Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 02:29:06 Player: Vadymaus Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (341) 1705 Value Destroyed (11732) 11732 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1677) 1677 TOTAL SCORE: 21494 Bonus ------- High Alert Combat Kills 945 Follower Combat Kills 142 Met Data Miner 300 Met Imprinter 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/1000 Matter 42/300 Energy 18/100 System Corruption 33% Temperature Hot (224) Movement Core (1800) Ox35 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- Huge Storage Unit Improved Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer Light Regenerative Plating Graphene Brace Mini Drone Bay (0/3) > --- WEAPON (3) ------- Heavy Phase Cannon Hardcell Cannon > --- INVENTORY (25) --- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod (78) High-capacity Matter Pod (0) Improved Sensor Array Advanced Targeting Computer Launcher Guidance Computer Improved Target Analyzer Core Analyzer Recoil Nullifier Matter Filter Phase Shifter Advanced Focal Shield Advanced Hacking Suite Improved Component Analysis Suite Improved Dynamic Insulation System Long-range Tractor Beam Mini Drone Bay (3/3) Heavy Proton Cannon Long-range Missile Launcher Falx Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer Light Regenerative Plating Light Regenerative Plating Graphene Brace Mini Drone Bay > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Long-range Missile Launcher > --- INVENTORY -------- Wheel Wheel Advanced Heat Sink Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Advanced Targeting Computer Improved Target Analyzer Core Analyzer Recoil Nullifier Matter Filter Phase Shifter Focal Shield Advanced Hacking Suite Improved Component Analysis Suite Improved Dynamic Insulation System Long-range Tractor Beam Mini Drone Bay Mini Drone Bay Heavy Proton Cannon Heavy Phase Cannon Gauss Rifle Falx [Rating: 83] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Graphene Brace Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Falx Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 9 | . . . 1 2 2 . . . . 2 . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . Parts Attached 353 | 5 20 9 23 49 27 2 12 12 12 41 10 9 1 4 98 17 2 Power 25 | 1 3 1 5 4 . . . 1 . 1 . 1 . . 8 . . Engine 23 | 1 3 . 5 4 . . . 1 . 1 . 1 . . 7 . . Core 2 | . . 1 . . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 45 | 2 8 1 3 8 3 . . . 2 4 1 2 1 . 8 2 . Treads 2 | . . . . . . . . . . . . 1 1 . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . Wheel 41 | . 8 1 3 8 3 . . . 2 4 1 1 . . 8 2 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 127 | . 2 3 5 9 8 2 7 4 7 21 4 2 . 2 44 7 . Device 58 | . . 3 1 3 3 1 3 . 3 9 1 1 . 1 22 7 . Storage 6 | . 1 . . 1 1 . . . . 1 1 . . . 1 . . Processor 16 | . 1 . 2 . . 1 . . . 4 . . . . 8 . . Hackware 1 | . . . 1 . . . . . . . . . . . . . . Protection 46 | . . . 1 5 4 . 4 4 4 7 2 1 . 1 13 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 156 | 2 7 4 10 28 16 . 5 7 3 15 5 4 . 2 38 8 2 Energy Gun 57 | . . . 3 23 12 . 3 5 2 5 . 1 . . 3 . . Energy Cannon 9 | . . . . 1 . . 2 . . . . . . . 5 . 1 Ballistic Gun 38 | 2 6 3 6 . 1 . . . . 4 2 3 . 1 8 2 . Ballistic Cannon 14 | . . . . 1 . . . 1 . . . . . . 9 2 1 Launcher 28 | . 1 1 1 3 3 . . . 1 . 2 . . 1 11 4 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . 1 . 6 . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 6 1 1 . . . 2 . . . . 1 . . Corrupted Parts 4 | . . . . 2 . . 1 . . . . . . . 1 . . System Corruption 16 | . . . . 2 . . 6 . . . . . . . 8 . . Parts Lost 95 | . 5 1 5 17 3 . 3 . 3 9 4 2 . 1 32 5 5 Power 13 | . 1 . . 1 . . 1 . . 1 1 . . . 7 . 1 Propulsion 26 | . 3 1 2 5 1 . . . 1 . 2 1 . . 6 3 1 Utility 23 | . . . 1 1 2 . 1 . 1 4 1 . . 1 9 1 1 Weapon 33 | . 1 . 2 10 . . 1 . 1 4 . 1 . . 10 1 2 Highest Loss Streak 7 | . 3 1 1 7 2 . 1 . 2 3 3 1 . 1 5 3 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 81 96 93 88 93 84 78 58 85 97 89 93 100 99 95 96 92 Engine 5 | . 12 3 10 8 7 7 3 2 7 5 2 6 6 6 4 . . Wheel 10 | . 22 27 17 15 10 7 7 7 6 12 6 4 6 6 8 7 4 Device 14 | . . 10 9 6 18 23 21 20 19 19 13 13 13 13 14 10 11 Storage 7 | . 11 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 Processor 16 | . 1 . 6 9 7 7 7 7 7 20 26 26 26 26 34 35 35 Protection 9 | . . . 2 11 17 7 7 8 12 10 13 12 13 12 6 11 10 Energy Gun 10 | . . . 5 22 22 23 22 1 22 14 . 2 6 6 1 . . Ballistic Gun 6 | . 27 27 27 . . . . . . 3 12 14 13 13 4 3 4 Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . 4 8 10 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 6 28 31 37 74 130 120 129 113 111 110 112 114 114 119 130 120 118 Greatest Support 32 | 20 32 32 26 26 28 28 28 28 28 32 26 28 10 10 32 20 10 Greatest Overweight (x) 36 | . 2 1 3 12 10 4 4 4 9 9 6 11 11 11 12 11 36 Average Overweight (x) 4 | . . . 1 2 3 4 3 3 8 3 5 6 11 11 5 7 11 Largest Inventory Capacity 25 | 5 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 5 13 15 15 15 21 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 14 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 23 Average Carried 21 | 2 8 14 14 14 21 24 24 22 24 24 22 24 25 24 23 24 22 Final Capacity 25 | 5 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 13 15 15 15 24 25 25 25 25 21 25 25 25 25 25 23 22 Class Distribution -------------------- 25% | Scavenger-Gunner 19% | Tank 17% | Scavenger-Tank 16% | Mutant 8% | Scavenger-Mutant 4% | Derelict-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Derelict-Tank | -6/Data Miner Derelict-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Matter Collected 8543 | 286 882 249 695 682 385 29 151 223 244 549 191 271 . 185 2931 575 15 Remotely 975 | . . . . . . . . . . . . . . . 656 319 . Salvage Created 12954 | 61 581 225 1349 1892 2086 114 774 . 257 1413 311 293 . 224 2752 425 197 Parts 679 | 3 45 23 85 97 106 . 16 . 5 68 13 17 . 13 142 30 16 Haulers Intercepted 13 | . 1 . 5 4 2 . . . . 1 . . . . . . . Recyclers Shooed 11 | . 3 . 1 . 1 . . . . 3 . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 98 | . . . . . . 6 16 1 5 . 12 13 . 11 . 20 14 Prevented 5 | . . . . . . . 2 . . . . . . . . . 3 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 248 | 1 11 7 25 31 36 . 13 . 5 19 6 6 . 7 48 24 9 Melee 1 | . . . . . . . . . . . . . . . 1 . . Guns 130 | 1 9 5 19 17 23 . 10 . 5 19 4 6 . 2 8 1 1 Cannons 26 | . . . . 2 . . . . . . . . . . 18 3 3 AOE 80 | . 2 2 6 9 8 . . . . . 2 . . 5 21 20 5 Classes Destroyed 19 | 2 5 . 3 3 3 . 1 . . . . 1 . . 1 . . Worker 26 | 1 2 . 1 2 7 . . . . 3 . . . . 10 . . Builder 17 | . 1 1 1 3 5 . . . . 1 . . . . 5 . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . Hauler 13 | . 1 . 5 4 2 . . . . 1 . . . . . . . Recycler 11 | . 1 . 1 1 3 . . . . 3 . . . . 2 . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . Operator 7 | . 1 . 1 2 . . . . . 2 . . . . 1 . . Watcher 17 | . . . 4 3 5 . . . . 3 . . . . 2 . . Swarmer 68 | . 3 3 6 6 6 . 1 . . 6 1 3 . 5 5 16 7 Grunt 97 | 1 8 4 12 14 15 . 5 . 4 5 3 . . . 19 7 . Brawler 8 | . . . 1 2 1 . 3 . . . . . . . 1 . . Duelist 6 | . . . . . 1 . 2 . . . 1 . . . 2 . . Protector 1 | . . . . . 1 . . . . . . . . . . . . Sentry 23 | . . . 6 7 2 . 1 . 1 1 1 . . 1 2 1 . Hunter 17 | . . . . 1 4 . . . . 2 . 1 . 1 8 . . Programmer 25 | . . . . . 6 . . . . 5 . 1 . . 11 . 2 Heavy 1 | . . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . Decomposer 2 | . . . . . . . . . 1 . 1 . . . . . . Packrat 4 | . . . . . . 2 2 . . . . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 10 | 1 4 2 9 6 7 . 10 . 4 5 3 3 . 5 7 5 5 Combat Bots Only 10 | 1 3 2 8 6 5 . 10 . 4 4 3 3 . 5 6 5 5 Max Kills in Single Turn 5 | 1 1 2 5 3 3 1 3 . 2 2 2 1 . 2 5 4 4 Gunslinging 1 | . . . . . 1 . 1 . 1 1 . . . . . . . Exploded 5 | . 1 2 5 3 2 . . . . . 2 . . 2 5 4 4 Melee 1 | . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Hostile Shots Fired 1326 | 9 65 51 98 142 144 . 82 . 36 124 49 32 . 27 341 83 43 Missed 372 | . 17 16 23 33 50 . 28 . 11 36 15 6 . 10 99 22 6 Damage Taken 16627 | 101 531 403 943 2060 1396 . 1200 28 493 1760 372 442 . 245 4602 1202 849 Core 2509 | 36 96 105 200 361 146 . 108 . 54 251 62 72 . 12 776 64 166 Absorbed by Shields 40 | . . . . . 40 . . . . . . . . . . . . Ignored by Resistances 262 | . . . . . . . . . . 9 . . . . 253 . . Regen/Repaired (Parts) 901 | . . . . 77 . . . . . . . . . . 255 491 78 Core Remaining (%) 47 | 85 . 5 50 34 . . . . 56 . . . . 53 . . . Volleys Fired 686 | 9 66 32 96 103 75 2 30 1 12 51 12 18 . 9 135 25 10 Largest 3 | 2 2 2 3 3 3 3 3 1 3 3 2 3 . 3 3 3 3 Hottest 240 | 40 50 40 168 168 240 240 240 48 240 240 72 144 . 144 208 146 183 Shots Fired 1696 | 18 131 62 279 235 206 7 80 1 37 150 24 45 . 24 328 50 19 Gun 1408 | 18 129 60 276 217 198 7 68 . 37 150 22 45 . 21 144 14 2 Cannon 232 | . . . . 14 . . 12 1 . . . . . . 166 24 15 Launcher 56 | . 2 2 3 4 8 . . . . . 2 . . 3 18 12 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 887 | 18 129 60 250 14 . . . 1 . 37 22 37 . 14 257 38 10 Thermal 520 | . . . 26 82 120 7 68 . 37 113 . 8 . 7 45 . 7 Explosive 56 | . 2 2 3 4 8 . . . . . 2 . . 3 18 12 2 Electromagnetic 233 | . . . . 135 78 . 12 . . . . . . . 8 . . Robot Hit Streak 27 | 6 14 9 14 16 21 4 27 . 8 22 6 8 . 8 11 9 6 Robot Miss Streak 8 | 2 6 8 7 4 8 1 4 . 7 3 1 3 . 2 5 7 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . 1 1 1 Secondary Targets 23 | . . 1 2 3 7 . 4 . 2 3 . 1 . . . . . Max Gunslinging Chain 2 | . . 1 1 1 2 . 1 . 1 1 . 1 . . . . . Shots Hit Robots 1171 | 10 84 40 183 168 156 4 66 . 29 115 17 25 . 17 213 34 10 Core Hits 776 | 3 37 16 81 69 118 6 42 . 26 98 14 11 . 11 177 57 10 Critical Kills 17 | 1 . . . . . . . . . . 1 . . . 14 1 . Critical Parts Destroyed 23 | . . . 2 . . . . . . . . 2 . . 19 . . Critical Strikes 61 | 1 . . 4 7 . . 1 . . . 1 2 . 2 41 1 1 Burn 9 | . . . 2 5 . . . . . . . . . 2 . . . Destroy 42 | 1 . . 2 . . . . . . . 1 2 . . 35 1 . Blast 7 | . . . . . . . . . . . . . . . 6 . 1 Corrupt 3 | . . . . 2 . . 1 . . . . . . . . . . Melee Attacks 13 | . . . . . . . . . . 8 . . . . 5 . . Impact 8 | . . . . . . . . . . 8 . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . 5 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 31847 | 109 958 542 2568 4366 5314 88 1709 . 675 2763 597 537 . 597 7383 2726 915 Guns 18783 | 109 811 392 2199 3015 3829 88 1477 . 675 2732 317 537 . 252 2162 115 73 Cannons 4536 | . . . . 651 . . 180 . . . . . . . 2677 586 442 Explosions 8399 | . 147 150 369 700 1485 . 52 . . 31 280 . . 345 2415 2025 400 Melee 129 | . . . . . . . . . . . . . . . 129 . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 10459 | 109 811 392 1913 651 . . . . . 648 317 440 . 132 4018 701 327 Thermal 9929 | . . . 286 1185 2873 88 1529 . 675 2115 . 97 . 120 773 . 188 Explosive 7759 | . 147 150 369 519 1120 . . . . . 280 . . 345 2404 2025 400 Electromagnetic 3571 | . . . . 2011 1321 . 180 . . . . . . . 59 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 129 | . . . . . . . . . . . . . . . 129 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . . . 6 3 3 9 9 9 2 2 2 2 2 31 31 33 Average Corruption 9 | . . . . 3 2 3 8 9 9 1 2 2 2 2 17 31 31 Corruption Purged 1 | . . . . . . . . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 416 | . . . . 16 12 10 27 68 29 9 8 22 4 14 124 51 22 Message Errors 85 | . . . . 2 2 3 2 12 7 2 1 3 2 1 29 13 6 Matter Fused 95 | . . . . 6 3 1 6 20 9 . 2 5 1 5 22 8 7 Heat Flow Errors 49 | . . . . 4 1 . 2 10 3 1 1 8 . 2 9 8 . Energy Discharges 51 | . . . . 2 4 2 2 13 2 . . 2 1 1 14 5 3 Parts Rejected 3 | . . . . 1 . . . . . 1 . . . . 1 . . Parts Fused 4 | . . . . . . . . . . . 1 . . . . 3 . Data Loss (minor) 50 | . . . . . . 3 9 7 4 3 3 1 . 1 14 5 . Data Loss (major) 27 | . . . . . 2 . 3 6 2 . . 2 . . 10 1 1 Misfires 22 | . . . . . . 1 2 . 1 2 . . . 3 10 2 1 Alerts 12 | . . . . 1 . . 1 . 1 . . 1 . 1 3 2 2 Misdirections 1 | . . . . . . . . . . . . . . . 1 . . Weapon Failures 17 | . . . . . . . . . . . . . . . 11 4 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 693 | . . 6 . 118 8 . . . . 188 . . . 2 194 118 59 Projectiles 142 | . . . . 52 . . . . . . . . . . 39 . 51 Explosions 528 | . . 6 . 66 8 . . . . 188 . . . 2 132 118 8 Melee 23 | . . . . . . . . . . . . . . . 23 . . Knockbacks 65 | . . . . 2 . . . . . . . . . . 43 18 2 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 62 | . . . . 2 . . . . . . . . . . 42 17 1 Secondary 3 | . . . . . . . . . . . . . . . 1 1 1 Self-Inflicted Damage 855 | . 27 . 1 150 85 . . . . 398 . . . . 138 56 . Shots 20 | . 2 . 1 4 2 . . . . 4 . . . . 4 3 . Rammed 1 | . . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 593 | 6 20 27 247 380 368 228 297 228 395 243 257 256 . 174 564 586 593 Average Temperature 105 | 6 7 11 84 105 102 102 114 92 136 67 135 95 . 46 116 124 355 Received Heat Transfer 3922 | 54 234 189 414 747 244 . 237 . 168 342 135 . . 18 804 237 99 Effects 27 | . . . 1 2 1 . 1 . . 1 1 . . . 8 7 5 Shutdowns 4 | . . . . . 1 . . . . . . . . . 1 2 . Energy Bleed 8 | . . . 1 . . . 1 . . 1 1 . . . 1 2 1 Interference 8 | . . . . 1 . . . . . . . . . . 3 3 1 Matter Decay 3 | . . . . 1 . . . . . . . . . . 1 . 1 Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . . . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 2 . . . . . . . . . . . . Combat Hostiles 4 | . . . . 2 2 . . . . . . . . . . . . Parts Fried 28 | . . . . 18 10 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 Robots Melted 7 | . . . . 1 3 . 3 . . . . . . . . . . Combat Hostiles 7 | . . . . 1 3 . 3 . . . . . . . . . . Parts Melted 57 | . . . 3 12 12 . 6 . 2 13 . 1 . 1 7 . . Heat Transferred 20019 | . . . 740 2729 5475 200 3275 . 1550 4220 . 148 . 333 1164 . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 2 4 . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Peak Influence 1003 | 25 217 174 531 746 827 . . . . 230 . . . . 1003 . . Initial 303 | . 16 84 51 76 303 . . . . . . . . . 100 . . Average 320 | 5 82 96 158 341 576 . . . . 79 . . . . 421 . . Maximum Alert Level 3 | . 1 . 2 3 3 . . . . 1 . . . . 3 . . Low Security (%) 44 | 100 91 100 71 29 . . . . . 91 . . . . 26 . . Level 1 14 | . 8 . 20 36 6 . . . . 8 . . . . 17 . . Level 2 36 | . . . 8 33 83 . . . . . . . . . 48 . . Level 3 4 | . . . . . 9 . . . . . . . . . 7 . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 3 . 5 5 10 . 1 . . 11 . . . . 17 . . Investigation 15 | . 1 . 2 2 4 . . . . 2 . . . . 4 . . Extermination 14 | . . . . . 4 . . . . 4 . . . . 6 . . Reinforcement 19 | . 2 . 3 3 1 . . . . 5 . . . . 5 . . Assault 3 | . . . . . 1 . 1 . . . . . . . 1 . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 1 . . . . . 1 . . . . 3 . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Distress Signals 13 | . . . 2 4 1 . . . . . . . . . 6 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 353 | 1 22 12 44 56 44 1 15 1 9 32 6 9 . 7 63 22 9 Peak Tracking Total 8 | 1 4 3 7 7 6 1 7 1 8 4 3 4 . 5 6 5 5 Tactical Retreats 27 | . . 2 3 7 2 1 3 . 4 . . 3 . . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Traps Triggered 18 | . 5 . 2 2 4 . . . . 1 . . . . 4 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 19 | . . . . 7 3 . . . . 4 . . . . 5 . . Max in Single Turn 4 | . . . . 2 1 . . . . 4 . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 43 | . 4 1 4 7 8 . . . . 3 . 2 4 1 8 . 1 Terminals 22 | . 3 . 4 6 5 . . . . 1 . . . 1 2 . . Fabricators 7 | . . . . . 2 . . . . 1 . . . . 4 . . Repair Stations 4 | . . . . 1 . . . . . 1 . . . . 2 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Total Hacks 123 | . 13 1 11 18 20 . . . . 6 . 4 28 1 20 . 1 Successful 71 | . 5 1 7 7 6 . . . . 1 . 4 28 1 10 . 1 Failed 52 | . 8 . 4 11 14 . . . . 5 . . . . 10 . . Catastrophic 12 | . 1 . 2 2 4 . . . . 1 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 49 | . 11 . 7 16 10 . . 1 . . . . . . 4 . . Terminals 58 | . 11 . 11 16 12 . . . . 3 . . . 1 4 . . Fabricators 18 | . . . . . 5 . . . . 2 . . . . 11 . . Repair Stations 8 | . . . . 2 . . . . . 1 . . . . 5 . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . . . . Terminal Hacks 48 | . 3 1 6 2 2 . . . . . . 4 28 1 . . 1 Record 16 | . . . 1 . . . . . . . . 3 11 1 . . . Part Schematic 10 | . . . 1 . . . . . . . . . 9 . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . Robot Analysis 6 | . 3 . 1 1 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . Open Door 3 | . . 1 . . . . . . . . . 1 . . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Unreport Threat 4 | . . . 3 1 . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . 3 . . . . 1 . . . . 5 . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . Load Schematic 5 | . . . . . 1 . . . . 1 . . . . 3 . . Build 3 | . . . . . 1 . . . . . . . . . 2 . . Repair Station Hacks 6 | . . . . 2 . . . . . . . . . . 4 . . Scan Component 3 | . . . . 1 . . . . . . . . . . 2 . . Repair 3 | . . . . 1 . . . . . . . . . . 2 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 1 3 1 . . . . . . . . . 1 . . Terminals 7 | . 1 . 1 3 1 . . . . . . . . . 1 . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . Botnet 6 | . 1 . 1 2 1 . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 . . . . . 1 . . . . . . . Used 2 | . . . . 2 . . . . . . . . . . . . . Hacking Detections 31 | . 4 . 4 6 6 . . . . 3 . . . . 8 . . Full Trace Events 12 | . . . 1 3 4 . . . . 1 . . . . 3 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 4 . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 1 . . . . 14 . . . . 9 . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 355 | . . . . . 51 . . . . . . . . . 304 . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . 10 . . Parts Repaired 3 | . . . . 1 . . . . . . . . . . 2 . . Time 78 | . . . . 22 . . . . . . . . . . 56 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total Allies 2 | . . . . . . . 2 . . . . . . . . . . Largest Group 2 | . . . . . . . 2 2 1 . . . . . . . . Highest-Rated Group 62 | . . . . . . . 62 62 30 . . . . . . . . Highest-Rated Ally 32 | . . . . . . . 32 32 30 . . . . . . . . Total Orders 116 | . . . . . . 6 15 . 15 9 . . . . 40 25 6 ROAM 1 | . . . . . . . . . . . . . . . . 1 . EXPLORE 68 | . . . . . . 5 10 . 8 2 . . . . 22 16 5 RETURN 47 | . . . . . . 1 5 . 7 7 . . . . 18 8 1 Ally Attacks 25 | . . . . . . 4 11 3 7 . . . . . . . . Total Damage 372 | . . . . . . . 138 80 154 . . . . . . . . Kills 4 | . . . . . . . 1 1 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Robot Analysis Total 6 | . 3 . 1 1 1 . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 2 2 . . 2 1 . . . 1 1 Drone Launches 89 | . . . . . . 5 11 . 10 7 . . . . 28 22 6 Drone Recoveries 68 | . . . . . . 1 5 . 7 7 . . . . 24 21 3 Decoded 0b10 Intel 12 | . . . . . . . . . . . . . . . 12 . . Traps 7 | . . . . . . . . . . . . . . . 7 . . Emergency Access 5 | . . . . . . . . . . . . . . . 5 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Turns Passed 21410 | 99 740 757 1335 1828 2928 514 909 2155 862 2086 598 1230 196 744 3120 961 348 Spaces Moved 11510 | 65 500 606 905 1079 1645 296 421 1439 316 1162 296 500 80 290 1371 417 122 Core 40 | 20 . . . 19 . . . . . . . . . . . . 1 Treads 72 | . . . . . . . . . . . . 44 . . 28 . . Legs 145 | 45 100 . . . . . . . . . . . . . . . . Wheels 11253 | . 400 606 905 1060 1645 296 421 1439 316 1162 296 456 80 290 1343 417 121 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 100 95 95 110 160 145 145 145 135 150 190 245 245 145 155 245 Average Speed 153 | 98 100 104 106 124 153 160 151 145 216 147 182 231 245 245 171 198 258 Slowest Speed 1850 | 120 120 115 125 650 240 160 160 160 225 225 190 480 245 245 400 245 1850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 7 78 87 70 70 41 90 98 89 95 26 52 54 69 47 41 97 65 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 6 | . . 1 . . . . . 2 . . . 1 1 . . 1 . Known Exits Taken 8 | . . . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 30 | . . 1 . . . 7 4 3 5 . 2 2 . 2 . 3 1 Spaces Dug 131 | . 9 . 6 17 . . . . . 8 . . . . 42 27 22 Terrain Destroyed 608 | . 9 21 21 69 54 . . . . 41 16 4 . 20 160 153 40 Melee 10 | . . . . . . . . . . 8 . . . . 2 . . Projectile 41 | . . . . 3 . . . . . 1 1 4 . . 24 4 4 AOE 557 | . 9 21 21 66 54 . . . . 32 15 . . 20 134 149 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total 13792 | 81 619 678 1099 1368 1872 334 622 1505 462 1391 327 538 81 310 1860 504 141 Wait 837 | . 14 16 36 88 66 26 128 32 107 101 . 1 . 4 172 39 7 Move 11493 | 64 499 605 904 1078 1644 295 420 1438 315 1161 295 499 79 289 1370 416 122 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 163 | 3 15 7 17 16 21 5 3 6 7 13 6 6 . 2 33 3 . Fast Attach 122 | 5 8 2 10 29 3 . 3 8 5 9 3 3 1 . 31 2 . Attach 95 | . 6 1 5 8 3 1 5 2 7 10 2 4 . 1 34 5 1 Detach 30 | . . . 1 2 . . 4 3 1 1 . . . . 17 1 . Swap 136 | . 6 6 8 12 21 1 4 2 . 22 5 2 . 3 33 10 1 Drop 173 | . 5 9 22 32 15 4 6 13 8 15 4 5 1 2 29 3 . Fire 686 | 9 66 32 96 103 75 2 30 1 12 51 12 18 . 9 135 25 10 Melee 13 | . . . . . . . . . . 8 . . . . 5 . . Ram 1 | . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . 24 . . . . . . . . . . . . Rewire 19 | . . . . . . . 19 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 12) 523 | -10/Materials | Discovered new exit (range 8) 719 | -10/Materials | Core integrity fell below 50% 776 | -10/Materials | Lost 3 parts (1p2n) 840 | -10/Materials | Entered Mines 900 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 914 | -10/Mines | Learned location of Zion (-7) 936 | -10/Mines | Learned Materials garrison access intel 1003 | -10/Mines | Core integrity fell below 20% 1097 | -10/Mines | Found the Drone Emporium 1108 | -10/Mines | Found Prototype Device 1576 | -10/Mines | Discovered new exit (range 15) 1597 | -10/Mines | Entered Materials 1597 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1608 | -9/Materials | Discovered new exit (range 9) 1918 | -9/Materials | Discovered new exit (range 12) 1956 | -9/Materials | Destroyed 8 combat bots 2322 | -9/Materials | Build established: Scavenger-Gunner 2332 | -9/Materials | Discovered new exit (range 7) 2442 | -9/Materials | Discovered new exit (range 16) 2759 | -9/Materials | Discovered new exit (range 15) 2932 | -9/Materials | Entered another Materials area 2932 | -8/Materials | Evolved 2 slots: Utility x2 2933 | -8/Materials | Loaded intel: 1 garrison access location 2977 | -8/Materials | Build established: Gunner 3053 | -8/Materials | Lost 3 parts (2n1w) 3579 | -8/Materials | Lost 7 parts (2n1u4w) 3691 | -8/Materials | Core integrity fell below 50% 3720 | -8/Materials | Lost 4 parts (1p3w) 3780 | -8/Materials | Repaired Rnf. Deuterium Engine 3956 | -8/Materials | Discovered new exit (range 15) 4241 | -8/Materials | Build established: Scavenger-Tank 4428 | -8/Materials | Discovered new exit (range 11) 4760 | -8/Materials | Entered Factory 4760 | -7/Factory | Evolved 2 slots: Utility x2 4985 | -7/Factory | Build established: Tank 5014 | -7/Factory | Discovered new exit (range 4) 5192 | -7/Factory | Discovered new exit (range 12) 5195 | -7/Factory | Identified exit to Factory 5960 | -7/Factory | First assault squad dispatched 7125 | -7/Factory | Build established: Scavenger-Tank 7679 | -7/Factory | Discovered new exit (range 6) 7688 | -7/Factory | Entered Lower Caves 7689 | -7/Lower Caves | Identified Bomb Drone Bay 7767 | -7/Lower Caves | Build established: Tank 7923 | -7/Lower Caves | Discovered new exit (range 77) 8202 | -7/Lower Caves | Entered another Lower Caves area 8244 | -7/Lower Caves | Spotted B-75 Beast 8290 | -7/Lower Caves | Destroyed B-75 Beast 8346 | -7/Lower Caves | Discovered exit to Factory (range 22) 8566 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8652 | -7/Lower Caves | Destroyed 10 combat bots 8992 | -7/Lower Caves | Discovered new exit (range 12) 9027 | -7/Lower Caves | Learned 8 Factory zone layouts 9059 | -7/Lower Caves | Encountered a Warlord checkpoint 9065 | -7/Lower Caves | Learned 4 Factory zone layouts 9111 | -7/Lower Caves | Entered Zion 9111 | -7/Zion | Accompanied by 2 allies 9432 | -7/Zion | Build established: Mutant 9468 | -7/Zion | Discovered new exit (range 14) 9624 | -7/Zion | Learned location of Armory (-4) 9683 | -7/Zion | Given the Hacking Drone Bay 9683 | -7/Zion | Found Prototype Device 9947 | -7/Zion | Received a hallucinogenic algorithm 10294 | -7/Zion | Learned location of 1 exit from Factory 10867 | -7/Zion | Build established: Derelict-Mutant 11266 | -7/Zion | Entered Proximity Caves 11266 | -6/Proximity Caves | Accompanied by 1 ally 11580 | -6/Proximity Caves | Build established: Tank 11767 | -6/Proximity Caves | Discovered exit to Factory (range 71) 11864 | -6/Proximity Caves | Attracted the attention of an 0b10 base 12128 | -6/Proximity Caves | Entered Factory 12128 | -6/Factory | Evolved 2 slots: Utility x2 12129 | -6/Factory | Identified exit to Factory 12206 | -6/Factory | Build established: Scavenger-Tank 12420 | -6/Factory | Identified Hacking Drone Bay 12426 | -6/Factory | Discovered new exit (range 15) 12574 | -6/Factory | Identified exit to Lower Caves 12841 | -6/Factory | Build established: Scavenger-Gunner 13549 | -6/Factory | Lost 3 parts (1u2w) 13961 | -6/Factory | Lost 3 parts (1u2w) 14214 | -6/Factory | Entered Lower Caves 14239 | -6/Lower Caves | Build established: Scavenger-Mutant 14243 | -6/Lower Caves | Learned Factory garrison access intel 14288 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14339 | -6/Lower Caves | Lost 3 parts (2n1u) 14404 | -6/Lower Caves | Learned Factory garrison access intel 14721 | -6/Lower Caves | Discovered new exit (range 7) 14736 | -6/Lower Caves | Identified exit to Lower Caves 14761 | -6/Lower Caves | Build established: Mutant 14812 | -6/Lower Caves | Entered another Lower Caves area 15099 | -6/Lower Caves | Build established: Scavenger-Mutant 15501 | -6/Lower Caves | Learned location of 1 exit from Factory 15533 | -6/Lower Caves | Build established: Scavenger-Tank 15632 | -6/Lower Caves | Learned 8 Research zone layouts 15705 | -6/Lower Caves | Discovered new exit (range 13) 15785 | -6/Lower Caves | Identified exit to Data Miner 16042 | -6/Lower Caves | Entered Data Miner 16044 | -6/Data Miner | Discovered new exit (range 6) 16091 | -6/Data Miner | Met Data Miner 16135 | -6/Data Miner | Learned location of Section 7 (-3) 16135 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16179 | -6/Data Miner | Received God Mode back door access code from Data Miner 16236 | -6/Data Miner | Identified exit to Proximity Caves 16238 | -6/Data Miner | Entered Proximity Caves 16254 | -5/Proximity Caves | Build established: Derelict-Tank 16881 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16916 | -5/Proximity Caves | Discovered exit to Factory (range 7) 16982 | -5/Proximity Caves | Entered Factory 16982 | -5/Factory | Evolved 2 slots: Utility x2 16983 | -5/Factory | Identified exit to Factory 16984 | -5/Factory | Loaded intel: 4 garrison access locations 17347 | -5/Factory | Discovered exit to Factory (range 44) 17374 | -5/Factory | Build established: Scavenger-Skirmisher 17440 | -5/Factory | System corruption reached 10% 17473 | -5/Factory | Lost 5 parts (1p1n3u) 17809 | -5/Factory | Lost 5 parts (1p1n1u2w) 18070 | -5/Factory | Garrison activated, responded to threat 18155 | -5/Factory | Lost 4 parts (2n2u) 18233 | -5/Factory | Build established: Scavenger-Gunner 18568 | -5/Factory | Repaired Graphene Brace 18820 | -5/Factory | Core integrity fell below 50% 18870 | -5/Factory | Lost 4 parts (1p1u2w) 18952 | -5/Factory | Fabricated Lgt. Regenerative Plating? 19463 | -5/Factory | Repaired Lrn. Missile Launcher 19708 | -5/Factory | Discovered new exit (range 35) 19847 | -5/Factory | Fabricated Lgt. Regenerative Plating? 19966 | -5/Factory | System corruption reached 30% 20009 | -5/Factory | First assault squad dispatched 20097 | -5/Factory | Identified exit to Upper Caves 20102 | -5/Factory | Entered Upper Caves 20581 | -5/Upper Caves | Core integrity fell below 20% 20845 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20913 | -5/Upper Caves | Lost 3 parts (2n1w) 20938 | -5/Upper Caves | Discovered new exit (range 21) 21061 | -5/Upper Caves | Identified exit to Upper Caves 21063 | -5/Upper Caves | Entered another Upper Caves area 21097 | -5/Upper Caves | Discovered exit to Factory (range 28) 21331 | -5/Upper Caves | Learned 12 Factory zone layouts 21411 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 21393_ Slug penetrates Wall. 21396_ Penetrated by Slug. 21396_ Slug penetrates Wall. 21397_ Mic. Fission Core fries itself beyond repair. 21398_ Corrupted Lgt. Nuclear Core self-destruct mechanism malfunctions. 21399_ Overheating: Matter decay (-11). 21400_ Overheating: Lgt. Regenerative Plating damaged (-58). 21401_ Overheating: System interference. 21401_ Hardcell Cannon temporarily disabled. 21401_ Antigrav System fries itself beyond repair. 21402_ Overheating: Energy bleed (-5). 21405_ System corrupted: Matter fused (-8). 21405_ Penetrated by Slug. 21408_ Lgt. Regenerative Plating destroyed. [Achievement: First Step to Greatness] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????????# #??# ## #### #??## | | ???????????# #??# ### % # ###???# | | ???????????# #??# #?# # ## #?????# | | ???????????# #??# #?## ### # ### ##????# | | ???????????# #### #??# ##?# # ### #????# | | ???????????# #??# ####??# # ## ####?# | | ???????????#########??# #?????# ## ### | | ????????????????##????# #?????# # ### ## | | ????????????????# ### ##????# # ### ## | | ????????????????# #????## # ## ### | | ????????????????## ######## #### ### | | ?????????????????## #??## | | ??????????????????#### ######### #???## # | | ?????????????????????####???????# #????# ## # | | ???????????????????????????????## #?#### #?# | | ??????????????????????????????## ### #??# | | ??????????????????####???????## ## # #???# | | ?????????????????## ######### ## #####??# | | ?????????????????# ## ##### #### | | ??????????????????# ###???# # | | ??????????????????# #?????# # # ### | | ?????????????###### ### ##?????# #?# | | ?????????????# = ##????## # #?# | | ?????????????# ###*###! #???? # ## | | ?????????????## ##?# #;## #???# ## ### | | ?????????????## ##??# @ ## #???###?## ##?# | | ????????????## #??#%Y# "# #????????####?## | | ???????????## ##??#X " "# #???????????## | | ??????????## #???##%"? "# #??????????## | | ?????????## #???? [* "# #??????????# | | ?????????# # #???? * ?"# #??????????## | | ?????????# ## #??? "# #???????###?## | | ?????????# ?# #??? "?# ###?????# ##?#### | | ?????????## ?# ##?"" ! ""## ##???? ####?## | | ??????????## ## ###"""""## ##???# ##?? | | ???????????## # ####### ##?## ##? | | ????????????# # ### #? | | ????????????# #### ### #### ##? | | ????????????# ## #### ########## ##???????? | | ????????????######## #" ##???????# ##???????? | | ?????????????####??# ######### ####????? | | ????????????## ### # ##??## | | ????????????# ## #### | | ????????????# #### ### | | ????????????##### #??# ######## | | ???????????????## ######## | | ???????????????# ##??## | | ???????????????# #???##### ######### | | ???????????????# #???????####???????## | | ???????????????# ##???????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: EM 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Xenon Bombardment Thruster | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Beamcaster | -7/Zion | Archive Fission Core | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Adventurer Armchair Analyst Close Call Dynamic Key Explorer First Step to Greatness Hey, That's Mine! I Spy I'm Back, Baby! It's Just You Maybe Next Time I'll Detach My Launcher More Dakka Please Oops Please Form A Line Quick And Dirty Remodeling Significant Disruption The Oracle Troublemaker Use The Force Challenges ------------ None Game ------ Seed EncryptedChainBank Manual? 0 Play Time 03:33:24 Cumulative 3.5 hours Start 2024.06.30 @ 18:11:28 End 2024.07.01 @ 02:29:06 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aad0464d-7bf2-4d4d-9989-f63bc82dbb1f