Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 19:18:17 Player: War__Prophet Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2300) 2300 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 6349 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/850 Matter 17/300 Energy 242/290 System Corruption 8% Temperature Cool (2) Movement Flying (37) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter Experimental Targeting Computer Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved VTOL Module Coil Gun Heavy Machine Gun Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Gravmag System Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Nuclear Core Trap Scanner Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Field Recycling Unit Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Chainsword [Rating: 60] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Improved Airjet Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Small Laser Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . 2 . . . 2 . . Weapon 2 | . . . . . 2 . . . Parts Attached 83 | 7 5 5 7 19 11 19 . 10 Power 10 | 1 . 1 1 2 2 2 . 1 Engine 5 | 1 . . 1 1 . 1 . 1 Core 5 | . . 1 . 1 2 1 . . Reactor . | . . . . . . . . . Propulsion 27 | 4 2 1 5 5 1 5 . 4 Treads 1 | . . . . . . 1 . . Leg 10 | 2 . . 4 2 . 2 . . Wheel 2 | 2 . . . . . . . . Hover 10 | . 2 1 1 3 1 2 . . Flight 4 | . . . . . . . . 4 Utility 25 | 1 . 3 . 7 5 4 . 5 Device 11 | . . 3 . 3 1 2 . 2 Storage 2 | 1 . . . 1 . . . . Processor 6 | . . . . . 2 1 . 3 Hackware 1 | . . . . . . 1 . . Protection 5 | . . . . 3 2 . . . Artifact . | . . . . . . . . . Weapon 21 | 1 3 . 1 5 3 8 . . Energy Gun 1 | . . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 1 2 . . 3 1 7 . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 4 | . 1 . . 2 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . 1 Corrupted Parts 1 | . . . . 1 . . . . System Corruption 10 | . . . . 10 . . . . Parts Lost 20 | . . 1 1 2 2 10 . 4 Power 1 | . . . . . . 1 . . Propulsion 13 | . . 1 1 2 . 7 . 2 Utility 3 | . . . . . 2 1 . . Weapon 3 | . . . . . . 1 . 2 Highest Loss Streak 3 | . . 1 2 1 1 3 . 3 To Critical Strikes . | . . . . . . . . . Average Backups 8 | . 2 6 7 9 9 9 7 3 Power . | . 1 2 2 . . . . . Propulsion . | . . . 1 . . . . . Utility 3 | . . 1 1 4 6 4 1 . Weapon 3 | . 1 2 2 4 2 4 3 2 Tool/Special . | . . . . . . . . . Unused Backups 9 | . . . . 2 1 1 3 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . . . . 1 Utility 6 | . . . . 1 1 1 3 . Weapon . | . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 80 | . 81 66 63 91 82 92 33 38 Engine 2 | . 14 4 7 2 . . . 3 Core 4 | . . 6 3 6 7 4 . . Leg 8 | . 23 . 14 32 . . . . Hover 13 | . 3 22 5 1 25 21 2 . Flight 1 | . . . . . . . . 14 Device 5 | . . . . 7 . 9 2 4 Storage 7 | . 14 11 11 9 7 6 2 . Processor 9 | . . . . . 8 19 9 10 Protection 4 | . . . . 14 9 . . . Ballistic Gun 17 | . 22 21 11 14 18 21 11 4 Launcher 1 | . 2 . 2 . . 2 . . Peak Build Rating 60 | 5 6 14 9 35 46 60 42 49 Average Rating 31 | 3 5 7 8 20 35 52 17 27 On Entrance 16 | . 5 6 8 9 29 45 42 2 Avg Prop Armor Cover (%) 3 | . . . . 3 . . . . Naked Turns 93 | . . . . . . . 62 31 Heaviest Build 50 | 10 13 15 12 43 38 50 31 17 Greatest Support 46 | 20 20 12 26 46 36 36 9 22 Greatest Overweight (x) 3 | 3 3 1 1 1 1 3 3 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 5 Average Capacity 9 | 7 8 8 8 9 10 10 6 5 Most Carried 10 | 3 5 8 8 10 10 10 10 5 Average Carried 8 | . 2 6 7 9 9 9 6 3 Final Capacity 10 | 8 8 8 8 10 10 10 5 5 Final Carried 10 | 1 5 7 8 9 10 10 5 4 Class Distribution -------------------- 29% | Gunner 28% | Scavenger-Mutant 24% | Mutant 11% | Scavenger-Gunner 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Scout | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1860 | 225 189 92 85 498 206 379 . 186 Remotely 498 | . . . . 498 . . . . Salvage Created 2050 | . 138 98 102 629 292 606 . 185 Parts 117 | . 6 5 6 36 24 30 . 10 Haulers Intercepted 5 | . 1 . . 1 1 2 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 18 | . . . . . . 18 . . Retrieved Matter 434 | . . . . . . 434 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 50 | . 3 2 3 18 6 16 . 2 Guns 22 | . 1 1 1 9 3 5 . 2 AOE 28 | . 2 1 2 9 3 11 . . Classes Destroyed 15 | . 4 2 1 2 2 4 . . Worker 4 | . . . . 1 2 . . 1 Tunneler 1 | . . . . . 1 . . . Hauler 5 | . 1 . . 1 1 2 . . Recycler 3 | . 1 . . 2 . . . . Mechanic 1 | . . . . . . 1 . . Operator 2 | . 1 . . . . 1 . . Watcher 2 | . . 1 . . . . . 1 Swarmer 18 | . 3 . . 8 3 4 . . Saboteur 1 | . . . . . . 1 . . Grunt 17 | . . 2 2 6 . 7 . . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . 1 . . . . . Sentry 8 | . . . . 4 1 1 . 2 Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . 2 1 . . Best Kill Streak 8 | . 4 2 3 6 5 8 . 1 Combat Bots Only 8 | . 3 1 3 5 4 8 . 1 Max Kills in Single Turn 5 | . 1 1 2 5 2 3 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 1 2 4 2 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 428 | . 10 25 5 60 101 80 . 147 Missed 150 | . 1 12 2 17 41 29 . 48 Hits 278 | . 9 13 3 43 60 51 . 99 Melee 5 | . . 1 1 . . . . 3 Projectile 273 | . 9 12 2 43 60 51 . 96 AOE 4 | . . . . 2 . . . 2 Critical Strikes 3 | . . . . . 1 1 . 1 Damage Taken 4003 | . 154 193 87 867 669 1029 . 1004 Core 1148 | . 28 16 28 85 135 186 . 670 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 105 | . . . . . 105 . . . Core Remaining (%) 88 | 100 88 . 89 84 80 . . . Volleys Fired 136 | . 11 9 3 33 31 26 . 23 Largest 4 | . 2 2 2 2 4 4 . 1 Hottest 120 | . 50 50 60 70 93 120 . 30 Shots Fired 300 | . 22 18 5 67 73 92 . 23 Gun 253 | . 15 17 4 60 69 65 . 23 Cannon 4 | . . . . . . 4 . . Launcher 43 | . 7 1 1 7 4 23 . . Special . | . . . . . . . . . Kinetic 246 | . 15 17 3 50 69 69 . 23 Thermal 11 | . . . 1 10 . . . . Explosive 43 | . 7 1 1 7 4 23 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 3 2 5 6 19 8 . 9 Robot Miss Streak 8 | . 2 8 . 3 3 3 . 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 180 | . 9 6 4 42 44 56 . 19 Core Hits 146 | . 8 6 6 40 23 55 . 8 Critical Kills 3 | . . . . . 1 1 . 1 Critical Parts Destroyed 4 | . 1 . . . . 2 . 1 Critical Strikes 11 | . 1 . . . 1 3 . 6 Destroy 7 | . 1 . . . 1 3 . 2 Sever 4 | . . . . . . . . 4 Melee Attacks 10 | . . . . . 1 . . 9 Impact . | . . . . . . . . . Slashing 10 | . . . . . 1 . . 9 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5698 | . 310 98 111 1237 750 2703 . 489 Guns 2258 | . 70 63 23 500 393 908 . 301 Cannons 44 | . . . . . . 44 . . Explosions 3142 | . 240 35 88 737 291 1751 . . Melee 175 | . . . . . . . . 175 Ramming 79 | . . . . . 66 . . 13 Kinetic 2246 | . 70 63 23 444 393 952 . 301 Thermal 196 | . . . . 56 . 140 . . Explosive 2906 | . 240 35 88 641 291 1611 . . Electromagnetic 96 | . . . . 96 . . . . Impact . | . . . . . . . . . Slashing 175 | . . . . . . . . 175 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . 10 4 2 8 8 Average Corruption 6 | . . . . 10 3 2 7 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . 3 5 2 3 11 Message Errors 6 | . . . . . 2 1 1 2 Matter Fused 5 | . . . . . 2 1 1 1 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 2 | . . . . 1 . . . 1 Data Loss (major) 4 | . . . . 1 1 . . 2 Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 143 | . 31 . . 22 15 75 . . Projectiles . | . . . . . . . . . Explosions 143 | . 31 . . 22 15 75 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 532 | . 79 . 35 150 63 199 . 6 Shots 16 | . 2 . 1 7 1 5 . . Rammed 7 | . . . . . 3 . . 4 Targets Rammed 7 | . . . . . 3 . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 249 | . . 8 20 80 120 164 249 95 Average Temperature 48 | . . 5 12 28 35 74 138 53 Received Heat Transfer 813 | . . 75 12 186 116 223 . 201 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 175 | . . . . 125 . 50 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Maximum Alert Level 2 | . . . . 1 1 2 . . Low Security (%) 81 | 100 100 100 100 88 91 56 100 100 Level 1 12 | . . . . 11 8 25 . . Level 2 6 | . . . . . . 17 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 549 | . 145 76 90 291 210 549 185 194 Initial 185 | . . 36 27 19 128 63 185 94 Average 136 | . 85 58 67 121 163 163 163 148 Influence Increases 2175 | . 164 105 73 545 229 804 . 255 Destroy 0b10 Robot/C 1000 | . 60 40 60 360 120 320 . 40 Destroy 0b10 Robot/NC 90 | . 15 5 . 20 20 20 . 10 Destroy Leader 244 | . 12 12 10 82 42 64 . 22 Successful Hack 36 | . . . . 12 24 . . . Disable Machine 240 | . 30 . . 45 15 135 . 15 Anti-Garrison Action 150 | . . . . . . 150 . . Destroy Structure 205 | . 47 3 3 26 8 115 . 3 Partial Spotted 30 | . . . . . . . . 30 Lose Combat Pursuer 180 | . . 45 . . . . . 135 Influence Decreases 1996 | . 77 121 94 312 381 404 396 211 Entered New Map 736 | . . 51 44 31 155 68 346 41 Time Decay 1046 | . 77 60 40 261 206 222 50 130 Lost Part 181 | . . 10 10 20 20 81 . 40 Purge Threat 33 | . . . . . . 33 . . Squads Dispatched 9 | . . . . 2 2 4 . 1 Investigation 2 | . . . . . 1 1 . . Extermination 2 | . . . . . 1 1 . . Reinforcement 3 | . . . . 2 . . . 1 Assault 2 | . . . . . . 2 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 6 | . 1 1 . 2 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 6 12 3 23 14 21 6 21 Peak Tracking Total 10 | . 4 10 1 8 5 5 6 8 Tactical Retreats 8 | . . 2 . . . . . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 4 | . . . . . 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 17 | . 2 . . 3 1 10 . 1 Max in Single Turn 6 | . 2 . . 2 1 6 . 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 7 | . . . . 2 4 1 . . Terminals 2 | . . . . . 1 1 . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 2 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . . . . 6 7 1 . . Successful 7 | . . . . 1 5 1 . . Failed 6 | . . . . 4 2 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts 1 | . . . . 1 . . . . Manual 4 | . . . . . 1 3 . . Terminals 3 | . . . . . 2 1 . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . . 6 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . . 1 1 . . Record 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . 1 2 . . . Retrieve Study 3 | . . . . 1 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . 2 2 1 . . Full Trace Events 4 | . . . . 2 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 95 | . . . . . 95 . . . Total Part Build Rating 10 | . . . . . 10 . . . Part Studies Acquired 3 | . . . . 1 2 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Active Infowar (turns) 1227 | . . . . 6 49 965 40 167 Optics 167 | . . . . . . . . 167 Sensors 1172 | . . . . 6 48 965 40 113 ECM 1 | . . . . . 1 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 2817 | 69 181 126 89 577 434 965 102 274 Spaces Moved 2790 | 55 132 146 59 339 630 837 126 466 Core 228 | 5 1 . . . . . 110 112 Treads . | . . . . . . . . . Legs 484 | 23 96 . 50 312 . 3 . . Wheels 27 | 27 . . . . . . . . Hover 1697 | . 35 146 9 27 630 834 16 . Flight 354 | . . . . . . . . 354 Fastest Speed 29 | 50 56 56 56 42 40 40 50 29 Average Speed 74 | 102 104 57 112 118 46 94 72 35 Slowest Speed 230 | 200 200 116 120 182 100 230 230 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . . . 4 Potential Cave-ins 2 | . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 35 20 15 25 23 16 73 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 236 | . 62 2 3 29 8 131 . 1 Melee . | . . . . . . . . . Projectile 8 | . . . . . . 7 . 1 AOE 228 | . 62 2 3 29 8 124 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 3239 | 66 154 171 76 448 716 944 137 527 Wait 87 | . . 5 . 12 9 41 4 16 Move 2775 | 54 131 145 58 338 629 837 125 458 Hop 4 | . . . . . . . . 4 Pick Up 32 | 1 2 2 2 10 8 3 3 1 Fast Attach 60 | 7 4 3 3 10 9 14 . 10 Attach 21 | . . 1 1 7 6 4 . 2 Detach 19 | 2 3 . 2 4 5 3 . . Swap 36 | . 1 3 4 15 5 6 2 . Drop 52 | 2 2 3 3 19 10 10 3 . Fire 136 | . 11 9 3 33 31 26 . 23 Melee 10 | . . . . . 1 . . 9 Ram 7 | . . . . . 3 . . 4 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 9) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Utility x2 319 | -9/Materials | Build established: Mutant 344 | -9/Materials | Discovered new exit (range 7) 377 | -9/Materials | Entered Mines 455 | -9/Mines | Discovered new exit (range 9) 466 | -9/Mines | Entered Materials 466 | -8/Materials | Evolved 2 slots: Propulsion x2 697 | -8/Materials | Build established: Scavenger-Mutant 756 | -8/Materials | Central database locked down 954 | -8/Materials | System corruption reached 10% 1037 | -8/Materials | Discovered new exit (range 16) 1043 | -8/Materials | Entered Factory 1043 | -7/Factory | Evolved 2 slots: Weapon x2 1309 | -7/Factory | Assembled infested ambush trap array 1423 | -7/Factory | Fabricated Imp. Target Analyzer? 1434 | -7/Factory | Discovered new exit (range 10) 1477 | -7/Factory | Entered another Factory area 1477 | -6/Factory | Evolved 2 slots: Utility x2 1733 | -6/Factory | Build established: Gunner 2242 | -6/Factory | Lost 3 parts (3n) 2309 | -6/Factory | Destroyed 8 combat bots 2316 | -6/Factory | Lost 3 parts (1p1n1w) 2442 | -6/Factory | Sucked down chute 2442 | -6/Factory | Entered Waste 2456 | -6/Waste | Spotted C-40 Crusher 2457 | -6/Waste | EMP discharged 2482 | -6/Waste | Released all parts (11) 2504 | -6/Waste | Spotted C-40 Crusher 2505 | -6/Waste | Spotted C-40 Crusher 2510 | -6/Waste | Spotted C-40 Crusher 2531 | -6/Waste | Spotted C-40 Crusher 2531 | -6/Waste | Spotted C-40 Crusher 2537 | -6/Waste | Discovered new exit (range 15) 2544 | -6/Waste | Entered Factory 2613 | -6/Factory | Core integrity fell below 50% 2629 | -6/Factory | Core integrity fell below 20% 2726 | -6/Factory | Found Prototype Processor 2726 | -6/Factory | Identified Exp. Targeting Computer 2818 | -6/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 02747_ Slug penetrates Wall. 02748_ System corrupted: Substantial component data lost. 02749_ R-10 Processor collects Lgt. Ion Engine. 02752_ Slammed into R-10 Processor. 02763_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02765_ System corrupted: Substantial component data lost. 02780_ Acquired Prototype Flight Unit. 02791_ U = Map ----- +----------------------------------------------------+ | | | | | ????#######??????????????????????????????????????? | | ????# = #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# """ #???????######??##############????????? | | ?#### """ #???????# """#??# #????????? | | ?# + """ #######?#""R"#??# """""" #????????? | | ?# # # ###"" "#### """""" #????????? | | ?# ####+### / """""" #????????? | | ?# *!" ] # """""" #????????? | | ?# #% """ g # #????????? | | ?# #! ## """g! # """""" #????????? | | ?# ###+#### """ # """""" #????????? | | ## # ##! # """""" #????????? | | # ! ## H + """""" #????????? | | # ## # #????????? | | # "" ###+#### ## #????????? | | ####### ## """ # [?# ###############????????? | | #?????# ## "F # ## #??????????????????????? | | ####### ## """ # ## #???????? ?????????????? | | # ## ## "" #! ## #??????"" ??????????? | | # ## ## ######## #???? """ #?????????? | | # # ######## # #?? ???????????? | | # # c c c # """ """ ?????????????? | | # + c @/ """ """ ?????????????? | | # # # """ """ ?????????????? | | + # ##+###### #?? ???????????? | | # #######???????#### ###???? #?????????? | | # #????????????????# #???????? #?????????? | | ######????????????????# #?????????? #?????????? | | #?????????????????????# #????????????###?????????? | | #?????????????????????# #????????????????????????? | | #????????????????????? ????????????????????????? | | ??????????????????????#+#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 13 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Target Analyzer | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Mic. Nuclear Core | -7/Factory | Hacked Mni. Grenade Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed BiocellFieldTube Manual? 0 Play Time 00:32:36 Cumulative 45.3 hours Start 2025.11.10 @ 18:45:09 End 2025.11.10 @ 19:18:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 178 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b697d8c-4559-4cc8-87e5-d113acb54187