Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 12:50:13 Player: golanco Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2479) 2479 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 5623 Bonus ------- High Alert Combat Kills 89 Cogmind --------- Core Integrity 676/700 Matter 260/300 Energy 1/280 System Corruption 0% Temperature Cool (0) Movement Treading (237) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads Advanced Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Cooling System High-capacity Storage Unit Particle Charger Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON (4) ------- Gatling Laser High-powered Field Laser > --- INVENTORY (20) --- Cooled Ion Engine Nuclear Core Light Treads Improved Treads High-capacity Battery (250) Active Sensor Suite Target Analyzer Core Analyzer Improved Light Armor Plating System Shield Minigun Assault Cannon Flak Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit Core Analyzer Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser High-powered Field Laser Ion Cannon Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Light Treads Improved Treads High-capacity Battery Active Sensor Suite Target Analyzer Core Analyzer Improved Light Armor Plating Shield Generator System Shield Minigun Assault Cannon Flak Cannon Plasma Cutter [Rating: 48] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Utility Hardened Medium Armor Plating Device Improved Cooling System Storage Small Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun High-powered Field Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . 2 2 Weapon 2 | . . 2 . . . Parts Attached 77 | 7 3 18 1 44 4 Power 8 | 1 . 2 1 4 . Engine 8 | 1 . 2 1 4 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 . 4 . 11 . Treads 17 | 2 . 4 . 11 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 3 3 . 16 3 Device 6 | . . 1 . 2 3 Storage 8 | 1 3 . . 4 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 10 | . . 2 . 8 . Artifact . | . . . . . . Weapon 26 | 3 . 9 . 13 1 Energy Gun 6 | . . 2 . 3 1 Energy Cannon 7 | . . 3 . 4 . Ballistic Gun 9 | 3 . 4 . 2 . Ballistic Cannon 4 | . . . . 4 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 15 | . . 2 . 11 2 Power 3 | . . 1 . 2 . Propulsion 3 | . . 1 . 2 . Utility 3 | . . . . 3 . Weapon 6 | . . . . 4 2 Highest Loss Streak 4 | . . 1 . 4 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 92 90 100 96 99 Engine 9 | . 14 7 11 8 7 Treads 18 | . 28 21 22 15 15 Device 7 | . . . 11 9 25 Storage 10 | . 21 11 11 8 7 Processor 5 | . . . . 8 4 Protection 8 | . . 9 . 9 7 Energy Gun 11 | . . 5 11 14 14 Energy Cannon 13 | . . 11 22 15 14 Ballistic Gun 8 | . 28 23 11 2 . Ballistic Cannon 2 | . . . . 4 . Peak Build Rating 48 | 6 8 22 23 44 48 Average Rating 28 | 4 6 15 22 35 47 On Entrance 16 | . 6 6 20 23 41 Naked Turns . | . . . . . . Heaviest Build 86 | 11 36 50 46 79 86 Greatest Support 43 | 40 40 43 40 42 42 Greatest Overweight (x) 14 | . . 2 1 14 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 13 | 6 10 15 15 13 20 Most Carried 20 | 4 11 15 15 20 18 Average Carried 11 | 2 6 12 14 12 16 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 19 | 4 9 12 15 19 16 Class Distribution -------------------- 32% | Scavenger-Gunner 28% | Gunner 23% | Tank 12% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2007 | 192 197 631 31 956 . Remotely . | . . . . . . Salvage Created 3035 | . 286 632 . 2117 . Parts 192 | . 24 53 . 115 . Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 63 | . 7 13 . 43 . Guns 38 | . 7 9 . 22 . Cannons 23 | . . 4 . 19 . Classes Destroyed 14 | . 5 4 . 5 . Worker 12 | . 3 2 . 7 . Builder 4 | . . 1 . 3 . Tunneler 1 | . 1 . . . . Hauler 5 | . 2 3 . . . Recycler 2 | . . . . 2 . Operator 2 | . . 1 . 1 . Watcher 2 | . . 1 . 1 . Swarmer 17 | . 6 4 . 7 . Grunt 29 | . 1 8 . 20 . Brawler 1 | . . . . 1 . Duelist 2 | . . . . 2 . Sentry 9 | . . 1 . 8 . Specialist 3 | . . . . 3 . Heavy 2 | . . . . 2 . Best Kill Streak 6 | . 3 6 . 6 . Combat Bots Only 4 | . 3 4 . 4 . Max Kills in Single Turn 3 | . 3 2 . 3 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 370 | . 37 44 . 243 46 Missed 95 | . 7 5 . 66 17 Damage Taken 3969 | . 235 589 . 2907 238 Core 709 | . 23 228 . 434 24 Absorbed by Shields 33 | . . . . . 33 Core Remaining (%) 63 | 100 90 . 43 21 . Volleys Fired 190 | . 37 48 . 102 3 Largest 4 | . 2 4 . 4 4 Hottest 270 | . 40 266 . 266 270 Shots Fired 633 | . 74 150 . 397 12 Gun 372 | . 74 117 . 175 6 Cannon 261 | . . 33 . 222 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 277 | . 74 105 . 98 . Thermal 347 | . . 45 . 290 12 Explosive . | . . . . . . Electromagnetic 9 | . . . . 9 . Robot Hit Streak 12 | . 5 8 . 12 4 Robot Miss Streak 13 | . 7 4 . 13 2 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 304 | . 33 72 . 196 3 Core Hits 146 | . 15 33 . 97 1 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 . . 5 . Burn 3 | . . . . 3 . Destroy 1 | . 1 . . . . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6408 | . 723 1015 . 4597 73 Guns 2888 | . 378 728 . 1734 48 Cannons 2968 | . . 287 . 2656 25 Explosions 552 | . 345 . . 207 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2240 | . 378 639 . 1223 . Thermal 3922 | . 345 376 . 3128 73 Explosive 207 | . . . . 207 . Electromagnetic 39 | . . . . 39 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 227 | . 122 . . 105 . Projectiles 87 | . . . . 87 . Explosions 140 | . 122 . . 18 . Melee . | . . . . . . Knockbacks 15 | . . . . 15 . Impact . | . . . . . . Kinetic 14 | . . . . 14 . Secondary 1 | . . . . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 751 | . . 751 . 662 178 Average Temperature 197 | . . 235 . 181 74 Received Heat Transfer 1380 | . . 144 . 1134 102 Effects 57 | . . 33 . 24 . Shutdowns 8 | . . 3 . 5 . Energy Bleed 5 | . . 3 . 2 . Interference 16 | . . 9 . 7 . Matter Decay 3 | . . 2 . 1 . Short Circuit 6 | . . 2 . 4 . Damage (minor) 7 | . . 7 . . . Damage (major) 8 | . . 4 . 4 . Damage (core) 4 | . . 3 . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 14 | . . 1 . 13 . Heat Transferred 6862 | . 300 740 . 5698 124 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 648 | . 250 236 91 648 279 Initial 279 | . . . 91 35 279 Average 235 | . 117 123 91 294 278 Maximum Alert Level 2 | . 1 1 . 2 1 Low Security (%) 40 | 100 86 85 100 19 . Level 1 48 | . 13 14 . 62 100 Level 2 11 | . . . . 18 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 2 1 9 2 Investigation 5 | . 2 1 1 . 1 Extermination . | . . . . . . Reinforcement 7 | . . 1 . 6 . Assault . | . . . . . . Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . 1 6 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 15 31 . 55 4 Peak Tracking Total 9 | . 3 9 . 6 4 Tactical Retreats 6 | . 1 3 . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 8 | . 2 1 . 5 . Max in Single Turn 3 | . 2 1 . 3 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 16 | . 5 3 1 6 1 Terminals 10 | . 5 2 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . 1 1 Total Hacks 50 | . 21 9 1 17 2 Successful 25 | . 11 3 1 10 . Failed 25 | . 10 6 . 7 2 Catastrophic 3 | . 1 1 . . 1 Database Lockouts . | . . . . . . Manual 17 | . 8 2 . 5 2 Terminals 35 | . 21 6 . 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 7 | . . . . 7 . Garrison Access 4 | . . . . 2 2 Terminal Hacks 11 | . 7 1 1 2 . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Unreport Threat 2 | . 1 . . 1 . Disarm Traps 1 | . 1 . . . . Recall Investigation 2 | . 2 . . . . Recall Reinforcements 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 8 | . 4 1 . 3 . Terminals 8 | . 4 1 . 3 . Botnet 8 | . 4 1 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 2 . 4 1 Full Trace Events 4 | . 1 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4549 | 95 489 756 105 2837 267 Spaces Moved 1578 | 54 232 255 41 904 92 Core 21 | 3 . . . 18 . Treads 1557 | 51 232 255 41 886 92 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 160 237 Average Speed 229 | 153 160 191 240 258 261 Slowest Speed 750 | 160 160 320 240 750 317 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 48 23 11 63 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 83 | . 24 . . 59 . Melee . | . . . . . . Projectile 51 | . . . . 51 . AOE 32 | . 24 . . 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2113 | 63 283 430 51 1175 111 Wait 120 | . 4 81 . 27 8 Move 1573 | 53 231 254 40 903 92 Hop . | . . . . . . Pick Up 76 | 3 5 14 6 47 1 Fast Attach 28 | 6 1 5 . 15 1 Attach 19 | . . 5 . 11 3 Detach 3 | . . 1 . 2 . Swap 30 | 1 2 8 1 18 . Drop 74 | . 3 14 4 50 3 Fire 190 | . 37 48 . 102 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 7) 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Weapon x2 921 | -9/Materials | Build established: Tank 1271 | -9/Materials | Core integrity fell below 50% 1305 | -9/Materials | Discovered new exit (range 15) 1341 | -9/Materials | Entered Mines 1345 | -9/Mines | Met a Derelict shopkeep closing up shop 1420 | -9/Mines | Discovered new exit (range 11) 1446 | -9/Mines | Entered Materials 1446 | -8/Materials | Evolved 2 slots: Utility x2 1447 | -8/Materials | Identified exit to Factory 1640 | -8/Materials | Garrison activated, responded to threat 1702 | -8/Materials | Lost 3 parts (1n2w) 1817 | -8/Materials | Lost 4 parts (1p1n2u) 2281 | -8/Materials | Build established: Scavenger-Gunner 3508 | -8/Materials | Core integrity fell below 50% 3572 | -8/Materials | Found Prototype Device 3824 | -8/Materials | Build established: Gunner 3918 | -8/Materials | Discovered exit to Factory (range 12) 4283 | -8/Materials | Entered Factory 4283 | -7/Factory | Evolved 2 slots: Utility x2 4550 | -7/Factory | Self-destructed Last Messages --------------- Acquired 15 matter. U-05 Engineer builds a Wall. K-01 Serf collects debris. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE Dropped Assault Cannon. Acquired Gatling Laser. Dropped Shield Generator. Acquired Imp. Shield Generator. Discarded Core Analyzer. Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. ALERT: All DSF locations entering lockdown mode. Y-54 Guardian emerges from the garrison. Ion Cannon destroyed. Critical hit (Burn: +26). Cld. Ion Engine overload failure. Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###################??????????????????? | | ????????????# #??????????????????? | | ????????????# """ """ ! #??????????????????? | | ############# """ """ ! #??????????????????? | | + """ """ " "g #??????????????????? | | ####### ## " " #??????????????????? | | ??????# ## ""G"" #??????????????????? | | ??????# ## g@ Y #??????????????????? | | ??????# ##########+####g####??????????????????? | | ??????#+## #???????? ??? #?????????????????????? | | ?????????# #???????? ????#?????????????????????? | | ?????????# #??????? ?????????????????????????? | | ?????????# #??????? ?????????????????????????? | | ?????????? ?????? ????????????????????????? | | ??????????##?????? ????????????????????????? | | ????????????????? ???????????????????????? | | ######??????????? ???????????????????????? | | #?????????? ??????????????????????? | | """ #?????????? ??????????????????????? | | """ ####### ##+#?????????????????????? | | """ + #????????????????????????? | | """ ]####### #????????????????????????? | | #????????????? ?????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ !#???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ############ ????????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Particle Charger | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullAssembledRedistributor Manual? 0 Play Time 00:36:19 Cumulative 56.5 hours Start 2025.04.05 @ 11:00:28 End 2025.04.05 @ 12:50:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2cf593f-0d2c-435d-ad79-2fd4485f1db7