Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 08:21:53 Player: rootmos Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2300) 2300 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 5470 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 54/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Weight Redist. System Advanced Terrain Scan Processor Armor Integrity Analyzer > --- WEAPON (3) ------- High-powered Field Laser Cooled Particle Cannon > --- INVENTORY (10) --- Improved Terrain Scanner Recoil Stabilizer Transmission Jammer Hardlight Generator Arc Projector Gatling Laser High-powered Field Laser Heavy Particle Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Arc Projector Cooled Pulse Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Medium Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Transmission Jammer Gatling Laser Heavy Ion Cannon Flak Cannon Mini Grenade Launcher Remote Datajack [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . . 1 Parts Attached 79 | . 9 5 14 1 9 41 Power 13 | . 3 1 1 . 2 6 Engine 10 | . 3 1 1 . 2 3 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 12 | . . . 5 1 . 6 Treads 4 | . . . 2 . . 2 Leg 8 | . . . 3 1 . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 3 . 3 . 4 9 Device 7 | . . . . . 2 5 Storage 2 | . 1 . 1 . . . Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection 7 | . 2 . 2 . 1 2 Artifact . | . . . . . . . Weapon 35 | . 3 4 5 . 3 20 Energy Gun 13 | . 1 1 1 . 1 9 Energy Cannon 4 | . . . 1 . . 3 Ballistic Gun 11 | . 2 3 2 . 1 3 Ballistic Cannon 5 | . . . 1 . . 4 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . . 5 Parts Lost 34 | . 3 . 1 . 6 24 Power 6 | . 1 . . . 1 4 Propulsion 9 | . . . 1 . 1 7 Utility 10 | . 1 . . . 3 6 Weapon 9 | . 1 . . . 1 7 Highest Loss Streak 13 | . 2 . 1 . 4 13 To Critical Strikes . | . . . . . . . Average Backups 8 | . 5 5 9 10 9 9 Power 1 | . 1 1 2 2 1 . Propulsion . | . 1 . . . . . Utility 2 | . . 1 2 3 2 3 Weapon 3 | . 1 2 4 5 4 3 Tool/Special . | . . . . . . . Unused Backups 28 | . 8 . 5 . . 15 Power 1 | . . . . . . 1 Propulsion 8 | . 6 . 2 . . . Utility 9 | . . . 2 . . 7 Weapon 8 | . 2 . 1 . . 5 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 88 | . 98 100 92 100 83 83 Engine 10 | . 14 14 11 11 8 10 Core 1 | . . . . . . 2 Treads 4 | . . . 13 . . 5 Leg 19 | . 28 28 16 33 24 13 Device 5 | . . . . . 3 11 Storage 8 | . 4 14 11 11 9 7 Processor 1 | . . . . . 4 2 Protection 12 | . 22 14 18 22 15 5 Energy Gun 5 | . 7 9 4 . 1 7 Energy Cannon 3 | . . . 5 11 5 1 Ballistic Gun 5 | . 20 18 7 . 4 3 Ballistic Cannon 5 | . . . 3 11 2 7 Launcher 1 | . . . . . 2 1 Peak Build Rating 47 | . 7 7 14 14 18 47 Average Rating 23 | . 6 7 12 14 15 35 On Entrance 10 | 6 6 7 7 14 14 18 Avg Prop Armor Cover (%) 5 | . . . 4 . . 5 Naked Turns . | . . . . . . . Heaviest Build 61 | 10 12 13 31 31 33 61 Greatest Support 59 | 20 20 20 40 30 30 59 Greatest Overweight (x) 11 | . . . 1 1 1 11 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 10 | . 8 8 10 10 10 10 Average Capacity 9 | . 6 8 9 10 10 10 Most Carried 10 | . 7 8 10 10 10 10 Average Carried 8 | . 5 5 9 10 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 6 4 8 10 10 8 9 Class Distribution -------------------- 44% | Mutant 34% | Scavenger-Tank 15% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1598 | 174 145 61 233 54 143 788 Remotely . | . . . . . . . Salvage Created 2088 | . 222 23 331 100 225 1187 Parts 127 | . 25 5 18 3 15 61 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 55 | . 9 2 7 3 3 31 Guns 27 | . 9 2 4 . 1 11 Cannons 21 | . . . 3 3 2 13 AOE 7 | . . . . . . 7 Classes Destroyed 12 | . 3 . 1 . 3 5 Worker 3 | . 1 . . . . 2 Builder 1 | . . . . . . 1 Tunneler 2 | . . . . . 1 1 Recycler 1 | . . . . . 1 . Mechanic 1 | . . . . . . 1 Swarmer 14 | . 6 2 . . . 6 Grunt 24 | . 3 . 4 3 1 13 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . . 1 Sentry 6 | . . . 3 . . 3 Specialist 4 | . . . . . 2 2 Programmer 4 | . . . . . . 4 Best Kill Streak 8 | . 7 2 2 2 3 8 Combat Bots Only 6 | . 6 2 2 2 1 5 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 537 | . 80 12 30 23 43 349 Missed 168 | . 22 6 8 7 8 117 Hits 369 | . 58 6 22 16 35 232 Melee 7 | . . . . . . 7 Projectile 362 | . 58 6 22 16 35 225 AOE 2 | . . . . . . 2 Critical Strikes 12 | . 1 . . . 3 8 Actively Blocked 2 | . . . . . 2 . Damage Taken 5292 | . 473 49 274 195 873 3428 Core 1006 | . 41 8 85 10 154 708 Absorbed by Shields 464 | . . . . . . 464 Redirected to Shielding 52 | . 7 2 18 2 23 . Core Remaining (%) 82 | 100 . 80 . 76 72 . Volleys Fired 151 | . 23 4 21 11 21 71 Largest 3 | . 2 2 2 2 2 3 Hottest 137 | . 60 60 101 101 101 137 Shots Fired 345 | . 43 8 40 22 35 197 Gun 209 | . 43 8 24 . 17 117 Cannon 116 | . . . 16 22 14 64 Launcher 20 | . . . . . 4 16 Special . | . . . . . . . Kinetic 163 | . 31 6 21 11 10 84 Thermal 116 | . . . 8 11 21 76 Explosive 20 | . . . . . 4 16 Electromagnetic 46 | . 12 2 11 . . 21 Robot Hit Streak 18 | . 13 1 18 8 3 9 Robot Miss Streak 6 | . 4 5 3 3 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 208 | . 28 3 28 12 18 119 Core Hits 134 | . 17 2 12 4 8 91 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . . . 4 Burn 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5625 | . 281 38 432 249 458 4167 Guns 1929 | . 281 38 218 . 134 1258 Cannons 1788 | . . . 211 249 165 1163 Explosions 1893 | . . . . . 159 1734 Melee . | . . . . . . . Ramming 15 | . . . 3 . . 12 Kinetic 1786 | . 150 38 170 104 86 1238 Thermal 1623 | . . . 125 145 213 1140 Explosive 1732 | . . . . . 159 1573 Electromagnetic 469 | . 131 . 134 . . 204 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . 1 1 . 13 Average Corruption 3 | . . . 1 1 . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . . . . 2 . 54 Message Errors 10 | . . . . 1 . 9 Matter Fused 12 | . . . . . . 12 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 6 | . . . . . . 6 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 9 | . . . . . . 9 Data Loss (major) 3 | . . . . 1 . 2 Misfires 2 | . . . . . . 2 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 133 | . . . . . . 133 Projectiles 24 | . . . . . . 24 Explosions 109 | . . . . . . 109 Melee . | . . . . . . . Knockbacks 12 | . . . 2 2 . 8 Impact . | . . . . . . . Kinetic 11 | . . . 1 2 . 8 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 86 | . . . . . . 86 Shots 4 | . . . . . . 4 Rammed 13 | . . . . . . 13 Targets Rammed 14 | . . . 1 . . 13 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 393 | . 106 . 349 311 218 393 Average Temperature 88 | . 46 . 99 141 84 81 Received Heat Transfer 1000 | . 18 . 108 108 126 640 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . . . . 7 Heat Transferred 2776 | . . . 222 259 407 1888 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 87 | . 100 100 100 100 100 75 Level 1 5 | . . . . . . 11 Level 2 6 | . . . . . . 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 448 | . 145 30 40 85 30 448 Initial 29 | . . 18 7 . 29 . Average 82 | . 57 4 10 6 7 145 Influence Increases 1760 | . 215 40 197 101 114 1093 Destroy 0b10 Robot/C 1100 | . 180 40 140 60 60 620 Destroy 0b10 Robot/NC 40 | . 5 . . . 10 25 Destroy Leader 260 | . 30 . 40 10 10 170 Disable Machine 105 | . . . . . . 105 Destroy Structure 135 | . . . 2 1 19 113 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 105 | . . . . 30 15 60 Influence Decreases 1377 | . 166 69 217 24 191 710 Entered New Map 92 | . . 31 13 . 48 . Time Decay 995 | . 136 38 204 24 113 480 Lost Part 290 | . 30 . . . 30 230 Squads Dispatched 20 | . 1 . 1 . 2 16 Investigation 3 | . 1 . . . . 2 Extermination 4 | . . . . . . 4 Reinforcement 6 | . . . 1 . 2 3 Assault . | . . . . . . . Garrison 7 | . . . . . . 7 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 10 | . 1 . 3 . 2 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 16 4 15 5 11 53 Peak Tracking Total 8 | . 7 3 5 3 4 8 Tactical Retreats 4 | . . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 5 | . 1 . 1 . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 7 | . . . . . . 7 Max in Single Turn 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 4 | . 1 . . . . 3 Terminals 2 | . 1 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 11 | . 1 . . . . 10 Successful 1 | . . . . . . 1 Failed 10 | . 1 . . . . 9 Catastrophic 5 | . . . . . . 5 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 1 . . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 8 | . . . . . . 8 Terminal Hacks 1 | . . . . . . 1 Extermination Status 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . . . 3 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 118 | . . . . . 118 . Sensors 118 | . . . . . 118 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4952 | . 420 267 771 595 371 2528 Spaces Moved 2412 | 1 276 206 416 280 163 1070 Core 16 | . . . . . . 16 Treads 536 | . . . 267 . . 269 Legs 1860 | 1 276 206 149 280 163 785 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 120 120 120 190 120 90 Average Speed 172 | 120 120 120 156 190 164 199 Slowest Speed 600 | 120 120 120 240 190 190 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 2 48 68 31 59 17 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 162 | . . . 1 1 31 129 Melee . | . . . . . . . Projectile 12 | . . . 1 1 2 8 AOE 150 | . . . . . 29 121 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2879 | . 326 215 505 323 229 1281 Wait 125 | . 7 . 27 29 34 28 Move 2406 | . 275 205 415 279 162 1070 Hop . | . . . . . . . Pick Up 40 | . 5 1 10 1 1 22 Fast Attach 17 | . 1 . 4 . 2 10 Attach 19 | . 3 . . . 5 11 Detach 1 | . . . 1 . . . Swap 54 | . 6 5 11 1 4 27 Drop 46 | . 6 . 15 2 . 23 Fire 151 | . 23 4 21 11 21 71 Melee . | . . . . . . . Ram 6 | . . . . . . 6 Kick 1 | . . . 1 . . . Crush 6 | . . . . . . 6 Escape Stasis 7 | . . . . . . 7 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 421 | -10/Materials | Entered Mines 668 | -10/Mines | Discovered new exit (range 11) 688 | -10/Mines | Entered Materials 688 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -9/Materials | Discovered new exit (range 14) 1459 | -9/Materials | Entered Mines 1506 | -9/Mines | Met a Derelict bent on vengeance 1582 | -9/Mines | Assembled infested the area 1587 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1812 | -9/Mines | Identified exit to Materials 2054 | -9/Mines | Entered Materials 2054 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2365 | -8/Materials | Lost 4 parts (1p1n2u) 2415 | -8/Materials | Discovered new exit (range 4) 2425 | -8/Materials | Entered Factory 2425 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2736 | -7/Factory | Build established: Gunner 2747 | -7/Factory | Garrison activated, responded to threat 2789 | -7/Factory | Lost 4 parts (2n2u) 3190 | -7/Factory | Build established: Scavenger-Tank 3599 | -7/Factory | Cargo convoy interrupted 3911 | -7/Factory | Garrison activated, responded to threat 4563 | -7/Factory | Discovered new exit (range 12) 4581 | -7/Factory | Garrison activated, responded to threat 4594 | -7/Factory | Core integrity fell below 50% 4604 | -7/Factory | Core integrity fell below 20% 4649 | -7/Factory | Lost 13 parts (2p4n3u4w) 4904 | -7/Factory | Build established: Gunner 4931 | -7/Factory | System corruption reached 10% 4953 | -7/Factory | Core destroyed Last Messages --------------- 04921_ Slammed into P-60 Hacker. 04929_ Lgt. Treads destroyed. 04930_ Slammed into P-60 Hacker. 04930_ Destabilizing: System corrupted (+2). 04935_ Slammed into P-60 Hacker. 04935_ Armor Integrity Analyzer broken. 04935_ Destabilizing: Short circuit. 04935_ Flak Cannon destroyed. 04939_ Slammed into P-60 Hacker. 04941_ System corrupted: Substantial component data lost. 04943_ Slammed into P-60 Hacker. 04946_ Destabilizing: System interference. 04946_ Adv. Terrain Scan Processor temporarily disabled. 04950_ Slammed into P-60 Hacker. 04950_ Cld. Particle Cannon broken. 04950_ Destabilizing: Short circuit. 04953_ Slammed into P-60 Hacker. 04953_ Destabilizing: Core damaged (-14). 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