Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 10:32:53

Player: MrPainting

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (103)     515
Value Destroyed (3266)     3266
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (417)                417
              TOTAL SCORE: 8238

 Bonus
-------
High Alert Combat Kills    498
Follower Combat Kills      108
Friendly Fire              -189

 Cogmind 
---------
Core Integrity             590/850
Matter                     29/300
Energy                     94/100
System Corruption          8%
Temperature                Cool (0)
Location                   -6/Waste

 Parts 
-------
Power (1)
Propulsion (4)
Utility (7)
Weapon (3)
Inventory (4)
  Improved Heavy Siege Treads
  Hardened Heavy Armor Plating

 Peak State 
------------
Power
  Improved Deuterium Engine
Propulsion
  Armored Medium Treads
  Armored Medium Treads
  Armored Medium Treads
  Armored Medium Treads
Utility
  Humpback
  Enhanced Optical Array
  Advanced Signal Interpreter
  Hardened Heavy Armor Plating
  Hacking Suite
Weapon
  Flak Gun
  Flak Gun
  Mini Assault Cannon
Inventory
  Deuterium Engine
  Fission Core
  Armored Treads
  Armored Medium Treads
  Armored Medium Treads
  Improved Cooling System
  Improved Cooling System
  Large Storage Unit
  Large Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
  Enhanced Optical Array
  Advanced Signal Interpreter
  Makeshift Transmission Jammer
  Improved ECM Suite
  Hardened Heavy Armor Plating
  System Shield
  System Shield
  Makeshift System Restoration Module
  Gauss Rifle
  Assault Cannon
  Heavy Missile Launcher
  Remote Datajack
[Rating: 69]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Armored Medium Treads
  Leg                      Improved Aluminum Leg
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Lightning Gun
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   2   2   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             104  | 6   12  2   6   .   8   1   14  45  9   1   
  Power                    11   | 1   1   1   1   .   1   .   .   5   1   .   
    Engine                 9    | 1   1   1   1   .   1   .   .   3   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   2   .   2   .   2   .   4   13  3   .   
    Treads                 17   | .   .   .   2   .   .   .   1   11  3   .   
    Leg                    11   | 2   2   .   .   .   2   .   3   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | .   3   1   1   .   1   .   4   12  1   .   
    Device                 8    | .   1   .   .   .   .   .   1   6   .   .   
    Storage                5    | .   .   1   .   .   1   .   1   2   .   .   
    Processor              6    | .   2   .   .   .   .   .   1   2   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             3    | .   .   .   1   .   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 3   6   .   2   .   4   1   6   15  4   1   
    Energy Gun             17   | 3   1   .   .   .   3   1   4   5   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   .   .   .   .   4   1   .   
    Ballistic Cannon       13   | .   2   .   2   .   1   .   2   4   2   .   
    Launcher               7    | .   3   .   .   .   .   .   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   1   .   
Parts Lost                 25   | .   5   .   .   .   .   .   3   9   1   7   
  Power                    5    | .   2   .   .   .   .   .   .   2   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   
  Utility                  7    | .   .   .   .   .   .   .   .   3   .   4   
  Weapon                   11   | .   3   .   .   .   .   .   2   3   1   2   
  Highest Loss Streak      7    | .   3   .   .   .   .   .   2   5   1   7   
Average Slot Usage (%)     92   | .   90  96  87  100 100 100 98  90  84  63  
  Engine                   7    | .   9   10  11  11  11  11  9   3   6   3   
  Core                     1    | .   .   .   .   .   .   .   .   2   .   .   
  Treads                   15   | .   .   .   10  22  21  .   1   22  26  13  
  Leg                      17   | .   28  28  22  22  22  44  33  7   .   .   
  Device                   3    | .   5   .   .   .   .   .   5   8   .   .   
  Storage                  8    | .   .   4   11  11  11  11  18  9   6   5   
  Processor                8    | .   19  23  1   .   .   .   6   7   12  13  
  Hackware                 3    | .   .   .   .   .   .   .   1   7   6   5   
  Protection               4    | .   .   .   9   11  11  11  3   2   6   5   
  Energy Gun               4    | .   18  .   .   .   5   11  15  4   .   .   
  Ballistic Gun            2    | .   .   .   .   .   .   .   .   4   15  4   
  Ballistic Cannon         11   | .   3   28  22  22  16  11  2   5   2   8   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             126  | 7   8   19  29  29  37  32  48  117 125 126 
  Greatest Support         108  | 20  26  26  26  26  46  46  60  108 108 108 
  Greatest Overweight (x)  38   | .   .   .   1   1   1   .   1   2   1   38  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   1   4   
Largest Inventory Capacity 36   | 4   4   8   8   8   10  10  16  36  24  24  
  Average Capacity         14   | 4   4   5   8   8   8   10  15  21  24  23  
  Most Carried             24   | 4   4   6   8   8   10  10  16  24  24  23  
  Average Carried          13   | 1   2   4   7   8   8   10  13  19  23  22  
  Final Capacity           4    | .   .   .   .   .   .   .   .   .   .   4   
  Final Carried            4    | .   .   .   .   .   .   .   .   .   .   4   

 Class Distribution 
--------------------
 61% | Mutant
 28% | Hauler-Mutant
  5% | Hauler-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
   Hauler-Tank | -6/Factory
   Hauler-Tank | -6/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Matter Collected           2765 | .    364  361  148  .    229  .    211  1298 154  .    
  Remotely                 535  | .    .    .    .    .    .    .    .    535  .    .    
Salvage Created            3717 | .    334  315  218  .    205  .    428  2012 205  .    
  Parts                    198  | .    16   22   11   .    9    .    16   105  19   .    
Haulers Intercepted        5    | .    1    .    1    .    .    .    1    2    .    .    
Recyclers Shooed           7    | .    1    1    .    .    .    .    2    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was 
Combat Hostiles Destroyed  72   | .   8   9   4   .   3   .   6   37  5   .   
  Guns                     31   | .   5   .   .   .   .   .   4   17  5   .   
  Cannons                  27   | .   .   8   4   .   3   .   .   12  .   .   
  AOE                      13   | .   3   1   .   .   .   .   2   7   .   .   
Classes Destroyed          16   | .   5   3   3   .   1   .   .   4   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   2   1   .   
  Builder                  7    | .   .   4   .   .   .   .   .   3   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   .   1   .   .   
  Hauler                   5    | .   1   .   1   .   .   .   1   2   .   .   
  Recycler                 6    | .   1   1   .   .   .   .   1   3   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   1   .   .   
  Watcher                  4    | .   1   .   .   .   .   .   1   2   .   .   
  Swarmer                  12   | .   3   3   .   .   .   .   .   3   3   .   
  Grunt                    41   | .   5   5   2   .   2   .   5   22  .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   1   .   .   .   1   6   1   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   2   1   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   3   5   3   .   1   .   4   9   2   .   
  Combat Bots Only         6    | .   3   3   3   .   1   .   3   6   2   .   
Max Kills in Single Turn   4    | .   2   3   1   .   1   .   2   4   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   1   1   .   .   .   .   2   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Damage Taken               6153 | .    563  169  140  .    .    .    418  3476 349  1038 
  Core                     868  | .    190  25   13   .    .    .    8    372  .    260  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    14   .    .    .    96   98   46   .    .    
Volleys Fired              276  | .    31   27   11   .    32   .    25   127  12   11   
  Largest                  3    | .    2    2    2    .    2    .    2    2    3    3    
  Hottest                  125  | .    100  78   78   .    100  .    125  120  120  120  
Shots Fired                538  | .    60   54   22   .    63   .    48   231  31   29   
  Gun                      276  | .    44   .    .    .    16   .    46   135  27   8    
  Cannon                   247  | .    6    54   22   .    47   .    2    93   4    19   
  Launcher                 15   | .    10   .    .    .    .    .    .    3    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  349  | .    6    54   22   .    47   .    2    160  31   27   
  Thermal                  93   | .    39   .    .    .    .    .    30   24   .    .    
  Explosive                15   | .    10   .    .    .    .    .    .    3    .    2    
  Electromagnetic          81   | .    5    .    .    .    16   .    16   44   .    .    
  Robot Hit Streak         19   | .    12   17   5    .    10   .    7    16   19   8    
  Robot Miss Streak        14   | .    3    4    2    .    2    .    2    11   14   5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    3    .    .    .    .    .    .    5    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           361  | .    37   28   12   .    41   .    32   167  22   22   
  Core Hits                249  | .    17   16   8    .    19   .    15   146  22   6    
  Critical Hits            9    | .    .    .    .    .    .    .    .    9    .    .    
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    .    6    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9362 | .    707  751  252  .    632  .    723  5002 280  1015 
  Guns                     3546 | .    321  .    .    .    39   .    624  2040 280  242  
  Cannons                  3515 | .    65   650  252  .    593  .    .    1564 .    391  
  Explosions               2292 | .    321  101  .    .    .    .    99   1389 .    382  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    .    .    .    .    .    9    .    .    
  Kinetic                  5296 | .    65   650  252  .    593  .    .    2823 280  633  
  Thermal                  1255 | .    277  101  .    .    .    .    555  322  .    .    
  Explosive                2092 | .    321  .    .    .    .    .    .    1389 .    382  
  Electromagnetic          710  | .    44   .    .    .    39   .    168  459  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    .    2    .    8    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    .    8    
  Corruption Purged        2    | .    .    .    .    .    .    .    .    2    .    .    
  Effects                  13   | .    .    .    .    .    .    .    .    9    .    4    
    Message Errors         6    | .    .    .    .    .    .    .    .    6    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    1    .    1    
    Targeting Errors       4    | .    .    .    .    .    .    .    .    2    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            180  | .    5    15   12   .    6    .    22   120  .    .    
  Projectiles              59   | .    .    7    12   .    6    .    .    34   .    .    
  Explosions               121  | .    5    8    .    .    .    .    22   86   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 31   | .    .    7    2    .    2    .    .    20   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26   | .    .    5    1    .    2    .    .    18   .    .    
  Secondary                5    | .    .    2    1    .    .    .    .    2    .    .    
Self-Inflicted Damage      411  | .    113  .    .    .    .    .    54   120  .    124  
  Shots                    10   | .    4    .    .    .    .    .    1    3    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        347  | .    96   42   69   .    336  .    347  327  64   331  
  Average Temperature      79   | .    25   11   27   .    97   .    173  71   26   179  
  Received Heat Transfer   1452 | .    69   51   66   .    .    .    180  1074 12   .    
  Effects                  4    | .    .    .    .    .    1    .    2    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    .    .    
    Interference           2    | .    .    .    .    .    .    .    2    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2544 | .    814  150  .    .    .    .    951  629  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Peak Influence             1133 | .    199  272  267  96   .    .    183  1133 1100 385  
  Average Influence        262  | .    97   124  88   96   .    .    77   356  712  377  
Maximum Alert Level        4    | .    .    1    1    .    .    .    .    4    4    1    
  Low Security (%)         62   | .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  11   | .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  16   | .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    2    .    2    1    .    .    1    16   1    .    
  Investigation            2    | .    .    .    .    .    .    .    1    1    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    2    1    .    
  Reinforcement            10   | .    2    .    2    .    .    .    .    6    .    .    
  Assault                  4    | .    .    .    .    1    .    .    .    3    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    4    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    3    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was 
Distress Signals           3    | .   1   1   .   .   .   .   .   1   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   1   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   1   .   .   
Times Spotted              117  | .   13  9   12  .   .   .   11  64  6   2   
  Peak Tracking Total      9    | .   4   2   3   .   .   .   4   9   3   2   
  Tactical Retreats        8    | .   .   .   .   .   .   .   .   7   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was 
Traps Triggered            5    | .   1   .   .   .   .   .   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was 
Machines Disabled          6    | .   1   1   .   .   .   .   .   4   .   .   
  Max in Single Turn       2    | .   1   1   .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   1   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was 
Machines Accessed          9    | .   .   .   .   .   .   .   1   7   1   .   
  Terminals                5    | .   .   .   .   .   .   .   1   4   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                21   | .   .   .   .   .   .   .   2   15  4   .   
  Successful               16   | .   .   .   .   .   .   .   2   12  2   .   
  Failed                   5    | .   .   .   .   .   .   .   .   3   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   .   .   1   5   .   .   
  Terminals                9    | .   .   .   .   .   .   .   2   7   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   7   4   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   .   .   .   1   3   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   6   2   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   2   1   .   
  Build                    5    | .   .   .   .   .   .   .   .   4   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   .   .   2   5   .   .   
  Terminals                3    | .   .   .   .   .   .   .   1   2   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   .   .   1   4   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              9    | .   .   .   .   .   .   .   .   7   2   .   
    Matter                 1016 | .   .   .   .   .   .   .   .   804 212 .   
    Time                   455  | .   .   .   .   .   .   .   .   402 53  .   
  Total Part Build Rating  52   | .   .   .   .   .   .   .   .   40  12  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was 
Total Allies               9    | .   .   3   .   3   .   .   .   3   .   .   
  Largest Group            3    | .   .   3   2   3   3   .   .   3   .   .   
  Highest-Rated Group      93   | .   .   40  32  75  75  .   .   93  .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  31  .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               40   | .   .   1   18  .   6   .   .   15  .   .   
  Total Damage             545  | .   .   12  217 .   105 .   .   211 .   .   
  Kills                    4    | .   .   .   2   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Turns Passed               6200 | 37   393  882  262  356  872  139  389  2410 382  78   
Spaces Moved               3249 | 30   229  652  165  236  505  115  206  950  150  11   
  Core                     15   | 14   .    .    .    .    .    .    .    .    .    1    
  Treads                   739  | .    .    .    .    .    .    .    .    579  150  10   
  Legs                     2495 | 16   229  652  165  236  505  115  206  371  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  120  120  120  125  190  190  
  Average Speed            144  | 87   120  120  126  150  148  120  132  165  190  355  
  Slowest Speed            1950 | 120  120  120  150  150  150  120  150  205  190  1950 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    49   99   22   62   80   35   18   25   4    18   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    .    .    1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          174  | .    64   8    2    .    1    .    4    78   1    16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               18   | .    .    3    2    .    1    .    .    11   1    .    
  AOE                      156  | .    64   5    .    .    .    .    4    67   .    16   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Total                      4228 | 39   287  697  196  238  566  115  273  1568 222  27   
  Wait                     441  | .    .    14   6    3    .    .    6    368  44   .    
  Move                     3240 | 29   228  651  164  235  504  114  205  949  150  11   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 4    11   2    5    .    9    .    16   40   3    2    
  Fast Attach              19   | 2    1    2    3    .    4    .    1    5    1    .    
  Attach                   38   | 3    6    .    1    .    .    .    5    20   2    1    
  Detach                   7    | .    .    .    .    .    .    .    .    7    .    .    
  Swap                     47   | 1    5    .    2    .    4    1    8    20   6    .    
  Drop                     67   | .    5    1    4    .    13   .    7    31   4    2    
  Fire                     276  | .    31   27   11   .    32   .    25   127  12   11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Min] / Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   38 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Discovered new exit (range 16)
  249 | -10/Materials | Identified exit to Materials
  313 | -10/Materials | Core integrity fell below 50%
  328 | -10/Materials | Discovered new exit (range 14)
  344 | -10/Materials | Identified exit to Mines
  347 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Lost 3 parts (1p2w)
  431 | -10/Materials | Entered Mines
  555 | -10/Mines     | Excavation squad dispatched
  555 | -10/Mines     | A large section of the Mines collapsed
  630 | -10/Mines     | Discovered exit to Materials (range 7)
  641 | -10/Mines     | Core integrity fell below 20%
  684 | -10/Mines     | Discovered exit to Materials (range 8)
  738 | -10/Mines     | Learned location of 1 exit from Materials
  765 | -10/Mines     | Learned location of Storage (-9)
  832 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1313 | -10/Mines     | Entered Materials
 1313 | -9/Materials  | Accompanied by 2 allies
 1313 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1314 | -9/Materials  | Identified exit to Storage
 1552 | -9/Materials  | Discovered new exit (range 16)
 1575 | -9/Materials  | Entered Mines
 1588 | -9/Mines      | Met a Derelict testing a Signal Generator
 1610 | -9/Mines      | Discovered new exit (range 5)
 1725 | -9/Mines      | Found a hidden stash of uninstalled traps
 1793 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1881 | -9/Mines      | Learned Materials emergency access door positions
 1890 | -9/Mines      | Discovered new exit (range 10)
 1922 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1922 | -9/Mines      | Discovered new exit (range 5)
 1931 | -9/Mines      | Entered Exiles
 1931 | -9/Exiles     | Found Exiles lab destroyed
 1931 | -9/Exiles     | Accompanied by 3 allies
 1961 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2792 | -9/Exiles     | Discovered new exit (range 10)
 2803 | -9/Exiles     | Entered Mines
 2939 | -8/Mines      | Discovered new exit (range 2)
 2942 | -8/Mines      | Entered Materials
 2942 | -8/Materials  | Evolved 2 slots: Utility x2
 3324 | -8/Materials  | Discovered new exit (range 3)
 3331 | -8/Materials  | Entered Factory
 3331 | -7/Factory    | Evolved 2 slots: Utility x2
 4020 | -7/Factory    | Fabricated Arm. Medium Treads (x2)
 4400 | -7/Factory    | Build established: Hauler-Mutant
 4631 | -7/Factory    | Garrison activated, responded to threat
 4925 | -7/Factory    | Fabricated Arc Projector (x1)
 5045 | -7/Factory    | Fabricated Arm. Medium Treads (x2)
 5165 | -7/Factory    | Fabricated Arm. Medium Treads (x2)
 5187 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 5326 | -7/Factory    | Local fabrication network quarantined
 5331 | -7/Factory    | First assault squad dispatched
 5344 | -7/Factory    | Garrison activated, responded to threat
 5404 | -7/Factory    | Lost 5 parts (1p1u3w)
 5546 | -7/Factory    | Discovered new exit (range 14)
 5566 | -7/Factory    | Core integrity fell below 50%
 5740 | -7/Factory    | Identified exit to Factory
 5741 | -7/Factory    | Entered another Factory area
 5741 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6029 | -6/Factory    | Local fabrication network quarantined
 6033 | -6/Factory    | Fabricated Arm. Medium Treads (x2)
 6123 | -6/Factory    | Sucked down chute
 6123 | -6/Factory    | Entered Waste
 6128 | -6/Waste      | Spotted C-40 Crusher
 6138 | -6/Waste      | EMP discharged
 6149 | -6/Waste      | Spotted C-40 Crusher
 6166 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 6169 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6178 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6185 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 6187 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6193 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6200 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6201 | -6/Waste      | Self-destructed

 Last Messages 
---------------
06175_ Critical hit.
06178_ Arm. Medium Treads crushed.
06178_ Imp. Deuterium Engine destroyed.
06180_ Acquired Arm. Medium Treads.
06185_ Arm. Medium Treads crushed.
06185_ Assault Cannon crushed.
06185_ Critical hit.
06187_ Flak Gun crushed.
06188_ Critical hit. <x2>
06193_ Hvy. Missile Launcher crushed.
06195_ System corrupted: Energy discharge (-36).
06196_ Hrd. Heavy Armor Plating destroyed.
06199_ Humpback destroyed.
06199_ Hacking Suite destroyed.
06200_ Imp. ECM Suite crushed.
06200_ Imp. Cooling System crushed.
06200_ System Shield crushed.
06200_ Hcp. Matter Pod crushed.
06200_ Enh. Optical Array crushed.
06200_ Adv. Signal Interpreter crushed.

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ??????????????#########??????????????????? |
|         ?????????????##       #??????????????????? |
|         ?????????????#        ###????????????????? |
|         ?????????????#   =      #????????????????? |
|         ?????????????#  !=CC    #?????? #????????? |
|         ????????????## *!]CC    ####    ########?? |
|         ????????????#  [!@CC!                      |
|         ????????????## |![CC                 ]     |
|         ?????????????# ![!*                        |
|         ?????????????#                             |
|         ?????????????#          ####    ########   |
|         ?????????????#          #????   #????????? |
|         ?????????????#          #?????? #????????? |
|         ?????????????############???????#????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          16
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Arm. Medium Treads | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Medium Treads | x2 | -7/Factory 
      Arc Projector | x1 | -7/Factory | Preloaded
 Arm. Medium Treads | x2 | -7/Factory 
 Arm. Medium Treads | x2 | -7/Factory 
 Arm. Medium Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectReclamationLeg
  Manual?         0
Play Time         01:04:17
  Cumulative      38.7 hours
  Start           2019.10.28 @ 09:26:41
  End             2019.10.28 @ 10:32:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          31
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e9b14f81-797e-46d9-bb63-68f6523e6e17