Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 15:01:25 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (40) 200 Value Destroyed (1043) 1043 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 5918 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 722/850 Matter 152/300 Energy 78/210 System Corruption 0% Temperature Warning (324) Movement Core (1250) Ox24 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Hardened Medium Armor Plating Hacking Suite Recalibrator > --- WEAPON (2) ------- Shock Bomb Launcher Heavy Rocket Launcher > --- INVENTORY (20) --- Cooled Deuterium Engine Cryofiber Web Cooling System Improved Cooling System Coolant Injector Experimental Sensor Array Energy Filter Makeshift ECM Suite Reaction Control System Phase Shifter Hardened Medium Armor Plating Reflective Plating Hardlight Generator System Shield High-powered Tractor Beam Chronowheel Shock Bomb Launcher Great Maul Impact Mace Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Hardened Medium Armor Plating Hacking Suite Recalibrator > --- WEAPON ----------- Impact Mace Great Axe > --- INVENTORY -------- Cooled Deuterium Engine Cryofiber Web Cooling System Improved Cooling System Coolant Injector Experimental Sensor Array Energy Filter Makeshift ECM Suite Reaction Control System Phase Shifter Hardened Medium Armor Plating Reflective Plating Hardlight Generator System Shield High-powered Tractor Beam Chronowheel Shock Bomb Launcher Shock Bomb Launcher Heavy Rocket Launcher Great Maul [Rating: 73] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flying Fortress v7 Utility Hacking Suite Device Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Impact Mace Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . . 2 . . . 1 Utility 4 | . . . . . 1 2 . . 1 Weapon . | . . . . . . . . . . Parts Attached 60 | 6 14 . . . 18 8 1 8 5 Power 6 | 1 . . . . 2 2 . . 1 Engine 2 | 1 . . . . . 1 . . . Core 4 | . . . . . 2 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 9 | 2 4 . . . 3 . . . . Treads 6 | 2 4 . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . . . 3 . . . . Utility 20 | 1 3 . . . 4 4 1 6 1 Device 9 | . . . . . 3 2 . 3 1 Storage 3 | 1 1 . . . . . . 1 . Processor 5 | . 1 . . . . 2 1 1 . Hackware 1 | . 1 . . . . . . . . Protection 2 | . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 25 | 2 7 . . . 9 2 . 2 3 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 2 7 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 10 | . . . . . 6 . . 2 2 Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . 3 2 . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 . . . Parts Lost 1 | . . . . . . . . . 1 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 93 100 100 100 71 75 76 75 64 Engine 8 | . 14 14 14 14 1 . 7 7 . Core 5 | . . . . . 16 14 7 7 13 Treads 13 | . 27 28 28 28 . . . . . Flight 3 | . . . . . 8 7 7 7 6 Device 5 | . . . . . 8 14 15 12 . Storage 10 | . 14 14 14 14 9 7 7 7 6 Processor 3 | . 2 . . . . 7 7 9 13 Hackware 8 | . 5 14 14 14 9 7 7 7 6 Ballistic Gun 14 | . 28 28 28 28 5 . . . . Launcher 3 | . . . . . 7 11 7 7 1 Impact Weapon 2 | . . . . . 4 2 7 7 5 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 11 29 29 29 29 43 48 48 74 73 Greatest Support 50 | 40 40 40 40 40 50 50 50 50 50 Greatest Overweight (x) 12 | . 1 . . . 12 . . 1 1 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 6 12 15 15 15 15 15 15 18 20 Most Carried 20 | 1 15 15 15 15 15 15 15 20 20 Average Carried 14 | . 11 15 14 14 14 14 14 17 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Final Carried 20 | 1 15 15 15 15 15 15 14 19 20 Class Distribution -------------------- 82% | Mutant 17% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1373 | 184 467 . 48 62 365 . 130 117 . Remotely . | . . . . . . . . . . Salvage Created 1157 | . 504 . . . 396 . . 10 247 Parts 75 | . 41 . . . 22 . . 1 11 Haulers Intercepted 3 | . 2 . . . 1 . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 10 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 31 | . 14 . . . 8 . . 2 7 Guns 19 | . 14 . . . 5 . . . . AOE 10 | . . . . . 1 . . 2 7 Classes Destroyed 8 | . 6 . . . 1 . . . 1 Worker 1 | . . . . . . . . . 1 Builder 2 | . 1 . . . 1 . . . . Hauler 3 | . 2 . . . 1 . . . . Operator 1 | . 1 . . . . . . . . Watcher 2 | . 1 . . . . . . . 1 Swarmer 14 | . 9 . . . 3 . . 2 . Grunt 15 | . 5 . . . 3 . . . 7 Sentry 2 | . . . . . 2 . . . . Best Kill Streak 9 | . 5 . . . 3 . . 2 9 Combat Bots Only 7 | . 3 . . . 3 . . 2 7 Max Kills in Single Turn 4 | . 1 . . . 2 . . 1 4 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . . . 1 . . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 250 | . 57 . . . 29 2 . 114 48 Missed 90 | . 20 . . . 19 1 . 34 16 Damage Taken 1896 | . 319 . . . 225 15 . 750 587 Core 336 | . 89 . . . 25 . . 94 128 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 37 | . 37 . . . . . . . . Core Remaining (%) 86 | 100 . . . 64 95 . . 86 . Volleys Fired 80 | . 45 . . 1 25 . . 4 5 Largest 2 | . 2 . . 2 2 . . 1 2 Hottest 75 | . 46 . . 46 72 . . 39 75 Shots Fired 146 | . 90 . . 2 40 . . 4 10 Gun 114 | . 90 . . 2 22 . . . . Cannon . | . . . . . . . . . . Launcher 32 | . . . . . 18 . . 4 10 Special . | . . . . . . . . . . Kinetic 114 | . 90 . . 2 22 . . . . Thermal . | . . . . . . . . . . Explosive 9 | . . . . . 1 . . 3 5 Electromagnetic 23 | . . . . . 17 . . 1 5 Robot Hit Streak 11 | . 11 . . 1 9 . . 3 2 Robot Miss Streak 4 | . 4 . . 1 3 . . 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 83 | . 48 . . 1 29 . . 1 4 Core Hits 61 | . 25 . . . 11 . . 2 23 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 1 | . . . . . 1 . . . . Smash 1 | . . . . . 1 . . . . Melee Attacks 18 | . . . . . 11 2 1 . 4 Impact 18 | . . . . . 11 2 1 . 4 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3333 | . 649 . . 14 772 . . 202 1696 Guns 812 | . 640 . . 14 158 . . . . Cannons . | . . . . . . . . . . Explosions 2318 | . . . . . 433 . . 198 1687 Melee 181 | . . . . . 181 . . . . Ramming 22 | . 9 . . . . . . 4 9 Kinetic 812 | . 640 . . 14 158 . . . . Thermal 22 | . . . . . 22 . . . . Explosive 1465 | . . . . . 18 . . 198 1249 Electromagnetic 831 | . . . . . 393 . . . 438 Impact 181 | . . . . . 181 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 2 2 1 . . . . Average Corruption 1 | . 1 2 2 2 1 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . 5 4 10 2 . . . . . Message Errors 6 | . 1 2 2 1 . . . . . Matter Fused 8 | . 4 1 2 1 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . Energy Discharges 3 | . . . 3 . . . . . . Data Loss (minor) 2 | . . 1 1 . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 93 | . . . . . 57 . . . 36 Projectiles . | . . . . . . . . . . Explosions 36 | . . . . . . . . . 36 Melee 57 | . . . . . 57 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 131 | . . . . . 92 . . 2 37 Shots 7 | . . . . . 5 . . . 2 Rammed 3 | . 1 . . . . . . 1 1 Targets Rammed 3 | . 1 . . . . . . 1 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 334 | . 5 . 129 . 175 . . 29 334 Average Temperature 66 | . 1 . 72 . 60 . . 10 146 Received Heat Transfer 561 | . 60 . . . 63 9 . 189 240 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 4 | . . . . . 4 . . . . Impact Corruptions 3 | . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 50 | . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 255 | . 176 31 . . 147 255 . . 194 Initial 63 | . . 31 . . . 63 . . . Average 56 | . 59 31 . . 74 114 . . 15 Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 99 | 100 100 100 . 100 100 95 . . 100 Level 1 . | . . . . . . 4 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 4 . . . 5 1 . . 1 Investigation 4 | . 2 . . . 1 1 . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . . . 2 . . . 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 10 | . 2 . . . 6 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 71 | . 23 . . . 17 11 2 10 8 Peak Tracking Total 9 | . 5 . . . 6 7 3 5 9 Tactical Retreats 12 | . . . . . 4 3 2 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 5 | . 5 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 16 | . 8 . 1 . 3 3 . 1 . Terminals 8 | . 5 . . . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 39 | . 20 . 1 . 10 7 . 1 . Successful 24 | . 11 . 1 . 8 3 . 1 . Failed 15 | . 9 . . . 2 4 . . . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 12 . 1 . 6 3 . . . Terminals 26 | . 15 . . . 8 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 2 . . . . 3 . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 2 1 . . . Terminal Hacks 6 | . 1 . 1 . 3 . . 1 . Open Door 1 | . . . . . . . . 1 . Terminal Index 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Reprogram Traps 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . . 1 . . . Scan Component 2 | . 1 . . . . 1 . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks 12 | . 7 . . . 4 1 . . . Terminals 10 | . 5 . . . 4 1 . . . Track 3 | . 1 . . . 2 . . . . Assimilate 2 | . 2 . . . . . . . . Botnet 5 | . 2 . . . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Reject 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 7 . . . 3 2 . . . Full Trace Events 3 | . 2 . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies 3 | . . 2 . 1 . . . . . Largest Group 2 | . . 2 2 1 1 . . . . Highest-Rated Group 56 | . . 56 56 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . . Total Damage 148 | . . . . . 148 . . . . Kills 2 | . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 5634 | 80 1491 277 630 348 1030 249 327 1063 139 Spaces Moved 4391 | 46 598 168 390 212 949 457 480 1022 69 Core 3 | 2 . . . . 1 . . . . Treads 1412 | 44 598 168 390 212 . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2976 | . . . . . 948 457 480 1022 69 Fastest Speed 50 | 50 160 160 160 160 50 50 50 50 150 Average Speed 97 | 155 160 160 160 160 50 50 50 92 150 Slowest Speed 650 | 160 240 160 160 160 650 50 50 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . . . 6 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 4 97 36 77 36 61 13 62 85 3 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . Scrap Searched 5 | . . . . . . . . 5 . Spaces Dug 14 | . . . . . 7 2 1 . 4 Terrain Destroyed 91 | . . . . . 21 2 1 40 27 Melee 14 | . . . . . 7 2 1 . 4 Projectile . | . . . . . . . . . . AOE 77 | . . . . . 14 . . 40 23 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 5592 | 52 1052 176 399 219 1434 475 565 1134 86 Wait 944 | . 353 9 . 5 409 . 83 85 . Move 4369 | 45 597 167 389 211 937 454 479 1021 69 Hop 6 | . . . . . 5 1 . . . Pick Up 50 | 1 23 . 3 1 11 3 . 8 . Fast Attach 24 | 6 5 . . . 5 4 . 2 2 Attach 14 | . 2 . . . 4 3 1 3 1 Detach 13 | . 3 . . . 4 2 1 1 2 Swap 22 | . 7 . . . 9 1 . 3 2 Drop 48 | . 16 . 6 1 14 5 . 6 . Fire 80 | . 45 . . 1 25 . . 4 5 Melee 18 | . . . . . 11 2 1 . 4 Ram 2 | . . . . . . . . 1 1 Kick . | . . . . . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 11) 701 | -10/Materials | Discovered new exit (range 16) 1085 | -10/Materials | Discovered new exit (range 16) 1209 | -10/Materials | Repaired Lgt. Treads 1482 | -10/Materials | Discovered new exit (range 9) 1572 | -10/Materials | Entered Mines 1627 | -10/Mines | Found a hidden stash of uninstalled traps 1667 | -10/Mines | Learned Materials interactive machine intel 1717 | -10/Mines | Learned location of Storage (-8) 1833 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1833 | -10/Mines | Discovered new exit (range 5) 1849 | -10/Mines | Entered Exiles 1849 | -10/Exiles | Accompanied by 2 allies 1879 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1889 | -10/Exiles | Met 8R-AWN 1917 | -10/Exiles | Met EX-HEX 1966 | -10/Exiles | Met EX-BIN 1985 | -10/Exiles | Aligned with FarCom system 1987 | -10/Exiles | Given EX-Vault access code 2032 | -10/Exiles | Opened EX-Vault 2045 | -10/Exiles | Found Flying Fortress v7 2078 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2112 | -10/Exiles | Found Chronowheel 2192 | -10/Exiles | Met EX-DEC 2245 | -10/Exiles | Visited The Gauntlet 2466 | -10/Exiles | Discovered new exit (range 10) 2479 | -10/Exiles | Stole two prototypes: Flying Fortress v7, Chronowheel 2479 | -10/Exiles | Entered Mines 2498 | -9/Mines | Met a Derelict bent on vengeance 2711 | -9/Mines | Received a Mining Laser from a helpful Derelict 2767 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2779 | -9/Mines | Found Prototype Device 2820 | -9/Mines | Discovered new exit (range 5) 2827 | -9/Mines | Entered Materials 2827 | -8/Materials | Accompanied by 1 ally 2827 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2828 | -8/Materials | Loaded intel: 19 interactive machine locations 2831 | -8/Materials | Identified Exp. Sensor Array 3060 | -8/Materials | Garrison activated, responded to threat 3445 | -8/Materials | Garrison activated, responded to threat 3802 | -8/Materials | Discovered new exit (range 8) 3857 | -8/Materials | Entered Factory 3857 | -7/Factory | Evolved 2 slots: Utility x2 3859 | -7/Factory | FarCom data flow suspended 4066 | -7/Factory | Discovered new exit (range 4) 4106 | -7/Factory | Identified exit to Lower Caves 4106 | -7/Factory | Entered Lower Caves 4157 | -7/Lower Caves | Build established: Scout 4274 | -7/Lower Caves | Spotted B-75 Beast 4425 | -7/Lower Caves | Discovered new exit (range 12) 4433 | -7/Lower Caves | Entered another Lower Caves area 4441 | -7/Lower Caves | Learned Factory stockpile data 4454 | -7/Lower Caves | Discovered new exit (range 14) 4471 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4585 | -7/Lower Caves | Encountered a Warlord checkpoint 5101 | -7/Lower Caves | Build established: Mutant 5476 | -7/Lower Caves | Identified exit to Factory 5487 | -7/Lower Caves | Learned Factory non-interactive machine intel 5496 | -7/Lower Caves | Entered Factory 5496 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5498 | -6/Factory | Loaded intel: 223 non-interactive machine locations 5635 | -6/Factory | Self-destructed Last Messages --------------- 05626_ The unstable cave ceiling collapses. 05626_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05627_ G-50 Soldier misfires. 05628_ G-50 Soldier destroyed. 05628_ Destroyed Lgt. Angular Momentum Engine. 05628_ G-50 Soldier destroyed. 05629_ G-50 Soldier IFF system glitched. 05630_ K-01 Serf latches onto D-53 Grenadier. 05630_ K-01 Serf pushes D-53 Grenadier. 05631_ Destroyed Hvy. Laser. 05631_ G-50 Soldier destroyed. 05632_ Slug penetrates Wall. 05632_ K-01 Serf latches onto D-53 Grenadier. 05632_ K-01 Serf pushes D-53 Grenadier. 05635_ The unstable cave ceiling collapses. 05635_ K-01 Serf pushes D-53 Grenadier. 05635_ Slug penetrates Wall. 05635_ Flying Fortress v7 destroyed. 05635_ K-01 Serf pushes D-53 Grenadier. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????? ????????????? | | ???????????? ? "" ???????????? | | ???????????# T ???????????? | | ???????????# ??????????? | | ???????????# ??????????? | | ???????????? ??????????? | | ????????????? ???????????? | | ?????????????# #???????????? | | ?????????????# #???????????? | | ????????###### #????????"""? | | ######## # # #????????"""? | | # # #????????"""? | | # k#???????????? | | # # d########????? | | # % ###### | | # ! = # | | # !@ %! !% / | | # %[g= # | | # k # | | # # # | | # # ^ # | | # # # # | | # #### # | | ##################+## # | | ??????????# + # | | ??????????# # # | | ??????????# # # | | ??????????# # ###/## | | ??????????# //[ # | | ??????????# //[ # | | ??????????#! / [ # | | ??????????# # | | ??????????########### | | ?????????????????#### ###### | | ?????????????????#"## #????? | | ??????????????????# #????? | | ??????????????????# #????? | | ??????????????????# #????? | | ??????????????????# #????? | | ??????????????????# #????? | | ??????????????????#########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 225 Evasion (%) 68 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatRegenerativeExpander Manual? 0 Play Time 00:47:51 Cumulative 49.4 hours Start 2024.04.18 @ 14:02:54 End 2024.04.18 @ 15:01:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 50 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 337ff6c8-845e-4e59-95f5-9226749e11f8