Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 17:21:15 Player: Tereza Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1745) 1745 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5875 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 119/300 Energy 93/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Improved Signal Interpreter Improved Target Analyzer Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Power Amplifier Coolant Injector Large Storage Unit Medium Matter Pod (0) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Treads Advanced Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Target Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- Coil Gun Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Angular Momentum Engine Light Fission Core Wheel Power Amplifier Coolant Injector Large Storage Unit Medium Matter Pod Hacking Suite Shock Rifle Rocket Launcher [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 5 | . . 1 2 . . . 2 Weapon 1 | . . 1 . . . . . Parts Attached 49 | 6 5 12 3 5 3 . 15 Power 4 | 1 1 . 1 . . . 1 Engine 2 | 1 . . 1 . . . . Core 2 | . 1 . . . . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 1 4 . 2 2 . 5 Treads 7 | 2 1 . . . 2 . 2 Leg 9 | . . 4 . 2 . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 4 2 1 1 . 4 Device 2 | . 1 . . . . . 1 Storage 3 | 1 . 1 . . . . 1 Processor 4 | . . 1 . 1 . . 2 Hackware 2 | . . . 2 . . . . Protection 3 | . . 2 . . 1 . . Artifact . | . . . . . . . . Weapon 15 | 2 2 4 . 2 . . 5 Energy Gun 2 | . . . . 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 1 4 . 1 . . 1 Ballistic Cannon 3 | . 1 . . . . . 2 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 17 | . . 5 . . 1 . 11 Power 2 | . . 1 . . . . 1 Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . 1 . . 1 . 2 Weapon 9 | . . 2 . . . . 7 Highest Loss Streak 7 | . . 5 . . 1 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 94 93 100 100 99 100 90 Engine 6 | . 5 . 9 9 9 9 1 Core 2 | . 8 8 . . . . 4 Treads 11 | . 28 6 . . 8 18 3 Leg 8 | . . 14 18 18 9 . 17 Device 1 | . 9 6 . . . . 1 Storage 9 | . 14 11 9 9 9 9 5 Processor 9 | . . 9 9 9 9 9 17 Hackware 14 | . . . 18 18 18 18 13 Protection 7 | . . 4 9 9 9 9 4 Energy Gun 5 | . . . . 1 9 9 4 Ballistic Gun 18 | . 24 23 27 25 18 18 6 Ballistic Cannon 2 | . 3 7 . . . . 5 Peak Build Rating 52 | 6 9 14 18 23 25 25 52 Average Rating 23 | 4 7 12 17 20 23 25 38 On Entrance 14 | . 6 9 12 18 23 25 25 Naked Turns . | . . . . . . . . Heaviest Build 37 | 12 15 29 27 28 28 28 37 Greatest Support 46 | 40 40 40 20 20 46 46 46 Greatest Overweight (x) 11 | 3 . 1 1 1 1 . 11 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 9 Most Carried 10 | 7 8 10 9 10 10 10 10 Average Carried 9 | 4 7 9 6 8 9 10 9 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 6 8 10 6 10 10 10 5 Class Distribution -------------------- 69% | Scavenger-Tank 12% | Scavenger-Gunner 8% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -8/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 1658 | 248 77 586 . 538 70 . 139 Remotely . | . . . . . . . . Salvage Created 2064 | . 144 914 32 563 107 . 304 Parts 132 | . 11 60 5 32 5 . 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 1 3 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 48 | . 5 20 2 12 2 . 7 Guns 39 | . 5 14 2 12 2 . 4 Cannons 9 | . . 6 . . . . 3 Classes Destroyed 10 | . 3 5 . 1 . . 1 Worker 1 | . . 1 . . . . . Recycler 3 | . . 2 . 1 . . . Operator 3 | . . 3 . . . . . Watcher 3 | . 1 1 . 1 . . . Swarmer 16 | . 3 5 2 4 . . 2 Grunt 19 | . 2 12 . 5 . . . Duelist 1 | . . 1 . . . . . Sentry 9 | . . 2 . 2 2 . 3 Hunter 2 | . . . . 1 . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 10 | . 4 10 2 6 1 . 2 Combat Bots Only 9 | . 4 9 2 4 1 . 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 . 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 453 | . 43 106 3 42 8 . 251 Missed 132 | . 14 21 1 15 1 . 80 Damage Taken 3865 | . 247 1013 18 371 99 . 2117 Core 1220 | . 35 270 . 63 . . 852 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 86 32 . . . 88 . Volleys Fired 146 | . 24 51 2 36 5 . 28 Largest 3 | . 2 3 3 3 3 . 3 Hottest 141 | . 55 78 69 116 116 . 141 Shots Fired 388 | . 48 140 6 105 15 . 74 Gun 325 | . 46 110 6 105 15 . 43 Cannon 62 | . 2 30 . . . . 30 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 366 | . 48 140 6 104 10 . 58 Thermal 21 | . . . . 1 5 . 15 Explosive 1 | . . . . . . . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 11 8 1 7 3 . 7 Robot Miss Streak 6 | . 4 4 3 6 3 . 5 Penetration Max 2 | . . . . 1 . . 2 Secondary Targets 6 | . . 4 . 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 225 | . 29 84 2 62 10 . 38 Core Hits 106 | . 13 40 2 30 3 . 18 Critical Kills 2 | . . 1 . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 6 | . 1 2 . . . . 3 Burn 1 | . . . . . . . 1 Destroy 3 | . . 2 . . . . 1 Blast 2 | . 1 . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3750 | . 238 1320 23 987 173 . 1009 Guns 2929 | . 222 990 23 987 173 . 534 Cannons 765 | . 16 330 . . . . 419 Explosions 56 | . . . . . . . 56 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3535 | . 238 1320 23 987 123 . 844 Thermal 159 | . . . . . 50 . 109 Explosive 56 | . . . . . . . 56 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . . . . . 28 Projectiles 28 | . . . . . . . 28 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . 1 6 . . . . 1 Impact . | . . . . . . . . Kinetic 8 | . 1 6 . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 33 | . . . . . . . 33 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 185 | . 6 185 . 58 108 . 167 Average Temperature 60 | . 6 81 . 18 55 . 70 Received Heat Transfer 585 | . 27 321 . 117 36 . 84 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 444 | . . . . . 111 . 333 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Peak Influence 327 | . 239 327 172 291 60 . 116 Initial 117 | . . 19 117 72 60 . . Average 90 | . 148 172 133 131 35 . 33 Maximum Alert Level 1 | . 1 1 . 1 . . . Low Security (%) 85 | 100 46 59 100 88 100 . 100 Level 1 14 | . 53 40 . 11 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 3 . 1 . . 2 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . 3 . 1 . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 4 | . 1 . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 13 30 2 20 2 . 23 Peak Tracking Total 11 | . 6 5 2 4 1 . 11 Tactical Retreats 7 | . 2 1 1 1 . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 2 | . 1 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 3 | . . 1 . 2 . . . Max in Single Turn 1 | . . 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 31 | . 4 5 . 4 6 6 6 Terminals 20 | . 4 5 . 4 4 . 3 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 125 | . 10 17 . 8 34 47 9 Successful 93 | . 3 7 . 5 27 47 4 Failed 32 | . 7 10 . 3 7 . 5 Catastrophic 8 | . 3 1 . 1 2 . 1 Database Lockouts . | . . . . . . . . Manual 21 | . 7 3 . 7 2 . 2 Terminals 50 | . 10 17 . 8 10 . 5 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 91 | . 3 7 . 5 27 47 2 Record 71 | . . . . . 24 47 . Robot Analysis 2 | . . 2 . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . 1 1 . . . . . Alert Level 6 | . . 3 . 1 1 . 1 Unreport Threat 1 | . . 1 . . . . . Dispatch Records 2 | . 1 . . 1 . . . Security Status 1 | . . . . 1 . . . Surveillance Status 3 | . 1 . . 1 . . 1 Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 3 5 . 4 4 . 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 6 | . . . . . . . 6 Authchips . | . . . . . . . . Time 116 | . . . . . . . 116 Total Robot Build Rating 14 | . . . . . . . 14 Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 6 | . . . . . . . 6 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 40 | . . . . . . . 40 Highest-Rated Ally 20 | . . . . . . . 20 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 6742 | 93 417 743 71 852 967 2490 1109 Spaces Moved 3584 | 50 213 289 33 369 536 1557 537 Core 19 | 10 . . . . . . 9 Treads 2316 | 40 213 91 . . 271 1557 144 Legs 1249 | . . 198 33 369 265 . 384 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 190 190 160 160 50 Average Speed 167 | 158 160 174 190 190 175 160 161 Slowest Speed 600 | 200 160 190 190 190 240 160 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 50 31 5 45 85 84 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 12 | . . . . . . . 12 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 8 | . . . . . . . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 4043 | 62 252 420 38 440 551 1556 724 Wait 209 | . 2 51 . 25 4 . 127 Move 3577 | 49 212 288 32 368 535 1556 537 Hop . | . . . . . . . . Pick Up 32 | 7 5 8 . 3 1 . 8 Fast Attach 22 | 5 4 6 . 1 2 . 4 Attach 19 | 1 . 4 3 . 1 . 10 Detach 6 | . . 2 . . 1 . 3 Swap 8 | . 1 2 . 4 . . 1 Drop 24 | . 4 8 1 3 2 . 6 Fire 146 | . 24 51 2 36 5 . 28 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 16) 437 | -10/Materials | Discovered new exit (range 12) 477 | -10/Materials | Discovered new exit (range 12) 494 | -10/Materials | Identified exit to Mines 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1009 | -9/Materials | Identified exit to Mines 1067 | -9/Materials | Core integrity fell below 50% 1097 | -9/Materials | Destroyed 9 combat bots 1099 | -9/Materials | Lost 5 parts (1p1n1u2w) 1245 | -9/Materials | Discovered new exit (range 3) 1249 | -9/Materials | Identified exit to Materials 1254 | -9/Materials | Entered another Materials area 1254 | -8/Materials | Evolved 2 slots: Utility x2 1296 | -8/Materials | Discovered new exit (range 11) 1321 | -8/Materials | Identified exit to Storage 1325 | -8/Materials | Entered Storage 1552 | -8/Storage | Build established: Scavenger-Tank 1937 | -8/Storage | Used back door to open Recycling access 1937 | -8/Storage | Discovered new exit (range 5) 2035 | -8/Storage | Learned location of Armory (-3) 2095 | -8/Storage | Discovered new exit (range 16) 2175 | -8/Storage | Identified exit to Recycling 2177 | -8/Storage | Entered Recycling 2178 | -8/Recycling | Met a Zionite searching for Scraptown 2593 | -8/Recycling | Discovered new exit (range 6) 2601 | -8/Recycling | Identified exit to Factory 3093 | -8/Recycling | Scanned before Scraplab entrance 3120 | -8/Recycling | Entered Scraplab 3141 | -8/Recycling | Discovered new exit (range 3) 3142 | -8/Recycling | Identified exit to Scraptown 3144 | -8/Recycling | Entered Scraptown 3333 | -8/Scraptown | Visited Bundlers 3399 | -8/Scraptown | Visited TADAMA 3445 | -8/Scraptown | Visited Assassins FH 3482 | -8/Scraptown | Visited Comm Corps 3600 | -8/Scraptown | Visited IN-MT5's Study 3637 | -8/Scraptown | Visited UFD Registry 3644 | -8/Scraptown | Registered with UFD as "Quantumpod" 3744 | -8/Scraptown | Visited Curators Association 3807 | -8/Scraptown | Visited Chapter 10 3853 | -8/Scraptown | Visited Botcube Research 3991 | -8/Scraptown | Discovered exit to Factory (range 5) 4432 | -8/Scraptown | Visited LU-1G1's Boring Crew 4471 | -8/Scraptown | Visited Junk Repository 4546 | -8/Scraptown | Visited Infowarlord's Domain 4621 | -8/Scraptown | Visited Fellowship of the Rings 4661 | -8/Scraptown | Visited Cyclists 4680 | -8/Scraptown | Entered Cyclist Reading Room 5440 | -8/Scraptown | Discovered exit to Factory (range 5) 5634 | -8/Scraptown | Entered Factory 5634 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5764 | -6/Factory | Fabricated R-10 Processor (x2) 6144 | -6/Factory | Build established: Scavenger-Gunner 6705 | -6/Factory | Cargo convoy interrupted 6719 | -6/Factory | Fabricated K-01 Serf (x4) 6722 | -6/Factory | Garrison activated, responded to threat 6734 | -6/Factory | Core integrity fell below 50% 6739 | -6/Factory | Core integrity fell below 20% 6743 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- X-72 Disruptor destroyed. Penetrated by Slug. Gauss Cannon destroyed. Penetrated by Slug. X-72 Disruptor knocked back. Penetrated by Slug. M-28 Smith repairs P-60 Hacker. Penetrated by Slug. Mni. Assault Cannon destroyed. Penetrated by Slug. Dropped Med. Storage Unit. Penetrated by Slug. Slug penetrates Wall. Slug penetrates P-60 Hacker. Acquired 20 matter. Penetrated by Slug. P-60 Hacker resets M-28 Smith, system corruption cleaned. Slug penetrates Wall. Penetrated by Slug. 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""""" #?# | | ????????? ??# =h!*## ?? #??? ???# | | ????????#####g;;;###/m=###+;######+######+######## | | ????? % h%%h/!* % | | ????? p ! | | ????? h | | ?????? | | ?????? @ | | ???????######+#############+######+#############+# | | ????????????????????????? ??????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ????????????????????????? | | ????????????????????? ?????????????????????????? | | ??????????????????????"??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x2 | -6/Factory | Preloaded K-01 Serf | x4 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyHybridEngine Manual? 0 Play Time 00:54:55 Cumulative 47.3 hours Start 2024.09.23 @ 08:45:21 End 2024.09.23 @ 17:21:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dfdb07cd-3997-4c67-a0fd-7a03fa253ef4