Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 01:08:11 Player: Megaknight51 Result: Destroyed by M Guard with Graviton Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (20) 100 Value Destroyed (595) 595 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 9071 Bonus ------- Follower Combat Kills 156 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Advanced Sensor Array Advanced Signal Interpreter Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cesium-ion Thruster Nuclear Pulse Array Flightbrick > --- UTILITY ---------- Machine Analyzer Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Transmission Jammer Jamming Amplifier Improved Cloaking Device Hacking Suite System Shield System Shield > --- WEAPON ----------- Remote Datajack Heavy Flail > --- INVENTORY -------- Antimatter Reactor Particle Reactor Advanced Sensor Array Advanced Signal Interpreter Improved Plasma Cutter [Rating: 134] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Flightbrick Utility Machine Analyzer Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Backup Plating I Weapon Improved Light Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Slots Evolved 18 | . . . 4 . . 4 . . . . 2 2 . 2 2 2 . Power 2 | . . . 1 . . . . . . . . 1 . . . . . Propulsion 6 | . . . 3 . . 1 . . . . . . . 1 1 . . Utility 10 | . . . . . . 3 . . . . 2 1 . 1 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 60 | 7 13 6 3 5 . 3 1 2 1 . 4 6 . 5 . 3 1 Power 9 | 1 2 1 . . . . 1 . 1 . . 1 . 1 . 1 . Engine 5 | 1 2 1 . . . . . . 1 . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . 1 . . . . 1 . 1 . 1 . Propulsion 13 | 2 4 2 2 1 . . . 1 . . . 1 . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 8 | 2 4 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5 | . . . 2 1 . . . 1 . . . 1 . . . . . Utility 25 | 2 2 1 1 4 . 3 . . . . 3 3 . 4 . 2 . Device 10 | 1 . 1 . 2 . 1 . . . . . 3 . 1 . 1 . Storage 2 | 1 1 . . . . . . . . . . . . . . . . Processor 8 | . . . 1 1 . . . . . . 3 . . 3 . . . Hackware 4 | . . . . 1 . 2 . . . . . . . . . 1 . Protection 1 | . 1 . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 13 | 2 5 2 . . . . . 1 . . 1 1 . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 2 . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 2 1 . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . Special Weapon 3 | . 1 . . . . . . . . . . 1 . . . . 1 Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . 1 . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . System Corruption 4 | . . . . . . 4 . . . . . . . . . . . Parts Lost 26 | . 4 4 . . . . 1 . . . . . 1 . . . 16 Power 3 | . 1 . . . . . . . . . . . . . . . 2 Propulsion 7 | . 2 2 . . . . . . . . . . . . . . 3 Utility 12 | . 1 1 . . . . . . . . . . 1 . . . 9 Weapon 4 | . . 1 . . . . 1 . . . . . . . . . 2 Highest Loss Streak 16 | . 4 4 . . . . 1 . . . . . 1 . . . 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 8 | 3 10 14 8 5 5 4 5 4 4 5 4 5 5 4 5 4 4 Power 1 | 1 2 1 . . . . . . . . . . 1 1 3 2 1 Propulsion 2 | 1 2 5 3 2 1 1 1 . . . . . 1 . . . . Utility 2 | . 3 3 2 . . 1 2 2 3 3 2 2 2 1 1 1 2 Weapon 1 | . 2 3 2 2 2 2 2 1 1 2 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 17 | 2 1 3 . 2 2 . . . 1 . . 3 . . . 1 2 Power 2 | . . . . . . . . . . . . . . . . 1 1 Propulsion 7 | 2 1 2 . 1 1 . . . . . . . . . . . . Utility 6 | . . . . 1 . . . . 1 . . 3 . . . . 1 Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 98 99 58 66 71 66 71 73 75 72 74 68 71 75 70 66 55 Engine 8 | . 14 14 12 14 14 11 10 5 5 5 5 . . . . . . Reactor 3 | . . . . . . . . 5 5 5 5 8 9 8 8 7 5 Wheel 10 | . 26 27 4 . . . . . . . . . . . . . . Flight 7 | . . . 10 13 14 11 11 15 16 16 15 9 9 11 12 11 8 Device 14 | . 12 13 7 13 14 12 16 16 16 16 15 14 16 17 16 15 11 Storage 5 | . 14 14 7 1 . . . . . . . . . . . . . Processor 9 | . . . 5 13 14 11 11 11 11 11 19 18 18 17 16 15 12 Hackware 6 | . . . . 3 7 14 16 16 16 16 10 9 9 8 8 8 9 Ballistic Gun 1 | . 16 . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . 8 25 2 . . . . . . . . . . . . . . Special Weapon 2 | . 3 1 6 7 7 5 4 . . . . 2 4 4 4 3 2 Impact Weapon 1 | . . . . . . . . . . . 2 4 4 4 4 3 2 Peak Build Rating 134 | 7 13 17 50 58 58 69 74 79 82 79 91 114 116 129 129 134 134 Average Rating 60 | 5 9 13 43 55 58 65 69 77 80 79 87 102 112 123 129 131 108 On Entrance 71 | . 7 13 17 47 58 58 69 74 79 79 79 88 114 116 129 129 134 Avg Prop Armor Cover (%) 1 | . . . . 1 1 1 1 1 1 1 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 45 | 11 32 35 32 29 9 10 22 24 31 29 32 39 39 45 45 45 44 Greatest Support 45 | 26 26 24 28 29 29 24 29 33 33 29 34 39 39 45 45 45 45 Greatest Overweight (x) 2 | . 2 1 1 1 . . . . . . . . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 14 15 15 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 7 15 15 14 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | 3 10 14 8 5 4 4 5 4 4 5 4 4 4 4 5 4 4 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 15 14 8 5 5 5 5 4 5 5 5 5 4 5 5 5 4 Class Distribution -------------------- 39% | Hacker-Ninja 39% | Mutant 8% | Hacker-Scout 6% | Scavenger-Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Scout | -8/Storage Scavenger-Scout | -8/Recycling Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Extension Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Matter Collected 1187 | 292 177 344 . 88 22 . . . 75 . . . . . 189 . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 834 | 155 299 126 . . . . . . 254 . . . . . . . . Parts 41 | 13 16 10 . . . . . . 2 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . 11 . . . . . . 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Combat Hostiles Destroyed 15 | . 8 7 . . . . . . . . . . . . . . . Guns 8 | . 8 . . . . . . . . . . . . . . . . Cannons 6 | . . 6 . . . . . . . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . . . . . . Classes Destroyed 6 | 2 3 1 . . . . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . . . . . . . . Grunt 5 | . 5 . . . . . . . . . . . . . . . . Subdweller 7 | . . 7 . . . . . . . . . . . . . . . Best Kill Streak 6 | 2 6 2 . . . . . . . . . . . . . . . Combat Bots Only 6 | . 6 2 . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | 1 1 1 . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Hostile Shots Fired 306 | . 53 47 . 47 6 . 1 24 . . 8 . 2 2 4 21 91 Missed 117 | . 8 12 . 24 3 . 1 19 . . 6 . 1 1 3 12 27 Hits 189 | . 45 35 . 23 3 . . 5 . . 2 . 1 1 1 9 64 Melee 1 | . . . . 1 . . . . . . . . . . . . . Projectile 188 | . 45 35 . 22 3 . . 5 . . 2 . 1 1 1 9 64 AOE 15 | . . . . . . . . . . . . . . . . . 15 Critical Strikes 21 | . 1 . . 1 1 . . . . . . . 1 . . 2 15 Damage Taken 5520 | . 472 762 . 356 56 . 58 37 . . 203 . 25 30 30 277 3214 Core 1866 | . 75 88 . 18 . . . 6 . . . . . . 30 23 1626 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 3 | . . . . . . . 3 . . . . . . . . . . Core Remaining (%) 90 | 100 . 34 . . 96 . . . . 99 100 . 100 100 97 . . Volleys Fired 99 | 11 38 35 5 6 3 1 . . . . . . . . . . . Largest 2 | 2 2 2 1 1 1 1 . . . . . . . . . . . Hottest 100 | 40 100 100 100 100 100 100 . . . . . . . . . . . Shots Fired 166 | 22 66 63 5 6 3 1 . . . . . . . . . . . Gun 78 | 22 56 . . . . . . . . . . . . . . . . Cannon 58 | . . 58 . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . Special 29 | . 10 4 5 6 3 1 . . . . . . . . . . . Kinetic 136 | 22 56 58 . . . . . . . . . . . . . . . Thermal 29 | . 10 4 5 6 3 1 . . . . . . . . . . . Explosive 1 | . . 1 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | 10 9 9 . . . . . . . . . . . . . . . Robot Miss Streak 2 | 2 2 2 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 103 | 17 41 37 . . . . . . 8 . . . . . . . . Core Hits 43 | 9 19 12 . . . . . . 2 . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . Melee Attacks 63 | . . . . . . . . 1 8 . 13 7 13 5 9 7 . Impact 53 | . . . . . . . . . . . 12 7 13 5 9 7 . Slashing 10 | . . . . . . . . 1 8 . 1 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 1703 | 128 307 856 . . . . . . 405 . . . . . . . 7 Guns 435 | 128 307 . . . . . . . . . . . . . . . . Cannons 808 | . . 808 . . . . . . . . . . . . . . . Explosions 48 | . . 48 . . . . . . . . . . . . . . . Melee 405 | . . . . . . . . . 405 . . . . . . . . Ramming 7 | . . . . . . . . . . . . . . . . . 7 Kinetic 1243 | 128 307 808 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 48 | . . 48 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 405 | . . . . . . . . . 405 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 4 4 4 4 4 . . . . . 1 11 Average Corruption 3 | . . . . . . 4 4 4 4 4 . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 24 | . . . . . . 6 3 3 10 . . . . . . . 2 Message Errors 8 | . . . . . . 4 3 . 1 . . . . . . . . Matter Fused 5 | . . . . . . . . 1 3 . . . . . . . 1 Heat Flow Errors 4 | . . . . . . . . 1 2 . . . . . . . 1 Energy Discharges 4 | . . . . . . 2 . . 2 . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . 2 . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 70 | . . . . . . . . . 70 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 70 | . . . . . . . . . 70 . . . . . . . . Knockbacks 5 | . . 5 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 5 | . . 5 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . 5 . . . . . . . . . . . . . . 3 Shots 1 | . . 1 . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 300 | . 80 . 100 72 67 11 . 205 300 . 7 1 16 3 . . 93 Average Temperature 93 | . 24 . 43 34 29 8 . 120 151 . 2 1 9 2 . . 67 Received Heat Transfer 462 | . 198 90 . 117 . . . 12 . . . . 27 9 9 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Maximum Alert Level 1 | . . . . . . 1 . . . . . . . . . . . Low Security (%) 94 | 100 100 . 100 100 100 . 100 100 . . 100 100 100 100 100 100 100 Level 1 5 | . . . . . . 100 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 326 | 10 95 . 15 135 155 326 96 73 . . 30 79 66 21 23 64 70 Initial 315 | . . . . 3 48 315 96 56 . . . 10 33 11 2 8 20 Average 38 | . 31 . 4 9 106 300 88 56 . . 4 8 25 6 3 31 31 Influence Increases 1702 | 20 228 . 20 179 167 291 25 27 5 . 104 117 127 59 60 153 120 Destroy 0b10 Robot/C 200 | . 160 . . . . . . . . . . . 40 . . . . Destroy 0b10 Robot/NC 30 | 20 5 . . . . . . . 5 . . . . . . . . Destroy Leader 40 | . 30 . . . . . . . . . . . 10 . . . . Allied During Kill 5 | . . . . . . . . . . . . . 5 . . . . Successful Hack 175 | . 14 . . 24 15 11 . 26 . . 20 . 17 21 21 6 . Select Force Hacks 150 | . . . . . 150 . . . . . . . . . . . . Disable Machine 105 | . 15 . . 15 . 15 . . . . 15 15 15 . . 15 . Destroy Structure 117 | . 4 . 5 5 2 . 25 1 . . 24 12 10 8 9 12 . Advance Influence 250 | . . . . . . 250 . . . . . . . . . . . Partial Spotted 165 | . . . 15 . . 15 . . . . 15 15 . 15 30 15 45 Lose Combat Pursuer 465 | . . . . 135 . . . . . . 30 75 30 15 . 105 75 Influence Decreases 1702 | 20 228 . 12 62 137 170 220 65 48 . 82 70 174 76 50 135 153 Entered New Map 475 | . . . . 5 77 90 180 25 16 . . 12 36 11 3 7 13 Time Decay 1027 | 20 188 . 12 57 60 80 30 40 32 . 82 58 98 65 47 128 30 Lost Part 170 | . 40 . . . . . 10 . . . . . 10 . . . 110 Lost Ally 30 | . . . . . . . . . . . . . 30 . . . . Squads Dispatched 13 | . 1 . . 1 . 1 . . . . 2 2 1 1 2 2 . Investigation 2 | . 1 . . . . 1 . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . . 1 . 1 1 1 . Reinforcement 7 | . . . . 1 . . . . . . 2 1 1 . 1 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Distress Signals 8 | . 1 . 1 2 1 . . . . . . . 2 . . 1 . Communications Jammed 26 | . . . . . . . . . . . . . 22 2 . 2 . Distress Signals 26 | . . . . . . . . . . . . . 22 2 . 2 . Times Spotted 108 | . 9 7 3 22 4 . 3 1 . . 9 9 8 4 5 11 13 Peak Tracking Total 21 | . 6 2 . 21 2 . 3 2 . . 4 4 4 3 3 6 11 Tactical Retreats 14 | . . . . 1 2 . . . . . 1 2 1 1 . 4 2 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Traps Triggered 7 | . 1 . . . . 1 . . . . 1 2 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Machines Disabled 8 | . 1 1 . 1 . 1 . . . . 1 1 1 . . 1 . Max in Single Turn 1 | . 1 1 . 1 . 1 . . . . 1 1 1 . . 1 . Garrison Access 3 | . . . . . . . . 1 . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Machines Accessed 43 | . 1 2 . 5 7 2 . 3 1 . 6 4 3 2 3 4 . Terminals 24 | . 1 . . 5 2 1 . 2 . . 2 1 3 1 2 4 . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 1 2 . . 1 . . Garrison Access 5 | . . . . . . . . 1 . . 2 1 . 1 . . . Total Hacks 89 | . 3 5 . 10 13 9 . 5 1 . 15 6 5 5 8 4 . Successful 56 | . 1 5 . 6 10 5 . 4 1 . 9 2 5 1 4 3 . Failed 32 | . 2 . . 4 3 4 . 1 . . 6 3 . 4 4 1 . Catastrophic 13 | . 1 . . 1 1 1 . 1 . . 2 2 . 2 1 1 . Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . . Manual 49 | . 3 . . 7 10 6 . 4 . . 5 2 2 3 6 1 . Terminals 57 | . 3 . . 10 8 6 . 4 . . 5 2 5 3 7 4 . Fabricators 6 | . . . . . . 3 . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . 3 3 . . 1 . . Garrison Access 8 | . . . . . . . . 1 . . 4 1 . 2 . . . Terminal Hacks 24 | . . 5 . 4 4 1 . . 1 . 1 . 4 . 1 3 . Record 5 | . . 4 . . . . . . . . . . 1 . . . . Part Schematic 2 | . . . . . . 1 . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Open Door 7 | . . . . 2 . . . . 1 . . . 1 . . 3 . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . Machine Index 1 | . . . . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . 1 . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 . . . . 3 . . . . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 . . . . . . Build 2 | . . . . . . 1 . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 2 1 . . . . . Retrieve Study 3 | . . . . . . . . . . . 2 1 . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . 1 1 . . . . . Seal Access 3 | . . . . . . . . 1 . . 1 1 . . . . . Unauthorized Hacks 20 | . 1 . . 2 6 1 . 3 . . 2 . 1 1 3 . . Terminals 15 | . 1 . . 2 1 1 . 3 . . 2 . 1 1 3 . . Botnet 12 | . 1 . . 1 1 1 . 2 . . 2 . 1 1 2 . . Operators 3 | . . . . 1 . . . 1 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . Tunnel 5 | . . . . . 5 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . . 5 1 2 . 2 . . 4 2 . 2 3 1 . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . 1 . . . . . . Parts Built 4 | . . . . . . 2 . . . . 2 . . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . . Time 131 | . . . . . . 84 . . . . 47 . . . . . . Total Part Build Rating 18 | . . . . . . 8 . . . . 10 . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . 2 1 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Total Allies 20 | . . . . . . . 18 . . . . . 2 . . . . Largest Group 18 | . . . . . . . 18 . . . . . 2 . . . . Highest-Rated Group 656 | . . . . . . . 656 . . . . . 92 . . . . Highest-Rated Ally 50 | . . . . . . . 50 . . . . . 46 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 95 | . . . . . . . 82 . . . . . 13 . . . . Total Damage 2265 | . . . . . . . 2009 . . . . . 256 . . . . Kills 5 | . . . . . . . 3 . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Active Infowar (turns) 4742 | 46 490 1323 75 181 131 171 72 86 439 18 421 260 201 191 251 308 78 Optics 1706 | . . . . . . . . . . . 421 260 201 190 251 308 75 Sensors 2712 | . . . . 165 131 171 72 86 439 18 421 260 130 191 251 307 70 Terrain 2787 | . . . . 161 131 171 72 86 439 18 421 259 201 191 251 308 78 Seismic 1954 | 46 490 1323 75 20 . . . . . . . . . . . . . Machine Analysis 2860 | . . . 62 181 131 171 72 86 439 18 421 260 201 191 251 308 68 Cloaking 703 | . . . . . . . . . . . . 68 201 16 60 308 50 Jamming 2243 | . . . . . . 28 . 76 439 18 421 260 201 191 251 308 50 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Turns Passed 4921 | 135 550 1350 75 181 131 171 72 86 439 18 421 260 201 191 251 308 81 Spaces Moved 7555 | 97 366 982 65 382 261 238 178 217 1128 53 589 637 366 481 511 835 169 Core 1 | 1 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 1451 | 96 366 982 7 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6103 | . . . 58 382 261 238 178 217 1128 53 589 637 366 481 511 835 169 Fastest Speed 30 | 50 90 105 34 34 34 40 34 30 30 34 30 30 37 32 32 32 32 Average Speed 46 | 89 96 105 41 36 39 40 39 33 31 34 30 35 37 33 32 32 33 Slowest Speed 115 | 90 115 105 105 94 40 40 40 34 34 34 34 37 37 37 32 32 97 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 51 | . . . . 10 3 4 . 1 . . 6 4 3 1 5 12 2 Potential Cave-ins 11 | . . . . . . . . . . . . . 6 . 5 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 42 41 7 66 47 5 85 6 87 7 21 22 54 17 21 28 12 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 5 | . . . . . 5 . . . . . . . . . . . . Known Exits Taken 11 | . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 9 | . . 4 . . . . . . 5 . . . . . . . . Spaces Dug 61 | . 2 2 5 3 3 . . 1 . . 12 6 11 4 8 4 . Terrain Destroyed 75 | . 4 12 5 5 3 . . 1 . . 12 6 11 4 8 4 . Melee 46 | . . . . . . . . 1 . . 12 6 11 4 8 4 . Projectile 20 | . 4 3 5 5 3 . . . . . . . . . . . . AOE 9 | . . 9 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Fac Fac Ext Res Res Acc Com Total 8567 | 125 482 1231 99 395 276 306 179 226 1196 52 805 658 408 505 579 855 190 Wait 711 | . 44 197 20 5 12 66 . 7 56 . 201 . 2 5 65 13 18 Move 7439 | 96 365 981 64 361 254 230 177 214 1127 52 577 628 360 478 500 810 165 Hop 49 | . . . . 10 3 4 . 1 . . 5 4 2 1 5 12 2 Pick Up 42 | 9 11 5 . 1 2 2 . 1 1 . 2 3 . 1 . 4 . Fast Attach 30 | 7 . . . 4 . 1 1 . . . 3 6 . 5 . 3 . Attach 23 | . 4 4 4 1 . 2 . 2 . . 2 . 1 3 . . . Detach 14 | . . . 3 1 . . . . 1 . 1 2 . 6 . . . Swap 20 | . 14 3 1 . . . . . 1 . . . . . . . 1 Drop 44 | 2 6 6 2 6 2 . 1 . 2 . 1 8 . 1 . 6 1 Fire 99 | 11 38 35 5 6 3 1 . . . . . . . . . . . Melee 63 | . . . . . . . . 1 8 . 13 7 13 5 9 7 . Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . 30 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 6 exits: Fac x4 / Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 431 | -10/Materials | Lost 4 parts (1p2n1u) 434 | -10/Materials | Discovered new exit (range 9) 590 | -10/Materials | Discovered new exit (range 8) 686 | -10/Materials | Entered Subcaves 687 | -10/Subcaves | Approached by a straggling Scientist 747 | -10/Subcaves | Learned Materials interactive machine intel 770 | -10/Subcaves | Disturbed a concealed Subdweller 919 | -10/Subcaves | Disturbed a concealed Subdweller 974 | -10/Subcaves | Discovered new exit (range 6) 1061 | -10/Subcaves | Visited Clippyterm 1064 | -10/Subcaves | Learned 40 Factory zone layouts 1478 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1547 | -10/Subcaves | Core integrity fell below 50% 1685 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1824 | -10/Subcaves | Lost 4 parts (2n1u1w) 1888 | -10/Subcaves | Visited 4L-MR0's lab 1915 | -10/Subcaves | Found Flightbrick 2036 | -10/Subcaves | Entered Materials 2036 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x3 2037 | -8/Materials | Loaded intel: 19 interactive machine locations 2045 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 2054 | -8/Materials | Discovered new exit (range 16) 2111 | -8/Materials | Entered Storage 2210 | -8/Storage | Identified exit to Recycling 2291 | -8/Storage | Used back door to open Recycling access 2292 | -8/Storage | Entered Recycling 2383 | -8/Recycling | Identified exit to Factory 2423 | -8/Recycling | Entered Factory 2423 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2424 | -6/Factory | Identified exit to Factory 2424 | -6/Factory | Identified exit to Lower Caves 2428 | -6/Factory | Build established: Scavenger-Scout 2557 | -6/Factory | Fabricated Transmission Jammer (x2) 2594 | -6/Factory | Sucked down chute 2594 | -6/Factory | Entered Waste 2605 | -6/Waste | Spotted C-40 Crusher 2620 | -6/Waste | Spotted C-40 Crusher 2621 | -6/Waste | Spotted C-40 Crusher 2624 | -6/Waste | Spotted C-40 Crusher 2633 | -6/Waste | Warlord forces began an assault 2662 | -6/Waste | Allies destroyed C-40 Crusher 2663 | -6/Waste | Discovered new exit (range 10) 2666 | -6/Waste | Identified exit to Factory 2666 | -6/Waste | Entered Factory 2740 | -6/Factory | Discovered exit to Lower Caves (range 14) 2752 | -6/Factory | Entered Lower Caves 2784 | -6/Lower Caves | Learned Factory machine intel 3002 | -6/Lower Caves | Learned 4 Factory zone layouts 3010 | -6/Lower Caves | Build established: Hacker-Ninja 3147 | -6/Lower Caves | Discovered new exit (range 12) 3190 | -6/Lower Caves | Identified exit to Lower Caves 3191 | -6/Lower Caves | Entered another Lower Caves area 3203 | -6/Lower Caves | Discovered exit to Factory (range 12) 3209 | -6/Lower Caves | Entered Factory 3209 | -5/Factory | Evolved 2 slots: Utility x2 3211 | -5/Factory | Loaded intel: 312 machine locations 3276 | -5/Factory | Fabricated Jamming Amplifier (x2) 3614 | -5/Factory | Discovered new exit (range 18) 3629 | -5/Factory | Identified exit to Factory 3630 | -5/Factory | Entered another Factory area 3630 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3747 | -4/Factory | Central database locked down 3875 | -4/Factory | Allied Derelicts emerged from ambush trap array 3880 | -4/Factory | Discovered new exit (range 14) 3889 | -4/Factory | Identified exit to Extension 3890 | -4/Factory | Entered Extension 3920 | -4/Extension | Identified exit to Cetus 3948 | -4/Extension | Rescued a captive Derelict 3949 | -4/Extension | Rescued a captive Derelict 4085 | -4/Extension | Discovered new exit (range 10) 4088 | -4/Extension | Identified exit to Research 4091 | -4/Extension | Entered Research 4091 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4266 | -3/Research | Discovered new exit (range 6) 4267 | -3/Research | Identified exit to Research 4282 | -3/Research | Entered another Research area 4282 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4476 | -2/Research | Spotted B-90 Cyclops 4524 | -2/Research | Discovered new exit (range 5) 4533 | -2/Research | Identified exit to Access 4533 | -2/Research | Entered Access 4533 | -1/Access | Evolved 2 slots: Utility x2 4839 | -1/Access | Discovered new exit (range 7) 4840 | -1/Access | Identified exit to Command 4841 | -1/Access | Entered Command 4860 | -1/Command | Spotted B-99 Colossus 4886 | -1/Command | Spotted M Guard 4886 | -1/Command | Spotted M Guard 4886 | -1/Command | Spotted Combat Programmer 4887 | -1/Command | Spotted Combat Programmer 4917 | -1/Command | Core integrity fell below 50% 4917 | -1/Command | System corruption reached 10% 4920 | -1/Command | Core integrity fell below 20% 4922 | -1/Command | Destroyed by M Guard with Graviton Cannon Last Messages --------------- 04908_ Knocked back. 04908_ Lgt. Quantum Reactor destroyed. 04909_ Penetrated by EMDS Slug. 04909_ Flightbrick destroyed. 04909_ Temporary Utility slot lost. 04910_ Combat Programmer resets M Guard, system corruption cleaned. 04911_ Penetrated by EMDS Slug. 04911_ Adv. Sensor Array destroyed. 04911_ Jamming Amplifier destroyed. 04911_ Critical hit (Blast). 04911_ Particle Reactor destroyed. 04912_ System corrupted: Heat flow error (+145). 04914_ Penetrated by EMDS Slug. 04916_ P-80 Master destroyed. 04916_ Penetrated by EMDS Slug. 04916_ Exp. Optical Array destroyed. 04918_ Combat Programmer resets Combat Programmer, system corruption cleaned. 04919_ Lrn. Terrain Scanner destroyed. 04919_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ????????????????????????????## ##??????????????? | | ??????????????????????#"""### ######?#####?### | | ??????????????????????#Y @p# # #?# #?# | | ??????????????????????# p ## ## ### ### | | ??????????????????????# p | | ??????????????????????# Y | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ## ### "## | | ??????????????????????####### #?# ### | | ????????????????????????????## ###?#####?### | | ?????????????????????????????# # ###???????????? | | ?????????????????????????????# ###?????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Armor Coverage 80 Evasion (%) 64 Offensive Hacking 10 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Transmission Jammer | -6/Factory | Hacked Jamming Amplifier | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Transmission Jammer | x2 | -6/Factory Jamming Amplifier | x2 | -5/Factory | Authchip Repaired ---------- Nothing Studied --------- Imp. Deuterium Engine | -5/Factory | Hacked Cesium-ion Thruster | -5/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertLightpackRipteeth Manual? 0 Play Time 01:02:41 Cumulative 107.3 hours Start 2026.04.05 @ 00:06:13 End 2026.04.05 @ 01:08:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 41 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3faffb4-47b3-479d-aae5-686c1706817e