Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 01:06:40 Player: CVD-b335 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (263) 1315 Value Destroyed (13575) 13575 Prototype IDs (18) 360 Alien Tech Used (1) 200 Bonus (6173) 6173 TOTAL SCORE: 28723 Bonus ------- High Alert Combat Kills 3376 Follower Combat Kills 436 Entered Garrisons 600 Used RIF Installer 1500 Scanned by Researcher 500 Friendly Fire -239 Cogmind --------- Core Integrity 0/1300 Matter 284/300 Energy 36/100 System Corruption 24% Temperature Cool (0) Movement Treading (160) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Centrium Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Relay Coupler [Brawler] (16) > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (10) --- Myomer Leg Myomer Leg Advanced Cryofiber Web Matter Filter Energy Filter Stasis Beam Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved Phase Shifter Phase Redirector > --- WEAPON ----------- Gamma Rifle Coil Gun Coil Gun Plasma Sword > --- INVENTORY -------- Light Antimatter Reactor Armored Heavy Treads Centrium Heavy Treads Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Matter Filter Energy Filter Improved Focal Shield Thermal Shield Relay Coupler [Brawler] Advanced Remote Datajack Plasma Sword [Rating: 134] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Diametric Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Propulsion Shielding Artifact Phase Redirector Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Slots Evolved 14 | . . . 2 2 . . . 4 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . 2 . . . . . . . . . . Utility 9 | . . . 2 2 . . . 2 . . . . . . . 2 1 . Weapon 2 | . . . . . . . . . . . . . 2 . . . . . Parts Attached 392 | . 11 6 21 13 19 20 2 26 29 15 9 10 9 1 5 70 107 19 Power 38 | . 1 . 3 1 1 1 . 4 1 1 . 1 . 1 . 3 16 4 Engine 12 | . 1 . 2 1 1 1 . 3 1 1 . . . 1 . . . . Core 4 | . . . 1 . . . . 1 . . . . . . . 1 1 . Reactor 22 | . . . . . . . . . . . . 1 . . . 2 15 4 Propulsion 73 | . 3 2 3 2 4 3 . 4 8 2 1 2 1 . . 18 17 3 Treads 19 | . . . . . 4 1 . 2 1 . . . 1 . . 3 4 3 Leg 34 | . . . . . . . . . 6 2 1 2 . . . 14 9 . Wheel 19 | . 3 2 3 2 . 2 . 2 1 . . . . . . . 4 . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 . . Utility 127 | . 3 . 10 8 6 5 2 10 8 9 2 4 3 . 2 19 32 4 Device 62 | . . . 5 2 3 1 . 4 1 2 2 1 3 . 1 12 23 2 Storage 10 | . 3 . 1 . . 1 . . . . . 1 . . . 2 2 . Processor 16 | . . . . 1 2 2 . 2 1 1 . . . . . 2 5 . Hackware 14 | . . . . . . . . 1 5 4 . 1 . . . 2 . 1 Protection 24 | . . . 4 5 1 1 2 3 1 2 . 1 . . 1 1 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . 1 Weapon 154 | . 4 4 5 2 8 11 . 8 12 3 6 3 5 . 3 30 42 8 Energy Gun 18 | . 3 . . . . . . . . . . . . . . . 12 3 Energy Cannon 13 | . . . . . . . . 1 1 . . . . . . 3 8 . Ballistic Gun 66 | . . 2 5 1 6 7 . 2 5 1 3 1 2 . 3 12 14 2 Ballistic Cannon 21 | . 1 . . 1 1 1 . 3 1 . . 1 2 . . 7 3 . Launcher 11 | . . 1 . . 1 3 . 1 2 . . . . . . 2 1 . Special Weapon 15 | . . 1 . . . . . 1 3 2 1 1 1 . . 3 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . 2 . . . . 3 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 1 2 . . 1 . . 1 . . . . 3 4 1 Parts Lost 171 | . 2 3 8 4 4 10 . 6 15 1 . 6 . 5 . 29 56 22 Power 22 | . 1 . 1 . 1 1 . . 1 . . 1 . 1 . 2 9 4 Propulsion 32 | . . 1 3 2 . 2 . 2 4 1 . 2 . 1 . 6 6 2 Utility 53 | . . . 2 2 3 4 . 4 4 . . 3 . 1 . 8 14 8 Weapon 64 | . 1 2 2 . . 3 . . 6 . . . . 2 . 13 27 8 Highest Loss Streak 12 | . 2 2 3 2 3 7 . 2 10 1 . 6 . 4 . 6 8 12 Average Slot Usage (%) 91 | . 95 95 97 97 94 87 96 97 84 99 99 88 92 85 85 91 85 84 Engine 4 | . 12 14 6 9 8 9 9 5 3 6 6 1 . 2 5 1 . . Reactor 2 | . . . . . . . . . . . . 4 5 2 . . 7 7 Treads 3 | . . . . . 15 6 . 12 1 . . . . 5 5 1 3 2 Leg 8 | . 3 . . . . . . . 15 25 26 25 21 14 11 15 3 12 Wheel 6 | . 24 24 21 17 2 10 18 13 2 . . . . . . . 2 . Device 10 | . . . 7 12 9 2 . 7 2 6 8 8 11 17 18 18 16 14 Storage 14 | . 27 28 22 18 18 20 18 13 13 13 13 9 5 5 5 9 13 6 Processor 12 | . . . . 3 7 20 24 16 19 14 13 13 9 5 5 9 16 21 Hackware 3 | . . . . . . . . 1 10 15 10 4 5 5 5 6 . . Protection 4 | . . . 13 19 14 2 8 11 1 1 6 5 5 2 1 2 . . Energy Gun 1 | . 23 10 . . . . . . . . . . . . . . 2 2 Energy Cannon 1 | . . . . . . . . 1 . . . . . . . 1 4 . Ballistic Gun 10 | . . 10 17 14 14 14 18 6 5 8 10 5 11 8 23 13 6 6 Ballistic Cannon 2 | . 3 . . 3 2 . . 4 . . . 4 10 11 . 3 1 . Special Weapon 1 | . . 3 4 . . . . . 3 3 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 10 57 58 66 81 81 68 70 82 71 77 85 85 90 90 77 99 132 81 Greatest Support 145 | 20 26 20 26 20 44 44 24 42 70 73 73 76 74 56 36 145 145 140 Greatest Overweight (x) 23 | . 2 5 6 6 4 5 2 3 23 1 1 1 1 1 2 3 4 . Average Overweight (x) 1 | . 1 2 3 3 1 1 2 2 . . 1 . 1 1 1 . 1 . Largest Inventory Capacity 24 | . 18 18 18 18 18 18 18 18 18 18 18 18 12 12 12 24 16 16 Average Capacity 16 | . 17 18 18 18 18 18 18 18 18 18 18 12 12 12 12 16 16 13 Most Carried 18 | . 13 18 18 18 18 18 18 18 18 18 18 18 12 12 12 18 16 16 Average Carried 15 | . 10 15 17 16 17 16 18 17 13 17 17 12 11 11 9 15 13 11 Final Capacity 18 | 6 18 18 18 18 18 18 18 18 18 18 18 12 12 12 12 16 16 10 Final Carried 18 | 6 13 18 18 18 18 18 18 18 17 18 18 12 12 11 12 16 16 6 Class Distribution -------------------- 34% | Mutant 26% | Scavenger-Gunner 18% | Bothacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Matter Collected 9709 | 200 124 153 652 297 514 640 24 881 475 206 126 328 255 . 57 2118 2225 434 Remotely 1026 | . . . 194 270 . 70 . 310 . . . . . . . . 182 . Salvage Created 12653 | . 124 175 970 359 490 580 11 1053 371 97 199 189 166 . 57 2306 4354 1152 Parts 563 | . 5 17 63 24 15 19 1 62 18 7 10 10 2 . 2 85 188 35 Haulers Intercepted 8 | . . . 4 1 . . . . . . . . 1 . . 1 1 . Recyclers Shooed 9 | . . . 1 . . . . . . . . . . . . 4 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . 10 13 . . . . . . Prevented 6 | . . . . . . . . . . . . 6 . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Combat Hostiles Destroyed 217 | . 3 10 24 7 11 17 1 20 8 1 3 7 2 . 1 34 55 13 Melee 6 | . . . . . . . . . . . . . . . . . 3 3 Guns 124 | . 3 3 22 6 9 9 1 6 3 1 3 2 . . 1 16 29 10 Cannons 48 | . . . 2 1 2 1 . 7 . . . 1 2 . . 12 20 . AOE 31 | . . 7 . . . 7 . 6 4 . . . . . . 5 2 . Classes Destroyed 19 | . 1 2 4 . 1 1 1 2 . . 1 . . . . 2 1 3 Worker 10 | . . 1 1 1 . . . 2 . 1 . . . . . . 4 . Builder 13 | . . . . . . . . 2 . 1 . . . . . 4 6 . Hauler 8 | . . . 4 1 . . . . . . . . 1 . . 1 1 . Recycler 4 | . . . . . 1 . . . . . . . . . . 1 2 . Carrier 1 | . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . 1 . . . . . . . . . . . Watcher 5 | . . . 1 . . . . . . . . . . . . . 3 1 Swarmer 31 | . . 8 7 . . 7 . 3 3 . . 3 . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . Grunt 100 | . 3 2 10 5 9 9 . 10 3 1 2 4 . . 1 19 19 3 Brawler 1 | . . . . . . . . . . . . . . . . . . 1 Duelist 8 | . . . 2 . 1 . . . 1 . . . . . . 1 3 . Protector 1 | . . . . . . . . . . . . . . . . 1 . . Researcher 3 | . . . . . . . . . . . . . . . . . . 3 Sentry 25 | . . . 5 2 1 . . 3 . . . . 2 . . 4 8 . Hunter 29 | . . . . . . 1 . 1 2 . . . . . . 4 15 6 Programmer 20 | . . . . . . . . 3 . . . . . . . 4 10 3 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 2 3 7 3 4 8 1 9 3 2 2 3 2 . 1 6 11 9 Combat Bots Only 8 | . 2 3 4 3 4 8 1 7 3 1 2 3 1 . 1 6 7 8 Max Kills in Single Turn 4 | . 1 3 2 2 2 3 1 3 2 1 1 1 1 . 1 4 2 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . 1 . . Exploded 4 | . . 3 . . . 3 . 3 2 . . . . . . 4 1 . Melee 1 | . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Damage Taken 29366 | . 320 269 1031 416 1342 1563 6 1854 1314 478 82 1217 137 1550 77 6257 8319 3134 Core 3542 | . 55 40 134 31 154 273 . 243 220 105 . 136 15 221 20 590 727 578 Absorbed by Shields 1032 | . . . 51 36 . . . . . 124 31 60 . 101 . 125 504 . Reduced by Siege Mode 131 | . . . . . . . . . . . . . . . . . 131 . Core Remaining (%) 54 | 100 . 62 66 . . . 16 . . . . 17 . . 74 48 . . Volleys Fired 710 | . 15 18 73 24 44 84 5 67 31 18 6 20 11 . 4 95 155 40 Largest 4 | . 2 2 2 2 2 2 2 2 2 2 2 2 4 . 4 4 4 3 Hottest 339 | . 90 70 103 62 64 72 51 134 90 56 56 78 159 . 117 248 339 175 Shots Fired 1652 | . 28 32 144 48 87 149 10 128 37 29 11 34 34 . 16 314 470 81 Gun 1205 | . 17 27 123 43 61 126 10 54 16 22 11 16 19 . 16 227 337 80 Cannon 361 | . 11 . . 5 26 18 . 60 4 . . 12 14 . . 81 130 . Launcher 35 | . . 5 . . . 5 . 12 8 . . . . . . 2 3 . Special 51 | . . . 21 . . . . 2 9 7 . 6 1 . . 4 . 1 Kinetic 1273 | . 11 12 123 48 87 144 10 96 16 22 11 28 33 . 16 301 257 58 Thermal 212 | . 2 . 21 . . . . 18 4 . . . . . . 6 149 12 Explosive 16 | . . 5 . . . 5 . . 3 . . . . . . . 3 . Electromagnetic 121 | . 15 15 . . . . . 12 5 . . . . . . 3 61 10 Robot Hit Streak 48 | . 7 6 10 11 9 48 1 18 27 20 9 7 8 . 10 19 40 29 Robot Miss Streak 10 | . 3 2 5 4 3 5 4 5 1 3 2 10 5 . 2 3 6 3 Penetration Max 2 | . . . . . . . . 1 . . 1 . . . . 1 1 2 Secondary Targets 16 | . . . 2 1 . 4 . . 1 . . . . . . 3 4 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 . . 1 . . . . . . 1 1 1 Shots Hit Robots 1234 | . 17 21 109 37 55 127 2 99 30 22 7 26 26 . 13 203 351 89 Core Hits 644 | . 8 13 59 23 24 57 1 70 14 5 5 8 18 1 5 103 183 47 Critical Hits 61 | . . . 2 . 1 1 . 3 1 5 . . 2 . . 10 19 17 Critical Kills 21 | . . . . . . 1 . 1 . 2 . . . . . 3 7 7 Critical Parts Destroyed 37 | . . . 2 . 1 . . 1 1 3 . . 1 . . 7 11 10 Melee Attacks 63 | . . . . . . . . . . . 1 . . . . 14 8 40 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 63 | . . . . . . . . . . . 1 . . . . 14 8 40 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . . . . . . 2 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . 3 1 Damage Inflicted 33442 | . 271 736 1553 602 1091 2446 60 2867 828 397 152 318 654 3 208 6960 10808 3488 Guns 18337 | . 159 219 1419 541 727 1475 48 795 228 397 152 197 264 . 208 3856 5769 1883 Cannons 7929 | . 112 . . 61 364 229 . 1198 132 . . 121 390 . . 1610 3712 . Explosions 4993 | . . 517 . . . 742 . 874 468 . . . . . . 1494 898 . Melee 2030 | . . . . . . . . . . . . . . . . . 429 1601 Ramming 19 | . . . . . . . 12 . . . . . . 3 . . . 4 Kinetic 20663 | . 112 107 1419 602 1091 1704 48 1622 228 397 152 318 654 . 208 5466 5006 1529 Thermal 5601 | . 12 219 134 . . . . 473 132 . . . . . . 1142 3330 159 Explosive 1861 | . . 298 . . . 742 . . 249 . . . . . . . 572 . Electromagnetic 3268 | . 147 112 . . . . . 772 219 . . . . . . 352 1471 195 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2030 | . . . . . . . . . . . . . . . . . 429 1601 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . 1 1 1 1 1 . 3 3 3 8 24 Average Corruption 3 | . . . . . . . . 1 1 1 1 1 . 1 3 2 4 11 Corruption Purged 3 | . . . . . . . . . . . . . . . . . 3 . Effects 138 | . . . . . . . . . 1 3 2 2 . 1 3 18 65 43 Message Errors 22 | . . . . . . . . . . . 2 1 . 1 . 4 9 5 Matter Fused 31 | . . . . . . . . . . . . . . . 2 2 13 14 Heat Flow Errors 7 | . . . . . . . . . . . . . . . . 1 5 1 Energy Discharges 9 | . . . . . . . . . . 2 . 1 . . . 3 2 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . 1 . . . . . 1 4 3 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 2 2 Misfires 3 | . . . . . . . . . . . . . . . . . 1 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Targeting Errors 38 | . . . . . . . . . 1 . . . . . 1 7 19 10 Weapon Failures 12 | . . . . . . . . . . . . . . . . . 10 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 791 | . . 37 . . 6 34 . 21 34 . . . . . . 155 84 420 Projectiles 118 | . . . . . 6 10 . 21 . . . . . . . 63 18 . Explosions 253 | . . 37 . . . 24 . . 34 . . . . . . 92 66 . Melee 420 | . . . . . . . . . . . . . . . . . . 420 Knockbacks 55 | . 2 . . . 10 3 . 9 . . . . . . . 14 17 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 49 | . 2 . . . 8 3 . 9 . . . . . . . 14 13 . Secondary 6 | . . . . . 2 . . . . . . . . . . . 4 . Self-Inflicted Damage 859 | . . 68 . . . 50 6 81 159 . . . . 1 . 305 189 . Shots 23 | . . 2 . . . 2 . 4 5 . . . . . . 6 4 . Rammed 4 | . . . . . . . 1 . . . . . . 1 . 1 . 1 Targets Rammed 4 | . . . . . . . 1 . . . . . . 1 . 1 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 457 | . 277 67 231 10 323 91 . 369 96 3 . 99 457 14 170 327 450 14 Average Temperature 97 | . 117 37 69 4 197 21 . 120 32 2 . 33 228 8 87 73 102 14 Received Heat Transfer 5761 | . 177 75 314 192 657 549 . 357 120 161 16 416 27 474 36 1133 868 189 Effects 10 | . . . . . . . . . . . . . 6 . . . 4 . Shutdowns 4 | . . . . . . . . . . . . . 1 . . . 3 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . . 3 . . . . . Short Circuit 2 | . . . . . . . . . . . . . 2 . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . 3 . Total Turns 61 | . . . . . . . . . . . . . . . . . 61 . Longest Duration 30 | . . . . . . . . . . . . . . . . . 30 . Robots Corrupted 4 | . . . . . . . . 1 1 . . . . . . 1 1 . Combat Hostiles 4 | . . . . . . . . 1 1 . . . . . . 1 1 . Parts Fried 18 | . . 1 . . . . . 5 1 . . . . . . 2 6 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 23 | . . . 2 . . . . . 1 . . . . . . 2 17 1 Heat Transferred 7737 | . 37 300 960 . . . . 650 200 . . . . . . 600 4590 400 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 2 . . . . . 2 2 . . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Peak Influence 1247 | . 118 265 346 221 287 504 309 1166 1001 658 . . 189 162 95 1049 1247 843 Initial 966 | . . 45 25 18 92 105 226 966 809 525 . . 123 132 58 46 545 684 Average 479 | . 40 155 114 112 178 366 252 1004 883 528 . . 141 131 77 339 751 727 Maximum Alert Level 4 | . . 1 1 1 1 2 1 4 3 2 . . . . . 3 4 3 Low Security (%) 31 | . 100 48 81 79 60 12 17 . . . . . 100 100 100 41 . . Level 1 14 | . . 51 18 20 39 37 82 . . . . . . . . 25 . . Level 2 24 | . . . . . . 50 . . . 100 . . . . . 25 53 22 Level 3 27 | . . . . . . . . 86 100 . . . . . . 8 39 77 Level 4 2 | . . . . . . . . 13 . . . . . . . . 7 . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . . . 2 . 2 . . 11 . 4 . . 1 . . 10 10 7 Investigation 2 | . . . . . . . . . . 1 . . . . . 1 . . Extermination 11 | . . . . . . . . 2 . 1 . . . . . 2 4 2 Reinforcement 18 | . . . 2 . . . . 3 . 2 . . . . . 3 3 5 Assault 10 | . . . . . 2 . . 3 . . . . . . . 2 3 . Garrison 6 | . . . . . . . . 3 . . . . 1 . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . 2 . 1 . . . . . 2 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 1 . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Distress Signals 19 | . . . 6 1 1 . . 1 . 1 . . 1 . . 2 6 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 389 | . 6 11 36 11 25 19 12 35 19 11 4 10 3 9 2 54 85 37 Peak Tracking Total 10 | . 2 3 5 3 8 7 6 7 4 3 3 6 2 9 2 10 8 7 Tactical Retreats 22 | . . 2 3 . . 2 . 1 1 . . 2 . 1 . 2 7 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Traps Triggered 16 | . . . . . . 2 . . 2 . . . . 2 . 2 8 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . . . . Triggered 3 | . . . . . . . . . . . . 3 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Machines Disabled 28 | . 1 1 . . 1 2 . . 2 1 . . . . . 17 . 3 Max in Single Turn 4 | . 1 1 . . 1 1 . . 1 1 . . . . . 4 . 1 Garrison Access 4 | . . . . . . . . . . . . . . . . 3 1 . Garrison Relay 4 | . . . . . . 2 . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Machines Accessed 39 | . 2 . 6 . 5 . 5 2 . 3 . . 1 . 1 7 5 2 Terminals 24 | . 1 . 5 . 3 . 3 . . 2 . . . . . 5 3 2 Fabricators 2 | . . . . . . . . . . 1 . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . 2 . . . . . . . . . 1 . Scanalyzers 3 | . . . 1 . . . . 1 . . . . . . 1 . . . Garrison Access 5 | . . . . . 1 . . 1 . . . . 1 . . 1 1 . Total Hacks 92 | . 6 . 28 . 11 . 10 4 . 5 . . 2 . 2 15 7 2 Successful 64 | . 4 . 20 . 7 . 6 3 . 3 . . 2 . 2 10 6 1 Failed 28 | . 2 . 8 . 4 . 4 1 . 2 . . . . . 5 1 1 Catastrophic 3 | . . . 2 . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 25 | . 2 . 4 . 6 . 7 . . . 1 . . . . 5 . . Terminals 61 | . 2 . 22 . 8 . 8 . . 4 . . . . . 12 3 2 Fabricators 2 | . . . . . . . . . . 1 . . . . . 1 . . Repair Stations 4 | . 4 . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 2 . 2 . . . . . . . . . 2 . Scanalyzers 11 | . . . 6 . . . . 3 . . . . . . 2 . . . Garrison Access 8 | . . . . . 1 . . 1 . . . . 2 . . 2 2 . Terminal Hacks 27 | . . . 12 . 1 . 2 . . 2 . . . . . 7 2 1 Record 12 | . . . 2 . . . . . . 1 . . . . . 6 2 1 Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . . . . . Unreport Threat 5 | . . . 4 . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . . . . 1 . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 1 . 2 . . . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . Retrieve Components 4 | . . . . . 1 . 2 . . . . . . . . . 1 . Scanalyzer 10 | . . . 6 . . . . 2 . . . . . . 2 . . . Insert Component 4 | . . . 2 . . . . 1 . . . . . . 1 . . . Analyze 6 | . . . 4 . . . . 1 . . . . . . 1 . . . Garrison Access Hacks 8 | . . . . . 1 . . 1 . . . . 2 . . 2 2 . Unlock Access 3 | . . . . . 1 . . 1 . . . . 1 . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 1 . Coupler Status 3 | . . . . . . . . . . . . . 1 . . 1 1 . Unauthorized Hacks 10 | . 1 . 2 . 4 . 2 . . . . . . . . 1 . . Terminals 10 | . 1 . 2 . 4 . 2 . . . . . . . . 1 . . Track 5 | . 1 . 1 . 2 . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . 1 . . Botnet 4 | . . . 1 . 2 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 . 6 . 2 . 4 2 . 2 . . 1 . 1 6 4 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . 1 . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . 9 . 4 . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . 1 . . . . . . 1 . . . Part Schematics Acquired 4 | . . . 2 . . . . 1 . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Used RIF Installer 3 | . . . . . . 1 . . 1 . . . . 1 . . . . Zone Cloak 1 | . . . . . . . . . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . . . . Robots Hacked 21 | . . . . . . . . 2 9 6 . . 1 . . 2 . 1 Non-combat 1 | . . . . . . . . . . 1 . . . . . . . . Combat 20 | . . . . . . . . 2 9 5 . . 1 . . 2 . 1 Robot Hacks Applied 21 | . . . . . . . . 2 9 6 . . 1 . . 2 . 1 drop_inventory 1 | . . . . . . . . . . 1 . . . . . . . . disrupt_area 1 | . . . . . . . . . 1 . . . . . . . . . spike_heat 1 | . . . . . . . . . 1 . . . . . . . . . overwrite_iff 1 | . . . . . . . . . . . . . . . . 1 . . streamctrl_high 2 | . . . . . . . . 1 1 . . . . . . . . . formatsys_high 15 | . . . . . . . . 1 6 5 . . 1 . . 1 . 1 Relay Couplers Released 19 | . . . . . . 8 . . 10 . . . . . . 1 . . Machine Destruction 19 | . . . . . . 8 . . 10 . . . . . . 1 . . Attached 13 | . . . . . . . . 1 5 4 . 1 . . . 1 . 1 Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Total Allies 22 | . . . . . 2 . . 2 7 5 . . 1 . . 4 . 1 Largest Group 4 | . . . . . 2 . . 2 3 4 4 1 1 . . 1 . 1 Highest-Rated Group 137 | . . . . . 62 . . 40 90 137 137 32 49 . . 56 . 42 Highest-Rated Ally 56 | . . . . . 31 . . 20 32 41 41 32 49 . . 56 . 42 Total Orders 8 | . . . . . . . . 3 2 2 1 . . . . . . . STAY 2 | . . . . . . . . . 1 1 . . . . . . . . FOLLOW 3 | . . . . . . . . . 1 1 1 . . . . . . . EXPLORE 3 | . . . . . . . . 3 . . . . . . . . . . Ally Attacks 113 | . . . . . 14 . . 3 34 35 8 1 2 . . 15 . 1 Total Damage 2662 | . . . . . 274 . . 17 715 605 365 45 98 . . 518 . 25 Kills 15 | . . . . . 1 . . 1 3 7 . . . . . 3 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . . . 1 . . . . . . . Drone Launches 4 | . . . . . . . . 4 . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . 2 . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Turns Passed 13036 | . 351 488 1147 372 607 761 176 1068 777 710 639 385 343 156 162 1960 2216 718 Spaces Moved 7178 | 1 233 405 709 210 272 380 142 595 441 467 396 215 194 100 84 1038 978 318 Core 5 | . . . . . . . . . 5 . . . . . . . . . Treads 854 | . . . . . 213 90 . 23 52 . . . . . . 60 341 75 Legs 3183 | 1 28 . . . . . . . 323 467 396 215 194 100 84 978 154 243 Wheels 3136 | . 205 405 709 210 59 290 142 572 61 . . . . . . . 483 . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 100 100 100 100 120 110 110 110 100 120 150 120 150 150 150 120 110 120 Average Speed 132 | 120 108 104 110 112 156 125 110 122 142 126 150 131 150 150 158 141 147 130 Slowest Speed 1200 | 120 150 130 140 140 200 220 110 205 1200 150 150 150 150 150 180 220 220 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 43 85 56 12 22 39 39 22 63 12 49 24 6 33 3 26 24 25 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . 1 . . . . 1 . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 . . 1 1 1 . . . 1 1 . Scrap Searched 11 | . . 4 . . . . . . . . 2 5 . . . . . . Spaces Dug 26 | . . . . . . 9 . 2 . . 1 . . . . 12 2 . Terrain Destroyed 323 | . . 51 . 1 2 14 . 14 26 1 1 . 2 . . 138 72 1 Melee 13 | . . . . . . . . . . . 1 . . . . 12 . . Projectile 91 | . . . . 1 2 . . 7 1 1 . . 2 . . 47 29 1 AOE 219 | . . 51 . . . 14 . 7 25 . . . . . . 79 43 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Gar Fac Fac Res Qua Total 9292 | . 304 435 927 304 368 515 152 810 552 562 433 280 228 106 105 1328 1388 495 Wait 537 | . 34 . 66 28 15 7 . 87 34 43 2 25 6 . 10 47 69 64 Move 7159 | . 232 404 708 209 271 378 141 595 439 466 395 214 193 99 83 1037 977 318 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 187 | . 5 5 31 14 5 7 . 11 11 9 7 5 3 . 2 30 37 5 Fast Attach 149 | . 4 3 4 4 8 4 2 11 8 5 2 3 4 . 2 27 53 5 Attach 141 | . 4 1 10 6 6 9 . 8 13 2 3 7 3 1 2 20 32 14 Detach 59 | . 5 1 1 1 5 2 1 8 1 4 3 2 2 . 1 8 9 5 Swap 102 | . 3 2 7 3 5 7 . 7 8 8 4 . 2 . 1 23 22 . Drop 153 | . 2 1 27 15 9 1 2 15 . 7 9 4 4 . . 26 29 2 Fire 710 | . 15 18 73 24 44 84 5 67 31 18 6 20 11 . 4 95 155 40 Melee 57 | . . . . . . . . . . . 1 . . . . 14 5 37 Ram 1 | . . . . . . . 1 . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 . . . . Crush 2 | . . . . . . . . . . . . . . . . 1 . 1 Escape Stasis 32 | . . . . . . 16 . . 7 . . . . 5 . . . 4 Rewire 1 | . . . . . . . . 1 . . . . . . . . . . Trap 1 | . . . . . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac x2 / Gar) -5/Garrison -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Repaired EM Pulse Gun 299 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered Mines 354 | -10/Mines | Discovered new exit (range 13) 357 | -10/Mines | Learned location of Zion (-7) 714 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 756 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 758 | -10/Mines | Found Prototype Device 820 | -10/Mines | Discovered new exit (range 16) 840 | -10/Mines | Entered Materials 840 | -9/Materials | Evolved 2 slots: Utility x2 938 | -9/Materials | Identified Exp. Sensor Array 1646 | -9/Materials | Lost 3 parts (1n2u) 1921 | -9/Materials | Discovered new exit (range 10) 1987 | -9/Materials | Entered another Materials area 1987 | -8/Materials | Evolved 2 slots: Utility x2 2265 | -8/Materials | Discovered new exit (range 14) 2359 | -8/Materials | Entered Storage 2367 | -8/Storage | Met a pair of Derelict thieves 2547 | -8/Storage | Lost 3 parts (1p2u) 2965 | -8/Storage | Identified exit to Garrison 2966 | -8/Storage | Entered Garrison 2975 | -8/Garrison | Installed Relay Interface Framework 3024 | -8/Garrison | Triggered checkpoint 3057 | -8/Garrison | Garrison Relay disabled 3108 | -8/Garrison | Triggered checkpoint 3114 | -8/Garrison | Triggered checkpoint 3132 | -8/Garrison | Core integrity fell below 50% 3168 | -8/Garrison | Lost 7 parts (2n3u2w) 3178 | -8/Garrison | Destroyed 8 combat bots 3387 | -8/Garrison | Discovered new exit (range 10) 3428 | -8/Garrison | Triggered checkpoint 3436 | -8/Garrison | Core integrity fell below 20% 3467 | -8/Garrison | Garrison Relay disabled 3503 | -8/Garrison | Lost 3 parts (1p1u1w) 3727 | -8/Garrison | Entered Recycling 3734 | -8/Recycling | Build established: Scavenger-Mutant 3734 | -8/Recycling | Spotter reported a threat 3776 | -8/Recycling | Spotter reported a threat 3780 | -8/Recycling | Spotter reported a threat 3783 | -8/Recycling | Spotter reported a threat 3784 | -8/Recycling | Spotter reported a threat 3797 | -8/Recycling | Spotter reported a threat 3813 | -8/Recycling | Spotter reported a threat 3829 | -8/Recycling | Spotter reported a threat 3833 | -8/Recycling | Spotter reported a threat 3836 | -8/Recycling | Spotter reported a threat 3842 | -8/Recycling | Spotter reported a threat 3850 | -8/Recycling | Spotter reported a threat 3882 | -8/Recycling | Spotter reported a threat 3887 | -8/Recycling | Discovered new exit (range 12) 3889 | -8/Recycling | Spotter reported a threat 3903 | -8/Recycling | Entered Factory 3903 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4196 | -6/Factory | Build established: Mutant 4503 | -6/Factory | Found Prototype Processor 4503 | -6/Factory | Identified Exp. Signal Interpreter 4603 | -6/Factory | First assault squad dispatched 4737 | -6/Factory | Garrison activated, responded to threat 4934 | -6/Factory | Destroyed 7 combat bots 4971 | -6/Factory | Identified exit to Garrison 4971 | -6/Factory | Entered Garrison 5020 | -6/Garrison | Triggered checkpoint 5064 | -6/Garrison | Lost 5 parts (2n1u2w) 5074 | -6/Garrison | Garrison Relay disabled 5174 | -6/Garrison | Triggered checkpoint 5239 | -6/Garrison | Core integrity fell below 50% 5269 | -6/Garrison | Lost 10 parts (1p2n3u4w) 5401 | -6/Garrison | Build established: Bothacker-Mutant 5431 | -6/Garrison | Discovered new exit (range 14) 5504 | -6/Garrison | Triggered checkpoint 5558 | -6/Garrison | Discovered new exit (range 14) 5582 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 5620 | -6/Garrison | Triggered checkpoint 5652 | -6/Garrison | Garrison Relay disabled 5748 | -6/Garrison | Entered Factory 5748 | -6/Factory | Accompanied by 3 allies 6114 | -6/Factory | P-60 Hacker assimilated allied Soldier 5h 6124 | -6/Factory | P-60 Hacker assimilated allied Soldier 5e 6333 | -6/Factory | Discovered new exit (range 24) 6458 | -6/Factory | Entered Lower Caves 6458 | -6/Lower Caves | Accompanied by 4 allies 6459 | -6/Lower Caves | Encountered a Warlord checkpoint 6566 | -6/Lower Caves | Spotted B-75 Beast 6582 | -6/Lower Caves | Destroyed B-75 Beast 6853 | -6/Lower Caves | Learned 8 Factory zone layouts 6861 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6878 | -6/Lower Caves | Found Prototype Special Weapon 6911 | -6/Lower Caves | Identified Molecular Deconstructor 7026 | -6/Lower Caves | Discovered new exit (range 8) 7097 | -6/Lower Caves | Entered another Lower Caves area 7097 | -6/Lower Caves | Accompanied by 1 ally 7145 | -6/Lower Caves | Attracted the attention of an 0b10 base 7226 | -6/Lower Caves | Core integrity fell below 20% 7242 | -6/Lower Caves | Lost 6 parts (1p2n3u) 7461 | -6/Lower Caves | Discovered new exit (range 14) 7479 | -6/Lower Caves | Build established: Mutant 7482 | -6/Lower Caves | Entered Factory 7482 | -5/Factory | Evolved 2 slots: Weapon x2 7483 | -5/Factory | Identified exit to Factory 7728 | -5/Factory | Garrison activated, responded to threat 7823 | -5/Factory | Identified exit to Garrison 7825 | -5/Factory | Entered Garrison 7884 | -5/Garrison | Spotted B-75 Beast 7885 | -5/Garrison | Triggered checkpoint 7894 | -5/Garrison | Triggered checkpoint 7951 | -5/Garrison | Discovered new exit (range 12) 7954 | -5/Garrison | Lost 4 parts (1p1n1u1w) 7975 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 7981 | -5/Garrison | Entered Factory 8074 | -5/Factory | Discovered exit to Factory (range 15) 8143 | -5/Factory | Entered another Factory area 8143 | -4/Factory | Evolved 2 slots: Utility x2 8487 | -4/Factory | Build established: Scavenger-Mutant 9055 | -4/Factory | Lost 4 parts (2n1u1w) 9299 | -4/Factory | Lost 3 parts (1u2w) 9682 | -4/Factory | Lost 6 parts (2n1u3w) 9974 | -4/Factory | Build established: Scavenger-Gunner 9989 | -4/Factory | Lost 5 parts (3u2w) 10054 | -4/Factory | Discovered new exit (range 10) 10101 | -4/Factory | Core integrity fell below 50% 10103 | -4/Factory | Entered Research 10103 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10439 | -3/Research | Lost 8 parts (2n4u2w) 11103 | -3/Research | First assault squad dispatched 11286 | -3/Research | Lost 3 parts (1u2w) 11288 | -3/Research | Destroyed 7 combat bots 11472 | -3/Research | Lost 8 parts (1p3u4w) 11576 | -3/Research | Lost 8 parts (1p1n1u5w) 11790 | -3/Research | Lost 3 parts (1p2u) 11864 | -3/Research | Lost 7 parts (1p2n1u3w) 11933 | -3/Research | Spotted B-86 Titan 11966 | -3/Research | Lost 5 parts (1p1n3w) 12129 | -3/Research | Core integrity fell below 50% 12307 | -3/Research | Discovered new exit (range 11) 12307 | -3/Research | Spotted B-90 Cyclops 12319 | -3/Research | Entered Quarantine 12350 | -3/Quarantine | Lost 3 parts (1p2w) 12379 | -3/Quarantine | Found Alien Artifact 12379 | -3/Quarantine | Identified Phase Redirector 12647 | -3/Quarantine | Scanned by Researcher 12708 | -3/Quarantine | System corruption reached 10% 12784 | -3/Quarantine | Lost 12 parts (1p1n7u3w) 12794 | -3/Quarantine | Destroyed 8 combat bots 12973 | -3/Quarantine | Lost 4 parts (2p2w) 13012 | -3/Quarantine | Core integrity fell below 20% 13016 | -3/Quarantine | Build established: Scavenger-Mutant 13037 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13020_ Slug penetrates Wall. 13020_ Penetrated by Slug. 13020_ Critical hit. 13020_ Lgt. Antimatter Reactor destroyed. 13020_ Slug penetrates Quantum Separator. 13022_ Hpw. Shotgun destroyed. 13023_ P-80 Master destroyed. 13023_ Slug penetrates Wall. 13023_ Penetrated by Slug. 13023_ Adv. Remote Datajack destroyed. 13023_ Slug penetrates Wall. 13024_ Acquired 5 matter. 13024_ Critical hit. 13024_ Arm. Heavy Treads destroyed. 13024_ K-01 Serf collects debris. 13025_ Slammed into P-80 Master. 13026_ Slug penetrates Wall. 13035_ System corrupted: Matter fused (-6). 13036_ Ended siege mode. 13037_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # # | | # """ ""####+####+######+### | | # """ R"## # | | # """ %"## """"" # | | # ^## ""R"" """ # | | ##########/### " " """ ?# | | ?????????# #?# """ # """ | | ?????????#=#?# """ # """ | | ????###### #?# """ # """ | | ???? #%#?# """ # | | ???? #%#?# """ ###### | | ??? """ #%#?# #????? | | #"" """ #%#?# #????? | | # """ #%#?# ! #????? | | # """ #%#?##############????? | | # """ # ##################??? | | # """ # ??? | | # """ + ?? | | # # ?? | | # """ # % ?? | | # """ ####%#############+???? | | # """ #?##/########?????????? | | # """ %#?#=%!= #?????????? | | # """==###%p """ #?????????? | | # """[p/%h "!" + #???????? | | # """@[###= """ ###???????? | | # =#?# """"""" #?????????? | | ?#########?# """"""" #?????????? | | ???????????# ????????????? | | ???????????# ???????????? | | ???????????#####+####??????????? | | ???????????????? ?????????????? | | ????????????????? ????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 48 Energy Capacity 1080 Matter Stores 525 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Resistance: EX 25 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Relay Coupler Types 60 Relay Coupler Value 3 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Arm. Wheel | -6/Factory | Scanalyzed Remote Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Achievements -------------- Deconstruction Oh No You Don't! Challenges ------------ None Game ------ Seed CombatImprovedCarapace Manual? 0 Play Time 03:25:14 Cumulative 60.1 hours Start 2020.10.14 @ 21:34:01 End 2020.10.15 @ 01:06:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d25c7df0-e79c-43dd-ba25-4447df063448