Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 12:31:06 // Winter2019/RPGLIKE

Player: Bulbasornado

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (221)     1105
Value Destroyed (7815)     7815
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (4820)               4820
              TOTAL SCORE: 16000

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    4631
Friendly Fire              -811

 Cogmind 
---------
Core Integrity             0/600
Matter                     172/300
Energy                     8/150
System Corruption          0%
Temperature                Cool (85)
Movement                   Flying (27)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Backup Power I
>          --- PROPULSION (4) ---
  Improved Flight Unit
           Cesium-ion Thruster
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY (6) ------
  Advanced Heat Sink
  Improved Targeting Computer
  Hardened Medium Armor Plating
           Shield Generator
           Hacking Suite
           System Shield
>          --- WEAPON (3) -------
     Heavy Particle Cannon
     Heavy Particle Cannon
  Improved Light Cannon
>          --- INVENTORY (1) ----
  Improved Flight Unit

 Peak State 
------------
>          --- POWER ------------
           Backup Power I
>          --- PROPULSION -------
  Improved Flight Unit
           Cesium-ion Thruster
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Targeting Computer
  Hardened Medium Armor Plating
           Shield Generator
           Hacking Suite
           System Shield
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Particle Cannon
  Improved Light Cannon
>          --- INVENTORY --------
  Improved Flight Unit
[Rating: 41]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
Propulsion                 Flight Unit
  Treads                   Light Treads
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              10   | 2   4   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   2   .   1   .   .   
  Utility                  5    | .   2   .   1   .   2   
  Weapon                   2    | 2   .   .   .   .   .   
Parts Attached             57   | 7   19  5   18  .   8   
  Power                    2    | 1   1   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   5   .   4   .   4   
    Treads                 1    | 1   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | 1   1   .   .   .   .   
    Flight                 12   | .   4   .   4   .   4   
  Utility                  26   | 1   8   4   9   .   4   
    Device                 11   | 1   4   2   3   .   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              6    | .   3   .   3   .   .   
    Hackware               2    | .   .   .   .   .   2   
    Protection             7    | .   1   2   3   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 3   5   1   5   .   .   
    Energy Gun             5    | 2   2   1   .   .   .   
    Energy Cannon          5    | .   2   .   3   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       3    | .   1   .   2   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   
Parts Lost                 1    | .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  100 99  
  Engine                   9    | .   12  10  8   8   7   
  Flight                   30   | .   28  30  31  33  29  
  Device                   14   | .   12  11  15  16  14  
  Processor                7    | .   3   10  8   8   7   
  Hackware                 1    | .   .   .   .   .   8   
  Protection               6    | .   .   8   8   8   7   
  Energy Gun               4    | .   8   10  2   .   .   
  Energy Cannon            14   | .   17  10  13  16  14  
  Ballistic Cannon         8    | .   8   10  8   8   7   
Peak Build Rating          41   | 10  11  24  27  26  41  
  Average Rating           20   | 5   8   15  24  26  34  
  On Entrance              14   | .   10  10  16  26  26  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 7   13  16  27  27  28  
  Greatest Support         30   | 20  17  17  28  28  30  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   .   .   .   1   1   
  Average Capacity         .    | .   .   .   .   .   1   
  Most Carried             1    | .   .   .   .   1   1   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           1    | .   .   .   .   1   1   
  Final Carried            1    | .   .   .   .   1   1   

 Class Distribution 
--------------------
 49% | Hacker-Sprinter
 30% | Hacker-Gunner
 19% | Gunner

 Dominant Class 
----------------
   Hacker-Gunner | -10/Materials
   Hacker-Gunner | -10/Mines
 Hacker-Sprinter | -9/Materials
 Hacker-Sprinter | -9/Mines
 Hacker-Sprinter | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           2176 | 262  433  166  724  52   539  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            7640 | 14   1110 266  3436 319  2495 
  Parts                    452  | 2    94   25   191  15   125  
Haulers Intercepted        13   | .    2    .    6    .    5    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  199  | 1   35  13  81  9   60  
  Guns                     33   | 1   11  5   16  .   .   
  Cannons                  165  | .   24  8   64  9   60  
Classes Destroyed          16   | 2   6   2   5   .   1   
  Worker                   5    | .   3   .   1   .   1   
  Tunneler                 5    | 1   2   .   2   .   .   
  Hauler                   13   | .   2   .   6   .   5   
  Recycler                 3    | .   .   .   2   .   1   
  Mechanic                 2    | .   .   .   2   .   .   
  Operator                 4    | .   1   .   1   .   2   
  Watcher                  12   | .   3   .   5   .   4   
  Swarmer                  33   | .   3   6   17  3   4   
  Grunt                    107  | .   32  .   38  6   31  
  Brawler                  11   | .   .   .   8   .   3   
  Duelist                  12   | .   .   .   5   .   7   
  Protector                6    | .   .   .   3   .   3   
  Sentry                   22   | .   .   2   10  .   10  
  Demolisher               3    | 1   .   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   
  Assembled                3    | .   .   3   .   .   .   
  Thug                     4    | .   .   3   .   1   .   
Best Kill Streak           34   | 1   6   5   34  3   14  
  Combat Bots Only         33   | 1   6   5   33  3   11  
Max Kills in Single Turn   2    | 1   2   2   2   1   2   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        582   | 9    76   33   167  12   285  
  Missed                   252   | .    26   8    90   7    121  
Damage Taken               4464  | 384  578  653  794  44   2011 
  Core                     3248  | 323  472  461  582  29   1381 
  Absorbed by Shields      919   | .    .    .    207  18   694  
  Redirected to Core       2566  | 213  336  414  447  29   1127 
  Ignored by Resistances   48    | .    .    .    .    .    48   
  Regen/Repaired (Parts)   30    | .    .    .    30   .    .    
Core Remaining (%)         61    | 46   .    39   .    100  .    
Volleys Fired              638   | 7    108  32   290  19   182  
  Largest                  3     | 3    3    3    3    3    3    
  Hottest                  189   | 100  155  170  189  189  189  
Shots Fired                1571  | 21   264  90   670  45   481  
  Gun                      273   | 21   124  31   97   .    .    
  Cannon                   1298  | .    140  59   573  45   481  
  Launcher                 .     | .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  414   | 7    81   29   136  13   148  
  Thermal                  1135  | 14   161  61   534  32   333  
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          22    | .    22   .    .    .    .    
  Robot Hit Streak         42    | 17   14   20   31   32   42   
  Robot Miss Streak        5     | .    5    2    3    1    2    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        3     | .    3    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    
Shots Hit Robots           840   | 17   144  53   274  22   330  
  Core Hits                348   | 5    59   25   122  11   126  
  Critical Kills           3     | .    1    1    1    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    
  Critical Strikes         20    | .    5    1    10   .    4    
    Burn                   10    | .    1    .    9    .    .    
    Meltdown               3     | .    1    1    1    .    .    
    Destroy                1     | .    1    .    .    .    .    
    Blast                  6     | .    2    .    .    .    4    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           19748 | 177  2140 1086 6987 586  8772 
  Guns                     2903  | 177  890  392  1444 .    .    
  Cannons                  16637 | .    1250 694  5335 586  8772 
  Explosions               208   | .    .    .    208  .    .    
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  4827  | 42   576  339  1536 114  2220 
  Thermal                  14712 | 135  1408 747  5398 472  6552 
  Explosive                20    | .    .    .    20   .    .    
  Electromagnetic          189   | .    156  .    33   .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            271   | .    7    17   103  5    139  
  Projectiles              229   | .    7    17   61   5    139  
  Explosions               42    | .    .    .    42   .    .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 43    | .    2    6    9    1    25   
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  40    | .    1    6    9    1    23   
  Secondary                3     | .    1    .    .    .    2    
Self-Inflicted Damage      .     | .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        157   | 42   157  140  64   48   148  
  Average Temperature      27    | 23   32   48   15   22   28   
  Received Heat Transfer   1490  | .    222  29   286  18   935  
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              3     | .    1    1    1    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    
  Parts Melted             25    | .    4    1    9    3    8    
  Heat Transferred         23616 | 300  3158 1443 8937 666  9112 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  
Peak Influence             3328 | 30   1004 570  3328 1617 2695 
  Initial                  1297 | .    19   203  222  1297 630  
  Average                  1132 | 2    522  408  1664 1495 1489 
Maximum Alert Level        5    | .    3    2    5    5    5    
  Low Security (%)         12   | 100  6    .    .    .    .    
  Level 1                  9    | .    15   41   7    .    .    
  Level 2                  20   | .    58   58   8    .    3    
  Level 3                  12   | .    19   .    10   .    27   
  Level 4                  15   | .    .    .    19   94   30   
  Level 5                  16   | .    .    .    36   5    .    
  High Security            13   | .    .    .    17   .    38   
  Max Security             .    | .    .    .    .    .    .    
Sterilizations             2    | .    .    .    1    .    1    
Squads Dispatched          51   | .    14   .    18   .    19   
  Investigation            19   | .    13   .    4    .    2    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            4    | .    1    .    1    .    2    
  Assault                  24   | .    .    .    13   .    11   
  Garrison                 4    | .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           10   | .   4   .   4   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              368  | 7   39  25  146 10  141 
  Peak Tracking Total      38   | 6   5   12  21  4   38  
  Tactical Retreats        25   | .   2   .   14  1   8   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            6    | .   5   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          122  | .   21  5   57  5   34  
  Max in Single Turn       3    | .   1   1   3   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         2    | .   2   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          38   | .   9   .   17  .   12  
  Terminals                25   | .   6   .   12  .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   .   2   
  Recycling Units          5    | .   2   .   1   .   2   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                163  | .   51  .   64  .   48  
  Successful               116  | .   39  .   41  .   36  
  Failed                   44   | .   11  .   22  .   11  
    Catastrophic           2    | .   .   .   2   .   .   
  Database Lockouts        3    | .   1   .   1   .   1   
  Manual                   102  | .   25  .   41  .   36  
  Terminals                130  | .   45  .   50  .   35  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          14   | .   4   .   7   .   3   
  Recycling Units          13   | .   2   .   5   .   6   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          4    | .   .   .   .   .   4   
Terminal Hacks             50   | .   21  .   15  .   14  
  Robot Analysis           5    | .   4   .   1   .   .   
  Prototype ID Bank        13   | .   5   .   5   .   3   
  Branch Access Points     1    | .   .   .   .   .   1   
  Emergency Access Points  3    | .   1   .   1   .   1   
  Machine Index            1    | .   .   .   .   .   1   
  Alert Level              6    | .   2   .   3   .   1   
  Unreport Threat          9    | .   4   .   2   .   3   
  Locate Traps             11   | .   5   .   3   .   3   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   6   .   2   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
  Refit                    6    | .   2   .   2   .   2   
Recycling Unit Hacks       6    | .   .   .   2   .   4   
  Retrieve Matter          3    | .   .   .   1   .   2   
  Retrieve Components      3    | .   .   .   1   .   2   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   1   
Unauthorized Hacks         49   | .   16  .   18  .   15  
  Terminals                35   | .   12  .   14  .   9   
    Assimilate             1    | .   .   .   .   .   1   
    Botnet                 24   | .   6   .   11  .   7   
    Disrupt                2    | .   .   .   2   .   .   
    Operators              2    | .   .   .   1   .   1   
    Sabotage               3    | .   3   .   .   .   .   
    Search                 3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   1   .   1   
    Mechanics              3    | .   1   .   1   .   1   
    Patch                  1    | .   1   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   2   
    Tunnel                 5    | .   2   .   1   .   2   
  Scanalyzers              2    | .   .   .   2   .   .   
    Extract                2    | .   .   .   2   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
    Broadcast              1    | .   .   .   .   .   1   
    Intercept              1    | .   .   .   .   .   1   
    Watchers               1    | .   .   .   .   .   1   
Data Cores Recovered       2    | .   .   .   1   .   1   
  Used                     2    | .   .   .   1   .   1   
Hacking Detections         29   | .   6   .   14  .   9   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     64   | .   .   .   64  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         53   | .   .   .   .   .   53  
  Retrieved Components     13   | .   .   .   4   .   9   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       5    | .   4   .   1   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               6874 | 742  1538 367  3041 225  961  
Spaces Moved               7674 | 54   2093 713  3215 497  1102 
  Core                     4    | 4    .    .    .    .    .    
  Treads                   48   | 48   .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    229  | 2    227  .    .    .    .    
  Flight                   7393 | .    1866 713  3215 497  1102 
  Fastest Speed            27   | 50   34   34   31   31   27   
  Average Speed            34   | 148  38   34   32   31   28   
  Slowest Speed            160  | 160  80   34   34   31   31   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            124  | .    34   13   45   6    26   
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       80   | 9    99   98   99   99   80   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     6    | .    2    1    1    .    2    
  Known Exits Taken        2    | .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    
Scrap Searched             4    | .    .    2    .    2    .    
Spaces Dug                 5    | .    .    .    5    .    .    
Terrain Destroyed          431  | .    .    1    358  6    66   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               78   | .    .    1    43   6    28   
  AOE                      353  | .    .    .    315  .    38   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  
Total                      10524 | 698  2575 756  4614 526  1355 
  Wait                     2073  | 630  330  7    1073 4    29   
  Move                     7428  | 53   2025 686  3129 484  1051 
  Hop                      117   | .    33   13   40   6    25   
  Pick Up                  5     | .    .    .    .    2    3    
  Fast Attach              37    | 7    14   4    7    .    5    
  Attach                   .     | .    .    .    .    .    .    
  Detach                   3     | .    2    .    1    .    .    
  Swap                     20    | .    5    1    11   .    3    
  Drop                     39    | 1    11   5    12   1    9    
  Fire                     638   | 7    108  32   290  19   182  
  Melee                    .     | .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    1    .    
  Miscellaneous            163   | .    47   8    51   9    48   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto / Gar)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Weapon slot (x2)
   24 | -11/Scrapyard | Discovered new exit (range 16)
  722 | -11/Scrapyard | Assembled infested the area
  734 | -11/Scrapyard | Core integrity fell below 50%
  743 | -11/Scrapyard | Entered Materials
  762 | -10/Materials | Build established: Gunner
  846 | -10/Materials | Core integrity fell below 20%
 1009 | -10/Materials | Reached level 2
 1016 | -10/Materials | Upgraded with Propulsion slot (x1)
 1057 | -10/Materials | Upgraded with Propulsion slot (x1)
 1133 | -10/Materials | Discovered new exit (range 8)
 1249 | -10/Materials | Discovered new exit (range 6)
 1281 | -10/Materials | Identified exit to Materials
 1315 | -10/Materials | Discovered new exit (range 8)
 1341 | -10/Materials | Reached level 3
 1360 | -10/Materials | Discovered exit to Materials (range 10)
 1628 | -10/Materials | Reached level 4
 1663 | -10/Materials | Build established: Hacker-Gunner
 1722 | -10/Materials | Central database locked down
 1874 | -10/Materials | Reached level 5
 1878 | -10/Materials | Discovered new exit (range 14)
 1999 | -10/Materials | Upgraded with Utility slot (x2)
 2029 | -10/Materials | Identified exit to Subcaves
 2211 | -10/Materials | Identified exit to Mines
 2281 | -10/Materials | Entered Mines
 2282 | -10/Mines     | Learned location of Storage (-8)
 2319 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2360 | -10/Mines     | Discovered exit to Materials (range 3)
 2373 | -10/Mines     | Reached level 6
 2394 | -10/Mines     | Learned Materials garrison access intel
 2399 | -10/Mines     | Assembled infested the area
 2492 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2528 | -10/Mines     | Discovered exit to Materials (range 9)
 2558 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2558 | -10/Mines     | Discovered new exit (range 5)
 2597 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2598 | -10/Mines     | Found Prototype Device
 2598 | -10/Mines     | Identified Exp. Sensor Array
 2648 | -10/Mines     | Entered Materials
 2649 | -9/Materials  | Core integrity fell below 50%
 2650 | -9/Materials  | Reached level 7
 2737 | -9/Materials  | Repaired Flight Unit
 2791 | -9/Materials  | Reached level 8
 2832 | -9/Materials  | Central database locked down
 2833 | -9/Materials  | Discovered new exit (range 5)
 3078 | -9/Materials  | Reached level 9
 3111 | -9/Materials  | Discovered new exit (range 16)
 3176 | -9/Materials  | Core integrity fell below 20%
 3189 | -9/Materials  | Upgraded with Utility slot (x1)
 3246 | -9/Materials  | Discovered new exit (range 16)
 3404 | -9/Materials  | Discovered new exit (range 9)
 3441 | -9/Materials  | Reached level 10
 3448 | -9/Materials  | First assault squad dispatched
 3457 | -9/Materials  | Upgraded with Propulsion slot (x1)
 3761 | -9/Materials  | Build established: Hacker-Sprinter
 3780 | -9/Materials  | Repaired Imp. Heat Sink
 5144 | -9/Materials  | Reached level 11
 5150 | -9/Materials  | High security lockdown imminent
 5230 | -9/Materials  | High security lockdown engaged
 5366 | -9/Materials  | Sterilization system engaged
 5366 | -9/Materials  | Non-combat units ordered to evacuate
 5466 | -9/Materials  | Combat units ordered to evacuate
 5520 | -9/Materials  | Destroyed 33 combat bots
 5666 | -9/Materials  | Ambient heat levels rising (+10)
 5689 | -9/Materials  | Entered Mines
 5714 | -9/Mines      | Learned 2 Materials zone layouts
 5719 | -9/Mines      | Learned 2 Materials zone layouts
 5759 | -9/Mines      | Found a hidden stash of uninstalled traps
 5786 | -9/Mines      | Discovered new exit (range 8)
 5888 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 5901 | -9/Mines      | Reached level 12
 5905 | -9/Mines      | Discovered new exit (range 14)
 5914 | -9/Mines      | Entered Materials
 5916 | -8/Materials  | Loaded intel: 1 garrison access location
 5933 | -8/Materials  | Central database locked down
 5933 | -8/Materials  | Identified exit to Storage
 6063 | -8/Materials  | Reached level 13
 6066 | -8/Materials  | Discovered new exit (range 14)
 6067 | -8/Materials  | Identified exit to Garrison
 6176 | -8/Materials  | Upgraded with Utility slot (x1)
 6267 | -8/Materials  | Destroyed 11 combat bots
 6314 | -8/Materials  | First assault squad dispatched
 6379 | -8/Materials  | Discovered new exit (range 5)
 6416 | -8/Materials  | Reached level 14
 6419 | -8/Materials  | Upgraded with Utility slot (x1)
 6479 | -8/Materials  | Destroyed 10 combat bots
 6494 | -8/Materials  | Garrison activated, responded to threat
 6503 | -8/Materials  | High security lockdown imminent
 6583 | -8/Materials  | High security lockdown engaged
 6604 | -8/Materials  | Garrison activated, responded to threat
 6695 | -8/Materials  | Core integrity fell below 50%
 6741 | -8/Materials  | Sterilization system engaged
 6741 | -8/Materials  | Non-combat units ordered to evacuate
 6806 | -8/Materials  | Core integrity fell below 20%
 6841 | -8/Materials  | Combat units ordered to evacuate
 6875 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06793_ G-50 Soldier destroyed.
06796_ L-31 Rogue knocked back.
06799_ L-31 Rogue destroyed.
06799_ G-47 Trooper knocked back.
06806_ I-25 Savior destroyed.
06806_ Destroyed Lgt. Nuclear Core.
06815_ Critical hit (Burn: +27).
06821_ Used Protomatter to restore core integrity (+138, depleted)
06825_ Hadron Collector disabled.
06830_ Dropped Imp. Signal Interpreter.
06831_ Acquired Imp. VTOL Module.
06841_ ALERT: All combat units evacuate.
06851_ Upgraded: Energy Storage (+50)
06855_ Y-45 Defender destroyed.
06855_ L-31 Rogue knocked back.
06862_ Destroyed Imp. Aluminum Leg.
06862_ L-31 Rogue destroyed.
06867_ Critical hit (Burn: +26).
06868_ G-50 Soldier destroyed.
06871_ Critical hit (Burn: +27).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          29
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             15
Evasion (%)                64
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          30
Defensive Hacking          20

 Item Schematics 
-----------------
          Lrg. Battery | -9/Materials | Extracted
         Plasma Cutter | -9/Materials | Extracted
 Weight Redist. System | -9/Materials | Extracted
           Lgt. Cannon | -9/Materials | Extracted
      Weapon Shielding | -9/Materials | Extracted
         Assault Rifle | -9/Materials | Extracted
    Lgt. Assault Rifle | -9/Materials | Extracted
          Mining Laser | -9/Materials | Extracted
           Flight Unit | -9/Materials | Extracted
  Lgt. EM Pulse Cannon | -9/Materials | Extracted
      Imp. Flight Unit | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  
Levels Raised              13    | .    4    1    5    1    2    
  XP Earned                23595 | 3150 6673 1199 8038 455  4080 
  XP Spent                 22150 | 2920 5790 1740 7100 250  4350 
Upgrades                   39    | 7    13   4    8    1    6    
  Propulsion Slot          3     | .    2    .    1    .    .    
  Utility Slot             5     | .    2    .    1    .    2    
  Weapon Slot              2     | 2    .    .    .    .    .    
  Heat Dissipation         5     | 2    1    2    .    .    .    
  Energy Generation        4     | .    1    .    3    .    .    
  Energy Storage           1     | .    .    .    .    .    1    
  Mass Support             2     | .    1    .    1    .    .    
  Inventory Capacity       1     | .    .    .    .    1    .    
  Ranged Accuracy          7     | 3    .    2    2    .    .    
  Hack Attack %            4     | .    4    .    .    .    .    
  Hack Defense %           2     | .    2    .    .    .    .    
  KI Resistance %          3     | .    .    .    .    .    3    
Protomatter Created        2678  | .    634  167  800  90   987  
  Integrity Restored       3106  | .    835  118  1048 126  979  
    Core                   2643  | .    795  96   947  29   776  
    Parts                  463   | .    40   22   101  97   203  
Protomatter Decayed        1256  | .    316  128  350  7    455  

 Game 
------
Seed              RecoilSigixAutohacker
  Manual?         0
Play Time         01:46:31
  Cumulative      251.7 hours
  Start           2024.09.11 @ 10:28:58
  End             2024.09.11 @ 12:31:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          78
  Rogue           70
  Adventurer      8
  Explorer        0
Win Type          -
  Total           6
  Types           3/0/2/1/0/0/0/0/0
Lore%             62
Gallery%          77
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/Tamsyn
Map View          89x57
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22ac018f-3e41-4310-8d27-7a0da887159d