Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 02:26:28 Player: TheSkyeDoctor Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (6059) 6059 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1513) 1513 TOTAL SCORE: 11107 Bonus ------- High Alert Combat Kills 1113 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 50/150 System Corruption 4% Temperature Critical (556) Movement Walking (750) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Medium Treads Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (4) ------- Shock Rifle Field Laser Advanced Beam Cannon Great Axe > --- INVENTORY (25) --- Advanced Heat Sink Advanced Heat Sink Large Matter Pod (0) Large Matter Pod (0) Improved Terrain Scanner Advanced Targeting Computer Kinecellerator Hardened Heavy Armor Plating Field Laser Gatling Laser Gauss Rifle Rocket Launcher Mini Grenade Launcher Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Autogun Flak Cannon Powered Hammer > --- INVENTORY -------- Improved Ion Engine Advanced Heat Sink Large Matter Pod Large Matter Pod Advanced Visual Processing Unit Improved Terrain Scanner Advanced Targeting Computer Kinecellerator Light Armor Plating Hardened Heavy Armor Plating Advanced Beam Cannon High-powered Shotgun Gauss Rifle Rocket Launcher Mini Grenade Launcher Remote Datajack Plasma Cutter Great Axe [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon 2 | . . 2 . . . . . Parts Attached 68 | 7 . 9 4 18 6 22 2 Power 8 | 1 . 1 . 3 . 3 . Engine 6 | 1 . 1 . 3 . 1 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 21 | 2 . 2 2 5 1 8 1 Treads 13 | 2 . 2 2 5 1 . 1 Leg 4 | . . . . . . 4 . Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight 3 | . . . . . . 3 . Utility 13 | 2 . 1 1 3 4 2 . Device 4 | 1 . . . . 2 1 . Storage 3 | 1 . 1 . . 1 . . Processor 3 | . . . 1 . 1 1 . Hackware . | . . . . . . . . Protection 3 | . . . . 3 . . . Artifact . | . . . . . . . . Weapon 26 | 2 . 5 1 7 1 9 1 Energy Gun 3 | . . . . . . 2 1 Energy Cannon 2 | . . 1 . . . 1 . Ballistic Gun 13 | 2 . 3 1 3 . 4 . Ballistic Cannon 3 | . . 1 . 1 . 1 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . Slashing Weapon 2 | . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 40 | . . 5 1 10 . 22 2 Power 4 | . . 1 . . . 3 . Propulsion 13 | . . 1 . 3 . 8 1 Utility 5 | . . . . 3 . 2 . Weapon 18 | . . 3 1 4 . 9 1 Highest Loss Streak 8 | . . 1 1 3 . 8 1 To Critical Strikes . | . . . . . . . . Average Backups 17 | 1 6 17 23 23 22 16 12 Power . | . 1 1 1 . 1 . . Propulsion 1 | . 1 3 3 2 1 . . Utility 7 | . 1 3 8 9 10 8 8 Weapon 7 | . 3 8 10 9 9 5 2 Tool/Special . | . . . . . . . . Unused Backups 13 | . . 1 . 1 . . 11 Power 1 | . . 1 . . . . . Propulsion 1 | . . . . 1 . . . Utility 6 | . . . . . . . 6 Weapon 3 | . . . . . . . 3 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 92 | . 94 99 99 99 99 80 86 Engine 7 | . 13 10 9 9 7 3 . Core 1 | . . . . . . 2 7 Treads 16 | . 25 21 27 26 30 . 2 Leg 3 | . . . . . . 8 14 Device 6 | . 13 11 9 . 6 5 . Storage 8 | . 14 11 9 9 7 7 7 Processor 9 | . . . 8 9 11 16 23 Protection 2 | . . . . 8 3 . . Energy Gun 1 | . . . . . . 3 8 Energy Cannon 2 | . . 1 9 1 . 1 7 Ballistic Gun 20 | . 25 39 17 13 7 13 5 Ballistic Cannon 4 | . . 2 9 8 7 1 . Launcher 1 | . . . . 4 7 . . Impact Weapon 1 | . . . . . 1 5 . Slashing Weapon 2 | . . . . 6 5 1 7 Peak Build Rating 39 | 7 8 17 22 30 36 39 37 Average Rating 23 | 5 7 14 21 25 34 31 33 On Entrance 19 | . 7 8 17 22 30 36 32 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 Naked Turns . | . . . . . . . . Heaviest Build 111 | 15 15 101 99 110 111 107 100 Greatest Support 80 | 40 40 40 60 60 80 80 20 Greatest Overweight (x) 33 | . 4 2 1 2 1 33 4 Average Overweight (x) 2 | . . 1 1 1 1 6 4 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 Average Capacity 24 | 7 8 24 25 25 25 25 25 Most Carried 25 | 3 8 25 25 25 25 25 16 Average Carried 18 | 1 6 17 23 23 23 17 13 Final Capacity 25 | 8 8 25 25 25 25 25 25 Final Carried 25 | 3 8 25 25 25 25 13 16 Class Distribution -------------------- 48% | Scavenger-Gunner 40% | Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Matter Collected 3919 | 312 43 1635 172 1022 . 735 . Remotely . | . . . . . . . . Salvage Created 3787 | 116 43 1617 182 1109 . 606 114 Parts 246 | 7 3 95 12 87 . 38 4 Haulers Intercepted 4 | . . 4 . . . . . Recyclers Shooed 4 | 1 1 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Combat Hostiles Destroyed 106 | . 1 32 6 43 . 22 2 Melee 2 | . . . . . . 2 . Guns 59 | . 1 26 2 11 . 18 1 Cannons 29 | . . 6 4 16 . 2 1 AOE 16 | . . . . 16 . . . Classes Destroyed 17 | 2 1 8 . 1 . 5 . Worker 1 | . . 1 . . . . . Tunneler 2 | 2 . . . . . . . Hauler 4 | . . 4 . . . . . Recycler 3 | 1 . 2 . . . . . Operator 1 | . . 1 . . . . . Watcher 6 | . . 5 . 1 . . . Swarmer 38 | . . 10 3 18 . 7 . Cutter 3 | . . . . . . 3 . Saboteur 1 | . . . . . . 1 . Grunt 30 | . 1 12 3 9 . 5 . Brawler 3 | . . 2 . 1 . . . Duelist 4 | . . 1 . 3 . . . Sentry 19 | . . 7 . 9 . 2 1 Demolisher 1 | . . . . . . 1 . Specialist 1 | . . . . . . 1 . Hunter 1 | . . . . . . 1 . Programmer 5 | . . . . 3 . 1 1 Best Kill Streak 5 | 2 1 5 3 4 . 4 1 Combat Bots Only 4 | . 1 4 3 4 . 4 1 Max Kills in Single Turn 4 | 1 1 3 1 4 . 2 1 Gunslinging 1 | . . 1 . . . 1 . Exploded 4 | . . . . 4 . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Hostile Shots Fired 686 | . 6 118 29 125 . 338 70 Missed 229 | . 3 36 11 32 . 118 29 Hits 457 | . 3 82 18 93 . 220 41 Melee 16 | . . . . 7 . 9 . Projectile 441 | . 3 82 18 86 . 211 41 AOE 9 | . . . . . . 9 . Critical Strikes 7 | . . . . 3 . 3 1 Damage Taken 5731 | . 32 884 186 1540 . 2561 528 Core 1040 | . 22 116 9 139 . 555 199 Absorbed by Shields 38 | . . . . 23 . 15 . Core Remaining (%) 83 | 100 91 71 . 73 . . . Volleys Fired 262 | 7 10 93 10 68 . 62 12 Largest 4 | 2 2 4 4 4 . 3 3 Hottest 181 | 40 40 136 136 143 . 143 181 Shots Fired 846 | 14 20 368 39 227 . 142 36 Gun 628 | 14 20 324 19 110 . 117 24 Cannon 188 | . . 44 20 96 . 16 12 Launcher 30 | . . . . 21 . 9 . Special . | . . . . . . . . Kinetic 708 | 14 20 352 29 178 . 113 2 Thermal 94 | . . 16 10 28 . 18 22 Explosive 30 | . . . . 21 . 9 . Electromagnetic 14 | . . . . . . 2 12 Robot Hit Streak 28 | 7 5 10 4 28 . 20 8 Robot Miss Streak 8 | 1 2 8 2 5 . 3 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 11 | . . 7 . . . 4 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 464 | 10 14 181 19 123 . 92 25 Core Hits 250 | 4 3 71 10 93 . 62 7 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . 1 . . . 1 . Destroy 1 | . . . . . . 1 . Blast 1 | . . 1 . . . . . Melee Attacks 86 | . . . . 47 2 37 . Impact 34 | . . . . 2 1 31 . Slashing 52 | . . . . 45 1 6 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9208 | 134 181 2673 424 3509 . 1850 437 Guns 5208 | 134 181 2353 173 905 . 1221 241 Cannons 2353 | . . 320 251 1325 . 261 196 Explosions 1519 | . . . . 1241 . 278 . Melee 128 | . . . . 38 . 90 . Ramming . | . . . . . . . . Kinetic 6223 | 134 181 2468 259 1791 . 1359 31 Thermal 1264 | . . 205 165 439 . 123 332 Explosive 1519 | . . . . 1241 . 278 . Electromagnetic 74 | . . . . . . . 74 Impact 90 | . . . . . . 90 . Slashing 38 | . . . . 38 . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 2 . 5 . . 4 Average Corruption 3 | . . 2 . 5 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 78 | . . 24 . 51 . . 3 Message Errors 18 | . . 5 . 13 . . . Matter Fused 14 | . . 4 . 10 . . . Heat Flow Errors 12 | . . 2 . 9 . . 1 Energy Discharges 9 | . . 5 . 4 . . . Parts Rejected 1 | . . 1 . . . . . Parts Fused 2 | . . . . 2 . . . Data Loss (minor) 10 | . . 1 . 7 . . 2 Data Loss (major) 5 | . . 3 . 2 . . . Misfires 4 | . . 1 . 3 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 75 | . . . 22 53 . . . Projectiles 29 | . . . 22 7 . . . Explosions 46 | . . . . 46 . . . Melee . | . . . . . . . . Knockbacks 20 | . . 1 1 8 . 10 . Impact . | . . . . . . . . Kinetic 18 | . . 1 1 8 . 8 . Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 505 | . . . . 297 . 208 . Shots 19 | . . . . 11 . 8 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 556 | . . 335 238 529 . 120 556 Average Temperature 96 | . . 60 85 114 . 38 228 Received Heat Transfer 1128 | . 18 231 45 339 . 423 72 Effects 10 | . . . 1 4 . . 5 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . 1 1 . . . Matter Decay 4 | . . . . 1 . . 3 Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . . 4 Heat Transferred 1973 | . . 333 259 512 . 277 592 Parts Sabotaged 2 | . . . . . . 2 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Maximum Alert Level 5 | . . 2 1 5 3 5 4 Low Security (%) 25 | 100 100 61 50 4 . . . Level 1 12 | . . 24 49 14 . . . Level 2 16 | . . 13 . 29 . 19 . Level 3 23 | . . . . 11 100 39 89 Level 4 9 | . . . . 12 . 21 10 Level 5 12 | . . . . 28 . 19 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 2147 | 10 30 548 237 2058 1080 2147 1127 Initial 1127 | . . . 228 147 1080 604 1127 Average 713 | 1 2 155 199 967 968 1137 995 Influence Increases 4987 | 15 30 933 169 2011 6 1763 60 Destroy 0b10 Robot/C 2120 | . 20 640 120 860 . 440 40 Destroy 0b10 Robot/NC 85 | 15 . 65 . 5 . . . Destroy Leader 288 | . 10 188 20 20 . 30 20 Successful Hack 49 | . . 2 13 30 4 . . Disable Machine 60 | . . 15 . 15 . 30 . Anti-Garrison Action 2050 | . . . . 850 . 1200 . Destroy Structure 230 | . . 8 1 171 2 48 . Lose Combat Pursuer 105 | . . 15 15 60 . 15 . Influence Decreases 4082 | 15 30 390 485 180 1200 480 1302 Entered New Map 2653 | . . . 315 80 978 260 1020 Time Decay 1029 | 15 30 340 160 . 222 . 262 Lost Part 400 | . . 50 10 100 . 220 20 Squads Dispatched 11 | . 1 4 1 . 3 . 2 Investigation 4 | . . 2 1 . 1 . . Extermination 2 | . . . . . 1 . 1 Reinforcement 3 | . 1 2 . . . . . Assault 2 | . . . . . 1 . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Distress Signals 6 | . . 2 1 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 5 43 12 42 . 29 6 Peak Tracking Total 5 | . 2 5 4 4 . 5 3 Tactical Retreats 4 | . . 1 1 1 . 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Traps Triggered 30 | . 5 4 1 10 . 9 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Machines Disabled 17 | . . 1 . 7 . 9 . Max in Single Turn 1 | . . 1 . 1 . 1 . Garrison Relay 12 | . . . . 6 . 6 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Machines Accessed 15 | . . 3 4 4 3 1 . Terminals 11 | . . 2 2 4 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 32 | . . 6 13 7 4 2 . Successful 10 | . . 1 5 3 1 . . Failed 20 | . . 4 7 4 3 2 . Catastrophic 7 | . . 2 2 1 2 . . Database Lockouts 2 | . . 1 1 . . . . Manual 11 | . . 3 5 . 3 . . Terminals 21 | . . 4 5 7 3 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . 2 6 . . . . Garrison Access 3 | . . . 2 . 1 . . Terminal Hacks 4 | . . . 1 3 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . Patrol Navigation 1 | . . . . 1 . . . Security Stations 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 1 2 . . . . Retrieve Study 3 | . . 1 2 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 2 | . . . 1 . 1 . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . . 2 4 4 2 1 . Full Trace Events 3 | . . 1 . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 1 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 46 | . . . . 22 . 24 . Machine Destruction 46 | . . . . 22 . 24 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 19 | . . . . . 9 9 19 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Active Infowar (turns) 5323 | 46 291 3086 332 106 260 630 572 Optics 1188 | . . . . . . 616 572 Terrain 274 | . . . . . 260 14 . Seismic 3861 | 46 291 3086 332 106 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Turns Passed 10514 | 174 297 3086 332 2501 467 3086 571 Spaces Moved 3376 | 89 152 865 145 1048 225 720 132 Core 6 | 2 1 . . . . 3 . Treads 2554 | 87 151 865 145 1048 225 33 . Legs 493 | . . . . . . 361 132 Wheels 248 | . . . . . . 248 . Hover . | . . . . . . . . Flight 75 | . . . . . . 75 . Fastest Speed 50 | 50 160 160 200 200 200 200 400 Average Speed 272 | 157 160 315 200 200 200 377 400 Slowest Speed 1700 | 160 250 320 200 240 200 1700 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 20 75 17 95 7 76 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 32 | . . . . 15 2 15 . Terrain Destroyed 145 | . . 1 1 112 2 29 . Melee 32 | . . . . 15 2 15 . Projectile 3 | . . 1 1 . . 1 . AOE 110 | . . . . 97 . 13 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Total 3995 | 106 180 1020 164 1229 238 908 150 Wait 46 | . 4 21 . 12 1 8 . Move 3371 | 88 151 864 145 1047 225 719 132 Hop . | . . . . . . . . Pick Up 58 | 4 5 24 4 12 2 3 4 Fast Attach 41 | 6 10 7 . 2 1 14 1 Attach 36 | 1 . 6 3 10 2 13 1 Detach 5 | . . . . 2 . 3 . Swap 13 | . . 2 1 6 3 1 . Drop 19 | . . 3 1 8 2 5 . Fire 262 | 7 10 93 10 68 . 62 12 Melee 86 | . . . . 47 2 37 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 58 | . . . . 15 . 43 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 175 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 13) 451 | -10/Materials | Discovered new exit (range 14) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Weapon x2 799 | -9/Materials | Build established: Gunner 2157 | -9/Materials | Discovered new exit (range 10) 2669 | -9/Materials | Discovered new exit (range 5) 3359 | -9/Materials | Discovered new exit (range 15) 3550 | -9/Materials | Central database locked down 3558 | -9/Materials | Entered another Materials area 3558 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3584 | -8/Materials | Identified exit to Storage 3643 | -8/Materials | Central database locked down 3848 | -8/Materials | Build established: Scavenger-Gunner 3890 | -8/Materials | Identified exit to Garrison 3890 | -8/Materials | Entered Garrison 3950 | -8/Garrison | Triggered checkpoint 4045 | -8/Garrison | Garrison Relay disabled 4060 | -8/Garrison | Learned Factory security intel 4290 | -8/Garrison | Triggered checkpoint 4427 | -8/Garrison | Garrison Relay disabled 4589 | -8/Garrison | Lost 3 parts (2n1u) 4672 | -8/Garrison | Discovered new exit (range 11) 4826 | -8/Garrison | Triggered checkpoint 5105 | -8/Garrison | Discovered new exit (range 8) 5172 | -8/Garrison | Triggered checkpoint 5202 | -8/Garrison | Garrison Relay disabled 5382 | -8/Garrison | Triggered checkpoint 5408 | -8/Garrison | Garrison Relay disabled 5554 | -8/Garrison | Garrison Relay disabled 5589 | -8/Garrison | Discovered new exit (range 11) 5624 | -8/Garrison | Triggered checkpoint 5660 | -8/Garrison | Triggered checkpoint 6391 | -8/Garrison | Entered Factory 6391 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6791 | -7/Factory | First assault squad dispatched 6858 | -7/Factory | Identified exit to Garrison 6858 | -7/Factory | Entered Garrison 6922 | -7/Garrison | Triggered checkpoint 6983 | -7/Garrison | Lost 8 parts (4n1u3w) 7022 | -7/Garrison | Garrison Relay disabled 7259 | -7/Garrison | Build established: Gunner 7406 | -7/Garrison | Triggered checkpoint 7448 | -7/Garrison | Triggered checkpoint 7560 | -7/Garrison | Core integrity fell below 50% 7623 | -7/Garrison | Discovered new exit (range 13) 8218 | -7/Garrison | Triggered checkpoint 8288 | -7/Garrison | Lost 5 parts (1p1n3w) 8400 | -7/Garrison | Garrison Relay disabled 8415 | -7/Garrison | Garrison Relay disabled 8783 | -7/Garrison | Build established: Scavenger-Gunner 8854 | -7/Garrison | Triggered checkpoint 9324 | -7/Garrison | Triggered checkpoint 9365 | -7/Garrison | Lost 6 parts (1p1n1u3w) 9405 | -7/Garrison | Garrison Relay disabled 9408 | -7/Garrison | Garrison Relay disabled 9655 | -7/Garrison | Garrison Relay disabled 9763 | -7/Garrison | Discovered new exit (range 12) 9944 | -7/Garrison | Entered Factory 10344 | -7/Factory | First assault squad dispatched 10395 | -7/Factory | Core integrity fell below 20% 10516 | -7/Factory | Core melted Last Messages --------------- 10406_ K-01 Serf collects debris. 10422_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4G. 10426_ K-01 Serf collects debris. 10430_ System corrupted: Component data lost. 10431_ K-01 Serf collects debris. 10465_ Acquired Gauss Rifle. 10482_ Acquired Gatling Laser. 10494_ W-25 Informer sends out distress signal. 10508_ Aluminum Leg destroyed. 10511_ Power failure, Mic. Nuclear Core shutdown. 10511_ Shock Rifle melted. 10511_ Gravmag System melted. 10511_ Remote Datajack melted. 10511_ P-60 Hacker destroyed. 10512_ Overheating: Matter decay (-7). 10515_ Overheating: Matter decay (-8). 10516_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????" ??????????????????????????? | | ??????????? ?????" ?????????????????????????? | | ???????????? [????" ?????????????????????????? | | ????????????# ???" ######????????????????????? | | ????????????#!!| """" # #????????????????????? | | ????????????#!!] """" # #????????????????????? | | ????????????#!|] """" # #??????##????????????? | | ???????????? # !# #????????????? | | ?????????????? ] # @ [/Y + ????? | | ?????????????? " " # *# #????????????? | | ?????????????? "Y" # # ##????????????? | | ???????????????""" #! #? #?????????????? | | ?????????????????# # m #??### #?????????????? | | ?????????????????# ##/###??????#?????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??#####+#####?????????? | | ????????? ???????# ####??# ! #?????????? | | ????????"" ????# #?????# #?????????? | | ????????"" ""??# #?????# * =#?????????? | | ????# """ F"?# #?????# #?????????? | | ????# """ #%! #?????# """ !! #?????????? | | ???????""" "" + #?????# """ ! #?????????? | | ?????? """ # #?????# """ #?????????? | | ?????? """ # #?????# #?????????? | | ????? ? ?# ############+############## | | ????#??? ??# ^ | | ?????? ???# ^^ ^ | | ????# ???# ^ """ """ """ """ | | ????####### #????# """ """ """ """ | | ??????????##?????# """ """ """ """ | | ?????????????????###########+### ^ | | ??????????????????????# # """ """ """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedSpectralPropulsion Manual? 0 Play Time 00:33:53 Cumulative 153.1 hours Start 2026.08.07 @ 01:53:10 End 2026.08.07 @ 02:26:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 311 Rogue 311 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ed1dbef-d568-461d-a36a-6e6b395315a6