Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 13:59:18

Player: jimmyl

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (110)     550
Value Destroyed (3756)     3756
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (345)                345
              TOTAL SCORE: 8491

 Bonus
-------
High Alert Combat Kills    45
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     388/600
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
   Enhanced Flexi-carbon Leg
>           --- UTILITY (6) ------
   Advanced Energy Well
   Improved Signal Interpreter
   Advanced Targeting Computer
>           --- WEAPON (2) -------
            Rocket Launcher
>           --- INVENTORY (5) ----
  Makeshift Power Source
            EM Pulse Cannon
            EM Pulse Cannon
      Heavy Ion Cannon
      Heavy Ion Cannon

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
   Enhanced Flexi-carbon Leg
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Energy Well
   Improved Sensor Array
   Improved Signal Interpreter
   Advanced Targeting Computer
   Improved Light Armor Plating
>           --- WEAPON -----------
      Heavy Ion Cannon
      Heavy Ion Cannon
>           --- INVENTORY --------
  Makeshift Power Source
   Improved Cooling System
      Large Battery
    Compact Matter Pod
            Transmission Jammer
            Reflective Plating
            Thief Drone Bay
            Gatling Laser
            EM Pulse Cannon
            EM Pulse Cannon
            EM Pulse Cannon
      Heavy Ion Cannon
            Grenade Launcher
            Rocket Launcher
            Plasma Cutter
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             87   | .   8   2   1   .   32  25  4   4   2   9   
  Power                    9    | .   1   .   .   .   5   2   .   1   .   .   
    Engine                 7    | .   1   .   .   .   4   1   .   1   .   .   
    Core                   2    | .   .   .   .   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | .   2   1   .   .   8   6   .   2   .   1   
    Treads                 14   | .   2   1   .   .   5   4   .   2   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  5    | .   .   .   .   .   3   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   2   .   .   .   8   7   3   1   .   4   
    Device                 14   | .   .   .   .   .   4   5   2   .   .   3   
    Storage                2    | .   1   .   .   .   .   .   .   .   .   1   
    Processor              3    | .   1   .   .   .   1   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             5    | .   .   .   .   .   3   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | .   3   1   1   .   11  10  1   .   2   4   
    Energy Gun             7    | .   .   .   .   .   6   1   .   .   .   .   
    Energy Cannon          14   | .   .   .   .   .   3   6   1   .   2   2   
    Ballistic Gun          5    | .   2   .   1   .   1   1   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   1   2   .   .   .   2   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   4   1   .   .   .   2   
Parts Lost                 33   | .   1   1   .   2   5   12  2   .   .   10  
  Power                    6    | .   1   .   .   1   .   2   .   .   .   2   
  Propulsion               14   | .   .   1   .   1   3   5   1   .   .   3   
  Utility                  7    | .   .   .   .   .   .   3   .   .   .   4   
  Weapon                   6    | .   .   .   .   .   2   2   1   .   .   1   
  Highest Loss Streak      5    | .   1   1   .   2   1   5   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  98  99  95  84  83  94  98  85  73  
  Engine                   9    | .   13  14  14  11  7   2   7   13  15  6   
  Core                     2    | .   .   .   .   .   3   6   7   1   .   .   
  Treads                   18   | .   25  26  28  25  19  13  15  21  23  7   
  Wheel                    1    | .   .   .   .   .   2   4   2   .   .   .   
  Device                   8    | .   .   .   .   .   8   19  14  15  15  12  
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   
  Processor                11   | .   12  14  14  14  9   7   12  15  15  15  
  Protection               4    | .   .   .   .   .   7   3   7   6   7   6   
  Energy Gun               4    | .   9   .   .   .   12  6   .   .   .   .   
  Energy Cannon            6    | .   .   .   .   .   4   7   14  15  1   14  
  Ballistic Gun            7    | .   10  27  27  28  1   .   .   .   .   .   
  Ballistic Cannon         1    | .   7   .   .   .   .   .   .   .   .   .   
Peak Build Rating          44   | .   8   7   7   9   33  41  41  40  37  44  
  Average Rating           24   | .   6   6   6   7   24  35  39  37  29  33  
  On Entrance              20   | 6   6   7   6   7   7   33  41  39  37  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 11  30  27  27  27  48  51  51  55  55  55  
  Greatest Support         68   | 20  40  40  40  40  63  63  48  68  60  60  
  Greatest Overweight (x)  16   | .   .   1   .   1   9   8   1   1   .   16  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   3   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   12  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | .   10  9   9   13  15  15  15  15  15  15  
  Average Carried          12   | .   7   8   8   10  14  14  13  13  15  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   8   9   8   13  14  15  13  15  15  5   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           1612 | 200  215  49   .    14   480  239  84   148  .    183  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4178 | .    346  145  .    33   1744 1017 60   185  .    648  
  Parts                    216  | .    36   18   .    4    77   46   2    6    .    27   
Haulers Intercepted        2    | .    1    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           5    | .    2    1    .    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    2    3    .    20   
  Prevented                6    | .    .    .    .    .    .    .    .    1    .    5    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  91   | .   11  9   .   1   30  20  1   3   .   16  
  Guns                     52   | .   9   9   .   1   23  10  .   .   .   .   
  Cannons                  27   | .   2   .   .   .   4   8   1   3   .   9   
  AOE                      6    | .   .   .   .   .   1   .   .   .   .   5   
Classes Destroyed          15   | .   4   .   .   .   5   3   .   1   .   2   
  Worker                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   4   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  8    | .   3   .   .   .   5   .   .   .   .   .   
  Swarmer                  24   | .   6   9   .   .   4   1   .   .   .   4   
  Grunt                    33   | .   5   .   .   1   17  8   .   .   .   2   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   2   
  Sentry                   15   | .   .   .   .   .   8   4   1   1   .   1   
  Hunter                   3    | .   .   .   .   .   .   2   .   .   .   1   
  Programmer               5    | .   .   .   .   .   .   5   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   3   3   .   1   7   4   1   2   .   5   
  Combat Bots Only         5    | .   3   3   .   1   5   4   1   2   .   5   
Max Kills in Single Turn   4    | .   1   1   .   1   2   1   1   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        618   | .    63   32   .    8    107  225  24   36   .    123  
  Missed                   190   | .    12   9    .    2    26   80   10   14   .    37   
Damage Taken               5454  | .    546  183  .    68   1216 1741 106  157  .    1437 
  Core                     992   | .    99   39   .    .    151  295  12   28   .    368  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  .    .    .    44   72   .    .    .    .    .    
Volleys Fired              257   | .    51   19   .    5    85   55   2    8    .    32   
  Largest                  2     | .    2    2    .    2    2    2    2    2    .    2    
  Hottest                  160   | .    85   100  .    40   160  160  130  130  .    130  
Shots Fired                491   | .    102  36   .    10   164  99   4    16   .    60   
  Gun                      316   | .    73   34   .    10   146  53   .    .    .    .    
  Cannon                   166   | .    29   .    .    .    18   43   4    16   .    56   
  Launcher                 7     | .    .    .    .    .    .    3    .    .    .    4    
  Special                  2     | .    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  135   | .    57   34   .    10   32   2    .    .    .    .    
  Thermal                  332   | .    45   2    .    .    120  92   4    16   .    53   
  Explosive                7     | .    .    .    .    .    .    3    .    .    .    4    
  Electromagnetic          17    | .    .    .    .    .    12   2    .    .    .    3    
  Robot Hit Streak         31    | .    10   4    .    7    20   31   3    7    .    12   
  Robot Miss Streak        5     | .    3    3    .    1    5    3    .    1    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    2    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           369   | .    66   19   .    8    129  86   3    13   .    45   
  Core Hits                244   | .    28   12   .    3    105  55   2    6    .    33   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | .    4    .    .    .    .    .    .    .    .    1    
    Burn                   4     | .    4    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8755  | .    878  175  .    77   3035 2298 83   352  .    1857 
  Guns                     4689  | .    566  172  .    67   2621 1263 .    .    .    .    
  Cannons                  3105  | .    309  .    .    .    235  960  83   352  .    1166 
  Explosions               938   | .    .    .    .    .    172  75   .    .    .    691  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  23    | .    3    3    .    10   7    .    .    .    .    .    
  Kinetic                  907   | .    469  172  .    67   160  39   .    .    .    .    
  Thermal                  6744  | .    406  .    .    .    2683 2131 83   352  .    1089 
  Explosive                766   | .    .    .    .    .    .    75   .    .    .    691  
  Electromagnetic          315   | .    .    .    .    .    185  53   .    .    .    77   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    3    3    3    3    3    
  Average Corruption       2     | .    .    .    .    .    .    1    3    3    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    .    .    .    .    .    3    11   20   4    20   
    Message Errors         17    | .    .    .    .    .    .    2    3    3    2    7    
    Matter Fused           18    | .    .    .    .    .    .    1    3    7    1    6    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    1    2    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    1    3    .    3    
    Data Loss (major)      7     | .    .    .    .    .    .    .    2    3    .    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            99    | .    .    .    .    .    36   20   .    .    .    43   
  Projectiles              27    | .    .    .    .    .    3    20   .    .    .    4    
  Explosions               72    | .    .    .    .    .    33   .    .    .    .    39   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    6    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    5    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      274   | .    .    .    .    .    105  6    .    .    .    163  
  Shots                    7     | .    .    .    .    .    2    1    .    .    .    4    
  Rammed                   4     | .    1    1    .    1    1    .    .    .    .    .    
Targets Rammed             4     | .    1    1    .    1    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        398   | .    312  40   .    7    398  196  159  221  .    213  
  Average Temperature      92    | .    88   20   .    4    114  65   41   72   .    73   
  Received Heat Transfer   1452  | .    213  .    .    36   531  435  30   42   .    165  
  Effects                  3     | .    .    .    .    .    3    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    2    2    .    .    .    2    
  Combat Hostiles          6     | .    .    .    .    .    2    2    .    .    .    2    
  Parts Melted             37    | .    2    .    .    .    13   16   .    1    .    5    
  Heat Transferred         13081 | .    1443 .    .    .    5682 3884 111  481  .    1480 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             445  | .   217 187 .   20  445 422 .   .   .   .   
  Initial                  202  | .   .   7   .   .   7   202 .   .   .   .   
  Average                  154  | .   57  45  .   3   255 275 .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   2   2   .   .   .   .   
  Low Security (%)         59   | .   92  100 .   100 35  5   .   .   .   .   
  Level 1                  38   | .   7   .   .   .   57  91  .   .   .   .   
  Level 2                  2    | .   .   .   .   .   6   3   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   .   2   6   .   .   .   1   
  Investigation            2    | .   1   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   2   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           8    | .   1   2   .   .   4   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   23  10  .   1   41  25  1   3   .   19  
  Peak Tracking Total      8    | .   4   3   .   1   6   4   1   2   .   8   
  Tactical Retreats        9    | .   1   1   .   .   5   2   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            3    | .   1   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          2    | .   .   .   .   .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          12   | .   1   .   .   1   1   4   .   2   3   .   
  Terminals                5    | .   1   .   .   .   .   3   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                44   | .   3   .   .   1   4   8   .   2   26  .   
  Successful               35   | .   2   .   .   1   1   3   .   2   26  .   
  Failed                   9    | .   1   .   .   .   3   5   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   4   .   .   .   .   2   .   .   .   .   
  Terminals                11   | .   3   .   .   .   .   7   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   4   1   .   .   .   .   
Terminal Hacks             33   | .   2   .   .   1   .   2   .   2   26  .   
  Record                   7    | .   .   .   .   .   .   .   .   1   6   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   12  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   1   2   .   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   .   .   .   .   20  
  Total Damage             143  | .   .   .   .   .   .   .   .   .   .   143 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   2   .   .   2   1   .   1   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               10141 | .    1521 1049 201  632  1870 1397 820  985  129  1537 
Spaces Moved               4304  | 1    846  136  126  338  864  678  332  520  79   384  
  Core                     63    | .    .    .    .    .    2    5    .    .    .    56   
  Treads                   3760  | .    753  136  126  338  721  432  332  520  79   323  
  Legs                     99    | 1    93   .    .    .    .    .    .    .    .    5    
  Wheels                   382   | .    .    .    .    .    141  241  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            105   | 120  120  160  160  160  105  115  160  160  160  160  
  Average Speed            185   | 120  155  184  160  168  161  157  238  167  160  361  
  Slowest Speed            850   | 120  160  240  160  240  500  450  240  240  160  850  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 2    97   29   49   78   70   22   47   66   68   59   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    1    1    1    .    
  Known Exits Taken        4     | .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    2    .    .    .    2    .    1    
Spaces Dug                 12    | .    .    .    .    .    .    12   .    .    .    .    
Terrain Destroyed          88    | .    .    1    .    .    12   35   .    2    .    38   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11    | .    .    1    .    .    .    2    .    2    .    6    
  AOE                      77    | .    .    .    .    .    12   33   .    .    .    32   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      5957 | .    956  900  126  391  1160 892  358  620  82   472  
  Wait                     1230 | .    35   741  .    43   140  126  17   82   .    46   
  Move                     4294 | .    845  135  125  337  863  677  331  519  78   384  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  37   | .    8    1    .    5    14   5    1    3    .    .    
  Fast Attach              45   | .    3    1    .    .    20   13   .    4    2    2    
  Attach                   22   | .    4    .    1    .    8    4    4    .    .    1    
  Detach                   2    | .    .    .    .    .    1    .    1    .    .    .    
  Swap                     20   | .    1    1    .    .    4    8    .    .    .    6    
  Drop                     46   | .    8    1    .    .    24   4    2    4    2    1    
  Fire                     257  | .    51   19   .    5    85   55   2    8    .    32   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    1    1    .    1    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Discovered new exit (range 15)
   317 | -10/Materials      | Build established: Mutant
   577 | -10/Materials      | Discovered new exit (range 16)
   801 | -10/Materials      | Discovered new exit (range 7)
   999 | -10/Materials      | Discovered new exit (range 16)
  1246 | -10/Materials      | Discovered new exit (range 15)
  1522 | -10/Materials      | Entered Mines
  1629 | -10/Mines          | Met a Derelict bent on vengeance
  1722 | -10/Mines          | Core integrity fell below 50%
  1768 | -10/Mines          | Excavation squad dispatched
  1768 | -10/Mines          | A large section of the Mines collapsed
  2018 | -10/Mines          | Excavation squad dispatched
  2268 | -10/Mines          | Excavation squad dispatched
  2518 | -10/Mines          | Excavation squad dispatched
  2563 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2564 | -10/Mines          | Discovered new exit (range 5)
  2571 | -10/Mines          | Entered Exiles
  2614 | -10/Exiles         | Met 8R-AWN
  2641 | -10/Exiles         | Met EX-HEX
  2702 | -10/Exiles         | Met EX-DEC
  2760 | -10/Exiles         | Discovered new exit (range 10)
  2772 | -10/Exiles         | Entered Mines
  3132 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3248 | -9/Mines           | Found the Drone Emporium
  3250 | -9/Mines           | Learned Materials emergency access door positions
  3258 | -9/Mines           | Found Prototype Device
  3318 | -9/Mines           | Learned Materials terminal intel
  3377 | -9/Mines           | Discovered new exit (range 8)
  3404 | -9/Mines           | Entered Materials
  3404 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  3404 | -8/Materials       | Identified Thief Drone Bay
  3406 | -8/Materials       | Loaded intel: 12 terminal locations
  3835 | -8/Materials       | Discovered new exit (range 3)
  4389 | -8/Materials       | Build established: Scavenger-Mutant
  4962 | -8/Materials       | Build established: Mutant
  5228 | -8/Materials       | Discovered new exit (range 10)
  5274 | -8/Materials       | Entered Factory
  5274 | -7/Factory         | Evolved 2 slots: Utility x2
  5833 | -7/Factory         | Lost 5 parts (2p2n1w)
  6370 | -7/Factory         | Identified exit to Lower Caves
  6671 | -7/Factory         | Entered Lower Caves
  6707 | -7/Lower Caves     | Learned Factory garrison access intel
  6961 | -7/Lower Caves     | Build established: Scavenger-Mutant
  6968 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7468 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7476 | -7/Lower Caves     | Discovered new exit (range 7)
  7488 | -7/Lower Caves     | Identified exit to Lower Caves
  7491 | -7/Lower Caves     | Entered another Lower Caves area
  7662 | -7/Lower Caves     | Ambushed by wild Derelicts
  7772 | -7/Lower Caves     | Discovered new exit (range 6)
  7779 | -7/Lower Caves     | Identified exit to Factory
  7812 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8401 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8453 | -7/Lower Caves     | Discovered new exit (range 5)
  8460 | -7/Lower Caves     | Identified exit to Data Miner
  8476 | -7/Lower Caves     | Entered Data Miner
  8476 | -7/Data Miner      | Discovered new exit (range 6)
  8483 | -7/Data Miner      | Identified exit to Proximity Caves
  8508 | -7/Data Miner      | Met Data Miner
  8535 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8535 | -7/Data Miner      | Learned location of Section 7 (-2)
  8561 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8605 | -7/Data Miner      | Entered Proximity Caves
  8883 | -6/Proximity Caves | Spotted B-75 Beast
  8908 | -6/Proximity Caves | Spotter reported a threat
  8915 | -6/Proximity Caves | Destroyed B-75 Beast
  8992 | -6/Proximity Caves | Spotter reported a threat
  9045 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9064 | -6/Proximity Caves | Core integrity fell below 50%
  9629 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9902 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 10129 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 10138 | -6/Proximity Caves | Core integrity fell below 20%
 10142 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
10135_ Grenade Launcher severed.
10136_ Slug penetrates S-27 Virus.
10137_ Acquired 10 matter.
10137_ Hvy. Ion Cannon destroyed.
10137_ Lrg. Storage Unit destroyed.
10137_ L-41 Fighter destroyed.
10138_ Acquired 11 matter.
10139_ B-48 Gladiator destroyed.
10139_ L-41 Fighter destroyed.
10139_ S-27 Virus destroyed.
10139_ Machine disabled.
10139_ B-48 Gladiator destroyed.
10139_ Penetrated by Slug.
10140_ Acquired 11 matter.
10141_ Microactuators fries itself beyond repair.
10141_ Imp. Sensor Array destroyed.
10141_ Destroyed Imp. Sensor Array.
10142_ Acquired 6 matter.
10142_ The unstable cave ceiling collapses.
10142_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          23
Energy Capacity            790
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
    Exp. Utility Shielding | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
         Lrn. Tractor Beam | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
  Hvy. Shock Bomb Launcher | -7/Data Miner | Free
       Adv. Trap Extractor | -7/Data Miner | Free
       Imp. Linear Gravjet | -7/Data Miner | Free
           Hardcell Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
 A-15 Conveyor | -7/Data Miner | Free
      E-15 Imp | -7/Data Miner | Free
  G-47 Trooper | -7/Data Miner | Free
 Y-54 Guardian | -7/Data Miner | Free
  L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanBombTriangulator
  Manual?         0
Play Time         00:37:33
  Cumulative      157.0 hours
  Start           2024.11.10 @ 13:21:33
  End             2024.11.10 @ 13:59:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          261
  Rogue           260
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          71
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2fad47ae-0944-4f8a-a6cc-e034ff99fa4e