Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 18:02:45 Player: Cwaftwer Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (19) 95 Value Destroyed (385) 385 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 4564 Bonus ------- Follower Combat Kills 124 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Signal Interpreter Improved Terrain Scanner Makeshift Terrain Scan Processor Seismic Detector Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Heavy Flak Cannon Bore Cannon Great Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Signal Interpreter Improved Terrain Scanner Makeshift Terrain Scan Processor Makeshift Hacking Suite > --- WEAPON ----------- Heavy Flak Cannon Great Maul > --- INVENTORY -------- Improved Terrain Scanner Seismic Detector Gauss Cannon [Rating: 25] Favorites ----------- Power None Propulsion None Utility Visual Processing Unit Device Improved Terrain Scanner Processor Visual Processing Unit Hackware Makeshift Hacking Suite Weapon Great Maul Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 6 . . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 4 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 31 | 2 5 2 . . 3 7 2 9 1 Power . | . . . . . . . . . . Engine . | . . . . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 1 . . 1 5 1 5 1 Device 9 | 1 . . . . . 3 . 4 1 Storage . | . . . . . . . . . . Processor 6 | . 1 1 . . 1 1 1 1 . Hackware 1 | . . . . . . 1 . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 15 | 1 4 1 . . 2 2 1 4 . Energy Gun 2 | 1 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . 1 . . . 1 . . . . Ballistic Cannon 4 | . . . . . . 1 1 2 . Launcher 2 | . 1 . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 4 | . . 1 . . . 1 . 2 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 3 | . . . . . 1 1 . . 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . . . 1 Weapon 2 | . . . . . 1 1 . . . Highest Loss Streak 1 | . . . . . 1 1 . . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 45 | . 35 42 42 42 28 44 47 52 57 Device 9 | . 14 4 . . . 10 10 9 14 Processor 23 | . 7 23 28 28 20 28 27 27 23 Hackware 3 | . . . . . . 1 7 7 7 Ballistic Gun 1 | . 5 . . . . 2 . . . Ballistic Cannon 1 | . . . . . . . 1 2 5 Launcher 1 | . 1 11 . . . . . . . Impact Weapon 3 | . . 2 14 14 6 . . 3 5 Naked Turns . | . . . . . . . . . . Heaviest Build 13 | 3 4 4 3 3 3 7 9 12 13 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 4 | . 1 1 . . . 2 2 3 4 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 4 Average Carried 4 | 1 4 4 5 5 4 3 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 5 5 5 4 5 3 4 Class Distribution -------------------- 52% | Mutant 23% | Scout 16% | Derelict-Assassin 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Assassin | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Matter Collected 703 | 220 151 10 . 10 . 127 90 43 52 Remotely . | . . . . . . . . . . Salvage Created 424 | 125 163 . . . . 79 57 . . Parts 32 | 4 15 . . . . 6 7 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 6 7 . . Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 13 | . 6 . . . . 3 4 . . Melee 2 | . . . . . . 2 . . . Guns 4 | . 4 . . . . . . . . Cannons 5 | . . . . . . 1 4 . . AOE 2 | . 2 . . . . . . . . Classes Destroyed 6 | 2 4 . . . . . . . . Worker 1 | . 1 . . . . . . . . Tunneler 3 | 2 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 9 | . 3 . . . . 2 4 . . Grunt 4 | . 3 . . . . 1 . . . Best Kill Streak 4 | 2 4 . . . . 3 4 . . Combat Bots Only 4 | . 3 . . . . 3 4 . . Max Kills in Single Turn 1 | 1 1 . . . . 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Hostile Shots Fired 163 | . 32 . 20 . 33 50 25 . 3 Missed 52 | . 5 . 5 . 18 15 9 . . Damage Taken 1549 | . 295 . 131 . 149 531 253 . 190 Core 967 | . 160 . 85 . 44 392 146 . 140 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 51 | 100 . . . 2 . . . . . Volleys Fired 76 | 12 47 . . . . 7 10 . . Largest 1 | 1 1 . . . . 1 1 . . Hottest 100 | 50 100 . . . . 48 53 . . Shots Fired 76 | 12 47 . . . . 7 10 . . Gun 37 | 12 25 . . . . . . . . Cannon 17 | . . . . . . 7 10 . . Launcher 5 | . 5 . . . . . . . . Special 17 | . 17 . . . . . . . . Kinetic 34 | . 17 . . . . 7 10 . . Thermal 37 | 12 25 . . . . . . . . Explosive 5 | . 5 . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | 9 9 . . . . 7 4 . . Robot Miss Streak 5 | 1 4 . . . . 1 5 . . Penetration Max 1 | . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 48 | 10 20 . . . . 7 10 . 1 Core Hits 26 | 3 12 . . . . 3 8 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | 3 . . . . . . . . . Burn 3 | 3 . . . . . . . . . Melee Attacks 60 | . . 5 5 16 9 5 . 16 4 Impact 60 | . . 5 5 16 9 5 . 16 4 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1136 | 137 517 . . . 8 276 149 . 49 Guns 352 | 137 215 . . . . . . . . Cannons 287 | . . . . . . 138 149 . . Explosions 290 | . 290 . . . . . . . . Melee 187 | . . . . . . 138 . . 49 Ramming 20 | . 12 . . . 8 . . . . Kinetic 427 | . 140 . . . . 138 149 . . Thermal 212 | 137 75 . . . . . . . . Explosive 290 | . 290 . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 187 | . . . . . . 138 . . 49 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 4 | . . . . . . 4 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 4 | . . . . . . 4 . . . Knockbacks 11 | . . . . . . 1 9 . 1 Impact 1 | . . . . . . . . . 1 Kinetic 10 | . . . . . . 1 9 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 10 | . 6 . . . 4 . . . . Shots . | . . . . . . . . . . Rammed 4 | . 2 . . . 2 . . . . Targets Rammed 4 | . 2 . . . 2 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 288 | 25 . . . . . 288 . . . Average Temperature 128 | 25 . . . . . 152 . . . Received Heat Transfer 631 | . 108 . 48 . 30 412 . . 33 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted 1 | 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . Heat Transferred 851 | 629 222 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Peak Influence 150 | 15 150 58 . 141 131 . . . . Initial 106 | . 9 58 . 106 58 . . . . Average 77 | 4 70 58 . 120 90 . . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . 2 . . . 1 . . . . Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 53 | . 10 . 15 . 2 13 7 . 6 Peak Tracking Total 8 | . 3 . 8 . 1 8 4 . 3 Tactical Retreats 9 | . . . 1 . . 7 . . 1 Traps | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Machines Accessed 13 | . . 1 . 8 3 1 . . . Terminals 8 | . . . . 6 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 39 | . . 1 . 31 6 1 . . . Successful 24 | . . 1 . 19 3 1 . . . Failed 15 | . . . . 12 3 . . . . Catastrophic 3 | . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . 2 . Terminals 29 | . . . . 26 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . . . . 5 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . . 1 . 15 1 1 . . . Record 2 | . . . . 2 . . . . . Part Schematic 2 | . . . . 2 . . . . . Robot Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 2 | . . 1 . . . 1 . . . Emergency Access Points 3 | . . . . 3 . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . Zone Layout 3 | . . . . 3 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 4 2 . . . . Process 1 | . . . . 1 . . . . . Report Inventory 3 | . . . . 2 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . . 7 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . 1 . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . . 2 . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 5 | . . . . 5 . . . . . Retrieved Matter 5 | . . . . 5 . . . . . Retrieved Components 2 | . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 163 | . . . . . . . . 163 163 Highest-Rated Ally 41 | . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . 14 Total Damage 870 | . . . . . . . . . 870 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Turns Passed 4099 | 60 656 248 68 255 217 514 248 1701 132 Spaces Moved 4498 | 57 230 336 109 411 346 934 426 1555 94 Core 4498 | 57 230 336 109 411 346 934 426 1555 94 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 Average Speed 66 | 50 66 59 50 50 50 50 52 86 123 Slowest Speed 250 | 50 100 100 50 50 50 150 150 200 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 1 . . . Exploration Rate (%) 49 | 4 37 68 11 99 10 96 56 91 18 Regions Visited 9 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . 1 . 1 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 10 | . . 1 . . . 3 2 3 1 Spaces Dug 34 | . 5 . 1 16 9 2 . . 1 Terrain Destroyed 56 | . 25 . 1 16 9 4 . . 1 Melee 28 | . . . 1 16 9 1 . . 1 Projectile 8 | . 5 . . . . 3 . . . AOE 20 | . 20 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Total 5406 | 75 651 375 113 431 374 962 442 1880 103 Wait 696 | . 359 31 . 5 11 2 . 288 . Move 4489 | 56 229 335 108 410 345 933 425 1554 94 Hop . | . . . . . . . . . . Pick Up 27 | 5 5 1 . . 3 5 2 5 1 Fast Attach . | . . . . . . . . . . Attach 25 | 2 3 1 . . 2 6 2 8 1 Detach 11 | . 1 1 . . . 2 2 3 2 Swap 6 | . 2 1 . . 1 1 . 1 . Drop 12 | . 3 . . . 1 1 1 5 1 Fire 76 | 12 47 . . . . 7 10 . . Melee 60 | . . 5 5 16 9 5 . 16 4 Ram 3 | . 2 . . . 1 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 635 | -10/Materials | Core integrity fell below 50% 692 | -10/Materials | Discovered new exit (range 8) 717 | -10/Materials | Entered Mines 732 | -10/Mines | Met a Derelict bent on vengeance 786 | -10/Mines | Discovered new exit (range 9) 798 | -10/Mines | Identified exit to Materials 854 | -10/Mines | Discovered exit to Materials (range 10) 882 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 918 | -10/Mines | Discovered new exit (range 3) 919 | -10/Mines | Identified exit to Subcaves 965 | -10/Mines | Entered Subcaves 986 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1003 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1018 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1024 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1027 | -10/Subcaves | Discovered new exit (range 9) 1030 | -10/Subcaves | Core integrity fell below 20% 1033 | -10/Subcaves | Identified exit to Recycling 1033 | -10/Subcaves | Entered Recycling 1272 | -9/Recycling | Discovered new exit (range 17) 1287 | -9/Recycling | Identified exit to Factory 1288 | -9/Recycling | Entered Factory 1288 | -7/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 1411 | -7/Factory | Crushed by falling debris 1492 | -7/Factory | Discovered new exit (range 18) 1502 | -7/Factory | Identified exit to Lower Caves 1505 | -7/Factory | Entered Lower Caves 1532 | -7/Lower Caves | Learned location of Extension (-4) 1614 | -7/Lower Caves | Spotted B-75 Beast 1680 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1712 | -7/Lower Caves | Crushed by falling debris 1777 | -7/Lower Caves | Core integrity fell below 50% 1947 | -7/Lower Caves | Discovered new exit (range 8) 1950 | -7/Lower Caves | Identified exit to Lower Caves 2019 | -7/Lower Caves | Entered another Lower Caves area 2028 | -7/Lower Caves | Discovered new exit (range 7) 2031 | -7/Lower Caves | Identified exit to Factory 2109 | -7/Lower Caves | Learned Factory terminal intel 2161 | -7/Lower Caves | Core integrity fell below 20% 2249 | -7/Lower Caves | Discovered new exit (range 17) 2251 | -7/Lower Caves | Learned Factory stockpile data 2256 | -7/Lower Caves | Identified exit to Zion 2267 | -7/Lower Caves | Entered Zion 2290 | -7/Zion | Discovered new exit (range 18) 2295 | -7/Zion | Received a visual enhancement algorithm 2329 | -7/Zion | Identified exit to Proximity Caves 2379 | -7/Zion | Learned Factory emergency access door positions 2469 | -7/Zion | Build established: Scout 2476 | -7/Zion | Found Prototype Device 2477 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2633 | -7/Zion | Given the Hacking Drone Bay 2837 | -7/Zion | Discovered new exit (range 10) 3610 | -7/Zion | Imprinted 3612 | -7/Zion | Declared Zion's savior 3620 | -7/Zion | Build established: Derelict-Assassin 3968 | -7/Zion | Entered Proximity Caves 3968 | -6/Proximity Caves | Accompanied by 4 allies 4099 | -6/Proximity Caves | Spotted B-75 Beast 4100 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- G-50 Soldier system terminally corrupted. G-50 Soldier destroyed. Adv. Weight Redist. System destroyed. Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. Chain reaction triggered in Lgt. Antimatter Reactor. 4Y-4T8(M) destroyed. 3V-QVL(M) destroyed. G-67 Veteran misfires. G-67 Veteran destroyed. Acquired 52 matter. Adv. Heat Sink self-destruct mechanism malfunctions. Searching scrap... Found Bore Cannon. Found Recalibrator. Found 21 Matter. Dropped Gauss Cannon. Acquired Bore Cannon. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#####?#?#??????????????????????? | | ??????????????????# ? ?????????????????????? | | ??????????????????# ? ??????????????????????? | | ??????????????????#$ ##" ""??? ????????????????? | | ??????????????????# ##" """"""" ????????????????? | | ??????????????????# ##" """ " ????????????????? | | ??????????????????# #"""""""""#?????????????????? | | ?###???????####???# """""""""#??????????????????? | | ## ###????## ##### """"" #???#??????????????? | | # ##???# ## #??????????????? | | ##?## % ##?????????????? | | ### ### @ #?????????????? | | ## ##?# %] #?????????????? | | ##?## ##!####### #?????????????? | | ##?# ##? #?????????????????????? | | #?### #?? #?????????????????????? | | ## #???# #?? ?????????????????????? | | ## #???# #??? ?????????????????????? | | ## ## #??# #???BB????????????????????? | | #### ## #???BB????????????????????? | | ##??? # #??? ????????????????????? | | ##???? ???? ???????????????????? | | ### ##????? ???##???????????????????? | | ##?## #?????? ####???????????????????????? | | ????# #????? #####??????????????????????????? | | ????## #????? #??????????????????????????????? | | ?????#####????? #??????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 135 Additional Mass Support 9 Evasion (%) 50 Core Analysis 6 Salvage Targeting 1 Offensive Hacking 11 Item Schematics ----------------- Hyb. Deuterium Engine | -9/Recycling | Hacked Imp. Ion Engine | -9/Recycling | Hacked Imp. System Shield | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Mass Driver | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Flak Gun | -7/Zion | Archive Med. Treads | -7/Zion | Archive Energy Well | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -9/Recycling | Hacked Y-45 Defender | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodSingularityAutohacker Manual? 0 Play Time 00:42:25 Cumulative 36.8 hours Start 2024.04.27 @ 16:58:40 End 2024.04.27 @ 18:02:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 56 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ffeb1c42-6826-4c7a-a428-d73c37682718