Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.28 @ 10:17:16 Player: Vagkalis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (136) 680 Value Destroyed (5913) 5913 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2714) 2714 TOTAL SCORE: 14067 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 207 Entered Garrisons 800 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1000 Matter 182/300 Energy 29/100 System Corruption 11% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (9) ------ Medium Storage Unit Large Storage Unit Relay Coupler [NC] (25) > --- WEAPON (2) ------- Heavy Gatling Laser > --- INVENTORY (14) --- Small Matter Pod (50) Kinecellerator Heavy Gatling Laser Long-range Proton Cannon Phase Cannon Neutron Cannon KE Penetrator Improved Remote Datajack Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Improved Medium Treads Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Signal Interpreter Relay Coupler [NC] Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Compact Wheel Cryofiber Web Improved Heat Sink Advanced Heat Sink High-capacity Matter Pod Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Target Analyzer Target Analyzer Improved Particle Charger Kinecellerator Transmission Jammer Improved ECM Suite Medium Armor Plating Improved Light Armor Plating Layered Light Armor Plating Relay Coupler [Duelist] Improved Field Recycling Unit Particle Gun Heavy Laser Heavy Machine Gun Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Datajack Remote Datajack Katana [Rating: 46] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Relay Coupler [NC] Protection Layered Light Armor Plating Weapon Light Cannon Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 2 . 2 . . . 2 . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . 1 . . Utility 7 | . . 2 2 . 1 . . . 1 . 1 Weapon . | . . . . . . . . . . . . Parts Attached 179 | 6 4 12 20 9 19 13 9 12 14 23 38 Power 18 | 1 . 1 1 1 1 1 2 . 2 1 7 Engine 15 | 1 . 1 1 1 1 1 2 . 1 1 5 Core 3 | . . . . . . . . . 1 . 2 Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 . 3 3 2 5 1 3 . 4 4 7 Treads 19 | 1 . 1 3 2 4 1 2 . 2 3 . Leg 2 | . . . . . . . . . 1 . 1 Wheel 11 | 1 . 2 . . 1 . 1 . 1 1 4 Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 43 | 1 2 1 6 1 9 3 1 1 1 10 7 Device 17 | . . . 1 . 6 2 . 1 1 3 3 Storage 13 | 1 2 . 4 . 2 . . . . . 4 Processor 1 | . . . . 1 . . . . . . . Hackware 6 | . . . . . . . 1 . . 5 . Protection 6 | . . 1 1 . 1 1 . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 84 | 2 2 7 10 5 4 8 3 11 7 8 17 Energy Gun 31 | 2 1 2 4 3 2 3 1 4 2 . 7 Energy Cannon 8 | . . 2 1 . . . . . 1 2 2 Ballistic Gun 21 | . . 2 4 . 2 2 1 2 1 . 7 Ballistic Cannon 7 | . 1 1 1 1 . . . . 1 2 . Launcher 7 | . . . . 1 . 2 . 3 1 . . Special Weapon 2 | . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . 2 1 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 1 . . 1 1 Unidentified Prototypes 3 | . . 2 . . . . . . . . 1 Parts Lost 82 | . 1 7 5 7 7 5 3 5 5 17 20 Power 7 | . . 1 . . 1 . 1 . . 1 3 Propulsion 30 | . . 4 1 3 2 3 1 1 1 8 6 Utility 13 | . . . 1 1 1 . . 1 1 5 3 Weapon 32 | . 1 2 3 3 3 2 1 3 3 3 8 Highest Loss Streak 13 | . 1 3 2 4 2 4 1 4 4 13 5 Average Slot Usage (%) 79 | . 83 72 87 92 90 84 92 80 77 85 37 Engine 6 | . 14 8 9 9 6 7 6 6 3 5 1 Treads 10 | . 14 8 13 14 16 12 16 2 5 11 . Wheel 3 | . 14 10 4 . 2 . . 7 1 4 2 Device 5 | . . . 7 5 9 7 2 . 6 5 1 Storage 25 | . 16 22 31 36 30 30 30 30 26 25 5 Processor 3 | . . . . 6 7 7 7 7 6 2 . Hackware 3 | . . . . . . . 4 7 6 12 9 Protection 2 | . . 3 3 2 1 5 7 2 . 3 . Energy Gun 4 | . 18 6 4 4 3 2 7 5 5 . 3 Energy Cannon 1 | . . 1 4 3 . . . . . 4 . Ballistic Gun 4 | . . 2 8 . 7 4 6 5 . . 5 Ballistic Cannon 2 | . 5 8 . 8 2 . . . 4 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 107 | 12 42 52 89 89 104 102 102 101 101 107 43 Greatest Support 70 | 20 10 20 40 40 62 62 64 28 30 70 32 Greatest Overweight (x) 28 | 1 4 4 4 3 4 4 4 4 28 6 12 Average Overweight (x) 2 | . 1 2 2 2 2 2 1 3 4 3 1 Largest Inventory Capacity 34 | 6 16 16 28 28 34 30 30 30 30 30 14 Average Capacity 24 | 5 8 16 24 28 28 30 30 30 30 29 9 Most Carried 30 | 2 6 13 18 23 30 29 30 30 30 30 10 Average Carried 20 | 1 3 9 13 20 26 26 28 28 27 28 6 Final Capacity 30 | 6 16 16 28 28 30 30 30 30 30 4 14 Final Carried 30 | 2 6 12 18 20 29 28 29 29 30 4 9 Class Distribution -------------------- 66% | Hauler-Mutant 15% | Mutant 10% | Scavenger-Mutant 8% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 3606 | 252 3 81 599 237 313 280 97 391 320 389 644 Remotely . | . . . . . . . . . . . . Salvage Created 4677 | . 90 262 714 435 518 401 123 581 156 205 1192 Parts 241 | . 6 15 40 33 35 24 9 22 14 4 39 Haulers Intercepted 4 | . . . 3 . . . . . . . 1 Recyclers Shooed 2 | . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 122 | . 2 10 15 18 13 15 3 16 7 4 19 Melee 2 | . . . . . . 1 . 1 . . . Guns 61 | . 2 4 11 . 11 5 3 10 1 . 14 Cannons 27 | . . 4 3 12 2 . . . 2 4 . AOE 32 | . . 2 1 6 . 9 . 5 4 . 5 Classes Destroyed 12 | . 1 2 3 . 1 . 1 2 . . 2 Worker 3 | . . . . . . . . . . . 3 Hauler 4 | . . . 3 . . . . . . . 1 Recycler 5 | . . . 2 . 1 . . . . . 2 Operator 1 | . . . . . . . . . . . 1 Watcher 1 | . . . . . . . 1 . . . . Swarmer 46 | . . 3 10 8 4 6 2 4 4 . 5 Grunt 48 | . 2 5 1 7 4 9 . 10 2 . 8 Brawler 5 | . . . . . . . . 1 . 4 . Duelist 1 | . . . . . . . . 1 . . . Sentry 12 | . . 2 3 3 2 . 1 . . . 1 Hunter 2 | . . . 1 . . . . . . . 1 Programmer 8 | . . . . . 3 . . . 1 . 4 Best Kill Streak 12 | . 1 3 5 7 4 12 3 5 4 2 6 Combat Bots Only 12 | . 1 3 5 7 4 12 2 5 4 2 5 Max Kills in Single Turn 4 | . 1 2 1 2 1 2 1 2 2 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 2 1 2 . 2 . 2 2 . 4 Melee 1 | . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Damage Taken 13396 | . 329 769 1092 997 1298 887 627 1211 474 2561 3151 Core 2854 | . 136 133 254 155 139 184 27 212 126 476 1012 Absorbed by Shields 103 | . . . . 20 . . . 83 . . . Core Remaining (%) 47 | 100 45 66 . 25 . . . 19 . 29 . Volleys Fired 393 | . 13 34 54 42 52 19 11 43 16 29 80 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 Hottest 128 | . 90 91 115 115 103 93 93 108 128 113 128 Shots Fired 664 | . 22 53 103 77 94 31 19 64 29 47 125 Gun 443 | . 22 29 67 7 83 24 19 58 19 . 115 Cannon 197 | . . 24 36 64 11 . . . 8 44 10 Launcher 21 | . . . . 6 . 7 . 6 2 . . Special 3 | . . . . . . . . . . 3 . Kinetic 359 | . . 34 54 36 63 16 12 35 12 23 74 Thermal 273 | . 22 19 46 35 31 8 7 23 15 21 46 Explosive 21 | . . . . 6 . 7 . 6 2 . . Electromagnetic 8 | . . . 3 . . . . . . . 5 Robot Hit Streak 19 | . 14 17 12 12 14 7 19 11 13 12 18 Robot Miss Streak 11 | . 4 3 9 1 3 3 2 4 2 2 11 Penetration Max 1 | . . . . . . . 1 . . . 1 Secondary Targets 4 | . 1 . 1 . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . 1 Shots Hit Robots 507 | . 17 35 67 55 73 29 18 52 23 37 101 Core Hits 330 | . 5 16 37 35 36 34 8 49 15 8 87 Critical Hits 1 | . . 1 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Melee Attacks 27 | . . . . . . 12 4 4 4 3 . Impact . | . . . . . . . . . . . . Slashing 20 | . . . . . . 12 . 4 4 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12691 | . 195 594 1002 1377 1195 1364 335 1684 761 810 3374 Guns 5806 | . 195 182 483 80 1002 298 335 877 305 . 2049 Cannons 2801 | . . 244 470 939 79 . . . 170 810 89 Explosions 3699 | . . 168 49 358 114 783 . 707 286 . 1234 Melee 383 | . . . . . . 283 . 100 . . . Ramming 2 | . . . . . . . . . . . 2 Kinetic 4310 | . . 282 376 351 565 196 256 499 240 408 1137 Thermal 5657 | . 195 144 589 668 630 102 79 378 235 402 2235 Explosive 2302 | . . 168 . 358 . 783 . 707 286 . . Electromagnetic 37 | . . . 37 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 383 | . . . . . . 283 . 100 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . 1 . . 6 6 7 7 1 3 11 Average Corruption 4 | . . 1 . . 2 6 6 7 1 1 6 Corruption Purged . | . . . . . . . . . . . . Effects 137 | . . . . . 19 24 23 24 . 11 36 Message Errors 33 | . . . . . 5 9 2 6 . 3 8 Matter Fused 23 | . . . . . 2 6 5 1 . 3 6 Heat Flow Errors 19 | . . . . . 3 2 6 4 . 1 3 Energy Discharges 17 | . . . . . 1 1 6 2 . 2 5 Parts Rejected 4 | . . . . . 1 . 1 1 . . 1 Data Loss (minor) 16 | . . . . . 5 4 1 4 . . 2 Data Loss (major) 6 | . . . . . . 1 1 1 . . 3 Misfires 2 | . . . . . . . 1 . . . 1 Misdirections 3 | . . . . . . . . . . . 3 Targeting Errors 12 | . . . . . 1 1 . 4 . 2 4 Weapon Failures 2 | . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 503 | . . 94 6 14 . 60 34 37 . . 258 Projectiles 23 | . . . 6 14 . . . . . . 3 Explosions 455 | . . 94 . . . 35 34 37 . . 255 Melee 25 | . . . . . . 25 . . . . . Knockbacks 10 | . . 2 . 5 . . . . 2 1 . Impact . | . . . . . . . . . . . . Kinetic 9 | . . 2 . 4 . . . . 2 1 . Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 946 | . . 282 36 . 113 34 148 90 . . 243 Shots 17 | . . 3 1 . 1 3 2 4 . . 3 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 543 | . 288 375 363 87 242 265 247 215 10 207 543 Average Temperature 104 | . 172 125 103 35 64 64 105 72 5 113 153 Received Heat Transfer 2859 | . 156 144 198 372 234 306 72 447 81 453 396 Effects 15 | . 1 1 1 . . . . . . . 12 Shutdowns 2 | . . . . . . . . . . . 2 Energy Bleed 3 | . 1 . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . 3 Matter Decay 2 | . . 1 . . . . . . . . 1 Short Circuit 1 | . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . 1 . 1 . 1 . . 1 . . 6 Heat Transferred 8488 | . 520 407 955 1107 973 259 185 852 475 555 2200 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 775 | . 55 277 311 432 302 540 318 775 531 363 335 Initial 406 | . . 22 44 33 226 67 283 186 406 233 127 Average 228 | . 38 140 145 276 121 378 261 402 483 264 178 Maximum Alert Level 3 | . . 1 1 2 1 2 1 3 2 1 1 Low Security (%) 46 | 100 100 67 75 21 77 10 21 28 . 4 59 Level 1 36 | . . 32 24 44 22 29 78 21 13 95 40 Level 2 16 | . . . . 34 . 60 . 41 86 . . Level 3 . | . . . . . . . . 8 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 2 . . 5 . . . 2 . 5 Investigation 1 | . . . . . . . . . . . 1 Extermination 5 | . . . . . 3 . . . . . 2 Reinforcement 7 | . 1 2 . . 2 . . . 1 . 1 Assault 1 | . . . . . . . . . 1 . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Alert ID Control Effect 7 | . . . . . . . . . . 7 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 5 | . . 2 1 . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 198 | . 8 17 25 21 17 19 5 23 7 31 25 Peak Tracking Total 13 | . 4 5 6 7 4 7 3 9 4 13 7 Tactical Retreats 21 | . . 1 1 . . 5 . 9 . 2 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 20 | . 1 1 . 4 5 . 1 6 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 23 | . . 3 . . 1 2 5 1 . 2 9 Max in Single Turn 5 | . . 3 . . 1 1 5 1 . 1 5 Garrison Relay 5 | . . . . . . 2 . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 18 | . . 1 4 . 6 . 1 . 3 . 3 Terminals 10 | . . 1 2 . 4 . . . 1 . 2 Fabricators 3 | . . . . . 1 . . . 1 . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . . Total Hacks 31 | . . 3 7 . 10 . 1 . 3 . 7 Successful 15 | . . 2 4 . 5 . 1 . 1 . 2 Failed 16 | . . 1 3 . 5 . . . 2 . 5 Catastrophic 3 | . . . 1 . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 17 | . . 3 3 . 7 . . . 1 . 3 Fabricators 7 | . . . . . 2 . . . 1 . 4 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . . Terminal Hacks 6 | . . 2 . . 3 . . . . . 1 Record 1 | . . . . . 1 . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . 1 Load Schematic 2 | . . . . . 1 . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 1 . 1 . . Unlock Access 4 | . . . 1 . 1 . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . . 1 2 . 5 . 1 . 3 . 3 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . 1 . 1 . 1 . . . Alert ID Control 1 | . . . . . . . . 1 . . . Program Shield 1 | . . . . . . 1 . . . . . Robots Hacked 5 | . . . . . . . 1 . . 4 . Non-combat 1 | . . . . . . . 1 . . . . Combat 4 | . . . . . . . . . . 4 . Robot Hacks Applied 9 | . . . . . . . 4 . . 5 . parse_system 2 | . . . . . . . 1 . . 1 . no_distress 1 | . . . . . . . 1 . . . . find_station 1 | . . . . . . . 1 . . . . link_fov 1 | . . . . . . . 1 . . . . overwrite_iff 1 | . . . . . . . . . . 1 . formatsys_high 3 | . . . . . . . . . . 3 . Relay Couplers Released 18 | . . . . . . 7 . 3 . 8 . Machine Destruction 18 | . . . . . . 7 . 3 . 8 . Attached 6 | . . . . . . . 1 . . 5 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 4 | . . . . . . . . . . 4 . Largest Group 2 | . . . . . . . . . . 2 . Highest-Rated Group 64 | . . . . . . . . . . 64 . Highest-Rated Ally 32 | . . . . . . . . . . 32 . Total Orders 6 | . . . . . . . . . . 6 . STAY 3 | . . . . . . . . . . 3 . FOLLOW 3 | . . . . . . . . . . 3 . Ally Attacks 17 | . . . . . . . . . . 17 . Total Damage 800 | . . . . . . . . . . 800 . Kills 7 | . . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 10145 | 62 292 436 1309 1117 1810 918 604 772 462 801 1562 Spaces Moved 4717 | 53 232 193 515 480 882 403 300 363 167 379 750 Core 271 | 2 . . . . . . . . 2 28 239 Treads 2711 | 7 . 25 471 480 623 403 284 69 130 219 . Legs 63 | . . . . . . . . . . . 63 Wheels 1528 | 44 232 168 44 . 259 . 16 294 35 132 304 Hover 144 | . . . . . . . . . . . 144 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 130 180 140 175 130 130 130 50 50 Average Speed 171 | 96 96 132 203 202 171 201 181 148 220 178 142 Slowest Speed 1450 | 160 120 200 220 220 220 240 225 225 1450 240 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 27 | 4 42 23 38 52 21 33 6 54 5 42 10 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . 4 . . Terrain Destroyed 254 | . . 46 7 28 23 17 36 50 8 . 39 Melee 4 | . . . . . . . . . 4 . . Projectile 8 | . . . 5 . . . . 2 . . 1 AOE 242 | . . 46 2 28 23 17 36 48 4 . 38 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Total 6086 | 61 277 323 680 548 1088 460 339 524 222 454 1110 Wait 523 | . 21 67 52 2 106 7 8 60 10 3 187 Move 4704 | 52 231 192 514 479 881 401 299 362 166 377 750 Hop . | . . . . . . . . . . . . Pick Up 132 | 3 6 14 27 7 20 4 5 5 10 6 25 Fast Attach 34 | 5 2 1 1 . 5 . 2 . 2 2 14 Attach 91 | 1 . 9 12 6 9 6 5 6 8 9 20 Detach 14 | . . 2 . 1 . 2 2 1 . 1 5 Swap 54 | . 2 2 7 3 5 7 2 6 4 12 4 Drop 56 | . 2 2 13 . 10 2 1 1 2 12 11 Fire 393 | . 13 34 54 42 52 19 11 43 16 29 80 Melee 27 | . . . . . . 12 4 4 4 3 . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 57 | . . . . 8 . . . 36 . . 13 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Low x2 / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory -6/Garrison -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 350 | -10/Materials | Core integrity fell below 50% 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Utility x2 429 | -9/Materials | Lost 3 parts (1p2n) 750 | -9/Materials | Discovered new exit (range 10) 777 | -9/Materials | Identified exit to Mines 791 | -9/Materials | Entered another Materials area 791 | -8/Materials | Evolved 2 slots: Utility x2 1128 | -8/Materials | Build established: Hauler-Mutant 1604 | -8/Materials | Discovered new exit (range 4) 2097 | -8/Materials | Identified exit to Garrison 2100 | -8/Materials | Entered Garrison 2144 | -8/Garrison | Core integrity fell below 50% 2214 | -8/Garrison | Triggered checkpoint 2326 | -8/Garrison | Triggered checkpoint 2415 | -8/Garrison | Discovered new exit (range 9) 2451 | -8/Garrison | Installed Relay Interface Framework 2458 | -8/Garrison | Identified exit to Factory 2800 | -8/Garrison | Triggered checkpoint 2800 | -8/Garrison | Triggered checkpoint 2851 | -8/Garrison | Destroyed 7 combat bots 2853 | -8/Garrison | Lost 4 parts (1n1u2w) 2951 | -8/Garrison | Discovered exit to Factory (range 10) 3190 | -8/Garrison | Discovered exit to Factory (range 10) 3217 | -8/Garrison | Entered Factory 3217 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3678 | -7/Factory | Identified exit to Lower Caves 4999 | -7/Factory | Discovered new exit (range 5) 5009 | -7/Factory | Identified exit to Factory 5025 | -7/Factory | Identified exit to Garrison 5027 | -7/Factory | Entered Garrison 5146 | -7/Garrison | Lost 4 parts (2n2w) 5175 | -7/Garrison | Destroyed 12 combat bots 5233 | -7/Garrison | Discovered new exit (range 13) 5254 | -7/Garrison | Identified exit to Factory 5266 | -7/Garrison | Expanded RIF knowledge: Program Shield 5342 | -7/Garrison | Triggered checkpoint 5390 | -7/Garrison | Garrison Relay disabled 5584 | -7/Garrison | Triggered checkpoint 5651 | -7/Garrison | Garrison Relay disabled 5945 | -7/Garrison | Entered Factory 6510 | -7/Factory | Discovered exit to Factory (range 6) 6548 | -7/Factory | Identified exit to Garrison 6549 | -7/Factory | Entered Garrison 6576 | -7/Garrison | Triggered checkpoint 6816 | -7/Garrison | Core integrity fell below 50% 6874 | -7/Garrison | Lost 4 parts (1n1u2w) 6978 | -7/Garrison | Discovered exit to Factory (range 14) 7008 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 7070 | -7/Garrison | Triggered checkpoint 7099 | -7/Garrison | Garrison Relay disabled 7268 | -7/Garrison | Core integrity fell below 20% 7321 | -7/Garrison | Entered Factory 7321 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7379 | -6/Factory | Build established: Bothacker-Mutant 7441 | -6/Factory | Lost 4 parts (1n3w) 7671 | -6/Factory | First assault squad dispatched 7781 | -6/Factory | Identified exit to Garrison 7783 | -6/Factory | Entered Garrison 7816 | -6/Garrison | Triggered checkpoint 7888 | -6/Garrison | Triggered checkpoint 7972 | -6/Garrison | Spotted B-75 Beast 7972 | -6/Garrison | Spotted B-75 Beast 7985 | -6/Garrison | Spotted B-75 Beast 8123 | -6/Garrison | Build established: Hauler-Mutant 8224 | -6/Garrison | Garrison Relay disabled 8366 | -6/Garrison | Garrison Relay disabled 8514 | -6/Garrison | Triggered checkpoint 8546 | -6/Garrison | Core integrity fell below 50% 8579 | -6/Garrison | Discovered new exit (range 8) 8584 | -6/Garrison | Entered Factory 8584 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8608 | -5/Factory | Lost 13 parts (1p5n4u3w) 8848 | -5/Factory | Lost 3 parts (1u2w) 8858 | -5/Factory | Build established: Mutant 9225 | -5/Factory | Core integrity fell below 50% 9286 | -5/Factory | Lost 4 parts (2n2w) 9593 | -5/Factory | Lost 4 parts (1p2n1w) 9628 | -5/Factory | Crushed by falling debris 9628 | -5/Factory | System corruption reached 10% 9698 | -5/Factory | Build established: Scavenger-Mutant 9701 | -5/Factory | Core integrity fell below 20% 10075 | -5/Factory | Garrison activated, responded to threat 10146 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10104_ K-01 Serf collects debris. 10105_ Slug penetrates S-27 Virus. 10105_ K-01 Serf destroyed. 10107_ Overheating: Mic. Fission Core damaged (-24). 10107_ Overheating: Lrg. Storage Unit damaged (-113). 10107_ Gauss Rifle destroyed. 10115_ S-27 Virus destroyed. 10116_ Acquired 17 matter. 10118_ Mic. Fission Core destroyed. 10120_ O-16 Technician destroyed. 10121_ System corrupted: Heat flow error (+166). 10123_ System corrupted: Hvy. Gatling Laser targeting data glitched. 10128_ Overheating: Energy bleed (-2). 10129_ Slammed into S-27 Virus. 10131_ R-10 Processor collects Adv. Heat Sink. 10134_ R-10 Processor collects Carbon-fiber Leg. 10136_ Acquired KE Penetrator. 10137_ System corrupted: Hvy. Gatling Laser targeting data glitched. 10138_ Antigrav System destroyed. 10143_ Acquired 27 matter. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ###########??????????###???##????????????????????? | | #?????????#[ ??? #????????????????????? | | """ """ #?????????# """ #????????????????????? | | """" """"" #?????????# """ #????????????????????? | | """" """"" #?????????# """ #????????????????????? | | #?????????# "" #????????????????????? | | """ """ #?????????# "" #????????????????????? | | """" """"" #?????????# #????????????????????? | | """" """"" #?????????# " #????????????????????? | | #?????????# "" #????????????????????? | | ############?????????# G #????????????????????? | | ?????????????????????# "" #????????????????????? | | ?????????????????????# " #????????????????????? | | ?????????????????????# @=*#????????????????????? | | #########################s######+#???????????????? | | %=% ?????????? | | ** ^ ?????????? | | ^ ?????????? | | ??????????? | | ^ ??????????? | | ####+######+######### #####+#####???????????? | | # #???# #????? ??????????????? | | """" # """ #???# #???????"?????????????? | | """" # """ #???# #?????????????????????? | | """" # """ #???#+##+#k#?????????????????????? | | """" # / #??? ???? #?????????????????????? | | """" # """ #??? ???? #?????????????????????? | | ??""" # """ #?? ???? #?????????????????????? | | ?????? # """ #?? ????? #?????????????????????? | | ???????# #??? ????? #?????????????????????? | | ???????##########????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Kinecelleration 30 Relay Coupler Types 58 Relay Coupler Value 2 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Infiltrator Packrat Challenges ------------ None Game ------ Seed CombatHardcellInterpreter Manual? 0 Play Time 01:36:29 Cumulative 59.2 hours Start 2021.05.27 @ 18:44:18 End 2021.05.28 @ 10:17:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3c39b95-b1b5-4db5-8fde-a9ac6405bbc4