Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.09 @ 00:37:25 Player: Morgh Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1241) 1241 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1326) 1326 TOTAL SCORE: 6242 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 767 Met Imprinter 300 Was Imprinted 300 Friendly Fire -101 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Advanced Heat Sink High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Multireflex Exoskeleton > --- UTILITY ---------- Power Amplifier Advanced Signal Interpreter Targeting Computer Improved Melee Analysis Suite Advanced ECM Suite > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S Remote Datajack > --- INVENTORY -------- Cesium-ion Thruster Advanced Heat Sink High-powered Shock Rifle [Rating: 78] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Multireflex Exoskeleton Wheel Wheel Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Battery Processor Improved Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Improved Weapon Shielding Weapon Autogun Energy Gun Zionite Phaser-S Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 66 | 5 6 4 11 3 2 11 24 Power 12 | 1 1 1 2 1 . 3 3 Engine 8 | 1 1 1 2 1 . 1 1 Core 3 | . . . . . . 2 1 Reactor 1 | . . . . . . . 1 Propulsion 13 | 2 . 1 4 . . 2 4 Treads . | . . . . . . . . Leg 5 | . . . 1 . . . 4 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 6 | . . 1 3 . . 2 . Utility 19 | . 3 . 3 . 1 3 9 Device 9 | . 1 . 1 . 1 1 5 Storage 3 | . 2 . 1 . . . . Processor 5 | . . . 1 . . 1 3 Hackware 1 | . . . . . . 1 . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 22 | 2 2 2 2 2 1 3 8 Energy Gun 6 | 2 . . . . . . 4 Energy Cannon 4 | . 1 . . . . 1 2 Ballistic Gun 6 | . . 2 2 1 . 1 . Ballistic Cannon 1 | . 1 . . . . . . Launcher 3 | . . . . 1 1 . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . 2 Parts Lost 38 | . 2 4 4 . . 4 24 Power 8 | . 1 . 2 . . 1 4 Propulsion 10 | . 1 1 1 . . 2 5 Utility 9 | . . 1 . . . 1 7 Weapon 11 | . . 2 1 . . . 8 Highest Loss Streak 12 | . 1 3 3 . . 4 12 To Critical Strikes . | . . . . . . . . Average Backups 3 | . 3 3 3 4 4 4 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . 1 2 1 1 1 3 1 Weapon 1 | . 1 1 2 2 3 1 1 Tool/Special . | . . . . . . . . Unused Backups 6 | . . . 1 . 1 1 3 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 1 . . 1 2 Weapon 1 | . . . . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 74 | . 78 44 51 83 88 89 73 Engine 6 | . 8 6 9 11 11 1 3 Core 2 | . . . . . . 8 3 Leg 2 | . . . 1 . . . 7 Wheel 2 | . 27 1 . . . . . Flight 16 | . . 6 17 33 33 26 6 Device 7 | . 7 1 . . 9 10 10 Storage 6 | . 7 7 10 11 11 5 . Processor 7 | . . . . 11 11 5 14 Hackware 2 | . . . . . . 10 3 Energy Gun 3 | . 14 7 . . . . 5 Energy Cannon 3 | . 2 1 . . . 5 5 Ballistic Gun 7 | . . 10 12 11 8 12 . Ballistic Cannon 1 | . 9 1 . . . . . Launcher 1 | . . . . 6 3 . 2 Peak Build Rating 78 | 5 7 5 11 14 23 29 78 Average Rating 23 | 3 5 3 7 12 17 24 51 On Entrance 11 | . 5 4 3 11 14 23 29 Avg Prop Armor Cover (%) 4 | . . 4 5 . 8 . 4 Naked Turns . | . . . . . . . . Heaviest Build 46 | 7 21 18 9 11 14 19 46 Greatest Support 81 | 20 20 10 13 13 22 22 81 Greatest Overweight (x) 5 | . 1 5 2 . 4 3 3 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 5 15 10 5 5 5 5 5 Average Capacity 5 | 5 7 7 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 Average Carried 3 | . 3 3 3 4 4 4 3 Final Capacity 10 | 5 10 5 5 5 5 5 5 Final Carried 5 | . 5 4 3 5 4 5 3 Class Distribution -------------------- 57% | Mutant 15% | Derelict-Sprinter 6% | Derelict-Mutant 5% | Messiah-Gunner 5% | Scavenger-Mutant 3% | Gunner 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Sprinter | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1531 | 250 229 61 223 16 64 225 463 Remotely . | . . . . . . . . Salvage Created 1217 | 41 339 92 194 16 . 177 358 Parts 83 | . 16 11 16 3 . 17 20 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 4 | . . 3 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . Prevented 4 | . . . . . . 4 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 31 | 1 6 6 5 3 . 4 6 Guns 19 | 1 1 5 5 1 . 4 2 Cannons 6 | . 4 1 . . . . 1 AOE 6 | . 1 . . 2 . . 3 Classes Destroyed 12 | 1 5 . 1 . . 1 4 Builder 3 | . 1 . . . . . 2 Hauler 1 | . . . . . . . 1 Recycler 2 | . 2 . . . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 18 | . 4 6 2 3 . 3 . Grunt 4 | 1 2 . . . . . 1 Duelist 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 3 | . . . 3 . . . . Hunter 3 | . . . . . . . 3 Behemoth 1 | . . . . . . 1 . Best Kill Streak 6 | 1 6 3 2 3 . 2 3 Combat Bots Only 3 | 1 3 3 2 3 . 2 2 Max Kills in Single Turn 4 | 1 4 1 1 2 . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 2 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 380 | 5 56 42 71 5 . 59 142 Missed 130 | 1 13 10 26 3 . 31 46 Hits 250 | 4 43 32 45 2 . 28 96 Melee 4 | . . . . . . . 4 Projectile 246 | 4 43 32 45 2 . 28 92 AOE 1 | . . . . . . . 1 Critical Strikes 6 | . . . . . . . 6 Actively Blocked 1 | . . . . . . . 1 Damage Taken 4194 | 43 402 266 499 12 . 472 2500 Core 1371 | 10 58 111 143 6 . 175 868 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 67 | . . . . . . . 67 Regen/Repaired (Parts) 63 | . . . 27 . . . 36 Core Remaining (%) 47 | 96 . 28 . . . 19 . Volleys Fired 126 | 4 29 13 30 2 . 18 30 Largest 4 | 2 2 2 2 2 . 2 4 Hottest 259 | 90 90 100 43 53 . 56 259 Shots Fired 196 | 8 49 20 35 3 . 27 54 Gun 126 | 8 22 13 35 2 . 27 19 Cannon 50 | . 27 7 . . . . 16 Launcher 14 | . . . . 1 . . 13 Special 6 | . . . . . . . 6 Kinetic 89 | . 18 7 35 2 . 27 . Thermal 45 | 4 29 7 . . . . 5 Explosive 14 | . . . . 1 . . 13 Electromagnetic 29 | 4 2 6 . . . . 17 Phasic 13 | . . . . . . . 13 Robot Hit Streak 9 | 6 8 4 7 1 . 7 9 Robot Miss Streak 7 | 2 7 3 3 2 . 4 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 106 | 6 22 11 21 1 . 14 31 Core Hits 78 | 2 18 8 11 4 . 7 28 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 3 . . . . . . Burn 1 | . 1 . . . . . . Blast 2 | . 2 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3720 | 102 639 161 215 212 . 218 2173 Guns 1037 | 76 104 100 215 26 . 218 298 Cannons 577 | . 248 52 . . . . 277 Explosions 2078 | 26 287 . . 186 . . 1579 Melee . | . . . . . . . . Ramming 28 | . . 9 . . . . 19 Kinetic 696 | . 195 42 215 26 . 218 . Thermal 677 | 62 141 60 . . . . 414 Explosive 1398 | . . . . 186 . . 1212 Electromagnetic 690 | 40 303 50 . . . . 297 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Phasic 231 | . . . . . . . 231 Highest Corruption 4 | . . 4 . . . . 1 Average Corruption 2 | . . 4 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . 12 . . . . 1 Message Errors 2 | . . 2 . . . . . Matter Fused 3 | . . 2 . . . . 1 Heat Flow Errors 2 | . . 2 . . . . . Energy Discharges 3 | . . 3 . . . . . Data Loss (minor) 3 | . . 3 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 71 | . 4 . . 8 . . 59 Projectiles 24 | . . . . . . . 24 Explosions 47 | . 4 . . 8 . . 35 Melee . | . . . . . . . . Knockbacks 1 | . 1 . . . . . . Impact . | . . . . . . . . Kinetic 1 | . 1 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 66 | . . 4 . . . . 62 Shots 1 | . . . . . . . 1 Rammed 3 | . . 3 . . . . . Targets Rammed 4 | . . 3 . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 309 | 144 60 258 11 15 . 30 309 Average Temperature 58 | 75 22 63 3 11 . 15 102 Received Heat Transfer 366 | 24 81 27 72 . . 69 93 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . 2 . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 2 . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 Heat Transferred 1027 | 161 444 148 . . . . 274 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 66 | 100 100 100 100 100 . . 22 Level 1 12 | . . . . . . . 28 Level 2 21 | . . . . . . . 49 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 519 | 20 150 94 55 73 . . 519 Initial 39 | . 13 39 11 7 . . . Average 158 | 2 56 27 19 29 . . 320 Influence Increases 2047 | 20 258 185 160 73 . 371 980 Destroy 0b10 Robot/C 1000 | 20 120 120 100 60 . 200 380 Destroy 0b10 Robot/NC 65 | . 25 . . . . 10 30 Destroy Leader 216 | . 22 20 30 10 . 40 94 Allied During Kill 190 | . . . . . . 106 84 Successful Hack 3 | . . . . . . . 3 Disable Machine 240 | . 90 15 . . . . 135 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 93 | . 1 . . 3 . . 89 Partial Spotted 45 | . . . 30 . . . 15 Lose Combat Pursuer 45 | . . 30 . . . 15 . Influence Decreases 1722 | . 177 256 170 70 23 371 655 Entered New Map 124 | . 7 62 19 13 23 . . Time Decay 1151 | . 153 164 131 57 . 311 335 Lost Part 307 | . 17 30 20 . . . 240 Lost Ally 140 | . . . . . . 60 80 Squads Dispatched 11 | . 2 . . . . . 9 Investigation 2 | . 1 . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . . . . . 3 Assault 4 | . . . . . . . 4 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | 1 14 8 9 3 . 13 36 Peak Tracking Total 7 | 1 3 3 4 3 . 4 7 Tactical Retreats 6 | . . 1 . . . 1 4 ECM-based Alert Blocks 9 | . . . . . . . 9 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 6 | . 2 . 1 . . . 3 Indirectly 1 | . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 17 | . 6 1 . . . . 10 Max in Single Turn 5 | . 4 1 . . . . 5 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 9 | . 2 . 3 . . 1 3 Terminals 4 | . 1 . 1 . . 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 16 | . 2 . 8 . . 1 5 Successful 15 | . 2 . 8 . . 1 4 Failed 1 | . . . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . . . 1 . . . 13 Terminals 6 | . 1 . 3 . . 1 1 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 2 . . . 2 Recycling Units 4 | . 1 . 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 6 | . 1 . 3 . . 1 1 Record 5 | . 1 . 3 . . 1 . Open DSF 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 Scan Component 2 | . . . 1 . . . 1 Repair 2 | . . . 1 . . . 1 Recycling Unit Hacks 4 | . 1 . 3 . . . . Recycle Component 1 | . . . 1 . . . . Process 1 | . . . 1 . . . . Report Inventory 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 2 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 Time 102 | . . . 51 . . . 51 Parts Recycled 1 | . . . 1 . . . . Recycled Matter 4 | . . . 4 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . . 3 Non-combat 1 | . . . . . . . 1 Combat 2 | . . . . . . . 2 Robot Hacks Applied 4 | . . . . . . . 4 parse_system 3 | . . . . . . . 3 no_distress 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 12 | . . . . 3 4 . 5 Largest Group 7 | . . . . 3 7 7 3 Highest-Rated Group 210 | . . . . 40 198 198 210 Highest-Rated Ally 85 | . . . . 16 40 40 85 Zionite Dispatches 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders 2 | . . . . . . 2 . FOLLOW 1 | . . . . . . 1 . GUARD 1 | . . . . . . 1 . Ally Attacks 129 | . . . . . . 51 78 Total Damage 3664 | . . . . . . 1177 2487 Kills 26 | . . . . . . 9 17 Allies Corrupted 2 | . . . . . . . 2 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 475 | . 201 30 . . . . 244 Sensors 231 | . 201 30 . . . . . ECM 244 | . . . . . . . 244 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 Component Stockpiles 1 | . . . . . . . 1 Active Garrisons 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4117 | 97 388 499 330 147 749 769 1138 Spaces Moved 6579 | 106 350 421 457 308 1635 1870 1432 Core 512 | 22 . 261 44 . 2 3 180 Treads . | . . . . . . . . Legs 450 | . . . 31 . . . 419 Wheels 460 | 84 350 26 . . . . . Hover . | . . . . . . . . Flight 5157 | . . 134 382 308 1633 1867 833 Fastest Speed 30 | 50 80 40 34 34 34 30 30 Average Speed 51 | 73 81 105 51 34 34 34 69 Slowest Speed 300 | 80 95 300 150 34 250 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 14 | . . . . 1 . 9 4 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 8 46 67 27 58 87 94 20 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 1 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 1 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 102 | . . . . 3 . . 99 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 96 | . . . . 3 . . 93 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 7140 | 114 406 455 520 345 1825 1963 1512 Wait 278 | . 6 2 4 32 181 53 . Move 6545 | 105 349 420 456 305 1634 1852 1424 Hop 13 | . . . . 1 . 8 4 Pick Up 43 | . 9 5 7 2 2 9 9 Fast Attach 36 | 5 . . 7 . 2 5 17 Attach 41 | . 5 7 7 1 . 7 14 Detach 18 | . 4 2 4 . 1 2 5 Swap 5 | . 1 . . 2 . 1 1 Drop 31 | . 3 3 5 . 5 8 7 Fire 126 | 4 29 13 30 2 . 18 30 Melee . | . . . . . . . . Ram 3 | . . 3 . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Met a group of wandering Federalists 102 | -10/Materials | Discovered new exit (range 9) 144 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 9) 486 | -10/Materials | Entered Mines 520 | -10/Mines | Core integrity fell below 50% 555 | -10/Mines | Discovered new exit (range 9) 560 | -10/Mines | Lost 3 parts (1n1u1w) 629 | -10/Mines | Discovered new exit (range 9) 979 | -10/Mines | Learned location of Storage (-7) 985 | -10/Mines | Entered Materials 985 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1229 | -9/Materials | Repaired Imp. Flight Unit 1269 | -9/Materials | Discovered new exit (range 13) 1301 | -9/Materials | Lost 3 parts (1p1n1w) 1315 | -9/Materials | Entered Mines 1328 | -9/Mines | Discovered new exit (range 8) 1384 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1396 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1412 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1462 | -9/Mines | Entered Zion 1462 | -7/Zion | Accompanied by 3 allies 1658 | -7/Zion | Given A8's code to call for help 1713 | -7/Zion | Met Imprinter 1756 | -7/Zion | Imprinted 1758 | -7/Zion | Declared Zion's savior 1909 | -7/Zion | Learned location of Recycling (-7) 2055 | -7/Zion | Discovered new exit (range 14) 2079 | -7/Zion | Found Prototype Launcher 2079 | -7/Zion | Identified Gui. Missile Launcher 2211 | -7/Zion | Entered Proximity Caves 2211 | -6/Proximity Caves | Accompanied by 7 allies 2253 | -6/Proximity Caves | Spotted B-75 Beast 2257 | -6/Proximity Caves | Core integrity fell below 50% 2280 | -6/Proximity Caves | Destroyed B-75 Beast 2290 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 2378 | -6/Proximity Caves | Learned 4 Factory zone layouts 2526 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2557 | -6/Proximity Caves | Core integrity fell below 20% 2919 | -6/Proximity Caves | Build established: Derelict-Sprinter 2934 | -6/Proximity Caves | Discovered new exit (range 9) 2980 | -6/Proximity Caves | Entered Factory 2980 | -6/Factory | Accompanied by 3 allies 2980 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2987 | -6/Factory | Identified exit to DSF 3056 | -6/Factory | Discovered new exit (range 6) 3069 | -6/Factory | Identified exit to Factory 3110 | -6/Factory | Repaired Imp. Flight Unit? 3175 | -6/Factory | Lost 3 allies 3177 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3204 | -6/Factory | Identified exit to Garrison 3210 | -6/Factory | Spotted B-75 Beast 3219 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3220 | -6/Factory | Zion Light squad teleported in 3256 | -6/Factory | Allies destroyed B-75 Beast 3662 | -6/Factory | Zion Heavy squad teleported in 3662 | -6/Factory | Lost 4 parts (1p1u2w) 3789 | -6/Factory | Cargo convoy interrupted 3871 | -6/Factory | Lost 4 parts (1p1u2w) 3995 | -6/Factory | Discovered exit to Factory (range 6) 4108 | -6/Factory | Core integrity fell below 50% 4115 | -6/Factory | Core integrity fell below 20% 4118 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Acquired Flexi-carbon Leg. Knocked back. Remote Datajack destroyed. Flexi-carbon Leg destroyed. Knocked back. Penetrated by Slug. Zio. Phaser-S destroyed. Knocked back. Multireflex Exoskeleton destroyed. Penetrated by Slug. Adv. ECM Suite destroyed. Knocked back. Slug penetrates Wall. Knocked back. Mic. Nuclear Core destroyed. Penetrated by Slug. Power Amplifier destroyed. Imp. Melee Analysis Suite destroyed. Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# !!! #????????????????????? | | ????????????#####??# ! ! ##???????????????????? | | ???????????? ?# ! ;#???????????????????? | | ???????????? # ;##??????????????????? | | ??????????? ; ; #??????????????????? | | ??????????? ; ; #??????????????????? | | ?????????? k k ; =;##???????##?????????? | | ?????????????# ; % ; #???#### ########### | | ?????????????# #;;; ;@; ;;#####%#""## # | | ?????????????# % # """" # | | ?????????????# % # """" # | | ?????????????# #%"""" # | | ?????????????# s R/ """" # | | ?????????????# # """" # | | ?????????????####+#####+#### # """" # | | ???????????????????????????# R # """" # | | ???????????????????????????# " # | | ???????????????????????????# %####+#+### | | ???????????????????????????# H #??# ### | | ???????????????????????????# #??# | | ???????????????????????????# H #??# | | ???????????????????????????# #??# | | ???????????????????????????# #??# | | ???????????????????????????# ########??# | | ???????????????????????????# #?????????# | | ???????????????????????????# #?????????# | | ???????????????????????????# #?????????# | | ???????????????????????????# #?????????# | | ???????????????????????????# #?????????# | | ???????????????????????????# #?????????+ | | ???????????????????????????# #?????????# ### # | | ???????????????????????????# #?????????#+???+# | | ?????????????????????""" + #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 71 Targeting Accuracy 5 Melee Accuracy 6 Offensive Hacking 11 Item Schematics ----------------- Tesla Rifle | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive IFF Parser | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Energy Filter | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Flight Unit | 32% | -9/Materials Imp. Flight Unit | 10% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Jackpot Look Less Dangerous Next Time Loot Pinata Made in Tau Ceti IV Part-time Mechanic Robot Respite Serviceable Loadout That Tickles The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed CargoVampiricStabilizer Manual? 0 Play Time 02:00:05 Cumulative 3.6 hours Start 2026.10.08 @ 11:58:24 End 2026.10.09 @ 00:37:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b8d9903-be6c-4b24-bc26-f9edde6a3217