Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 00:04:43

Player: golanco

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (49)      245
Value Destroyed (1174)     1174
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (335)                335
              TOTAL SCORE: 4314

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     147/300
Energy                     47/280
System Corruption          5%
Temperature                Critical (1233)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Weapon Cycler
>               --- WEAPON (4) -------
      Precision Beam Rifle
                Gatling Laser
                Gatling Laser
>               --- INVENTORY (20) ---
         Cooled Ion Engine
                Nuclear Core
          Light Nuclear Core
        Compact Battery (200)
                Weapon Cycler
                Weapon Cycler
                Weapon Cycler
                Skeleton Box
                Ion Cannon
       Improved Light Cannon
                Rocket Launcher
       Improved Grenade Launcher
                Power Maul

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
      Precision Beam Rifle
      Precision Beam Rifle
      Precision Beam Rifle
                Gatling Laser
>               --- INVENTORY --------
         Cooled Ion Engine
                Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
        Compact Battery
                Weapon Cycler
                Weapon Cycler
                Weapon Cycler
                Weapon Cycler
          Light Armor Plating
                Skeleton Box
                Gatling Laser
                Gatling Laser
                Beam Cannon
                Ion Cannon
       Improved Light Cannon
                Rocket Launcher
       Improved Grenade Launcher
                Power Maul
[Rating: 35]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             52   | 7   6   2   1   .   36  
  Power                    4    | 1   1   .   .   .   2   
    Engine                 3    | 1   .   .   .   .   2   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   .   7   
    Treads                 9    | 2   .   .   .   .   7   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   2   2   1   .   8   
    Device                 5    | .   1   1   .   .   3   
    Storage                4    | 1   1   1   1   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 3   3   .   .   .   19  
    Energy Gun             15   | 3   .   .   .   .   12  
    Energy Cannon          4    | .   2   .   .   .   2   
    Ballistic Gun          4    | .   .   .   .   .   4   
    Ballistic Cannon       2    | .   1   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   5   
Parts Lost                 11   | .   .   .   .   .   11  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      6    | .   .   .   .   .   6   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   96  100 100 100 99  
  Engine                   6    | .   6   .   .   .   8   
  Core                     4    | .   7   14  14  14  .   
  Treads                   27   | .   28  28  28  28  26  
  Device                   10   | .   10  14  14  14  8   
  Storage                  10   | .   14  14  14  14  9   
  Processor                1    | .   .   .   .   .   2   
  Protection               4    | .   .   .   .   .   6   
  Energy Gun               9    | .   4   .   .   .   14  
  Energy Cannon            8    | .   18  14  14  14  3   
  Ballistic Gun            9    | .   .   .   .   .   15  
  Ballistic Cannon         5    | .   4   14  14  14  1   
Peak Build Rating          35   | 6   10  12  12  13  35  
  Average Rating           20   | 4   8   10  12  12  27  
  On Entrance              8    | .   6   10  12  12  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             72   | 14  22  32  52  52  72  
  Greatest Support         63   | 40  40  40  40  40  63  
  Greatest Overweight (x)  3    | 1   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   10  15  20  20  20  
  Average Capacity         17   | 7   8   13  16  20  20  
  Most Carried             20   | 1   10  11  13  16  20  
  Average Carried          14   | .   6   10  11  14  18  
  Final Capacity           20   | 8   10  15  20  20  20  
  Final Carried            16   | 1   10  11  12  16  13  

 Class Distribution 
--------------------
 56% | Skirmisher
 39% | Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1234 | 245  159  20   .    10   800  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1613 | .    352  .    .    .    1261 
  Parts                    95   | .    15   .    .    .    80   
Haulers Intercepted        5    | .    1    .    .    .    4    
Recyclers Shooed           2    | .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  33   | .   4   .   .   .   29  
  Guns                     19   | .   1   .   .   .   18  
  Cannons                  12   | .   3   .   .   .   9   
Classes Destroyed          11   | .   5   .   .   .   6   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   3   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   5    | .   1   .   .   .   4   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 3    | .   1   .   .   .   2   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  14   | .   .   .   .   .   14  
  Grunt                    15   | .   4   .   .   .   11  
  Sentry                   3    | .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           12   | .   2   .   .   .   12  
  Combat Bots Only         9    | .   2   .   .   .   9   
Max Kills in Single Turn   2    | .   1   .   .   .   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        159  | .    16   .    .    .    143  
  Missed                   34   | .    5    .    .    .    29   
Damage Taken               2140 | .    153  .    .    .    1987 
  Core                     663  | .    60   .    .    .    603  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    .    .    76   .    
Volleys Fired              102  | 1    27   .    .    .    74   
  Largest                  4    | 2    2    .    .    .    4    
  Hottest                  282  | 100  120  .    .    .    282  
Shots Fired                320  | 2    52   .    .    .    266  
  Gun                      218  | 2    11   .    .    .    205  
  Cannon                   102  | .    41   .    .    .    61   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  146  | .    5    .    .    .    141  
  Thermal                  174  | 2    47   .    .    .    125  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | .    6    .    .    .    15   
  Robot Miss Streak        9    | .    4    .    .    .    9    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           173  | .    30   .    .    .    143  
  Core Hits                82   | .    12   .    .    .    70   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         6    | .    1    .    .    .    5    
    Burn                   2    | .    .    .    .    .    2    
    Meltdown               1    | .    .    .    .    .    1    
    Destroy                2    | .    .    .    .    .    2    
    Blast                  1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2896 | .    500  .    .    .    2396 
  Guns                     1836 | .    63   .    .    .    1773 
  Cannons                  1060 | .    437  .    .    .    623  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1029 | .    19   .    .    .    1010 
  Thermal                  1867 | .    481  .    .    .    1386 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  63   | .    .    .    .    .    63   
    Message Errors         16   | .    .    .    .    .    16   
    Matter Fused           13   | .    .    .    .    .    13   
    Heat Flow Errors       9    | .    .    .    .    .    9    
    Energy Discharges      8    | .    .    .    .    .    8    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    5    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Misfires               5    | .    .    .    .    .    5    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            7    | .    7    .    .    .    .    
  Projectiles              7    | .    7    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        1233 | 39   350  .    .    .    1233 
  Average Temperature      191  | 20   115  .    .    .    217  
  Received Heat Transfer   699  | .    105  .    .    .    594  
  Effects                  57   | .    6    .    .    .    51   
    Shutdowns              5    | .    .    .    .    .    5    
    Energy Bleed           3    | .    2    .    .    .    1    
    Interference           7    | .    3    .    .    .    4    
    Matter Decay           1    | .    1    .    .    .    .    
    Short Circuit          6    | .    .    .    .    .    6    
    Damage (minor)         8    | .    .    .    .    .    8    
    Damage (major)         23   | .    .    .    .    .    23   
    Damage (core)          4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             11   | .    1    .    .    .    10   
  Heat Transferred         4212 | .    1073 .    .    .    3139 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             353  | .   180 47  .   .   353 
  Initial                  9    | .   .   9   .   .   .   
  Average                  111  | .   32  26  .   .   149 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         76   | 100 100 100 .   100 66  
  Level 1                  23   | .   .   .   .   .   33  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   4   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   13  .   .   .   44  
  Peak Tracking Total      8    | .   3   .   .   .   8   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   1   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          10   | .   4   .   2   .   4   
  Terminals                8    | .   4   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   10  .   2   .   15  
  Successful               12   | .   2   .   2   .   8   
  Failed                   15   | .   8   .   .   .   7   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   8   .   1   .   9   
  Terminals                25   | .   10  .   .   .   15  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   2   .   5   
  Record                   1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Locate Traps             2    | .   .   .   .   .   2   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   3   
  Terminals                5    | .   2   .   .   .   3   
    Botnet                 5    | .   2   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   .   .   4   
  Full Trace Events        3    | .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               4    | .   .   4   .   .   .   
  Largest Group            4    | .   .   4   2   1   1   
  Highest-Rated Group      71   | .   .   71  39  8   8   
  Highest-Rated Ally       31   | .   .   31  31  8   8   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               7    | .   .   3   .   .   4   
  Total Damage             84   | .   .   40  .   .   44  
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4557 | 71   744  296  584  96   2766 
Spaces Moved               2086 | 39   395  175  331  38   1108 
  Core                     7    | 7    .    .    .    .    .    
  Treads                   2079 | 32   395  175  331  38   1108 
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  160  
  Average Speed            193  | 146  160  160  176  240  215  
  Slowest Speed            400  | 160  160  160  240  240  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    66   38   70   24   63   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      2392 | 48   457  191  333  42   1321 
  Wait                     61   | .    14   14   .    .    33   
  Move                     2081 | 38   394  174  330  37   1108 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  49   | 1    9    .    1    4    34   
  Fast Attach              22   | 7    4    .    .    .    11   
  Attach                   16   | .    .    .    .    .    16   
  Detach                   4    | .    3    .    .    .    1    
  Swap                     14   | .    2    2    1    .    9    
  Drop                     42   | 1    4    1    1    .    35   
  Fire                     102  | 1    27   .    .    .    74   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   72 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 6)
  816 | -10/Materials | Entered Mines
  819 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  837 | -10/Mines     | Learned Materials terminal intel
  888 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  895 | -10/Mines     | Met a Derelict bent on vengeance
  952 | -10/Mines     | Discovered new exit (range 12)
 1104 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1105 | -10/Mines     | Discovered new exit (range 5)
 1112 | -10/Mines     | Entered Exiles
 1112 | -10/Exiles    | Accompanied by 2 allies
 1151 | -10/Exiles    | Met 8R-AWN
 1178 | -10/Exiles    | Met EX-HEX
 1221 | -10/Exiles    | Met EX-BIN
 1244 | -10/Exiles    | Aligned with FarCom system
 1245 | -10/Exiles    | Given EX-Vault access code
 1282 | -10/Exiles    | Opened EX-Vault
 1290 | -10/Exiles    | Found Skeleton Box
 1323 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1369 | -10/Exiles    | Met EX-DEC
 1376 | -10/Exiles    | Learned location of Zion (-7)
 1665 | -10/Exiles    | Discovered new exit (range 14)
 1696 | -10/Exiles    | Left Exiles lab with Skeleton Box
 1696 | -10/Exiles    | Entered Mines
 1696 | -9/Mines      | Accompanied by 1 ally
 1743 | -9/Mines      | Learned Materials security intel
 1750 | -9/Mines      | Discovered new exit (range 12)
 1757 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1792 | -9/Mines      | Entered Materials
 1792 | -8/Materials  | Accompanied by 1 ally
 1792 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1794 | -8/Materials  | Loaded intel: 12 terminal locations
 2096 | -8/Materials  | Build established: Skirmisher
 2218 | -8/Materials  | Destroyed 9 combat bots
 2404 | -8/Materials  | Discovered new exit (range 8)
 2532 | -8/Materials  | Destroyed 7 combat bots
 4033 | -8/Materials  | Discovered new exit (range 16)
 4527 | -8/Materials  | Core integrity fell below 50%
 4558 | -8/Materials  | Core integrity fell below 20%
 4559 | -8/Materials  | Core destroyed

 Last Messages 
---------------
  recycling unit.
Recycling unit begins recycling process.
Overheating: Energy bleed (-34).
R-06 Scavenger inserts Flight Unit into
  recycling unit.
Overheating: Cld. Ion Engine damaged (-18).
Power failure, Cld. Ion Engine shutdown.
System corrupted: Heat flow error (+235).
R-06 Scavenger inserts Lgt. Assault Rifle into
  recycling unit.
Recycling unit begins recycling process.
Overheating: Prc. Beam Rifle damaged (-2).
Overheating: Broken Gatling Laser damaged (-13).
Overheating: Weapon Cycler damaged (-24).
Overheating: Core damaged (-110).
R-06 Scavenger collects Flight Unit.
Lgt. Armor Plating destroyed.
Prc. Beam Rifle destroyed.
Power failure, Cld. Ion Engine shutdown.
Overheating: Core damaged (-104).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????? #???????##        |
| ???????????????????????????????? #########       # |
| ???????????????????????????????# ##    | # <    ## |
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| ????????????????????????????#    ## S""  #      ## |
| ????????????????????????????#    ## ""   #         |
| ????????????????????????????#    #########   ##### |
| ????????????????##########??#    #???????#   #???# |
| ????????????????#       *####    #########   #???# |
| ????????????????#        +=                  ##### |
| ????????????????#        # ###############   # %   |
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| ???????????????x#x"""""  # #?????????????#   #!!   |
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| ?????????????????? """ = # #????????"""  #   #     |
| ??????????????????       # ;????????"""  +   ###+# |
| ??????????????????#+###### ######????????#         |
| ?????????????????????????#      +????????#         |
| ?????????????????#???????#      #????????#         |
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| ????????????????????????????????????#           +  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Weapon Cycling             15
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityFissionAutopenetrator
  Manual?         0
Play Time         00:25:28
  Cumulative      53.8 hours
  Start           2025.04.04 @ 23:41:22
  End             2025.04.05 @ 00:04:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          30
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60367192-1453-45c8-a5db-61038b15874e