Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 14:54:19 Player: Cray_ Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (120) 600 Value Destroyed (4020) 4020 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1317) 1317 TOTAL SCORE: 12017 Bonus ------- High Alert Combat Kills 117 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 413/1000 Matter 298/300 Energy 99/150 System Corruption 5% Temperature Warm (153) Movement Hovering (70) Location -5/Garrison Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Visual Processing Unit Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Compact Matter Pod (46) Improved Target Analyzer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Core Analyzer Phase Shifter Phase Shifter > --- WEAPON ----------- Gauss Rifle Coil Gun KE Penetrator > --- INVENTORY -------- Neutrino Core Compact Matter Pod Improved Kinecellerator [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Sentry] Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Slots Evolved 10 | . . . 2 . . . 2 . . 2 . . . 4 . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . 1 . . . 1 . Utility 6 | . . . 1 . . . 2 . . 1 . . . 2 . Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 125 | 6 3 5 25 4 . 4 9 12 7 8 7 . 7 17 11 Power 11 | 1 1 . 3 . . . 1 . 1 . 1 . 1 2 . Engine 10 | 1 1 . 3 . . . 1 . 1 . 1 . 1 1 . Core 1 | . . . . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 26 | 2 . 2 7 1 . . 2 2 1 2 2 . . 5 . Treads 19 | . . 2 7 1 . . 2 2 1 2 2 . . . . Leg 2 | 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . 4 . Flight 1 | . . . . . . . . . . . . . . 1 . Utility 32 | 1 1 1 3 1 . . 4 2 1 2 . . 3 7 6 Device 11 | . . . . . . . 2 1 . . . . 2 3 3 Storage 5 | 1 1 . 1 . . . 1 . . 1 . . . . . Processor 11 | . . 1 1 . . . . . 1 1 . . 1 3 3 Hackware 2 | . . . . . . . . 1 . . . . . 1 . Protection 3 | . . . 1 1 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 56 | 2 1 2 12 2 . 4 2 8 4 4 4 . 3 3 5 Energy Gun 17 | 2 . 1 7 . . . . 1 . 3 . . 2 . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 9 | . 1 . . . . . . . 2 . . . . 2 4 Ballistic Cannon 12 | . . . 1 1 . 2 2 2 1 1 1 . 1 . . Launcher 16 | . . 1 4 1 . 2 . 4 1 . 3 . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 . . . . . Parts Lost 55 | . 1 5 6 1 . 1 . 4 2 3 8 . 5 6 13 Power 6 | . . 1 1 . . . . . 1 . 2 . . 1 . Propulsion 16 | . . 2 2 . . 1 . 2 . 2 3 . 1 1 2 Utility 13 | . . . . . . . . 1 . . 2 . 2 3 5 Weapon 20 | . 1 2 3 1 . . . 1 1 1 1 . 2 1 6 Highest Loss Streak 8 | . 1 4 2 1 . 1 . 3 2 2 4 . 4 4 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 84 84 88 100 100 97 90 96 99 85 69 38 26 49 75 Engine 7 | . 14 3 9 11 11 11 8 9 9 7 4 . 1 2 . Treads 19 | . . 20 29 33 33 30 24 25 27 22 11 7 . . . Leg 2 | . 28 6 . . . . . . . . . . . . . Device 5 | . . . . . . . 12 16 18 15 6 . 1 7 5 Storage 8 | . 14 14 11 11 11 11 9 9 9 7 7 7 . . . Processor 14 | . . 14 16 12 11 11 9 9 10 16 23 23 15 27 35 Protection 3 | . . . 1 9 11 11 8 8 . . . . . . . Energy Gun 4 | . 18 8 12 5 . . . . 9 7 . . 6 . . Ballistic Gun 1 | . 9 3 . . . . . . 6 2 . . . . 13 Ballistic Cannon 7 | . . . 6 16 22 19 18 13 . 4 4 . . . . Launcher 2 | . . 12 1 . . 2 . 3 1 . 9 . . . . Peak Build Rating 76 | 6 7 7 18 21 22 22 33 33 31 36 34 16 23 57 76 Average Rating 23 | 4 6 5 12 20 21 21 29 29 28 30 27 16 13 42 63 On Entrance 20 | . 6 7 6 18 21 22 21 33 29 27 36 16 16 16 55 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 46 | 14 18 19 34 42 42 42 46 46 37 40 38 20 30 12 24 Greatest Support 82 | 20 20 40 62 64 64 64 64 64 64 82 48 22 22 42 42 Greatest Overweight (x) 4 | 2 . 4 . . . . 1 1 . . 1 . 2 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 6 8 10 10 15 15 15 15 15 15 15 15 15 5 5 5 Most Carried 15 | 5 10 9 10 12 11 12 15 15 15 15 15 15 15 5 5 Average Carried 10 | 3 6 7 9 9 10 11 13 14 13 14 14 15 5 4 3 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 3 10 9 10 10 11 12 15 11 15 15 15 15 5 4 3 Class Distribution -------------------- 69% | Mutant 23% | Scavenger-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scout | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Matter Collected 3898 | 233 120 363 503 101 . 138 331 286 461 198 330 . 103 98 633 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3731 | . 223 65 1036 172 . 110 298 196 381 323 130 . 29 148 620 Parts 247 | . 16 4 72 12 . 4 19 13 23 21 13 . 2 12 36 Haulers Intercepted 7 | . 2 . 2 . . . 2 . 1 . . . . . . Recyclers Shooed 3 | . . . 1 . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . 8 . 2 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Combat Hostiles Destroyed 95 | . 5 6 25 5 . 7 3 16 3 3 9 . 2 3 8 Guns 36 | . 5 2 15 . . . . . 2 1 . . 2 2 7 Cannons 20 | . . . 2 5 . 3 3 6 . 1 . . . . . AOE 38 | . . 4 8 . . 4 . 10 1 1 9 . . 1 . Classes Destroyed 18 | . 3 3 5 1 . 1 2 . . 1 1 . 1 . . Worker 5 | . . . 2 . . . . . 1 2 . . . . . Builder 2 | . . . . . . . 1 . 1 . . . . . . Tunneler 2 | . . . . 1 . . 1 . . . . . . . . Hauler 7 | . 2 . 2 . . . 2 . 1 . . . . . . Recycler 4 | . . . . . . . 2 . 1 1 . . . . . Mechanic 2 | . . . 1 . . . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . Watcher 3 | . . . 2 . . . . . 1 . . . . . . Swarmer 23 | . 3 2 4 . . 3 . 7 . . 4 . . . . Grunt 38 | . 2 . 14 4 . 3 2 7 2 . 3 . . . 1 Brawler 2 | . . . 1 1 . . . . . . . . . . . Sentry 13 | . . 2 6 . . . 1 . 1 2 . . . . 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . Hunter 9 | . . . . . . 1 . 2 . . 1 . . . 5 Programmer 5 | . . . . . . . . . . 1 . . . 3 1 Behemoth 1 | . . . . . . . . . . . 1 . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | . 4 2 6 3 . 3 5 5 4 3 4 . 1 2 3 Combat Bots Only 5 | . 3 2 5 3 . 3 3 5 3 1 4 . 1 2 3 Max Kills in Single Turn 6 | . 1 1 6 1 . 3 1 4 1 3 3 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . 1 5 . . 3 . 4 1 1 3 . . 1 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Hostile Shots Fired 763 | . 42 35 139 10 . 34 15 94 12 91 73 42 36 41 99 Missed 211 | . 9 11 36 . . 15 6 20 3 26 23 18 11 4 29 Damage Taken 8873 | . 349 584 1271 195 . 352 171 1074 476 763 909 186 424 807 1312 Core 2051 | . 64 167 252 18 . 22 11 126 123 99 228 166 188 318 269 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 418 | . . . . . . . 418 . . . . . . . . Core Remaining (%) 37 | 100 . 7 . . . 27 . . 52 . . . 2 . . Volleys Fired 360 | . 22 25 89 8 . 16 22 44 31 22 24 . 3 21 33 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 2 . 1 1 3 Hottest 106 | . 100 80 96 78 . 78 88 88 94 106 72 . 69 33 94 Shots Fired 615 | . 39 30 153 15 . 30 44 78 38 45 36 . 3 21 83 Gun 326 | . 39 6 107 . . . . . 34 36 . . 3 18 83 Cannon 199 | . . . 34 14 . 25 44 70 3 9 . . . . . Launcher 87 | . . 24 12 1 . 5 . 8 1 . 36 . . . . Special 3 | . . . . . . . . . . . . . . 3 . Kinetic 315 | . 5 . 34 14 . 25 44 70 7 19 . . . 18 79 Thermal 118 | . 34 6 68 . . . . . . 3 . . 3 . 4 Explosive 87 | . . 24 12 1 . 5 . 8 1 . 36 . . . . Electromagnetic 92 | . . . 39 . . . . . 30 23 . . . . . Robot Hit Streak 16 | . 5 6 16 6 . 5 12 9 4 12 15 . 2 5 10 Robot Miss Streak 5 | . 2 4 3 1 . 2 3 2 2 2 4 . 1 1 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . . . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 382 | . 26 14 102 9 . 14 31 48 20 35 17 . 2 14 50 Core Hits 217 | . 12 19 52 8 . 16 11 24 14 15 19 . 2 6 19 Critical Kills 3 | . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 21 | . 3 . 9 . . . . 3 . 2 . . . . 4 Burn 12 | . 3 . 9 . . . . . . . . . . . . Destroy 4 | . . . . . . . . . . . . . . . 4 Blast 4 | . . . . . . . . 3 . 1 . . . . . Corrupt 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 1 | . . . . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10603 | . 317 452 2143 252 . 560 753 1676 589 763 1413 . 38 432 1215 Guns 3755 | . 311 37 1058 . . . . . 337 445 . . 38 361 1168 Cannons 2836 | . . . 434 188 . 214 753 1064 48 135 . . . . . Explosions 3959 | . . 415 651 64 . 346 . 612 204 183 1413 . . 71 . Melee . | . . . . . . . . . . . . . . . . Ramming 53 | . 6 . . . . . . . . . . . . . 47 Kinetic 4461 | . 35 . 434 188 . 214 753 1064 64 252 . . . 361 1096 Thermal 1598 | . 276 37 755 . . . . . 186 234 . . 38 . 72 Explosive 3590 | . . 415 651 64 . 346 . 612 18 . 1413 . . 71 . Electromagnetic 901 | . . . 303 . . . . . 321 277 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . 1 1 . . . . . . 4 5 5 5 . 5 5 Average Corruption 3 | . 1 1 . . . . . . 4 4 5 5 . 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . 8 . Effects 60 | . 1 9 . . . . . . 7 16 15 1 . 3 8 Message Errors 13 | . 1 1 . . . . . . 1 2 3 . . 2 3 Matter Fused 15 | . . 2 . . . . . . 1 5 3 . . 1 3 Heat Flow Errors 9 | . . 4 . . . . . . 1 1 3 . . . . Energy Discharges 9 | . . 2 . . . . . . 2 1 2 1 . . 1 Data Loss (minor) 7 | . . . . . . . . . 2 4 1 . . . . Data Loss (major) 3 | . . . . . . . . . . 1 2 . . . . Misfires 2 | . . . . . . . . . . 2 . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 218 | . . 8 52 . . . . 106 . 47 . . . . 5 Projectiles 55 | . . . 25 . . . . 30 . . . . . . . Explosions 158 | . . 8 27 . . . . 76 . 47 . . . . . Melee 5 | . . . . . . . . . . . . . . . 5 Knockbacks 30 | . . . 3 3 . 5 4 13 1 1 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 30 | . . . 3 3 . 5 4 13 1 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 547 | . . 40 22 11 . 118 . 34 91 60 85 . . 65 21 Shots 14 | . . 1 1 1 . 3 . 1 2 1 3 . . 1 . Rammed 8 | . . . . . . . . . . . . . . . 8 Targets Rammed 11 | . 3 . . . . . . . . . . . . . 8 Kicked 3 | . 3 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 315 | . 312 200 204 74 . 90 315 30 114 152 198 . . . 162 Average Temperature 65 | . 113 56 60 23 . 32 151 13 59 94 82 . . . 45 Received Heat Transfer 1746 | . 120 90 534 72 . 27 63 378 54 120 123 . 48 9 108 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . 1 . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted 1 | . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 10 | . 5 . 5 . . . . . . . . . . . . Heat Transferred 4333 | . 1036 111 2590 . . . . . 200 211 . . 74 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Peak Influence 595 | . 161 128 595 187 . 115 166 478 335 132 . . . 315 240 Initial 300 | . . 23 31 187 . . 44 . 232 60 . . . 300 75 Average 160 | . 69 47 415 128 . 51 42 283 277 47 . . . 199 165 Maximum Alert Level 2 | . . . 2 . . . . 2 1 . . . . 1 1 Low Security (%) 71 | 100 100 100 10 100 . 100 100 36 9 100 . . . 59 53 Level 1 14 | . . . 18 . . . . 12 90 . . . . 40 46 Level 2 14 | . . . 71 . . . . 51 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 7 | . 1 . 3 . . . . . . 1 . . . 2 . Investigation 1 | . . . 1 . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . 1 . . . 1 . Reinforcement 4 | . 1 . 2 . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Distress Signals 9 | . 1 1 3 . . . . . 1 1 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 149 | . 11 8 41 6 . 7 4 16 9 7 11 3 3 8 15 Peak Tracking Total 6 | . 3 3 5 3 . 3 4 5 4 2 4 3 2 2 6 Tactical Retreats 12 | . 2 2 2 . . . . 2 . . 1 . 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Traps Triggered 7 | . . . 1 1 . . 1 . . 2 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Machines Disabled 5 | . . 1 . . . 1 . 2 . . . . . 1 . Max in Single Turn 1 | . . 1 . . . 1 . 1 . . . . . 1 . Garrison Relay 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Machines Accessed 20 | . 4 1 4 1 1 . 4 1 2 . . . . 2 . Terminals 7 | . 2 1 2 . . . . 1 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . Recycling Units 4 | . 2 . . . . . 1 . 1 . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . Total Hacks 55 | . 16 1 10 1 1 . 14 2 7 . . . . 3 . Successful 32 | . 8 . 5 1 1 . 11 . 3 . . . . 3 . Failed 23 | . 8 1 5 . . . 3 2 4 . . . . . . Catastrophic 5 | . 2 1 2 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 7 | . 3 1 2 . 1 . . . . . . . . . . Terminals 16 | . 6 1 5 . . . . 2 2 . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . Repair Stations 8 | . . . 1 . . . 7 . . . . . . . . Recycling Units 18 | . 10 . . . . . 3 . 5 . . . . . . Scanalyzers 7 | . . . 4 . . . 3 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . Terminal Hacks 6 | . 2 . 1 1 1 . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . . . . . 6 . . . . . . . . Scan Component 3 | . . . . . . . 3 . . . . . . . . Repair 3 | . . . . . . . 3 . . . . . . . . Recycling Unit Hacks 10 | . 6 . . . . . 2 . 2 . . . . . . Recycle Component 3 | . 3 . . . . . . . . . . . . . . Process 4 | . 2 . . . . . 1 . 1 . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 6 | . . . 4 . . . 2 . . . . . . . . Insert Component 5 | . . . 3 . . . 2 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . 1 . Unlock Access 2 | . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 15 | . 4 . 3 . . . 3 1 2 . . . . 2 . Full Trace Events 4 | . 2 . 1 . . . 1 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . . . . . . . . Time 114 | . . . . . . . 114 . . . . . . . . Parts Recycled 3 | . 3 . . . . . . . . . . . . . . Recycled Matter 357 | . 161 . . . . . 17 . 179 . . . . . . Retrieved Matter 212 | . . . . . . . . . 212 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . formatsys_high 1 | . . . . . . . . 1 . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . . . . . . Machine Destruction 5 | . . . . . . . . 5 . . . . . . . Attached 2 | . . . . . . . . 1 . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Total Allies 1 | . . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . . 1 1 . . . . . . Highest-Rated Group 15 | . . . . . . . . 15 15 . . . . . . Highest-Rated Ally 15 | . . . . . . . . 15 15 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . 1 . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Turns Passed 11309 | 88 593 1002 1201 879 739 623 947 808 444 953 835 176 744 996 281 Spaces Moved 6471 | 69 411 579 552 541 491 316 477 405 197 520 430 121 521 651 190 Core 627 | 21 . 5 . . . . . . . . . . 491 110 . Treads 4515 | . . 435 552 541 491 316 477 405 197 520 430 121 30 . . Legs 598 | 48 411 139 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 297 | . . . . . . . . . . . . . . 107 190 Flight 434 | . . . . . . . . . . . . . . 434 . Fastest Speed 40 | 50 120 120 155 150 150 145 145 150 150 155 145 145 50 40 55 Average Speed 134 | 106 120 151 158 150 150 148 149 152 153 158 177 145 103 44 58 Slowest Speed 250 | 150 120 250 160 155 150 150 225 225 155 160 225 145 225 100 70 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . Exploration Rate (%) 47 | 4 74 96 57 91 91 74 16 43 17 14 71 14 66 18 17 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . . 1 . 1 . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 10 | . . 3 . 4 . 1 . . . . 1 . 1 . . Spaces Dug 55 | . . 8 8 . . 3 . . 12 . 24 . . . . Terrain Destroyed 544 | . . 130 72 7 . 57 5 44 26 7 165 . . 27 4 Melee . | . . . . . . . . . . . . . . . . Projectile 20 | . . . . . . 6 5 . . 1 . . . 4 4 AOE 524 | . . 130 72 7 . 51 . 44 26 6 165 . . 23 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Total 8518 | 83 472 675 730 590 494 438 668 520 299 607 467 122 725 1334 294 Wait 1370 | . 19 62 32 32 3 101 139 43 55 45 1 2 187 611 38 Move 6453 | 68 410 578 551 540 490 315 476 404 196 519 429 120 520 647 190 Hop 2 | . . . . . . . . . . . . . . 2 . Pick Up 118 | 9 13 4 19 4 1 1 14 7 8 8 2 . 4 12 12 Fast Attach 13 | . . . 3 . . . 2 1 . 1 . . . 6 . Attach 80 | 6 1 4 14 1 . 1 5 8 3 5 4 . 7 11 10 Detach 13 | . . . 4 . . 1 1 1 . . 3 . 2 1 . Swap 32 | . 2 1 8 3 . 3 2 3 4 2 3 . . . 1 Drop 47 | . 2 1 10 2 . . 7 8 2 5 1 . 2 5 2 Fire 360 | . 22 25 89 8 . 16 22 44 31 22 24 . 3 21 33 Melee 1 | . . . . . . . . 1 . . . . . . . Ram 8 | . . . . . . . . . . . . . . . 8 Kick 3 | . 3 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . 18 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 3) 682 | -10/Materials | Entered Mines 753 | -10/Mines | Met a Derelict bent on vengeance 790 | -10/Mines | Assembled infested the area 937 | -10/Mines | Core integrity fell below 50% 964 | -10/Mines | Lost 4 parts (1p2n1w) 1069 | -10/Mines | Discovered new exit (range 6) 1080 | -10/Mines | Identified exit to Materials 1472 | -10/Mines | Discovered new exit (range 9) 1483 | -10/Mines | Identified exit to Subcaves 1558 | -10/Mines | Discovered exit to Materials (range 16) 1598 | -10/Mines | Core integrity fell below 20% 1684 | -10/Mines | Entered Materials 1684 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2266 | -9/Materials | Discovered new exit (range 14) 2290 | -9/Materials | Build established: Scavenger-Mutant 2526 | -9/Materials | Core integrity fell below 50% 2758 | -9/Materials | Identified exit to Mines 2885 | -9/Materials | Entered Mines 2983 | -9/Mines | Learned Materials terminal intel 2987 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3099 | -9/Mines | Discovered new exit (range 11) 3119 | -9/Mines | Identified exit to Materials 3290 | -9/Mines | Build established: Mutant 3379 | -9/Mines | Discovered exit to Materials (range 8) 3439 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3467 | -9/Mines | Identified exit to Exiles 3758 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3764 | -9/Mines | Entered Exiles 3802 | -9/Exiles | Met 8R-AWN 3824 | -9/Exiles | Met EX-HEX 3895 | -9/Exiles | Met EX-DEC 3927 | -9/Exiles | Visited The Gauntlet 4159 | -9/Exiles | Met EX-BIN 4180 | -9/Exiles | Aligned with FarCom system 4181 | -9/Exiles | Given EX-Vault access code 4216 | -9/Exiles | Opened EX-Vault 4223 | -9/Exiles | Found Superbattery 4259 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4485 | -9/Exiles | Discovered new exit (range 14) 4502 | -9/Exiles | Identified exit to Mines 4503 | -9/Exiles | Left Exiles lab with Superbattery 4503 | -9/Exiles | Entered Mines 4842 | -8/Mines | Discovered exit to Materials (range 9) 5126 | -8/Mines | Entered Materials 5126 | -8/Materials | Evolved 2 slots: Utility x2 5127 | -8/Materials | Loaded intel: 12 terminal locations 5570 | -8/Materials | Repaired Imp. Medium Armor Plating 5857 | -8/Materials | Identified exit to Garrison 5936 | -8/Materials | Repaired Adv. Treads 6037 | -8/Materials | Repaired Imp. Ion Engine 6073 | -8/Materials | Entered Garrison 6131 | -8/Garrison | Triggered checkpoint 6265 | -8/Garrison | Triggered checkpoint 6301 | -8/Garrison | Garrison Relay disabled 6327 | -8/Garrison | Installed Relay Interface Framework 6422 | -8/Garrison | Triggered checkpoint 6665 | -8/Garrison | Discovered new exit (range 14) 6683 | -8/Garrison | Identified exit to Materials 6735 | -8/Garrison | Triggered checkpoint 6800 | -8/Garrison | Lost 3 parts (2n1w) 6881 | -8/Garrison | Entered Materials 6881 | -8/Materials | Accompanied by 1 ally 6985 | -8/Materials | Crushed by falling debris 7268 | -8/Materials | Build established: Scavenger-Mutant 7281 | -8/Materials | Discovered new exit (range 10) 7294 | -8/Materials | Identified exit to Factory 7325 | -8/Materials | Entered Factory 7325 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7378 | -7/Factory | Discovered new exit (range 17) 7878 | -7/Factory | Discovered new exit (range 17) 7913 | -7/Factory | Identified exit to Lower Caves 8278 | -7/Factory | Entered Lower Caves 8315 | -7/Lower Caves | Lost 3 parts (1p1n1u) 8317 | -7/Lower Caves | Learned location of Zion (-6) 8382 | -7/Lower Caves | Spotted B-75 Beast 8575 | -7/Lower Caves | Build established: Mutant 8821 | -7/Lower Caves | Destroyed B-75 Beast 8842 | -7/Lower Caves | Lost 4 parts (1p2n1w) 9077 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9099 | -7/Lower Caves | Identified exit to Zion 9113 | -7/Lower Caves | Entered Zion 9220 | -6/Zion | System corruption cleaned by Quarantine Array 9225 | -6/Zion | RIF detected upon attempting to enter Zion 9225 | -6/Zion | Attacked by Zionites 9225 | -6/Zion | Spotted 0K-R1K(B) 9225 | -6/Zion | Spotted 9K-1XM(B) 9232 | -6/Zion | Core integrity fell below 50% 9278 | -6/Zion | Discovered new exit (range 7) 9287 | -6/Zion | Identified exit to Proximity Caves 9289 | -6/Zion | Entered Proximity Caves 9310 | -5/Proximity Caves | Spotted B-75 Beast 9353 | -5/Proximity Caves | Core integrity fell below 20% 9406 | -5/Proximity Caves | Learned location of Armory (-4) 9416 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 9437 | -5/Proximity Caves | Spotter reported a threat 9633 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9678 | -5/Proximity Caves | Spotter reported a threat 9822 | -5/Proximity Caves | Discovered new exit (range 5) 10031 | -5/Proximity Caves | Identified exit to Factory 10033 | -5/Proximity Caves | Entered Factory 10033 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 10650 | -5/Factory | Build established: Scout 10922 | -5/Factory | Lost 4 parts (1n3u) 11029 | -5/Factory | Identified exit to Garrison 11029 | -5/Factory | Entered Garrison 11247 | -5/Garrison | Lost 5 parts (1n2u2w) 11269 | -5/Garrison | Triggered checkpoint 11304 | -5/Garrison | Core integrity fell below 50% 11310 | -5/Garrison | Self-destructed Last Messages --------------- Penetrated by Slug. Gauss Rifle destroyed. Slug penetrates Y-64 Sentinel. Y-64 Sentinel suffers critical hit (Destroy). Y-64 Sentinel destroyed. Gravmag Array destroyed. Penetrated by Slug. KE Penetrator destroyed. Imp. Kinecellerator destroyed. Acquired Wave Gun. Penetrated by Slug. L-41 Fighter suffers critical hit (Destroy). Penetrated by Slug. Targeting Computer destroyed. Penetrated by Slug. System corrupted: Energy discharge (-54). Slug penetrates Wall. Imp. Signal Interpreter destroyed. Penetrated by Slug. Wave Gun destroyed. Map ----- +----------------------------------------------------+ | * #????????????????????????????????????? | | [] #????????????????????????????????????? | | [ #????????????????????????????????????? | | #????????????????????????????????????? | | * #????????????????????????????????????? | | =[ #??#####?????????????????????????????? | | = #?## ##????????????????????????????? | | == = #?# #????????????????????????????? | | ###="######?# #????????????????????????????? | | ??#*#######?# #????????????????????????????? | | ??# #!! ]]#### ##????????????????????????????? | | ??#*=[ ## #?????????????????????????????? | | ??#[[! ## #?????????????????????????????? | | ??# # ] !!# ## #?????????????????????????????? | | ??#=####### ## #?????????????????????????????? | | ??# #?????# ## #??????????###????????????????? | | ??#[#?????# ## #?????????? ????????????????? | | ??#=#?????# ## #?????????? ????????????????? | | ?##!####### ## #?????????? ????????????????? | | ?#= = ^ #?????????? ????????????????? | | ?# #??????????# #????????????????? | | ?# ####### ######??????????# #????????????????? | | ?# #?????# #?????#####?????#b#????????????????? | | ?# #?????# #?????# *[#?????#l#????????????????? | | ?# #?????# ####### !!####### ####?????????????? | | ?# #?????+ p Y!|*Y!!@ Y ; #?????????????? | | ?# #?????################## ###?????????????? | | ?# #?????????????????????#"""""#??????????????? | | ?# #?????????????????????#######??????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ? ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ## ??????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ? "?????????????????????????????????????????? | | ? "?????????????????????????????????????????? | | ? "?????????????????????????????????????????? | | ? "?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ? ?????????????????????????????????????????? | | ? ?????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | ?####??????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Corruption Block 8 Armor Coverage 225 Resistance: EM 25 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 18 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy I'm Back, Baby! Knowing Is Half The Battle Challenges ------------ None Game ------ Seed CoreServoArachnoskeleton Manual? 0 Play Time 02:16:39 Cumulative 24.2 hours Start 2025.04.11 @ 23:38:29 End 2025.04.12 @ 14:54:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4c8566ae-47c1-4719-868e-0af5c19d9102