Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.30 @ 20:11:43 Player: hanzu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (136) 680 Value Destroyed (4928) 4928 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 10374 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 102 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 100/100 System Corruption 22% Temperature Cool (9) Movement Core (950) Ox18 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Improved Heavy Machine Gun Gauss Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Micro Nuclear Core Huge Storage Unit Visual Processing Unit Gatling Laser Gatling Laser Gatling Laser Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Phase Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Bore Cannon Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Leg Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Phase Shifter Medium Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Machine Gun Improved Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Light Treads Huge Storage Unit Visual Processing Unit Improved Targeting Computer Gatling Laser Gatling Laser Gatling Laser Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Phase Cannon Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Bore Cannon Rocket Launcher Heavy Rocket Launcher [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Light Cannon Energy Gun Dispersion Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . . . . . Utility 4 | . . . 1 . 1 1 . . 1 . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 108 | 6 6 2 5 2 8 14 25 . 8 . 20 12 Power 12 | 1 . . 1 . . 1 4 . 2 . 2 1 Engine 11 | 1 . . 1 . . 1 4 . 2 . 1 1 Core 1 | . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 2 . . 2 . 3 5 . 4 . 5 5 Treads 17 | 2 2 . . 2 . 3 5 . . . . 3 Leg 2 | . . . . . . . . . . . 2 . Wheel 9 | . . . . . . . . . 4 . 3 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 32 | 1 1 1 2 . 2 5 6 . 2 . 7 5 Device 14 | . . . 1 . 1 2 4 . 1 . 3 2 Storage 5 | 1 . 1 1 . . 1 . . 1 . . . Processor 4 | . 1 . . . . . . . . . 2 1 Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . . 1 2 2 . . . 2 2 Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 3 1 2 . 6 5 10 . . . 6 1 Energy Gun 3 | 1 . . . . 1 . . . . . 1 . Energy Cannon 4 | . . . . . 1 2 1 . . . . . Ballistic Gun 11 | 1 . . 1 . 1 . 4 . . . 3 1 Ballistic Cannon 16 | . 3 1 1 . 3 3 3 . . . 2 . Launcher . | . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 1 1 . . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . . . . System Corruption 11 | . . . . . . . 11 . . . . . Parts Lost 56 | . . 1 . 2 1 1 19 2 . . 20 10 Power 8 | . . . . . . . 3 . . . 3 2 Propulsion 19 | . . . . 2 . . 7 . . . 6 4 Utility 16 | . . . . . 1 1 5 2 . . 5 2 Weapon 13 | . . 1 . . . . 4 . . . 6 2 Highest Loss Streak 12 | . . 1 . 2 1 1 10 2 . . 12 7 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 83 | . 95 100 100 99 87 95 72 58 44 93 67 88 Engine 8 | . 14 14 11 11 9 7 6 . 2 13 5 8 Treads 15 | . 28 28 22 21 18 28 8 . . . . 9 Wheel 1 | . . . . . . . . . 2 26 8 7 Device 10 | . . . 11 11 9 14 15 20 6 13 9 11 Storage 9 | . 14 14 11 11 9 7 7 7 6 13 9 6 Processor 7 | . 9 14 11 11 9 7 6 . . . 5 7 Protection 4 | . . . . . 6 5 3 7 6 6 5 11 Energy Cannon 2 | . . . . . 1 7 10 . . . . . Ballistic Gun 8 | . . . 3 11 13 1 3 23 20 20 12 12 Ballistic Cannon 12 | . 26 28 29 22 11 13 6 . . . 4 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 113 | 13 16 91 95 38 59 85 72 62 74 74 105 113 Greatest Support 99 | 40 46 46 46 46 46 91 99 3 58 58 58 60 Greatest Overweight (x) 21 | . . 1 2 . 1 1 21 20 20 1 21 18 Average Overweight (x) 2 | . . . . . . . 3 19 13 1 6 4 Largest Inventory Capacity 25 | 8 8 25 25 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 15 20 15 15 19 20 20 20 20 20 20 Most Carried 20 | 5 8 9 10 15 15 20 20 13 16 13 20 20 Average Carried 13 | 2 7 8 7 13 14 17 17 13 13 12 15 18 Final Capacity 25 | 8 8 25 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 2 8 9 9 15 14 20 13 13 12 13 16 17 Class Distribution -------------------- 29% | Gunner 21% | Mutant 17% | Scavenger-Gunner 15% | Tank 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Matter Collected 4766 | 160 430 221 173 262 439 936 541 230 166 . 396 812 Remotely . | . . . . . . . . . . . . . Salvage Created 4890 | . 441 287 153 174 826 986 443 193 243 . 497 647 Parts 255 | . 42 13 10 4 41 52 20 6 11 . 24 32 Haulers Intercepted 8 | . 1 . 1 . 3 3 . . . . . . Recyclers Shooed 8 | . . . . . . 2 . . . . 3 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 35 12 . . . . Prevented 1 | . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Combat Hostiles Destroyed 96 | . 16 5 5 3 14 20 11 4 . . 8 10 Guns 19 | . . . . 1 4 1 1 4 . . 4 4 Cannons 76 | . 16 5 5 2 10 18 10 . . . 4 6 Classes Destroyed 17 | . 7 2 1 . 1 3 2 . . . 1 . Worker 4 | . 1 1 . . . . . . 1 . 1 . Builder 7 | . 1 . . . 1 1 . . 1 . 2 1 Tunneler 4 | . . 2 . . . 1 . . 1 . . . Hauler 8 | . 1 . 1 . 3 3 . . . . . . Recycler 5 | . . 1 . 1 . 1 . . 1 . . 1 Mechanic 1 | . . . . . . . . . . . 1 . Operator 3 | . 1 . 1 . . 1 . . . . . . Watcher 8 | . 3 . . . 1 1 . . 1 . . 2 Swarmer 9 | . 6 . 3 . . . . . . . . . Grunt 55 | . 10 5 1 3 10 13 1 4 . . 4 4 Brawler 2 | . . . . . . 1 1 . . . . . Duelist 3 | . . . . . . 2 . . . . . 1 Sentry 9 | . . . 1 . 2 2 1 . . . . 3 Specialist 3 | . . . . . . . 3 . . . . . Hunter 5 | . . . . . 2 . 2 . . . 1 . Programmer 9 | . . . . . . 2 2 . . . 3 2 Behemoth 1 | . . . . . . . 1 . . . . . Best Kill Streak 7 | . 5 2 3 3 3 6 7 4 2 . 2 3 Combat Bots Only 7 | . 5 2 3 3 3 5 7 4 . . 2 3 Max Kills in Single Turn 2 | . 2 2 1 1 1 2 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Damage Taken 9231 | . 551 165 230 81 809 934 2470 371 . . 1849 1771 Core 1691 | . 92 17 6 32 85 29 465 115 . . 540 310 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 339 | . 75 . . . 264 . . . . . . . Core Remaining (%) 68 | 100 . 56 . 90 84 . . 13 . . . . Volleys Fired 332 | . 46 14 13 8 35 66 39 9 6 . 51 45 Largest 3 | . 2 2 3 3 3 3 3 3 3 . 3 3 Hottest 184 | . 70 70 105 93 151 164 184 88 88 . 164 93 Shots Fired 889 | . 92 28 39 24 105 197 104 27 18 1 126 128 Gun 325 | . . . 4 8 59 15 9 27 18 1 101 83 Cannon 560 | . 92 28 35 16 46 182 91 . . . 25 45 Launcher . | . . . . . . . . . . . . . Special 4 | . . . . . . . 4 . . . . . Kinetic 772 | . 92 28 39 24 101 131 60 27 18 1 123 128 Thermal 113 | . . . . . 4 66 40 . . . 3 . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 24 | . 9 6 10 10 10 24 9 5 3 . 6 7 Robot Miss Streak 5 | . 4 1 3 2 2 3 3 2 1 1 5 3 Penetration Max 1 | . . . . . . . . . 1 . 1 . Secondary Targets 3 | . . . . . . . . 2 . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . . 1 . Shots Hit Robots 518 | . 48 17 19 17 71 125 60 16 8 . 68 69 Core Hits 215 | . 24 13 8 6 35 44 22 9 5 . 25 24 Critical Kills 4 | . . . . . . 1 . . 1 . 2 . Critical Parts Destroyed 2 | . . . . . . . . 1 . . 1 . Critical Strikes 20 | . 1 . . 1 3 5 1 1 1 . 3 4 Meltdown 1 | . . . . . . 1 . . . . . . Destroy 5 | . . . . . . . . 1 1 . 3 . Blast 14 | . 1 . . 1 3 4 1 . . . . 4 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11965 | . 898 316 326 285 1276 3325 1326 422 200 . 1796 1795 Guns 4246 | . . . 44 91 673 159 165 422 200 . 1412 1080 Cannons 7603 | . 898 313 278 194 603 3057 1161 . . . 384 715 Explosions 101 | . . . . . . 101 . . . . . . Melee . | . . . . . . . . . . . . . Ramming 15 | . . 3 4 . . 8 . . . . . . Kinetic 10009 | . 898 313 322 285 1174 2074 784 422 200 . 1742 1795 Thermal 1840 | . . . . . 102 1142 542 . . . 54 . Explosive 101 | . . . . . . 101 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . 3 19 19 . 17 22 22 Average Corruption 15 | . . . . . . 2 14 19 . 7 19 22 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 222 | . . . . . . 9 48 53 . 3 57 52 Message Errors 51 | . . . . . . 1 10 17 . 1 11 11 Matter Fused 42 | . . . . . . 2 10 7 . . 7 16 Heat Flow Errors 23 | . . . . . . 1 8 6 . . 3 5 Energy Discharges 28 | . . . . . . 4 8 7 . . 6 3 Parts Rejected 1 | . . . . . . . 1 . . . . . Parts Fused 4 | . . . . . . . 1 2 . . 1 . Data Loss (minor) 27 | . . . . . . . 6 6 . . 9 6 Data Loss (major) 15 | . . . . . . . 1 5 . 1 4 4 Misfires 7 | . . . . . . . 1 1 . 1 1 3 Alerts 7 | . . . . . . . 2 1 . . 3 1 Weapon Failures 17 | . . . . . . 1 . 1 . . 12 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 193 | . . . . . 19 136 8 . . . 30 . Projectiles 143 | . . . . . 19 86 8 . . . 30 . Explosions 50 | . . . . . . 50 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 43 | . 5 3 2 3 3 14 5 . . . 4 4 Impact 1 | . . . . . . 1 . . . . . . Kinetic 42 | . 5 3 2 3 3 13 5 . . . 4 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 3 | . . 1 1 . . 1 . . . . . . Targets Rammed 3 | . . 1 1 . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 374 | . 93 62 24 29 66 374 221 254 6 . 246 238 Average Temperature 43 | . 33 21 8 16 13 62 46 77 4 . 66 41 Received Heat Transfer 2472 | . 120 96 36 45 441 408 192 216 . . 432 486 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 3 | . . . . . . 3 . . . . . . Heat Transferred 3277 | . . . . . 200 2078 925 . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Peak Influence 453 | . 344 152 182 120 288 453 . . 60 24 138 231 Initial 93 | . . 75 . 70 . 93 . . 44 9 16 . Average 108 | . 167 48 83 40 114 260 . . 43 14 55 85 Maximum Alert Level 2 | . 1 . . . 1 2 . . . . . 1 Low Security (%) 81 | 100 59 100 100 100 89 26 . . 100 100 100 89 Level 1 17 | . 40 . . . 10 65 . . . . . 10 Level 2 1 | . . . . . . 8 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 4 . . 1 3 9 . . . . 4 2 Investigation 8 | . 2 . . 1 3 1 . . . . 1 . Extermination 4 | . . . . . . 2 . . . . 2 . Reinforcement 7 | . 2 . . . . 2 . . . . 1 2 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Distress Signals 7 | . 3 . . . 3 1 . . . . . . Communications Jammed 4 | . . . . . . . . . . . 4 . Distress Signals 4 | . . . . . . . . . . . 4 . Times Spotted 141 | . 25 6 6 3 21 24 11 4 2 3 13 23 Peak Tracking Total 7 | . 7 2 2 3 4 4 5 4 1 2 4 6 Tactical Retreats 5 | . . . . . . 1 . . . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Traps Triggered 6 | . . . . . . 5 . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Machines Disabled 18 | . 1 1 1 . 1 9 1 . . . 3 1 Max in Single Turn 3 | . 1 1 1 . 1 3 1 . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Machines Accessed 33 | . 8 . 2 1 7 7 1 . . . 1 6 Terminals 21 | . 6 . 2 . 4 3 . . . . 1 5 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 3 | . 1 . . . 1 1 . . . . . . Recycling Units 3 | . 1 . . . 1 . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 87 | . 28 . 7 1 18 16 1 . . . 5 11 Successful 37 | . 12 . 5 1 7 3 1 . . . 3 5 Failed 50 | . 16 . 2 . 11 13 . . . . 2 6 Catastrophic 11 | . 1 . . . 4 2 . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 14 . 6 . 3 1 1 . . . 4 3 Terminals 63 | . 23 . 7 . 12 9 . . . . 5 7 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 7 | . 2 . . . 2 3 . . . . . . Recycling Units 8 | . 3 . . . 1 . . . . . . 4 Scanalyzers 3 | . . . . . 3 . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 18 | . 8 . 3 1 2 . 1 . . . 1 2 Record 1 | . . . . . . . . . . . . 1 Robot Analysis 3 | . 2 . 1 . . . . . . . . . Prototype ID Bank 6 | . 5 . . . 1 . . . . . . . Open Door 3 | . . . . 1 . . 1 . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 5 | . 2 . . . 2 1 . . . . . . Scan Component 3 | . 1 . . . 1 1 . . . . . . Repair 2 | . 1 . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . . . . . . 2 Process 1 | . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 7 | . 2 . 2 . . . . . . . 2 1 Terminals 5 | . 1 . 2 . . . . . . . 2 . Botnet 3 | . . . 2 . . . . . . . 1 . Operators 2 | . 1 . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . 1 Recyclers 2 | . 1 . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 8 . 2 . 6 7 . . . . 1 6 Full Trace Events 9 | . 3 . 1 . 3 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . . Time 52 | . 26 . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 25 | . . . . . . . . . . . . 25 Retrieved Matter 25 | . . . . . . . . . . . . 25 Retrieved Components 10 | . . . . . 10 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 Allies Hacked 2 | . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Total Allies 8 | . . 3 . . . . . 1 . . . 4 Largest Group 3 | . . 3 1 . . . . 1 . . . 3 Highest-Rated Group 127 | . . 40 8 . . . . 127 . . . 93 Highest-Rated Ally 127 | . . 16 8 . . . . 127 . . . 39 Total Orders . | . . . . . . . . . . . . . Ally Attacks 65 | . . 20 3 . . . . . . . . 42 Total Damage 956 | . . 188 21 . . . . . . . . 747 Kills 5 | . . 1 . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Turns Passed 10919 | 58 829 1232 361 1016 1024 1407 1386 1176 450 117 928 935 Spaces Moved 4095 | 43 393 634 130 596 391 663 338 111 58 106 291 341 Core 238 | 22 . . . . . . 36 111 39 . 27 3 Treads 3261 | 21 393 634 130 596 391 663 302 . . . . 131 Legs . | . . . . . . . . . . . . . Wheels 596 | . . . . . . . . . 19 106 264 207 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 1000 110 110 100 120 Average Speed 228 | 103 160 186 220 160 217 165 357 1041 714 110 244 211 Slowest Speed 1100 | 160 160 240 320 160 240 240 1100 1050 1050 110 1100 950 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 72 97 16 97 32 19 50 22 3 95 6 36 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . . 1 . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 . 1 . . 1 . Scrap Searched 5 | . . 1 . 3 . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 76 | . . . . . 2 36 9 1 1 . 12 15 Melee . | . . . . . . . . . . . . . Projectile 53 | . . . . . 2 14 9 1 1 . 11 15 AOE 22 | . . . . . . 22 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Was Fac Ext Total 4980 | 57 503 656 176 641 488 832 444 119 81 106 406 471 Wait 211 | 1 39 . 18 28 30 34 16 . 2 . 11 32 Move 4084 | 42 392 633 129 595 390 662 337 110 58 105 290 341 Hop . | . . . . . . . . . . . . . Pick Up 154 | 8 14 4 6 8 13 29 18 . 7 1 28 18 Fast Attach . | . . . . . . . . . . . . . Attach 95 | 6 4 1 3 2 4 12 24 . 8 . 20 11 Detach . | . . . . . . . . . . . . . Swap 13 | . 2 1 2 . 4 2 1 . . . . 1 Drop 68 | . 6 2 4 . 12 18 9 . . . 6 11 Fire 332 | . 46 14 13 8 35 66 39 9 6 . 51 45 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . 1 1 . . 1 . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . Rewire 12 | . . . . . . . . . . . . 12 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Extension History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 326 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 8) 472 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Repaired Lgt. Cannon 804 | -10/Materials | Discovered new exit (range 14) 888 | -10/Materials | Entered Mines 972 | -10/Mines | Met a Derelict bent on vengeance 1035 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1232 | -10/Mines | Discovered new exit (range 8) 1271 | -10/Mines | Discovered new exit (range 9) 1454 | -10/Mines | Learned Materials non-interactive machine intel 1504 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2120 | -10/Mines | Entered Materials 2120 | -9/Materials | Accompanied by 1 ally 2120 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2121 | -9/Materials | Identified exit to Storage 2122 | -9/Materials | Loaded intel: 36 non-interactive machine locations 2429 | -9/Materials | Build established: Gunner 2441 | -9/Materials | Identified exit to Mines 2481 | -9/Materials | Entered Mines 2482 | -9/Mines | Assembled infested the area 2482 | -9/Mines | Learned location of Storage (-9) 2526 | -9/Mines | Met a Derelict shopkeep closing up shop 2683 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2784 | -9/Mines | Learned 4 Materials zone layouts 2879 | -9/Mines | Discovered new exit (range 11) 3016 | -9/Mines | Discovered new exit (range 13) 3497 | -9/Mines | Entered Materials 3497 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3498 | -8/Materials | Identified exit to Factory 4392 | -8/Materials | Repaired Huge Storage Unit 4521 | -8/Materials | Entered Factory 4521 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4888 | -7/Factory | Garrison activated, responded to threat 5191 | -7/Factory | Build established: Scavenger-Gunner 5517 | -7/Factory | Discovered new exit (range 10) 5821 | -7/Factory | Garrison activated, responded to threat 5881 | -7/Factory | Discovered new exit (range 7) 5928 | -7/Factory | Entered Lower Caves 5934 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5950 | -7/Lower Caves | Found Prototype Special Weapon 5952 | -7/Lower Caves | Identified Molecular Deconstructor 6057 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 6059 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 6119 | -7/Lower Caves | Destroyed 7 combat bots 6163 | -7/Lower Caves | Lost 10 parts (1p5n2u2w) 6321 | -7/Lower Caves | Build established: Gunner 6475 | -7/Lower Caves | System corruption reached 10% 6639 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6681 | -7/Lower Caves | Build established: Scavenger-Gunner 6763 | -7/Lower Caves | Identified exit to Lower Caves 6980 | -7/Lower Caves | Learned Factory security intel 7076 | -7/Lower Caves | Spotted B-75 Beast 7185 | -7/Lower Caves | Core integrity fell below 50% 7198 | -7/Lower Caves | Destroyed B-75 Beast 7218 | -7/Lower Caves | Lost 8 parts (2p1n3u2w) 7314 | -7/Lower Caves | Entered another Lower Caves area 7315 | -7/Lower Caves | Encountered a Warlord checkpoint 7537 | -7/Lower Caves | Build established: Tank 7955 | -7/Lower Caves | Learned location of Extension (-6) 8028 | -7/Lower Caves | Learned Factory terminal intel 8293 | -7/Lower Caves | Core integrity fell below 20% 8375 | -7/Lower Caves | CL-ANK showed up to help 8377 | -7/Lower Caves | CL-ANK revealed a hidden path 8490 | -7/Lower Caves | Entered Factory 8490 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8492 | -6/Factory | Loaded intel: 27 terminal locations 8940 | -6/Factory | Sucked down chute 8940 | -6/Factory | Entered Waste 8955 | -6/Waste | EMP discharged 8970 | -6/Waste | Spotted C-40 Crusher 8972 | -6/Waste | Spotted C-40 Crusher 8972 | -6/Waste | Spotted C-40 Crusher 8974 | -6/Waste | Spotted C-40 Crusher 9012 | -6/Waste | Spotted C-40 Crusher 9016 | -6/Waste | Spotted C-40 Crusher 9044 | -6/Waste | Discovered new exit (range 10) 9055 | -6/Waste | EMP discharged 9055 | -6/Waste | System corruption reached 10% 9057 | -6/Waste | Entered Factory 9196 | -6/Factory | Discovered new exit (range 7) 9355 | -6/Factory | Lost 12 parts (2p5n2u3w) 9462 | -6/Factory | Core integrity fell below 50% 9508 | -6/Factory | Lost 6 parts (1p2u3w) 9943 | -6/Factory | Build established: Scavenger-Tank 9985 | -6/Factory | Entered Extension 9995 | -6/Extension | Disrupted transfer network 10112 | -6/Extension | Rescued a captive Derelict 10113 | -6/Extension | Rescued a captive Derelict 10748 | -6/Extension | Spotted B-75 Beast 10760 | -6/Extension | Spotted B-75 Beast 10783 | -6/Extension | Core integrity fell below 20% 10819 | -6/Extension | Lost 7 parts (2p2n2u1w) 10920 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10837_ Slug penetrates Y-54 Guardian. 10840_ Y-54 Guardian Imp. Deuterium Engine blasted off. 10840_ Y-54 Guardian destroyed. 10840_ Slug penetrates Wall. 10845_ U-05 Engineer builds a Wall. 10849_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10851_ System corrupted: Matter fused (-8). 10872_ Com. Wheel destroyed. 10872_ G-50 Soldier knocked back. 10875_ Slug penetrates Wall. 10881_ Coil Gun destroyed. 10884_ Y-54 Guardian Lgt. Treads blasted off. 10886_ System corrupted: Heat flow error (+238). 10887_ Y-54 Guardian destroyed. 10887_ Slug penetrates Door. 10901_ System corrupted: FCS attempts to trigger Gauss Cannon. 10901_ System corrupted: Gauss Cannon misfires. 10912_ U-05 Engineer builds a Door. 10920_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????#########???????????????????????????????? | | ######???# #???????????????????????????????? | | ##### ######??????????????????????????? | | == ##############?????????????? | | [% T g @ =+%% "#????????????? | | g #######% #?????????????? | | ##### g ######?????# #?????????????? | | ######???# #??????????# #?????????????? | | ?????????# #######??????????# #?????????????? | | ########## #??????#####?????# #???????######? | | ######## ##########+#####"###"#"#"%## | | % % %%%" | | ################### ######+### ###+###"#%# | | ????????# #???## ##?# % # " ### # | | ######### ###### #??# = + #"" ""# # | | #??#[ = #########"" %]T"# # | | ######### ########??# == ##??????#"T ]]""# # | | ????????# !#?????????# = %#???????#"" ### # | | ????????#######?????????# #???????#"" #?#%# | | ????????????????????????########???????# ! #?# # | | ???????????????????????????????????????#######?# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????#*# | | ???????????????????????????????????????????????#!# | | ???????????????????????????????????????????????#%# | | ??????????????????????????????????????????????##%# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 330 Matter Stores 390 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 30 Resistance: EM 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactHeartAmplifier Manual? 0 Play Time 00:53:37 Cumulative 156.7 hours Start 2023.12.30 @ 19:19:50 End 2023.12.30 @ 20:11:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa6af6aa-e2d5-474f-8aa1-48e49631dfad