Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.07 @ 12:00:27 Player: Birbsy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (224) 1120 Value Destroyed (7458) 7458 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (458) 458 TOTAL SCORE: 13496 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 376 Friendly Fire -27 Cogmind --------- Core Integrity 473/1000 Matter 280/300 Energy 18/100 System Corruption 8% Temperature Cool (87) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Recoil Nullifier > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (5) ---- Matter Compressor (81) Matter Filter Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Matter Compressor Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Advanced Shield Generator > --- WEAPON ----------- High-powered Shock Rifle Advanced Plasma Cannon > --- INVENTORY -------- Thermal Generator Matter Filter Kinecellerator Advanced Shield Generator Recalibrator Tesla Rifle Tesla Rifle Phase Cannon Advanced Assault Cannon Heavy Flak Cannon Heavy Flak Cannon Rocket Array Improved Datajack Remote Datajack Powered Hammer [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . Utility 7 | . . 1 . 2 1 . 2 1 Weapon . | . . . . . . . . . Parts Attached 233 | 7 9 31 3 29 64 16 24 50 Power 35 | 1 3 7 . 3 7 1 4 9 Engine 20 | 1 3 7 . 2 4 . 1 2 Core 13 | . . . . 1 3 1 2 6 Reactor 2 | . . . . . . . 1 1 Propulsion 63 | 2 1 10 2 8 21 5 4 10 Treads . | . . . . . . . . . Leg 34 | 2 1 3 . 7 8 5 4 4 Wheel 10 | . . 7 2 1 . . . . Hover 5 | . . . . . 1 . . 4 Flight 14 | . . . . . 12 . . 2 Utility 51 | 1 4 4 . 7 9 5 9 12 Device 30 | . 1 3 . 3 2 4 6 11 Storage 6 | 1 2 . . 2 . . 1 . Processor 8 | . 1 1 . 1 2 . 2 1 Hackware . | . . . . . . . . . Protection 7 | . . . . 1 5 1 . . Artifact . | . . . . . . . . . Weapon 84 | 3 1 10 1 11 27 5 7 19 Energy Gun 27 | 1 . 5 . 8 4 . . 9 Energy Cannon 7 | . . . . 1 3 . . 3 Ballistic Gun 13 | 2 1 2 . . 2 3 3 . Ballistic Cannon 12 | . . . . . 8 . 2 2 Launcher 12 | . . 1 1 1 6 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . . . . . 2 3 Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 6 | . . 2 . . 3 1 . . Unidentified Prototypes 4 | . . 1 . . 2 . 1 . Parts Lost 86 | . . 13 3 16 17 . 4 33 Power 15 | . . 3 . 3 2 . 1 6 Propulsion 31 | . . 4 2 6 9 . 1 9 Utility 20 | . . 1 . 3 3 . 2 11 Weapon 20 | . . 5 1 4 3 . . 7 Highest Loss Streak 8 | . . 4 2 8 7 . 1 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 98 96 95 88 92 99 98 78 Engine 5 | . 14 10 11 8 4 . . 1 Core 2 | . . . . . 2 7 1 6 Leg 13 | . 27 11 . 14 6 29 25 4 Wheel 4 | . . 19 30 8 . . . . Flight 6 | . . . . . 18 . . 3 Device 8 | . 5 6 . 5 2 6 19 17 Storage 10 | . 10 11 11 9 13 7 8 8 Processor 18 | . 11 15 22 22 21 24 19 16 Protection 3 | . . . . 3 6 5 3 . Energy Gun 4 | . . 14 16 10 2 . . 2 Energy Cannon 1 | . . . . 3 2 . . 4 Ballistic Gun 5 | . 27 5 . . . 8 6 . Ballistic Cannon 2 | . . . . . 4 4 3 1 Naked Turns . | . . . . . . . . . Heaviest Build 89 | 12 89 25 25 38 48 41 59 70 Greatest Support 67 | 20 20 48 48 48 60 67 62 63 Greatest Overweight (x) 10 | 2 4 1 . 10 6 . 1 8 Average Overweight (x) . | . . . . . 1 . . 1 Largest Inventory Capacity 25 | 8 25 10 10 15 15 15 15 15 Average Capacity 13 | 7 8 10 10 11 15 15 15 13 Most Carried 15 | 3 10 10 10 10 15 15 15 15 Average Carried 11 | 1 6 8 9 9 13 14 14 12 Final Capacity 15 | 8 10 10 10 15 15 15 15 5 Final Carried 15 | 2 10 10 9 6 15 15 15 4 Class Distribution -------------------- 50% | Mutant 20% | Scavenger-Mutant 18% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Matter Collected 6001 | 203 394 736 48 251 1595 775 957 1042 Remotely . | . . . . . . . . . Salvage Created 7570 | 57 262 1586 269 715 1732 859 874 1216 Parts 415 | . 27 94 15 28 95 53 35 68 Haulers Intercepted 4 | . . 3 . 1 . . . . Recyclers Shooed 15 | . . 2 1 . 3 1 5 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 157 | . 11 24 7 10 46 23 18 18 Melee 2 | . . . . 1 1 . . . Guns 75 | . 11 20 7 6 7 11 10 3 Cannons 57 | . . . . . 27 9 8 13 AOE 22 | . . 4 . 3 11 3 . 1 Classes Destroyed 15 | 1 3 6 1 1 3 . . . Worker 20 | . . 2 . 1 4 5 2 6 Builder 8 | . . 2 . . 3 . 1 2 Tunneler 4 | . . 1 . 1 . . 2 . Hauler 4 | . . 3 . 1 . . . . Recycler 16 | 1 . 5 1 2 3 1 2 1 Mechanic 1 | . . . . . 1 . . . Operator 3 | . . 1 . . 1 1 . . Watcher 16 | . 3 2 . 2 3 2 1 3 Swarmer 32 | . 9 8 3 . 9 . 3 . Grunt 75 | . 2 9 3 7 25 13 8 8 Duelist 1 | . . . . 1 . . . . Sentry 16 | . . 7 . 2 3 3 1 . Demolisher 1 | . . . 1 . . . . . Hunter 16 | . . . . . 4 6 2 4 Programmer 16 | . . . . . 5 1 4 6 Best Kill Streak 8 | 1 4 6 3 5 6 8 3 4 Combat Bots Only 6 | . 3 5 3 4 5 6 3 4 Max Kills in Single Turn 3 | 1 1 2 2 3 3 3 2 2 Gunslinging 1 | . . . 1 . . . 1 . Exploded 3 | . . 1 . 3 2 2 . 1 Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Damage Taken 12511 | . 273 1577 285 1763 3303 680 1333 3297 Core 2385 | . 63 267 89 523 572 117 227 527 Absorbed by Shields 911 | . . . . 239 . . 255 417 Redirected to Shielding 320 | . . . . 52 189 . 79 . Regen/Repaired (Parts) 830 | . 51 65 . . 206 237 271 . Core Remaining (%) 43 | 100 74 . 11 4 . 1 73 . Volleys Fired 552 | 5 38 91 16 52 159 61 56 74 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 163 | 40 40 96 96 138 121 92 106 163 Shots Fired 1000 | 10 76 162 32 81 266 119 111 143 Gun 548 | 10 76 156 31 64 55 71 52 33 Cannon 414 | . . . . 12 196 41 59 106 Launcher 38 | . . 6 1 5 15 7 . 4 Special . | . . . . . . . . . Kinetic 582 | 10 76 66 . . 161 112 111 46 Thermal 260 | . . 13 16 76 90 . . 65 Explosive 38 | . . 6 1 5 15 7 . 4 Electromagnetic 120 | . . 77 15 . . . . 28 Robot Hit Streak 35 | 5 19 30 22 18 35 18 17 31 Robot Miss Streak 7 | 1 3 4 1 3 7 5 7 6 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 9 | . 1 4 1 . . 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . Shots Hit Robots 826 | 9 51 138 26 59 216 107 106 114 Core Hits 606 | 2 17 64 11 32 132 135 135 78 Critical Kills 2 | . . 1 . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 1 Critical Strikes 16 | . . 2 . 1 7 3 1 2 Burn 3 | . . 1 . 1 1 . . . Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . Blast 9 | . . . . . 6 3 . . Smash 2 | . . . . . . . 1 1 Melee Attacks 30 | . . 2 . 4 8 . 12 4 Impact 16 | . . . . . . . 12 4 Slashing 5 | . . . . 4 1 . . . Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . . 2 5 . 4 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19231 | 113 472 1866 377 1471 5877 2638 2725 3692 Guns 7089 | 113 463 1514 371 955 915 1233 997 528 Cannons 8045 | . . . . 163 3707 721 1160 2294 Explosions 2919 | . . 344 . 187 1137 672 . 579 Melee 860 | . . . . 148 35 . 435 242 Ramming 318 | . 9 8 6 18 83 12 133 49 Kinetic 9016 | 113 463 486 . . 3055 1954 2157 788 Thermal 4831 | . . 363 221 1118 1567 . . 1562 Explosive 2676 | . . 101 . 187 1137 672 . 579 Electromagnetic 1530 | . . 908 150 . . . . 472 Impact 677 | . . . . . . . 435 242 Slashing 183 | . . . . 148 35 . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 2 . 3 3 2 8 Average Corruption 2 | . . . 2 . 1 3 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 117 | . . . 1 . 30 15 10 61 Message Errors 33 | . . . . . 6 3 2 22 Matter Fused 30 | . . . 1 . 7 3 3 16 Heat Flow Errors 12 | . . . . . 4 1 1 6 Energy Discharges 14 | . . . . . 3 3 3 5 Data Loss (minor) 14 | . . . . . 6 1 . 7 Data Loss (major) 3 | . . . . . 1 2 . . Misfires 7 | . . . . . 1 1 . 5 Alerts 2 | . . . . . 1 1 . . Weapon Failures 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 771 | . . 26 . 51 67 11 362 254 Projectiles 37 | . . . . . 28 2 . 7 Explosions 119 | . . 26 . . 39 9 . 45 Melee 615 | . . . . 51 . . 362 202 Knockbacks 92 | . . . . 1 37 4 26 24 Impact 5 | . . . . 1 . . 3 1 Kinetic 78 | . . . . . 33 4 21 20 Secondary 9 | . . . . . 4 . 2 3 Self-Inflicted Damage 551 | . . 173 3 7 31 8 . 329 Shots 13 | . . 5 . . 1 1 . 6 Rammed 17 | . . 1 1 2 5 . . 8 Targets Rammed 39 | . 3 2 1 4 8 1 12 8 Kicked 22 | . 3 1 . 2 3 1 12 . Crushed . | . . . . . . . . . Highest Temperature 509 | . . 216 180 469 509 255 80 493 Average Temperature 114 | . . 43 80 132 127 40 57 135 Received Heat Transfer 4361 | . 72 543 54 1117 1575 198 266 536 Effects 31 | . . 3 . 4 17 . . 7 Shutdowns 5 | . . . . . 3 . . 2 Interference 14 | . . 3 . 3 8 . . . Matter Decay 2 | . . . . . 2 . . . Short Circuit 3 | . . . . . 2 . . 1 Damage (minor) 3 | . . . . 1 2 . . . Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 12 | . . 6 . . . . 5 1 Impact Corruptions 12 | . . . . . 1 . 5 6 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . . . . 1 2 . . 6 Heat Transferred 8262 | . . 683 481 2257 2738 . . 2103 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 5 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Peak Influence 539 | 5 174 539 207 498 281 414 173 352 Initial 161 | . 2 28 48 67 111 31 161 61 Average 121 | 1 52 267 175 293 70 261 66 71 Maximum Alert Level 2 | . . 2 1 2 1 2 . 1 Low Security (%) 77 | 100 100 37 48 22 93 29 100 89 Level 1 16 | . . 31 51 50 6 68 . 10 Level 2 5 | . . 31 . 27 . 1 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 56 | . 1 4 . 1 19 12 8 11 Investigation 19 | . 1 2 . 1 6 5 3 1 Extermination 14 | . . . . . 5 1 4 4 Reinforcement 18 | . . 2 . . 5 5 . 6 Assault . | . . . . . . . . . Garrison 5 | . . . . . 3 1 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 7 | . . . . . 3 2 . 2 Haulers Reinforced 3 | . . . . . 1 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Distress Signals 6 | . . 1 . 2 . 2 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 262 | . 16 27 13 41 59 36 25 45 Peak Tracking Total 8 | . 4 5 6 8 5 6 4 8 Tactical Retreats 23 | . . 3 1 11 3 . 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Traps Triggered 14 | . . . . 2 4 2 2 4 Indirectly . | . . . . . . . . . Trap Hack Attempts 90 | . . 27 . . 59 4 . . Triggered . | . . . . . . . . . Disarmed 8 | . 2 6 . . . . . . Reprogrammed 7 | . . . . . 5 2 . . Reused 2 | . . . . . 2 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 2 . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Disabled 18 | . . 4 1 . 2 4 . 7 Max in Single Turn 4 | . . 2 1 . 1 2 . 4 Garrison Access 2 | . . . . . 1 1 . . Machines Sabotaged 1 | . 1 . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Accessed 57 | . 11 8 . 2 16 8 8 4 Terminals 36 | . 8 7 . 2 5 6 4 4 Fabricators 3 | . . . . . 2 . 1 . Repair Stations 10 | . 1 1 . . 4 1 3 . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 3 | . . . . . 2 1 . . Total Hacks 150 | . 25 24 . 5 46 26 19 5 Successful 101 | . 17 19 . 5 31 16 10 3 Failed 49 | . 8 5 . . 15 10 9 2 Catastrophic 8 | . 3 2 . . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 5 | . 2 . . . 1 2 . . Terminals 84 | . 20 20 . 5 9 17 8 5 Fabricators 5 | . . . . . 4 . 1 . Repair Stations 45 | . 2 4 . . 23 6 10 . Recycling Units 4 | . 3 . . . 1 . . . Scanalyzers 5 | . . . . . 5 . . . Garrison Access 7 | . . . . . 4 3 . . Terminal Hacks 55 | . 13 15 . 5 6 9 4 3 Record 16 | . 5 4 . 1 2 3 . 1 Prototype ID Bank 7 | . 1 3 . 1 . 2 . . Open DSF 3 | . . . . . 2 . 1 . Branch Access Points 2 | . . 1 . . . 1 . . Emergency Access Points 4 | . . 2 . 1 . . 1 . Terminal Index 3 | . 1 . . 1 . . 1 . Repair Station Index 1 | . 1 . . . . . . . Alert Level 3 | . 1 . . . . 2 . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 4 | . 1 2 . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . Registered Components 1 | . . . . 1 . . . . Zone Layout 8 | . 2 3 . . 1 . . 2 Fabricator Hacks 3 | . . . . . 3 . . . Network Status 2 | . . . . . 2 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 36 | . 2 4 . . 18 6 6 . Scan Component 19 | . 1 2 . . 10 3 3 . Repair 17 | . 1 2 . . 8 3 3 . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Sabotage 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 45 | . 7 5 . 1 13 8 7 4 Full Trace Events 17 | . . 3 . 1 6 5 2 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 117 | . . . . . 117 . . . Total Part Build Rating 14 | . . . . . 14 . . . Parts Repaired 16 | . 1 2 . . 7 3 3 . Time 637 | . 26 64 . . 330 120 97 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 6 | . . 1 . . 5 . . . Non-combat 4 | . . . . . 4 . . . Combat 2 | . . 1 . . 1 . . . Robot Hacks Applied 7 | . . 1 . . 6 . . . parse_system 3 | . . 1 . . 2 . . . no_distress 1 | . . . . . 1 . . . find_chute 1 | . . . . . 1 . . . find_fabricator 1 | . . . . . 1 . . . find_recycling 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total Allies 10 | . . . . . . 10 . . Largest Group 10 | . . . . . . 10 . . Highest-Rated Group 173 | . . . . . . 173 . . Highest-Rated Ally 29 | . . . . . . 29 . . Total Orders . | . . . . . . . . . Ally Attacks 116 | . . . . . . 116 . . Total Damage 1480 | . . . . . . 1480 . . Kills 13 | . . . . . . 13 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Turns Passed 15728 | 86 1560 2056 385 951 5204 927 2192 2367 Spaces Moved 9070 | 53 1153 1373 309 585 2613 499 1490 995 Core 28 | 12 . . . 11 . . . 5 Treads . | . . . . . . . . . Legs 4976 | 41 1153 455 . 295 685 499 1490 358 Wheels 1804 | . . 918 309 279 298 . . . Hover 340 | . . . . . . . . 340 Flight 1922 | . . . . . 1630 . . 292 Fastest Speed 50 | 50 120 100 100 100 111 122 122 117 Average Speed 138 | 111 120 110 100 127 154 124 122 203 Slowest Speed 550 | 190 400 190 100 550 520 125 193 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 50 | 5 95 65 77 39 49 62 35 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 33 | . . . . . . . 8 25 Terrain Destroyed 430 | . . 80 . 30 104 82 8 126 Melee 10 | . . . . . . . 8 2 Projectile 39 | . . . . 1 19 6 . 13 AOE 381 | . . 80 . 29 85 76 . 111 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total 11192 | 68 1251 1754 353 701 3503 678 1716 1168 Wait 954 | . 30 190 23 . 519 82 100 10 Move 9061 | 52 1152 1372 308 584 2612 498 1488 995 Hop . | . . . . . . . . . Pick Up 103 | 3 10 19 2 12 37 4 7 9 Fast Attach 121 | 5 7 15 . 16 28 8 16 26 Attach 75 | 2 2 16 3 13 18 2 4 15 Detach 19 | 1 2 3 . 2 5 . 1 5 Swap 37 | . . . . . 18 6 4 9 Drop 99 | . 7 17 . 14 24 9 15 13 Fire 552 | 5 38 91 16 52 159 61 56 74 Melee 30 | . . 2 . 4 8 . 12 4 Ram 17 | . . 1 1 2 5 . . 8 Kick 22 | . 3 1 . 2 3 1 12 . Crush . | . . . . . . . . . Escape Stasis 12 | . . . . . 8 3 1 . Rewire . | . . . . . . . . . Trap 90 | . . 27 . . 59 4 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto x2 / [*Low]) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 13) 581 | -10/Materials | Discovered new exit (range 17) 755 | -10/Materials | Discovered new exit (range 13) 1085 | -10/Materials | Discovered new exit (range 17) 1595 | -10/Materials | Repaired Assault Rifle 1647 | -10/Materials | Entered another Materials area 1647 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1670 | -9/Materials | Identified exit to Mines 2134 | -9/Materials | Lost 4 parts (1p1n2w) 2471 | -9/Materials | Core integrity fell below 50% 2943 | -9/Materials | Discovered new exit (range 3) 2968 | -9/Materials | Identified exit to Materials 3254 | -9/Materials | Discovered exit to Materials (range 18) 3388 | -9/Materials | Repaired EM Pulse Gun 3427 | -9/Materials | Repaired Deuterium Engine 3703 | -9/Materials | Entered Mines 3704 | -9/Mines | Assembled infested the area 3801 | -9/Mines | Core integrity fell below 20% 4082 | -9/Mines | Discovered exit to Materials (range 6) 4084 | -9/Mines | Learned location of Storage (-7) 4088 | -9/Mines | Entered Materials 4088 | -8/Materials | Evolved 2 slots: Utility x2 4089 | -8/Materials | Identified exit to Factory 4480 | -8/Materials | Lost 5 parts (1p2n1u1w) 4755 | -8/Materials | Build established: Scavenger-Mutant 4871 | -8/Materials | Core integrity fell below 50% 5013 | -8/Materials | Core integrity fell below 20% 5039 | -8/Materials | Entered Factory 5039 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5040 | -7/Factory | Lost 8 parts (1p3n2u2w) 5280 | -7/Factory | Build established: Mutant 5864 | -7/Factory | Repaired Xenon Bombardment Thruster 5935 | -7/Factory | Repaired Hvy. Deuterium Engine 6014 | -7/Factory | Repaired Imp. Propulsion Shielding 6053 | -7/Factory | Repaired Grenade Launcher 6204 | -7/Factory | Discovered new exit (range 8) 6545 | -7/Factory | Discovered new exit (range 18) 6732 | -7/Factory | Fabricated Imp. Force Booster (x2) 6811 | -7/Factory | Repaired Xenon Bombardment Thruster 6915 | -7/Factory | Discovered new exit (range 18) 8219 | -7/Factory | Repaired Xenon Bombardment Thruster 8236 | -7/Factory | Repaired VTOL Module 8257 | -7/Factory | Found Prototype Launcher 8667 | -7/Factory | Build established: Scavenger-Mutant 8893 | -7/Factory | Identified Rocket Array 9153 | -7/Factory | Core integrity fell below 50% 9182 | -7/Factory | Build established: Mutant 9195 | -7/Factory | Lost 7 parts (1p3n1u2w) 9493 | -7/Factory | Build established: Scavenger-Mutant 10011 | -7/Factory | Garrison activated, responded to threat 10063 | -7/Factory | Lost 3 parts (2n1w) 10098 | -7/Factory | Discovered new exit (range 6) 10122 | -7/Factory | Discovered new exit (range 4) 10133 | -7/Factory | Identified exit to Storage 10179 | -7/Factory | Core integrity fell below 20% 10203 | -7/Factory | Identified exit to Factory 10243 | -7/Factory | Entered Storage 10324 | -7/Storage | Garrison activated, responded to threat 10609 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 10744 | -7/Storage | Identified exit to Recycling 10995 | -7/Storage | Discovered exit to Factory (range 13) 11022 | -7/Storage | Build established: Scavenger-Skirmisher 11073 | -7/Storage | Repaired Carbon-fiber Leg 11113 | -7/Storage | Repaired Titanium Leg 11158 | -7/Storage | Repaired Flak Gun 11170 | -7/Storage | Entered Factory 11170 | -6/Factory | Evolved 2 slots: Utility x2 11556 | -6/Factory | Spotted B-75 Beast 12418 | -6/Factory | Repaired Carbon-fiber Leg 12495 | -6/Factory | Crushed by falling debris 12707 | -6/Factory | Repaired Carbon-fiber Leg 13030 | -6/Factory | Garrison activated, responded to threat 13091 | -6/Factory | Discovered new exit (range 22) 13287 | -6/Factory | Identified exit to Factory 13343 | -6/Factory | Repaired Cold Fusion Reactor 13362 | -6/Factory | Entered another Factory area 13362 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13487 | -5/Factory | Lost 3 parts (1p1n1u) 13808 | -5/Factory | Build established: Skirmisher 14262 | -5/Factory | Lost 3 parts (1p1n1w) 14797 | -5/Factory | Build established: Scavenger-Skirmisher 15196 | -5/Factory | Cargo convoy interrupted 15309 | -5/Factory | Lost 5 parts (3u2w) 15480 | -5/Factory | Lost 5 parts (1p2n1u1w) 15724 | -5/Factory | Core integrity fell below 50% 15729 | -5/Factory | Self-destructed Last Messages --------------- 15695_ Adv. Shield Generator destroyed. 15700_ K-01 Serf cleans the Nuclear Reactor. 15702_ =ZRU,3|UH>%B>2AML/H6MMZ|H1YGF0 HGBWZL 15705_ Carbon-fiber Leg destroyed. 15707_ K-01 Serf cleans the Nuclear Reactor. 15720_ G-50 Soldier destroyed. 15721_ System corrupted: Component data lost. 15721_ K-01 Serf collects debris. 15722_ R-10 Processor collects Lgt. Angular Momentum Engine. 15723_ Adv. Shield Generator destroyed. 15724_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 15725_ Mic. Nuclear Core destroyed. 15725_ K-01 Serf collects debris. 15725_ Adv. Heat Sink destroyed. 15725_ Penetrated by Slug. 15726_ K-01 Serf collects debris. 15726_ R-10 Processor collects Corrupted Carbon-fiber Leg. 15728_ Tesla Rifle destroyed. 15729_ K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # """ """ ""??????????????????? | | % # ""??????????????????? | | + ! ????????????????? | | # !??????????????????? | | % # ######???????????????????????? | | #####/####+#######????????????????????????? | | %= #???# | #????????????????????????? | | #???#""" #????????????????????????? | | #???#"Y """" !#????????????????????????? | | "####???#""" """" #????????????????????????? | | #??????# """" #????????????????????????? | | #??????# ] """" #????????????????????????? | | #??????# #????????????????????????? | | #??????# """" """ #????????????????????????? | | % #??????# """" """" ##???????????????????????? | | #??????# """" """" #???????????????????????? | | #??????# """" """" ##?????? ?????????????? | | % #??????# #??????? ???????????? | | ##??????###########/##??????? ?????????? | | #?????????? ! ??# #??????? #???????? | | #?????????? "??# #??????? #???????? | | ##/########???? 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"??# #??##### w#???????? | | # """ "" #??# # #### ##??????? | | # """ "" #??###+###;k%p@ R ??? | | / Y" #??# gRYRg #????????? | | # """ "" #### utk g R #????????? | | # """ "" /um u p #????????? | | ### """ "" #### ] #????????? | | #?# #??# """ #????????? | | ############??# !| """ #????????? | | "#######??????# =| """ #????????? | | #??????# = A t #????????? | | ######### % ########+###????????? | | + %% #???????? ?????????? | | !#####% %######### #?????????" ????????? | | ######+##?##=#######????####+#####??????? ???????? | | *% #??#=############ #???????????????? | | #??#%# #"" #???????????????? | | #??#=# #"" """" #???????????????? | | ## #??# + #"" """" #???????????????? | | ## #??#%# #T """" #???????????????? | | ####### #* #"" """" #???????????????? | | T" +%! ! #"" """" #???????????????? | | "" # ### #[ #"" """" #???????????????? | | # ####+############ #???????????????? | | #???# #######+#######???????????????? | | #???# ! ! + +????#########?????? | | #???# # #????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 30 Energy Capacity 510 Matter Stores 386 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Force Booster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Brute Force Close Call Dynamic Key Everything Is Under Control Hehehe I Spy I Survived The Infestation Just What I Needed More Dakka Please Part-time Excavator Prolific Hacker Remodeling Unlikely Earthworm Challenges ------------ None Game ------ Seed FrostGodSink Manual? 0 Play Time 03:42:31 Cumulative 13.4 hours Start 2022.10.06 @ 15:35:56 End 2022.10.07 @ 12:00:27 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5794fff6-210f-482a-8407-18e98a2c3026