Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.02 @ 14:53:06 Player: Exp. Geonium Core Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2832) 2832 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1500) 1500 TOTAL SCORE: 8377 Bonus ------- Pacifist 200 High Alert Combat Kills 791 Follower Combat Kills 509 Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 98/100 System Corruption 47% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Airjet Advanced ECM Suite Hardened Light Armor Plating Guided Missile Launcher Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Aerolev Unit Aerolev Unit Improved Airjet Improved Airjet > --- UTILITY ---------- Advanced Weight Redist. System Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Advanced ECM Suite Improved Light Armor Plating Centrium Light Armor Plating Light Regenerative Plating > --- WEAPON ----------- 01-MTF's Shockpuncher Scythe > --- INVENTORY -------- Improved Airjet Cooled Airjet Guided Missile Launcher [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Improved Targeting Computer Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Precision Beam Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 6 | . . 1 2 1 . 2 . Weapon . | . . . . . . . . Parts Attached 123 | 4 . 4 35 37 19 15 9 Power 6 | . . . 2 2 2 . . Engine 3 | . . . . 2 1 . . Core 2 | . . . 2 . . . . Reactor 1 | . . . . . 1 . . Propulsion 37 | 2 . . 11 12 7 5 . Treads 6 | . . . 4 2 . . . Leg 15 | 2 . . 4 9 . . . Wheel 4 | . . . 2 1 1 . . Hover 8 | . . . 1 . 6 1 . Flight 4 | . . . . . . 4 . Utility 47 | . . 3 9 18 5 10 2 Device 14 | . . . 2 4 3 4 1 Storage 4 | . . . 3 . . 1 . Processor 9 | . . 3 1 4 . . 1 Hackware 4 | . . . . 3 . 1 . Protection 16 | . . . 3 7 2 4 . Artifact . | . . . . . . . . Weapon 33 | 2 . 1 13 5 5 . 7 Energy Gun 11 | 2 . . 8 . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 12 | . . 1 4 1 2 . 4 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 8 | . . . . 3 2 . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 6 . . Parts Lost 51 | . . 4 7 20 . 7 13 Power 3 | . . . . 2 . . 1 Propulsion 24 | . . 2 4 10 . 4 4 Utility 17 | . . . 1 7 . 2 7 Weapon 7 | . . 2 2 1 . 1 1 Highest Loss Streak 10 | . . 3 2 9 . 7 10 Average Slot Usage (%) 81 | . 57 67 84 85 86 83 67 Engine 3 | . . . . 5 6 . . Core 1 | . . . 8 . . . . Treads 5 | . . . 7 9 . . . Leg 9 | . 28 18 6 15 . . . Hover 4 | . . . 1 . 28 9 . Flight 2 | . . . . . . 12 14 Device 11 | . . . 6 8 20 17 29 Storage 2 | . . . 7 2 . 1 . Processor 15 | . . 28 25 12 15 7 10 Hackware 2 | . . . . 5 . 2 . Protection 7 | . . . 2 10 5 15 1 Energy Gun 4 | . 28 12 9 . . 1 . Launcher 2 | . . 7 4 3 . . . Slashing Weapon 4 | . . . . 6 6 6 5 Naked Turns 16 | . . . . . . . 16 Heaviest Build 80 | 3 3 3 71 80 26 43 22 Greatest Support 93 | 20 20 20 84 93 43 43 25 Greatest Overweight (x) 6 | . . . 6 4 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 20 20 5 15 5 Average Capacity 8 | 5 5 5 9 9 5 7 5 Most Carried 8 | . 1 4 8 5 5 5 5 Average Carried 4 | . . 2 4 4 3 4 4 Final Capacity 20 | 5 5 5 20 5 5 5 5 Final Carried 5 | . 1 3 5 5 5 5 5 Class Distribution -------------------- 64% | Mutant 20% | Scavenger-Mutant 7% | Scavenger-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Matter Collected 1922 | 240 . . 579 665 257 125 56 Remotely . | . . . . . . . . Salvage Created 2802 | . . 92 804 970 499 437 . Parts 162 | . . 8 42 67 31 14 . Haulers Intercepted 4 | . . . 2 . 2 . . Recyclers Shooed 2 | . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Combat Hostiles Destroyed 67 | . . 5 19 31 5 7 . Melee 18 | . . . . 6 5 7 . Guns 3 | . . . 3 . . . . Cannons 6 | . . . 6 . . . . AOE 40 | . . 5 10 25 . . . Classes Destroyed 13 | . . 2 7 3 . 1 . Worker 8 | . . . 1 7 . . . Builder 2 | . . . 1 1 . . . Tunneler 1 | . . . . 1 . . . Hauler 4 | . . . 2 . 2 . . Recycler 7 | . . . 3 1 2 1 . Mechanic 1 | . . . . 1 . . . Operator 3 | . . . 1 1 1 . . Swarmer 26 | . . 3 4 15 . 4 . Grunt 30 | . . 2 11 11 5 1 . Brawler 1 | . . . . . . 1 . Duelist 4 | . . . 1 2 . 1 . Sentry 5 | . . . 3 2 . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 8 | . . 3 5 6 4 8 . Combat Bots Only 7 | . . 3 4 6 3 7 . Max Kills in Single Turn 4 | . . 3 3 4 1 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . 3 3 3 . . . Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Damage Taken 7234 | . 183 293 1297 2485 360 1258 1358 Core 1760 | . 48 69 216 495 82 47 803 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 80 82 60 . 17 . . Volleys Fired 115 | . . 10 59 26 4 2 14 Largest 2 | . . 2 2 1 1 1 1 Hottest 126 | . . 90 126 30 39 50 39 Shots Fired 139 | . . 14 82 25 4 2 12 Gun 48 | . . 9 37 . . 2 . Cannon 30 | . . . 30 . . . . Launcher 61 | . . 5 15 25 4 . 12 Special . | . . . . . . . . Kinetic 30 | . . . 30 . . . . Thermal 46 | . . 9 37 . . . . Explosive 61 | . . 5 15 25 4 . 12 Electromagnetic 2 | . . . . . . 2 . Robot Hit Streak 21 | . . 4 21 8 . 2 . Robot Miss Streak 4 | . . 1 4 3 . 1 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 166 | . . 7 62 45 22 30 . Core Hits 190 | . . 7 71 89 12 11 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . . . 3 4 . Corrupt 1 | . . . . . . 1 . Sever 6 | . . . . . 3 3 . Melee Attacks 115 | . . . . 42 30 36 7 Impact 5 | . . . . 5 . . . Slashing 110 | . . . . 37 30 36 7 Piercing . | . . . . . . . . Sneak Attacks 22 | . . . . 11 8 3 . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks 1 | . . . . 1 . . . Damage Inflicted 9750 | . . 333 2241 4765 1349 1062 . Guns 622 | . . 56 505 . . 61 . Cannons 604 | . . . 604 . . . . Explosions 4412 | . . 271 1101 3040 . . . Melee 4063 | . . . . 1725 1337 1001 . Ramming 49 | . . 6 31 . 12 . . Kinetic 604 | . . . 604 . . . . Thermal 561 | . . 56 505 . . . . Explosive 4049 | . . 271 1101 2677 . . . Electromagnetic 424 | . . . . 363 . 61 . Impact 272 | . . . . 272 . . . Slashing 3791 | . . . . 1453 1337 1001 . Piercing . | . . . . . . . . Highest Corruption 47 | . . . . 3 3 5 47 Average Corruption 4 | . . . . 2 3 5 19 Corruption Purged . | . . . . . . . . Effects 45 | . . . . 17 5 8 15 Message Errors 16 | . . . . 10 1 1 4 Matter Fused 10 | . . . . 3 1 2 4 Heat Flow Errors 8 | . . . . 2 1 4 1 Energy Discharges 2 | . . . . 1 1 . . Data Loss (minor) 3 | . . . . . 1 . 2 Data Loss (major) 1 | . . . . . . 1 . Misdirections 2 | . . . . . . . 2 Weapon Failures 3 | . . . . 1 . . 2 Overload Shots . | . . . . . . . . Overflow Damage 869 | . . . 11 547 241 70 . Projectiles . | . . . . . . . . Explosions 177 | . . . 11 166 . . . Melee 692 | . . . . 381 241 70 . Knockbacks 10 | . . . 10 . . . . Impact . | . . . . . . . . Kinetic 9 | . . . 9 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 622 | . . 2 120 494 6 . . Shots 14 | . . . 5 9 . . . Rammed 5 | . . 2 2 . 1 . . Targets Rammed 6 | . . 3 2 . 1 . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 333 | . . 60 206 261 246 333 150 Average Temperature 72 | . . 27 61 105 119 89 37 Received Heat Transfer 1665 | . 105 126 630 447 129 180 48 Effects 2 | . . . . . 1 1 . Energy Bleed 2 | . . . . . 1 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . 1 . . Heat Transferred 1173 | . . 137 1036 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Peak Influence 1794 | . 83 206 570 1794 1684 714 . Initial 815 | . . 34 80 242 815 609 . Average 661 | . 26 104 351 813 1230 646 . Maximum Alert Level 5 | . . 1 2 5 5 3 . Low Security (%) 15 | 100 100 93 22 . . . . Level 1 19 | . . 6 24 30 . . . Level 2 26 | . . . 53 12 . 93 . Level 3 10 | . . . . 13 33 6 . Level 4 24 | . . . . 41 52 . . Level 5 2 | . . . . 1 14 . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 1 3 3 11 4 2 . Investigation 5 | . . 2 . 1 1 1 . Extermination 1 | . . . . 1 . . . Reinforcement 12 | . 1 1 3 4 2 1 . Assault 4 | . . . . 3 1 . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . 1 2 . . . Haulers Reinforced 2 | . . . . . 1 1 . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Distress Signals 11 | . 2 1 2 2 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 173 | . 9 11 32 56 41 18 6 Peak Tracking Total 11 | . 7 8 5 11 7 4 6 Tactical Retreats 13 | . 2 1 . 3 5 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Traps Triggered 8 | . . 2 . 3 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Machines Disabled 14 | . . 1 2 9 2 . . Max in Single Turn 3 | . . 1 1 3 1 . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Machines Accessed 17 | . 1 2 1 5 7 1 . Terminals 14 | . 1 2 1 2 7 1 . Fabricators 2 | . . . . 2 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 42 | . 3 5 1 15 15 3 . Successful 16 | . 1 2 1 7 5 . . Failed 26 | . 2 3 . 8 10 3 . Catastrophic 6 | . . 1 . 1 3 1 . Database Lockouts . | . . . . . . . . Manual 15 | . 3 3 . 8 1 . . Terminals 35 | . 3 5 1 8 15 3 . Fabricators 6 | . . . . 6 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 11 | . 1 2 1 2 5 . . Part Schematic 4 | . . . . 2 2 . . Open Door 2 | . . . . . 2 . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 2 | . 1 1 . . . . . Fabricator Hacks 4 | . . . . 4 . . . Load Schematic 1 | . . . . 1 . . . Build 3 | . . . . 3 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 1 1 4 5 1 . Full Trace Events 3 | . . . . 1 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 2 2 . . Parts Built 3 | . . . . 3 . . . Matter 504 | . . . . 504 . . . Time 126 | . . . . 126 . . . Total Part Build Rating 12 | . . . . 12 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Total Allies 32 | . . . . 18 11 3 . Largest Group 14 | . . . . 14 11 3 . Highest-Rated Group 559 | . . . . 559 268 93 . Highest-Rated Ally 100 | . . . . 74 100 31 . Total Orders . | . . . . . . . . Ally Attacks 164 | . . . . 59 93 12 . Total Damage 3267 | . . . . 1259 1861 147 . Kills 29 | . . . . 11 18 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Turns Passed 3507 | 40 119 207 716 1414 403 314 294 Spaces Moved 3187 | 32 99 173 337 826 606 648 466 Core 285 | 5 . 52 69 65 21 4 69 Treads 294 | . . . 94 200 . . . Legs 930 | 27 99 121 151 532 . . . Wheels 52 | . . . 23 29 . . . Hover 796 | . . . . . 585 211 . Flight 830 | . . . . . . 433 397 Fastest Speed 26 | 50 120 50 50 50 38 26 26 Average Speed 77 | 109 120 98 141 126 43 31 33 Slowest Speed 350 | 120 120 120 350 200 80 110 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 5 | . . . . . . . 5 Exploration Rate (%) 33 | 3 31 29 28 19 85 19 53 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . . 3 Spaces Dug 21 | . . 7 . 1 2 5 6 Terrain Destroyed 517 | . . 33 89 191 14 5 185 Melee 14 | . . . . 1 2 5 6 Projectile . | . . . . . . . . AOE 503 | . . 33 89 190 12 . 179 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Total 3927 | 35 99 192 485 1099 712 718 587 Wait 296 | . . . 26 147 37 8 78 Move 3177 | 31 98 172 336 825 606 647 462 Hop . | . . . . . . . . Pick Up 24 | . 1 3 9 2 5 3 1 Fast Attach 91 | 4 . 3 26 30 13 10 5 Attach 20 | . . 1 3 4 5 3 4 Detach 11 | . . . 1 3 1 1 5 Swap 12 | . . . 6 3 1 2 . Drop 58 | . . . 17 18 10 6 7 Fire 115 | . . 10 59 26 4 2 14 Melee 114 | . . . . 41 30 36 7 Ram 2 | . . 2 . . . . . Kick 1 | . . 1 . . . . . Crush 2 | . . . 2 . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 11) 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 361 | -9/Materials | Discovered new exit (range 12) 367 | -9/Materials | Entered another Materials area 367 | -8/Materials | Evolved 2 slots: Utility x2 369 | -8/Materials | Lost 3 parts (2n1w) 997 | -8/Materials | Identified exit to Factory 1083 | -8/Materials | Entered Factory 1083 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1151 | -7/Factory | Discovered new exit (range 3) 1451 | -7/Factory | Garrison activated, responded to threat 1560 | -7/Factory | Lost 3 parts (2n1u) 1694 | -7/Factory | Cargo convoy interrupted 1835 | -7/Factory | Build established: Scavenger-Mutant 1883 | -7/Factory | First assault squad dispatched 2066 | -7/Factory | Core integrity fell below 50% 2092 | -7/Factory | Lost 9 parts (1p3n4u1w) 2103 | -7/Factory | Discovered new exit (range 5) 2371 | -7/Factory | Fabricated Imp. Melee Analysis Suite (x1) 2414 | -7/Factory | Fabricated Imp. Melee Analysis Suite (x1) 2458 | -7/Factory | Fabricated Imp. Melee Analysis Suite (x1) 2482 | -7/Factory | Local fabrication network quarantined 2492 | -7/Factory | Lost 4 parts (3n1u) 2497 | -7/Factory | Entered Storage 2507 | -7/Storage | Met 01-MTF 2591 | -7/Storage | Found Prototype Protection 2591 | -7/Storage | Identified Lgt. Regenerative Plating 2601 | -7/Storage | Identified exit to Recycling 2612 | -7/Storage | Build established: Mutant 2748 | -7/Storage | Found Prototype Launcher 2748 | -7/Storage | Identified Gui. Missile Launcher 2793 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2859 | -7/Storage | Discovered new exit (range 16) 2888 | -7/Storage | Found 01-MTF's Shockpuncher 2897 | -7/Storage | First assault squad dispatched 2900 | -7/Storage | Entered Factory 2900 | -6/Factory | Evolved 2 slots: Utility x2 3059 | -6/Factory | Lost 7 parts (4n2u1w) 3069 | -6/Factory | Destroyed 7 combat bots 3094 | -6/Factory | Allied Derelicts emerged from ambush trap array 3211 | -6/Factory | Discovered new exit (range 5) 3214 | -6/Factory | Entered Lower Caves 3215 | -6/Lower Caves | Learned Factory non-interactive machine intel 3262 | -6/Lower Caves | Encountered a Warlord checkpoint 3295 | -6/Lower Caves | Crushed by falling debris 3295 | -6/Lower Caves | System corruption reached 10% 3326 | -6/Lower Caves | Lost 3 parts (1p2n) 3463 | -6/Lower Caves | Crushed by falling debris 3465 | -6/Lower Caves | Crushed by falling debris 3466 | -6/Lower Caves | System corruption reached 30% 3467 | -6/Lower Caves | Crushed by falling debris 3468 | -6/Lower Caves | Crushed by falling debris 3478 | -6/Lower Caves | Spotted B-75 Beast 3480 | -6/Lower Caves | Core integrity fell below 50% 3496 | -6/Lower Caves | Core integrity fell below 20% 3508 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03465_ System corrupted by crushing effect (+5). 03467_ The unstable cave ceiling collapses. 03467_ Crushed by falling debris. 03467_ VTOL Module destroyed. 03467_ System corrupted by crushing effect (+1). 03467_ Imp. Maneuvering Thrusters destroyed. 03467_ System corrupted by crushing effect (+5). 03467_ VTOL Module destroyed. 03467_ System corrupted by crushing effect (+4). 03468_ The unstable cave ceiling collapses. 03468_ Crushed by falling debris. 03468_ Adv. Weight Redist. System destroyed. 03468_ System corrupted by crushing effect (+3). 03469_ OQ1#YL>J%JX =ZEZ4P6L8XNMU 03483_ Knocked back. 03483_ Imp. Sensor Array destroyed. 03486_ System corrupted: Matter fused (-5). 03492_ Imp. Transmission Jammer destroyed. 03492_ Microactuators destroyed. 03502_ F|