273 | -9/Recycling | Spotter reported a threat 3310 | -9/Recycling | Spotter reported a threat 3320 | -9/Recycling | Spotter reported a threat 3323 | -9/Recycling | Discovered new exit (range 20) 3326 | -9/Recycling | Spotter reported a threat 3377 | -9/Recycling | Entered Factory 3377 | -7/Factory | Accompanied by 7 allies 3377 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3657 | -7/Factory | P-60 Hacker assimilated allied Serf 2b 3754 | -7/Factory | Core integrity fell below 50% 3758 | -7/Factory | Lost 11 parts (2p7n2w) 3776 | -7/Factory | Core integrity fell below 20% 3777 | -7/Factory | Search patrols dispatched 3828 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- R-06 Scavenger collects Corrupted Imp. Hover Unit. ALERT: Heightened foreign activity detected, multiple search patrols dispatched. System corrupted: Component data lost. P-60 Hacker suffers critical hit (Burn). Particle Gun destroyed. Destroyed Shock Rifle. Ion Engine destroyed. Melted Gravmag System. P-60 Hacker heat damages core (-11). P-60 Hacker heat short circuits Imp. Heat Sink. P-60 Hacker critical meltdown. Broken Imp. Heat Sink melted. Shock Rifle melted. Corruption Screen intercepted 1% system corruption. P-60 Hacker suffers critical hit (Burn). Beam Rifle destroyed. Shock Rifle melted. P-60 Hacker destroyed. K-01 Serf collects debris. 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""""""""" !# =% #####+#########??? | | ?????????????? # #????????????????? | | ?????????????# """"""""" # #????????????????? | | ?????????????# @# #????????????????? | | ?????????????# """"""""" kYk #????????????????? | | ?????????????# ^ k# #????????????????? | | ?????????????# """"""""" # #????????????????? | | ?????????????? # #????????????????? | | ?????????????? """"""""" # #????????????????? | | ???????????????? # #????????????????? | | ??????????????? # #????????????????? | | ??????????????############# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????+ #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Med. Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Close Call The More The Merrier \\IAMDERELICT Challenges ------------ None Game ------ Seed ScanInsulationArchive Manual? 0 Play Time 00:45:00 Cumulative 9.3 hours Start 2022.12.05 @ 17:09:17 End 2022.12.05 @ 19:26:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 09ffebef-7e7f-42ef-bff6-e96cc810c9b4