Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.07 @ 01:12:19 Player: ktur Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (4191) 4191 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 7514 Bonus ------- High Alert Combat Kills 208 Cogmind --------- Core Integrity 158/700 Matter 290/300 Energy 290/290 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array Reflective Plating Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Gatling Laser Scythe > --- INVENTORY (16) --- Improved Deuterium Engine Reflective Plating EM Shield EM Shield Hacking Suite Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Treads High-capacity Matter Pod Enhanced Optical Array Hardened Light Armor Plating EM Shield EM Shield Hacking Suite Gauss Rifle Flak Gun Flak Gun Improved Grenade Launcher Scythe [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Ballistic Gun Flak Gun Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . 2 1 . 2 Weapon . | . . . . . . Parts Attached 112 | 6 9 9 12 22 54 Power 12 | 1 1 1 2 1 6 Engine 8 | 1 1 1 1 1 3 Core 4 | . . . 1 . 3 Reactor . | . . . . . . Propulsion 37 | 2 1 1 5 12 16 Treads 34 | 2 1 1 5 9 16 Leg 1 | . . . . 1 . Wheel . | . . . . . . Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 27 | 1 2 3 3 4 14 Device 1 | . . 1 . . . Storage 5 | 1 2 . . . 2 Processor 2 | . . 1 . . 1 Hackware 7 | . . 1 1 1 4 Protection 12 | . . . 2 3 7 Artifact . | . . . . . . Weapon 36 | 2 5 4 2 5 18 Energy Gun 2 | . . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 28 | 2 4 3 2 4 13 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . . 1 4 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 46 | . 1 4 3 8 30 Power 7 | . . 1 . 1 5 Propulsion 14 | . . 1 2 1 10 Utility 12 | . . . 1 3 8 Weapon 13 | . 1 2 . 3 7 Highest Loss Streak 8 | . 1 2 2 3 8 Average Slot Usage (%) 94 | . 95 94 98 97 93 Engine 7 | . 13 10 3 8 4 Core 1 | . . . 5 . 1 Treads 23 | . 27 21 26 26 20 Storage 18 | . 24 22 18 18 14 Processor 2 | . . 7 8 . 1 Hackware 17 | . . 6 9 17 27 Protection 4 | . . . 9 8 5 Ballistic Gun 17 | . 27 21 17 16 12 Naked Turns . | . . . . . . Heaviest Build 58 | 13 41 42 48 48 58 Greatest Support 76 | 40 40 40 60 60 76 Greatest Overweight (x) 13 | . 1 2 . 4 13 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 15 | 5 13 16 16 16 15 Most Carried 16 | 6 16 16 16 16 16 Average Carried 12 | 3 10 15 15 15 12 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 6 16 16 16 15 6 Class Distribution -------------------- 41% | Scavenger-Mutant 29% | Mutant 28% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 3907 | 173 597 404 377 612 1744 Remotely . | . . . . . . Salvage Created 5241 | . 648 351 596 1024 2622 Parts 289 | . 41 27 27 62 132 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 5 | . 1 1 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 85 | . 12 7 10 17 39 Melee 5 | . . . . 1 4 Guns 78 | . 10 7 10 16 35 AOE 2 | . 2 . . . . Classes Destroyed 11 | . 6 1 1 . 3 Worker 4 | . 1 . 1 1 1 Builder 5 | . . . . . 5 Hauler 2 | . 1 . . . 1 Recycler 9 | . 2 . . 1 6 Operator 13 | . 5 3 2 1 2 Watcher 1 | . . . . . 1 Swarmer 7 | . 6 . . . 1 Grunt 50 | . 6 5 5 11 23 Sentry 18 | . . 2 4 6 6 Hunter 4 | . . . 1 . 3 Programmer 6 | . . . . . 6 Best Kill Streak 7 | . 7 2 2 4 7 Combat Bots Only 6 | . 6 2 2 3 5 Max Kills in Single Turn 3 | . 3 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 8710 | . 415 509 765 1633 5388 Core 849 | . 71 68 59 109 542 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 71 83 . 69 . Volleys Fired 374 | . 51 45 47 80 151 Largest 2 | . 2 2 2 2 2 Hottest 80 | . 40 76 46 46 80 Shots Fired 689 | . 100 88 94 146 261 Gun 687 | . 98 88 94 146 261 Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special . | . . . . . . Kinetic 679 | . 98 84 94 146 257 Thermal 8 | . . 4 . . 4 Explosive 2 | . 2 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 8 12 13 24 16 Robot Miss Streak 8 | . 3 3 2 3 8 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . . . 1 1 4 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 571 | . 66 60 66 112 267 Core Hits 360 | . 32 22 27 49 230 Critical Hits 4 | . 1 . 1 1 1 Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 2 | . . . . 1 1 Melee Attacks 37 | . . . . 2 35 Impact . | . . . . . . Slashing 37 | . . . . 2 35 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9723 | . 1065 705 962 1947 5044 Guns 8414 | . 902 701 934 1844 4033 Cannons . | . . . . . . Explosions 153 | . 146 . . . 7 Melee 998 | . . . . 68 930 Ramming 158 | . 17 4 28 35 74 Kinetic 8257 | . 902 656 934 1844 3921 Thermal 164 | . . 45 . . 119 Explosive 146 | . 146 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 998 | . . . . 68 930 Piercing . | . . . . . . Highest Corruption 11 | . . 1 . . 11 Average Corruption 7 | . . 1 . . 7 Corruption Purged . | . . . . . . Effects 84 | . . . . . 84 Message Errors 18 | . . . . . 18 Matter Fused 13 | . . . . . 13 Heat Flow Errors 7 | . . . . . 7 Energy Discharges 5 | . . . . . 5 Parts Rejected 5 | . . . . . 5 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 5 | . . . . . 5 Misfires 2 | . . . . . 2 Misdirections 4 | . . . . . 4 Targeting Errors 14 | . . . . . 14 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 271 | . 1 . . . 270 Projectiles . | . . . . . . Explosions 56 | . 1 . . . 55 Melee 215 | . . . . . 215 Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 175 | . 1 33 . . 141 Shots 4 | . 1 1 . . 2 Rammed 21 | . 2 2 3 6 8 Targets Rammed 26 | . 3 2 4 6 11 Kicked . | . . . . . . Crushed 5 | . 1 . 1 . 3 Highest Temperature 264 | . . 36 8 31 264 Average Temperature 38 | . . 18 3 6 54 Received Heat Transfer 3495 | . 168 219 306 846 1956 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 386 | . . 111 . . 275 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 762 | . 155 160 227 353 762 Initial 160 | . . 65 67 55 160 Average 160 | . 42 70 115 197 229 Maximum Alert Level 3 | . . . 1 1 3 Low Security (%) 73 | 100 100 100 73 51 63 Level 1 13 | . . . 26 48 11 Level 2 11 | . . . . . 23 Level 3 . | . . . . . 1 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 4 3 2 1 13 Investigation 3 | . . . . . 3 Extermination 4 | . . . . . 4 Reinforcement 14 | . 4 3 2 1 4 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 7 | . 3 . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 150 | . 23 16 17 34 60 Peak Tracking Total 7 | . 4 3 6 6 7 Tactical Retreats 12 | . . 1 2 8 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 8 | . 3 . . 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 10 | . . 1 . . 9 Max in Single Turn 4 | . . 1 . . 4 Garrison Access 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 34 | . 3 5 2 3 21 Terminals 23 | . 2 5 1 3 12 Fabricators 2 | . . . . . 2 Repair Stations 3 | . . . 1 . 2 Recycling Units 3 | . 1 . . . 2 Scanalyzers 1 | . . . . . 1 Garrison Access 2 | . . . . . 2 Total Hacks 105 | . 5 14 9 10 67 Successful 71 | . 4 8 8 2 49 Failed 34 | . 1 6 1 8 18 Catastrophic 5 | . 1 . . 1 3 Database Lockouts . | . . . . . . Manual 48 | . 4 13 3 6 22 Terminals 68 | . 4 14 3 10 37 Fabricators 7 | . . . . . 7 Repair Stations 12 | . . . 6 . 6 Recycling Units 3 | . 1 . . . 2 Scanalyzers 13 | . . . . . 13 Garrison Access 2 | . . . . . 2 Terminal Hacks 28 | . 2 7 1 2 16 Part Schematic 4 | . . 1 . 1 2 Robot Analysis 3 | . 1 2 . . . Machine Index 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Unreport Threat 10 | . 1 1 1 1 6 Locate Traps 5 | . . 1 . . 4 Reinforcement Status 1 | . . . . . 1 Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks 3 | . . . . . 3 Load Schematic 2 | . . . . . 2 Build 1 | . . . . . 1 Repair Station Hacks 12 | . . . 6 . 6 Scan Component 6 | . . . 3 . 3 Repair 6 | . . . 3 . 3 Recycling Unit Hacks 3 | . 1 . . . 2 Report Inventory 3 | . 1 . . . 2 Scanalyzer 13 | . . . . . 13 Insert Component 6 | . . . . . 6 Analyze 7 | . . . . . 7 Garrison Access Hacks 2 | . . . . . 2 Seal Access 2 | . . . . . 2 Unauthorized Hacks 10 | . 1 1 1 . 7 Terminals 9 | . 1 1 1 . 6 Botnet 5 | . . . . . 5 Operators 4 | . 1 1 1 . 1 Fabricators 1 | . . . . . 1 Siphon 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 30 | . 2 5 2 3 18 Full Trace Events 3 | . . . . . 3 Feedback Events 3 | . . . . . 3 Corruption 3 | . . . . . 3 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 1 . 1 6 Parts Built 2 | . . . . . 2 Matter 142 | . . . . . 142 Time 47 | . . . . . 47 Total Part Build Rating 10 | . . . . . 10 Parts Repaired 6 | . . . 3 . 3 Time 179 | . . . 96 . 83 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . . . 6 Part Schematics Acquired 4 | . . . . . 4 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total 3 | . 1 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 6009 | 82 1016 703 621 687 2900 Spaces Moved 2522 | 47 471 286 211 228 1279 Core 9 | 6 . . . . 3 Treads 2512 | 41 471 286 211 227 1276 Legs 1 | . . . . 1 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 Average Speed 165 | 145 173 180 160 160 161 Slowest Speed 700 | 160 180 200 160 240 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 60 34 25 34 39 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . . . 8 Terrain Destroyed 82 | . 12 . . . 70 Melee 8 | . . . . . 8 Projectile . | . . . . . . AOE 74 | . 12 . . . 62 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 3583 | 58 562 386 402 401 1774 Wait 404 | . 17 25 106 45 211 Move 2517 | 46 470 285 210 227 1279 Hop . | . . . . . . Pick Up 65 | 6 11 12 12 4 20 Fast Attach 47 | 6 5 2 5 8 21 Attach 38 | . 1 4 6 5 22 Detach 4 | . . . 1 1 2 Swap 27 | . 3 3 1 9 11 Drop 42 | . 1 8 10 14 9 Fire 374 | . 51 45 47 80 151 Melee 37 | . . . . 2 35 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 25 | . 3 2 4 6 10 Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 15) 1099 | -10/Materials | Entered another Materials area 1099 | -9/Materials | Evolved 2 slots: Utility x2 1721 | -9/Materials | Discovered new exit (range 17) 1802 | -9/Materials | Entered another Materials area 1802 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2088 | -8/Materials | Build established: Scavenger-Mutant 2110 | -8/Materials | Repaired Hacking Suite 2143 | -8/Materials | Repaired Hvy. Assault Rifle 2179 | -8/Materials | Repaired Lgt. Treads 2380 | -8/Materials | Discovered new exit (range 11) 2423 | -8/Materials | Entered Storage 2598 | -8/Storage | Lost 3 parts (1p2w) 3104 | -8/Storage | Discovered new exit (range 4) 3110 | -8/Storage | Entered Factory 3110 | -7/Factory | Evolved 2 slots: Utility x2 4361 | -7/Factory | Lost 3 parts (1n1u1w) 4414 | -7/Factory | Discovered new exit (range 7) 4486 | -7/Factory | Lost 4 parts (1p2n1u) 4618 | -7/Factory | Build established: Hacker-Mutant 4709 | -7/Factory | Fabricated EM Shield (x2) 4931 | -7/Factory | Garrison activated, responded to threat 5079 | -7/Factory | Repaired Lrg. Storage Unit 5211 | -7/Factory | System corruption reached 10% 5325 | -7/Factory | Core integrity fell below 50% 5355 | -7/Factory | Lost 8 parts (1p2n2u3w) 5682 | -7/Factory | Repaired Med. Treads 5709 | -7/Factory | Repaired Lrg. Storage Unit 5910 | -7/Factory | First assault squad dispatched 6010 | -7/Factory | Self-destructed Last Messages --------------- 05924_ System corrupted: Scythe targeting data glitched. 05926_ Flak Gun destroyed. 05937_ Y-54 Guardian destroyed. 05943_ Acquired Gatling Laser. 05946_ Acquired 11 matter. 05947_ System corrupted: Heat flow error (+199). 05952_ C-30 ARC bursts open, deploying its payload. 05952_ G-50 Soldier unfolds itself. 05952_ G-47 Trooper unfolds itself. 05952_ I-36 Angel unfolds itself. 05952_ System corrupted: Gatling Laser failed to cycle. 05962_ G-47 Trooper destroyed. 05971_ YHLJF5 05972_ G-50 Soldier suffers critical hit. 05972_ Destroyed Carbon-fiber Leg. 05979_ G-50 Soldier destroyed. 05986_ Lgt. Treads destroyed. 05998_ System corrupted: Scythe targeting data glitched. 06000_ G-47 Trooper Particle Gun severed. 06009_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ###+#########+##?????????????????????????????????? | | #????????????????????????????????????????? | | !#????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ]#????????????????????????????????????????? | | """"""###????????????????????????????????????????? | | ## ####??????????????????????????????????????????? | | #?##?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????^???????????? | | ???##############????????????????????????????????? | | ??## #????????????????????????????????? | | #?# """ " " " !#????????????????????????????????? | | #??# "T" " " " ##########???????????????????????? | | #??# " " " " " # *######### ####????????? | | ???# " " " # "" [ !@% =%!i +????????? | | ???# [ " " " # "T g#####%### ## #????????? | | ???# [ " " " # "" #???#%#?????????????????? | | ???# " " " # = #???#!#?????????????????? | | ???# " " " # """ #???# #?????????????????? | | ???# " " " # """ #???# #?????????????????? | | ???# # """ % #???# #?????????????????? | | ???# # g #???# #?????????????????? | | ???#######+##########/######## #?????????????????? | | ???????# [ + ????????????????? | | ???????# ########+######## #?????????????????? | | ???????# # #????????# #?????????????????? | | ###### # """ #????????# #?????????????????? | | + # "R" #????????# #?????????????????? | | ###### # " " !#????????? ??????????????????? | | ???????# # #????????? ??????????????????? | | ???????# + #?????????#??????????????????? | | ???????# # """ #????????????????????????????? | | ???????# + """ #????????????????????????????? | | ???????# # """ #????????????????????????????? | | ???????# #! ###########??????????????????? | | ???????# # """ # #??????????????????? | | ######## # """ # #??????????????????? | | ^^ = # """ # [ """ #??????????????????? | | ^ # # """ #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 50 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Weapon Cycler | -8/Storage | Hacked Hacking Suite | -7/Factory | Scanalyzed Enh. Optical Array | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed EM Shield | -7/Factory | Hacked Hvy. Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ EM Shield | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyGyrokineticUnit Manual? 0 Play Time 00:40:46 Cumulative 217.5 hours Start 2021.10.07 @ 00:34:18 End 2021.10.07 @ 01:12:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 273 Rogue 273 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/2/1/0/0/0/0/0 Lore% 84 Gallery% 82 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a3faff3-6c59-40c9-bd7b-dcb4770395e2