Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.02 @ 20:30:00 Player: Goofy__J Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (3033) 3033 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6218 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Matter Pod (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Targeting Computer Advanced Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Advanced Treads Improved Heat Sink Small Matter Pod Hardened Light Armor Plating Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Targeting Computer Device Advanced Heat Sink Processor Targeting Computer Protection Weapon Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 . 1 . Utility 3 | . 1 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 47 | 7 2 4 19 14 1 Power 9 | 1 . 1 5 2 . Engine 5 | 1 . 1 1 2 . Core 4 | . . . 4 . . Reactor . | . . . . . . Propulsion 14 | 2 . 1 9 2 . Treads 14 | 2 . 1 9 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 4 . 1 4 4 . Device 5 | . . 1 2 2 . Storage . | . . . . . . Processor 4 | 2 . . 1 1 . Hackware . | . . . . . . Protection 4 | 2 . . 1 1 . Artifact . | . . . . . . Weapon 11 | . 2 1 1 6 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | . 2 1 1 3 . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 2 2 2 7 Power 2 | . . 1 . . 1 Propulsion 2 | . . . . . 2 Utility 5 | . . 1 1 . 3 Weapon 4 | . . . 1 2 1 Highest Loss Streak 7 | . . 1 1 2 7 To Critical Strikes . | . . . . . . Average Backups 4 | 3 4 3 4 4 3 Power . | . 1 . . . . Propulsion 1 | . . . 1 1 . Utility 2 | 1 1 1 2 2 1 Weapon . | 1 1 . . . 1 Tool/Special . | . . . . . . Unused Backups 3 | . . . 2 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 94 | . 87 86 98 98 62 Engine 8 | . 12 7 9 7 8 Core 4 | . . . 6 6 . Treads 24 | . 25 20 25 28 12 Device 6 | . . . 4 12 6 Processor 21 | . 25 20 22 20 16 Protection 6 | . 12 18 5 1 3 Ballistic Gun 17 | . 12 20 24 11 9 Launcher 2 | . . . . 6 . Peak Build Rating 46 | 5 8 11 30 46 41 Average Rating 26 | 4 7 8 24 39 24 On Entrance 15 | . 5 8 11 30 41 Naked Turns 21 | . . . . . 21 Heaviest Build 33 | 5 7 10 24 33 29 Greatest Support 80 | 40 40 60 65 80 80 Greatest Overweight (x) 3 | 1 . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 3 4 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 4 3 5 5 1 Class Distribution -------------------- 57% | Hacker-Gunner 38% | Hacker-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1932 | 170 130 142 804 650 36 Remotely . | . . . . . . Salvage Created 3095 | . . 495 1531 1069 . Parts 192 | . . 35 79 78 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . . . 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 59 | . . 11 31 17 . Guns 54 | . . 11 31 12 . AOE 5 | . . . . 5 . Classes Destroyed 14 | . . 4 2 8 . Worker 4 | . . . . 4 . Builder 6 | . . . . 6 . Tunneler 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 3 | . . . . 3 . Mechanic 1 | . . . . 1 . Watcher 6 | . . 2 3 1 . Swarmer 5 | . . . 3 2 . Grunt 36 | . . 8 21 7 . Brawler 2 | . . . 2 . . Duelist 1 | . . 1 . . . Sentry 10 | . . 2 5 3 . Hunter 2 | . . . . 2 . Programmer 3 | . . . . 3 . Best Kill Streak 14 | . . 4 6 14 . Combat Bots Only 6 | . . 3 5 6 . Max Kills in Single Turn 3 | . . 1 1 3 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 439 | . . 78 164 176 21 Missed 119 | . . 20 48 51 . Hits 320 | . . 58 116 125 21 Melee 22 | . . 1 . . 21 Projectile 298 | . . 57 116 125 . Critical Strikes 23 | . . . 7 6 10 Damage Taken 3391 | . . 445 1225 1056 665 Core 896 | . . 69 125 105 597 Absorbed by Shields . | . . . . . . Redirected to Shielding 121 | . . 77 44 . . Ignored by Resistances 2012 | . . 280 734 660 338 Regen/Repaired (Parts) 138 | . . . 70 68 . Core Remaining (%) 89 | 100 100 82 77 . . Volleys Fired 204 | . . 36 81 83 4 Largest 3 | . . 2 3 3 2 Hottest 84 | . . 43 66 84 68 Shots Fired 417 | . . 72 225 112 8 Gun 403 | . . 72 225 102 4 Cannon 4 | . . . . . 4 Launcher 10 | . . . . 10 . Special . | . . . . . . Kinetic 407 | . . 72 225 102 8 Thermal . | . . . . . . Explosive 10 | . . . . 10 . Electromagnetic . | . . . . . . Robot Hit Streak 88 | . . 61 88 30 19 Robot Miss Streak 2 | . . 1 2 2 . Penetration Max 1 | . . . . 1 1 Secondary Targets 22 | . . 4 17 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 365 | . . 66 198 95 6 Core Hits 183 | . . 26 89 66 2 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 2 . . Destroy 2 | . . . 2 . . Melee Attacks 7 | . . . . 5 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing 7 | . . . . 5 2 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6329 | . . 725 2403 2919 282 Guns 4565 | . . 725 2403 1350 87 Cannons 106 | . . . . . 106 Explosions 1569 | . . . . 1569 . Melee 25 | . . . . . 25 Ramming 64 | . . . . . 64 Kinetic 4671 | . . 725 2403 1350 193 Thermal . | . . . . . . Explosive 1569 | . . . . 1569 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 25 | . . . . . 25 Highest Corruption 11 | . . . 1 2 11 Average Corruption 1 | . . . 1 1 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . 4 8 4 Message Errors 2 | . . . . 2 . Matter Fused 4 | . . . 1 2 1 Heat Flow Errors 4 | . . . 1 2 1 Energy Discharges 4 | . . . 1 2 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 71 | . . . . 71 . Projectiles . | . . . . . . Explosions 71 | . . . . 71 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 43 | . . . . 16 27 Shots 1 | . . . . 1 . Rammed 22 | . . . . . 22 Targets Rammed 22 | . . . . . 22 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 350 | . . 9 350 158 81 Average Temperature 98 | . . 5 110 56 47 Received Heat Transfer 1671 | . . 324 1026 321 . Effects 8 | . . . 8 . . Shutdowns 1 | . . . 1 . . Energy Bleed 2 | . . . 2 . . Interference 4 | . . . 4 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 90 | 100 100 100 81 93 100 Level 1 9 | . . . 18 6 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 283 | . 10 144 283 235 3 Initial 34 | . . . 34 25 3 Average 81 | . . 49 133 66 . Influence Increases 1845 | . 10 321 789 725 . Destroy 0b10 Robot/C 1180 | . . 220 620 340 . Destroy 0b10 Robot/NC 110 | . . 10 15 85 . Destroy Leader 304 | . . 54 146 104 . Successful Hack 25 | . 10 7 8 . . Disable Machine 96 | . . . . 96 . Destroy Structure 100 | . . . . 100 . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 1845 | . 10 207 825 788 15 Entered New Map 145 | . . . 80 53 12 Time Decay 1640 | . 10 187 725 715 3 Lost Part 60 | . . 20 20 20 . Squads Dispatched 12 | . . 1 6 5 . Investigation 2 | . . . 2 . . Extermination 2 | . . . . 2 . Reinforcement 8 | . . 1 4 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 4 | . . 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . . 15 42 21 5 Peak Tracking Total 6 | . . 4 6 5 5 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . . . 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 24 | . . . . 24 . Max in Single Turn 4 | . . . . 4 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 12 | . 1 2 6 3 . Terminals 8 | . 1 2 4 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . 2 7 15 7 . Successful 22 | . 2 5 10 5 . Failed 9 | . . 2 5 2 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 12 | . 1 3 6 2 . Terminals 20 | . 2 7 9 2 . Fabricators . | . . . . . . Repair Stations 9 | . . . 5 4 . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 2 5 4 . . Record 2 | . . 2 . . . Prototype ID Bank 2 | . 1 1 . . . Level Access Points 3 | . 1 1 1 . . Dispatch Records 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 4 4 . Scan Component 4 | . . . 2 2 . Repair 4 | . . . 2 2 . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Sabotage 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 1 3 2 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 2 2 . Time 128 | . . . 52 76 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 15 | . . . . . 15 Total Damage 228 | . . . . . 228 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 1989 | . . 14 807 1069 99 Optics 1925 | . . . 757 1069 99 Structural 64 | . . 14 50 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2930 | 82 149 409 1098 1069 123 Spaces Moved 1242 | 45 87 187 429 440 54 Core 27 | 5 . . . . 22 Treads 1215 | 40 87 187 429 440 32 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 155 170 50 Average Speed 165 | 150 160 160 167 170 146 Slowest Speed 250 | 160 160 160 170 170 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 20 19 56 18 41 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 104 | . . . . 104 . Melee 1 | . . . . 1 . Projectile . | . . . . . . AOE 103 | . . . . 103 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1771 | 56 97 229 654 648 87 Wait 192 | . 6 . 99 86 1 Move 1238 | 44 86 186 428 440 54 Hop . | . . . . . . Pick Up 21 | 5 2 2 5 7 . Fast Attach 19 | 5 . 1 8 5 . Attach 15 | . 3 3 1 4 4 Detach 1 | . . . 1 . . Swap 26 | 2 . 1 15 8 . Drop 26 | . . . 16 10 . Fire 204 | . . 36 81 83 4 Melee 7 | . . . . 5 2 Ram 22 | . . . . . 22 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 157 | -10/Materials | Identified exit to Materials 232 | -10/Materials | Entered another Materials area 232 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Hacker-Mutant 376 | -9/Materials | Identified exit to Materials 438 | -9/Materials | Identified exit to Mines 438 | -9/Materials | Discovered exit to Mines (range 7) 641 | -9/Materials | Entered another Materials area 641 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 811 | -8/Materials | Repaired Weapon Shielding 839 | -8/Materials | Repaired Assault Rifle 1072 | -8/Materials | Identified exit to Factory 1141 | -8/Materials | Build established: Hacker-Gunner 1739 | -8/Materials | Entered Factory 1739 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1962 | -7/Factory | Repaired Hvy. Assault Rifle 2008 | -7/Factory | Repaired Imp. Deuterium Engine 2808 | -7/Factory | Sucked down chute 2808 | -7/Factory | Entered Waste 2809 | -7/Waste | Met a frightened Derelict 2821 | -7/Waste | Spotted C-40 Crusher 2823 | -7/Waste | EMP discharged 2830 | -7/Waste | Spotted C-40 Crusher 2854 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2860 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2868 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2870 | -7/Waste | Spotted C-40 Crusher 2880 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2904 | -7/Waste | Spotted C-40 Crusher 2904 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2907 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2910 | -7/Waste | Crushed by Compactor (1 part destroyed) 2911 | -7/Waste | Spotted C-40 Crusher 2917 | -7/Waste | Core integrity fell below 50% 2923 | -7/Waste | EMP discharged 2923 | -7/Waste | System corruption reached 10% 2926 | -7/Waste | Core integrity fell below 20% 2931 | -7/Waste | Build established: Hacker-Mutant 2931 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 2 Matter crushed. Recoil Stabilizer crushed. Spear crushed. Visual Processing Unit crushed. Slammed into C-40 Crusher. Spear crushed. Targeting Computer crushed. Slammed into C-40 Crusher. ALERT: Foreign system detected. Charging EMP. Slammed into C-40 Crusher. System corrupted: Heat flow error (+115). Slammed into C-40 Crusher. Destabilizing: Core damaged (-35). Slammed into C-40 Crusher. Destabilizing: Core damaged (-7). Slammed into C-40 Crusher. Broken Lrn. Missile Launcher crushed. Slammed into C-40 Crusher. System corrupted (+4). Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ????????????????????????### #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????### #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #???????????#?????? | | ??????????????????????????# #????????? #?????? | | ????????????????????????### ######## ##????? | | ????????????????????????# ?? | | ????????????????????????# ?? | | ????????????????????????# ?? | | ????????????????????????# ??? | | ????????????????????????### ######## ####??? | | ??????????????????????????# #???????? #?????? | | ??????????????????????????# #?????????? #?????? | | ??????????????????????????#% #?????????????????? | | ????????????????????????###] ###???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????#CCCC #???????????????? | | ????????????????????????#CCCC #???????????????? | | ????????????????????????#@CCCC #???????????????? | | ????????????????????????#[CCCC #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Weapon Shielding | 46% | -8/Materials Assault Rifle | 57% | -8/Materials Hvy. Assault Rifle | 66% | -7/Factory Imp. Deuterium Engine | 62% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed MeleeMetaChainsword Manual? 0 Play Time 00:35:05 Cumulative 16.1 hours Start 2025.06.02 @ 19:53:33 End 2025.06.02 @ 20:30:00 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 6 Adventurer 5 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x49 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 097faaf7-2cf0-49b2-a208-9bf8730b9551