Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 22:19:19 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1294) 1294 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-34) -34 TOTAL SCORE: 3075 Bonus ------- Friendly Fire -34 Cogmind --------- Core Integrity 314/400 Matter 184/300 Energy 139/250 System Corruption 0% Temperature Cool (48) Movement Walking (180) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Seismic Detector Light Armor Plating > --- WEAPON (2) ------- Improved EM Pulse Cannon Grenade Launcher > --- INVENTORY (15) --- Aluminum Leg VSS Leg VSS Leg High-capacity Matter Pod (200) Light Armor Plating Beam Rifle Improved Medium Laser High-powered Shotgun High-powered Shotgun High-powered Shotgun Rocket Launcher Missile Launcher Precision Grenade Launcher Precision Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Detector Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Precision Grenade Launcher > --- INVENTORY -------- Aluminum Leg VSS Leg VSS Leg High-capacity Matter Pod Light Armor Plating Beam Rifle Improved Medium Laser Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun Grenade Launcher Rocket Launcher Missile Launcher Precision Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Hover Unit Aerolev Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 36 | 7 5 . 20 . 4 Power 3 | 1 1 . 1 . . Engine 3 | 1 1 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 1 . 5 . . Treads 4 | 1 1 . 2 . . Leg 3 | 1 . . 2 . . Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 7 | 2 2 . 3 . . Device 2 | 1 . . 1 . . Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 18 | 2 1 . 11 . 4 Energy Gun 1 | . . . 1 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 . . 5 . 1 Ballistic Cannon . | . . . . . . Launcher 8 | . 1 . 5 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 7 | . . . 7 . . Power 1 | . . . 1 . . Propulsion 2 | . . . 2 . . Utility 1 | . . . 1 . . Weapon 3 | . . . 3 . . Highest Loss Streak 3 | . . . 3 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 91 100 99 Engine 11 | . 14 14 10 11 11 Treads 12 | . 23 28 19 . . Leg 11 | . 4 . 1 22 22 Device 19 | . 14 14 21 22 22 Storage 12 | . 14 14 11 11 11 Protection 6 | . . . 7 11 11 Energy Gun 1 | . . . 8 . . Energy Cannon 4 | . . . . . 9 Ballistic Gun 8 | . 24 14 6 11 1 Launcher 8 | . 3 14 5 11 10 Peak Build Rating 24 | 7 7 7 19 19 24 Average Rating 14 | 5 7 7 13 19 21 On Entrance 9 | . 7 7 7 19 19 Naked Turns . | . . . . . . Heaviest Build 40 | 15 31 31 36 36 40 Greatest Support 40 | 10 40 40 40 24 24 Greatest Overweight (x) 2 | 1 1 . 2 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 1 7 7 13 12 15 Average Carried 10 | . 4 6 8 12 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 6 7 12 12 15 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 1205 | 318 237 113 389 . 148 Remotely . | . . . . . . Salvage Created 1551 | 151 567 12 821 . . Parts 101 | 10 37 2 52 . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . 1 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 34 | . 8 3 23 . . Guns 16 | . 6 . 10 . . AOE 18 | . 2 3 13 . . Classes Destroyed 10 | 2 4 1 3 . . Worker 3 | . 2 . 1 . . Builder 1 | . . . 1 . . Tunneler 4 | 3 . . 1 . . Hauler 1 | . 1 . . . . Recycler 3 | 1 1 . 1 . . Operator 2 | . . . 2 . . Watcher 3 | . 3 . . . . Swarmer 7 | . . 3 4 . . Grunt 22 | . 8 . 14 . . Sentry 5 | . . . 5 . . Best Kill Streak 6 | 4 5 3 6 . . Combat Bots Only 5 | . 4 3 5 . . Max Kills in Single Turn 2 | 1 2 2 2 . . Gunslinging . | . . . . . . Exploded 2 | . 1 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 116 | . 26 6 82 . 2 Missed 35 | . 5 3 26 . 1 Damage Taken 1089 | . 300 27 750 . 12 Core 129 | . 36 7 74 . 12 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . 82 . . . Volleys Fired 128 | 8 35 3 75 . 7 Largest 2 | 2 2 1 2 . 1 Hottest 86 | 40 40 30 86 . 69 Shots Fired 200 | 16 67 3 107 . 7 Gun 165 | 16 64 . 85 . . Cannon 7 | . . . . . 7 Launcher 28 | . 3 3 22 . . Special . | . . . . . . Kinetic 113 | 16 64 . 33 . . Thermal 52 | . . . 52 . . Explosive 28 | . 3 3 22 . . Electromagnetic 7 | . . . . . 7 Robot Hit Streak 14 | 6 7 2 13 . 14 Robot Miss Streak 2 | 1 2 . 2 . . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 123 | 11 45 1 65 . 1 Core Hits 86 | 5 27 4 49 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 3 . . Burn 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3390 | 138 731 314 2176 . 31 Guns 1634 | 134 583 . 917 . . Cannons 31 | . . . . . 31 Explosions 1680 | . 146 296 1238 . . Melee . | . . . . . . Ramming 45 | 4 2 18 21 . . Kinetic 940 | 134 583 . 223 . . Thermal 694 | . . . 694 . . Explosive 1644 | . 146 296 1202 . . Electromagnetic 67 | . . . 36 . 31 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . . 20 . . Projectiles . | . . . . . . Explosions 20 | . . . 20 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 62 | . . 8 54 . . Shots 4 | . . 1 3 . . Rammed 6 | . . 3 3 . . Targets Rammed 10 | 2 2 3 3 . . Kicked 4 | 2 2 . . . . Crushed . | . . . . . . Highest Temperature 263 | . 20 . 263 . 112 Average Temperature 76 | . 7 . 86 . 44 Received Heat Transfer 545 | . 165 . 360 . 20 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 6 . . Heat Transferred 1739 | . . . 1739 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Peak Influence 279 | 20 279 145 271 100 . Initial 100 | . 13 49 . 100 . Average 97 | 8 86 67 140 100 . Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 88 | 100 96 100 71 100 . Level 1 11 | . 3 . 28 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 3 . . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 15 3 29 . 1 Peak Tracking Total 6 | . 4 3 6 . 1 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 6 | . 1 1 3 . 1 Max in Single Turn 2 | . 1 1 2 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 14 | . 7 . 7 . . Terminals 13 | . 7 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 31 | . 17 . 14 . . Successful 18 | . 7 . 11 . . Failed 13 | . 10 . 3 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 25 | . 14 . 11 . . Terminals 30 | . 17 . 13 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . 2 . . Robot Analysis 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Recall Investigation 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 5 . 9 . . Terminals 13 | . 5 . 8 . . Botnet 3 | . . . 3 . . Skim 10 | . 5 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 7 . 6 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 3 | . . 2 . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 5307 | 103 1093 747 1022 13 2329 Spaces Moved 2791 | 38 534 460 473 8 1278 Core 2 | 2 . . . . . Treads 1253 | . 362 460 431 . . Legs 1536 | 36 172 . 42 8 1278 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 Average Speed 171 | 167 169 160 164 180 180 Slowest Speed 270 | 190 190 160 270 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 4 93 84 62 5 82 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 7 | . 1 2 2 . 2 Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 4 | . . 1 . . 3 Spaces Dug . | . . . . . . Terrain Destroyed 116 | . 6 14 96 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 116 | . 6 14 96 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 3087 | 56 651 466 603 7 1304 Wait 90 | 1 68 . 21 . . Move 2787 | 38 533 459 472 7 1278 Hop . | . . . . . . Pick Up 25 | 1 5 1 10 . 8 Fast Attach 12 | 7 . . 3 . 2 Attach 8 | . . . 8 . . Detach 2 | . . . 2 . . Swap 16 | . 5 . 9 . 2 Drop 10 | . 3 . . . 7 Fire 128 | 8 35 3 75 . 7 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | 1 2 . . . . Crush 6 | . . 3 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 805 | -10/Materials | Discovered new exit (range 8) 912 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Learned location of 1 exit from Storage 1073 | -10/Materials | Identified exit to Mines 1073 | -10/Materials | Identified exit to Subcaves 1096 | -10/Materials | Learned 2 Mines zone layouts 1110 | -10/Materials | Learned location of 2 exits from Materials 1116 | -10/Materials | Learned location of Subcaves (-10) 1132 | -10/Materials | Learned 2 Mines zone layouts 1158 | -10/Materials | Learned location of 2 exits from Materials 1197 | -10/Materials | Entered Mines 1198 | -10/Mines | Learned location of Storage (-7) 1198 | -10/Mines | Identified exit to Materials 1517 | -10/Mines | Learned location of Zion (-7) 1764 | -10/Mines | Learned 2 Materials zone layouts 1944 | -10/Mines | Entered Materials 1944 | -9/Materials | Evolved 2 slots: Utility x2 1945 | -9/Materials | Identified exit to Mines 1945 | -9/Materials | Identified exit to Materials 2364 | -9/Materials | Build established: Scavenger-Mutant 2526 | -9/Materials | Lost 3 parts (1p1u1w) 2684 | -9/Materials | Learned location of 1 exit from Storage 2779 | -9/Materials | Learned location of 1 exit from Recycling 2810 | -9/Materials | Loaded intel: 11 trap records 2831 | -9/Materials | Learned location of 3 exits from Materials 2841 | -9/Materials | Learned 2 Storage zone layouts 2846 | -9/Materials | Learned Storage machine intel 2849 | -9/Materials | Lost 3 parts (2n1w) 2966 | -9/Materials | Entered Mines 2967 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2979 | -9/Mines | Entered Zion 3060 | -7/Zion | Discovered new exit (range 14) 3100 | -7/Zion | Build established: Mutant 3403 | -7/Zion | Received a hallucinogenic algorithm 3583 | -7/Zion | Learned Factory emergency access door positions 3727 | -7/Zion | Learned location of Quarantine (-2) 3730 | -7/Zion | Learned location of Recycling (-7) 3732 | -7/Zion | Given A8's code to call for help 4167 | -7/Zion | Found CR-A16's Pointy Stick 5226 | -7/Zion | Discovered new exit (range 12) 5307 | -7/Zion | Attacked by Zionites 5308 | -7/Zion | Self-destructed Last Messages --------------- 04739_ 0K-664(z) plays with the Twisted Machinery. 04740_ 0K-664(z) searches inside the Twisted Machinery. 04740_ F0-POJ(z) searches inside the Twisted Machinery. 04780_ F0-POJ(z) uncovers a bit of Twisted Machinery. 04806_ BR-IYG(z) pokes at the Twisted Machinery. 04827_ LD-RJQ(z) pokes at the Twisted Machinery. 04873_ Acquired 4 matter. 05101_ F0-POJ(z) searches inside the Twisted Machinery. 05108_ AQ-NM7(z) shifts around the Twisted Machinery. AF-7FJ(M): These doors are sealed for a reason, and it's not to keep you or anyone else out. If you have the proper authorization, go ahead and get yourself scrapped. We aren't even sure what's down there anymore, but it only ever got worse over time, so I can't imagine it's a nice place for a stroll. 05222_ Connecting with Deep Containment System... 05222_ Current location identified: Zion 05222_ Deep Containment System disabled. 05226_ EXIT=FOUND 05300_ K1-ZRY(z) pokes at the Twisted Machinery. 05307_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 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