Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 14:51:58 Player: Zyalin Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (149) 745 Value Destroyed (4559) 4559 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 10357 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 89 Met Imprinter 300 Friendly Fire -205 Cogmind --------- Core Integrity 0/850 Matter 136/300 Energy 530/600 System Corruption 8% Temperature Cool (9) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit Energy Well Makeshift Salvage Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- System Backup Module Light EM Pulse Cannon Proton Cannon Heavy Ion Cannon Katana Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector Large Storage Unit High-capacity Storage Unit Makeshift Salvage Targeting Computer Improved Light Armor Plating System Shield > --- WEAPON ----------- Proton Cannon Coil Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Energy Well System Backup Module Lightning Gun Gatling Laser Light EM Pulse Cannon Proton Cannon Proton Cannon Heavy Ion Cannon Autogun Flak Gun Coil Gun Improved Heavy Machine Gun EMP Blaster Advanced EMP Blaster Katana [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . Utility 6 | . . . 2 . . . 1 1 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 169 | 6 4 . 21 3 3 . 32 15 19 7 4 6 49 Power 11 | 1 . . 3 . . . 2 . . . . 1 4 Engine 10 | 1 . . 3 . . . 2 . . . . . 4 Core 1 | . . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 33 | 2 . . 5 . . . 7 2 3 2 1 . 11 Treads 27 | 2 . . 5 . . . 7 2 3 2 1 . 5 Leg 6 | . . . . . . . . . . . . . 6 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 51 | 1 3 . 5 1 3 . 12 6 4 2 . 2 12 Device 18 | . . . 2 . . . 2 4 2 2 . . 6 Storage 13 | 1 3 . . . 3 . 3 . . . . . 3 Processor 2 | . . . . . . . . 1 . . . 1 . Hackware 1 | . . . . . . . . . . . . . 1 Protection 17 | . . . 3 1 . . 7 1 2 . . 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 74 | 2 1 . 8 2 . . 11 7 12 3 3 3 22 Energy Gun 23 | 1 . . 3 1 . . 6 2 5 1 1 1 2 Energy Cannon 9 | . . . 2 . . . 1 2 . . . 1 3 Ballistic Gun 27 | 1 1 . 3 . . . 3 2 . 2 2 . 13 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 10 | . . . . 1 . . 1 1 3 . . 1 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 4 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 1 . . . . 2 Parts Lost 50 | . 1 . 1 1 . . 4 1 3 5 . 6 28 Power 4 | . . . . . . . . . . . . 1 3 Propulsion 8 | . . . . . . . . . . 2 . . 6 Utility 16 | . . . . 1 . . 3 . 3 . . 3 6 Weapon 22 | . 1 . 1 . . . 1 1 . 3 . 2 13 Highest Loss Streak 23 | . 1 . 1 1 . . 3 1 1 4 . 3 23 Average Slot Usage (%) 97 | . 95 100 100 100 100 100 96 98 98 94 96 94 92 Engine 8 | . 14 14 11 11 11 11 8 7 7 7 7 5 2 Treads 20 | . 28 28 22 22 22 22 18 21 23 18 23 23 8 Device 11 | . . . 10 5 . . 7 12 15 23 23 16 14 Storage 20 | . 24 28 22 22 32 33 18 17 15 15 15 15 16 Processor 1 | . . . . . . . . 7 3 . . 1 6 Protection 9 | . . . 11 16 11 11 16 7 10 7 7 6 5 Energy Gun 7 | . 10 . 4 10 11 11 12 5 5 15 4 9 1 Energy Cannon 2 | . . . 6 . . . 2 7 . . . 1 3 Ballistic Gun 11 | . 17 28 11 11 11 11 12 8 14 5 14 11 12 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 91 | 10 38 37 52 58 69 69 91 91 82 77 76 76 83 Greatest Support 86 | 40 40 40 40 40 40 40 43 71 63 71 71 71 86 Greatest Overweight (x) 23 | . . . 1 1 1 1 2 2 1 3 1 1 23 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 24 | 6 16 16 16 16 22 22 24 24 18 18 18 18 18 Average Capacity 18 | 5 12 16 16 16 21 22 17 19 18 18 18 18 18 Most Carried 24 | 2 16 16 16 16 20 21 24 24 18 16 16 16 18 Average Carried 16 | . 8 16 15 15 17 20 17 19 17 14 14 15 15 Final Capacity 24 | 6 16 16 16 16 22 22 24 18 18 18 18 18 18 Final Carried 24 | 2 16 16 16 15 20 21 24 18 16 14 16 15 5 Class Distribution -------------------- 16% | Mutant 15% | Gunner 15% | Scavenger-Mutant 13% | Hauler-Mutant 13% | Tank 11% | Scavenger-Tank 7% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Tank | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 2880 | 227 82 . 372 124 23 19 498 286 369 159 43 140 538 Remotely . | . . . . . . . . . . . . . . Salvage Created 6484 | . 162 . 709 260 . 41 1239 672 895 264 . 394 1848 Parts 334 | . 14 . 53 14 . . 65 29 40 16 . 19 84 Haulers Intercepted 7 | . 1 . 3 . . . 2 . . . . . 1 Recyclers Shooed 4 | . . . . . . . 1 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . 16 13 . 17 . Prevented 21 | . . . . . . . . . 15 5 . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 125 | . 6 . 12 10 . . 27 11 20 6 . 8 25 Guns 70 | . 6 . 7 7 . . 20 5 6 6 . 4 9 Cannons 15 | . . . 5 . . . 1 6 . . . 1 2 AOE 37 | . . . . 3 . . 6 . 11 . . 3 14 Classes Destroyed 12 | . 3 1 4 1 . . . 2 1 . . . . Worker 5 | . . . 2 1 . . . . . . . . 2 Builder 5 | . . 1 1 . . . . . . . . . 3 Hauler 7 | . 1 . 3 . . . 2 . . . . . 1 Recycler 5 | . . . 1 . . . 2 1 . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . Swarmer 53 | . 5 . 5 7 . . 14 . 10 3 . 4 5 Grunt 48 | . 1 . 3 2 . . 5 6 5 3 . 3 20 Brawler 3 | . . . . 1 . . . . 2 . . . . Duelist 2 | . . . . . . . . . 2 . . . . Sentry 16 | . . . 5 . . . 8 2 1 . . . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 3 | . . . . . . . . 2 . . . 1 . Best Kill Streak 16 | . 5 1 6 4 . . 7 3 7 3 . 4 16 Combat Bots Only 11 | . 5 . 3 4 . . 7 3 7 3 . 4 11 Max Kills in Single Turn 3 | . 1 1 2 2 . . 2 1 3 1 . 2 3 Gunslinging 1 | . . . 1 . . . 1 . 1 . . . 1 Exploded 3 | . . . . 2 . . 2 . 3 . . 2 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Damage Taken 9314 | . 171 . 466 292 . . 1041 481 1166 546 . 621 4530 Core 1311 | . 38 . 44 10 . . 81 36 162 16 . 70 854 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 84 . . . 86 85 . . . . 59 . Volleys Fired 276 | . 16 . 37 21 1 2 55 29 30 16 . 20 49 Largest 3 | . 2 . 2 2 2 2 3 3 3 3 . 3 3 Hottest 190 | . 60 . 83 79 79 79 138 163 106 190 . 172 138 Shots Fired 650 | . 30 . 72 39 2 4 158 85 63 40 1 48 108 Gun 535 | . 30 . 49 36 2 4 149 58 49 40 1 35 82 Cannon 74 | . . . 23 . . . 6 27 . . . 7 11 Launcher 41 | . . . . 3 . . 3 . 14 . . 6 15 Special . | . . . . . . . . . . . . . . Kinetic 308 | . 16 . 37 18 1 2 72 34 32 12 1 14 69 Thermal 165 | . . . 35 18 1 2 37 27 . 5 . 28 12 Explosive . | . . . . . . . . . . . . . . Electromagnetic 177 | . 14 . . 3 . . 49 24 31 23 . 6 27 Robot Hit Streak 22 | . 5 . 11 10 . 9 22 15 17 9 . 17 12 Robot Miss Streak 8 | . 2 . 2 3 . . 5 5 5 3 . 3 8 Penetration Max 2 | . . . . . . . . . . . . . 2 Secondary Targets 16 | . . . 1 1 . . 3 1 3 3 . . 4 Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 1 1 . . 1 Shots Hit Robots 449 | . 19 . 48 27 . 4 99 64 51 32 . 24 81 Core Hits 293 | . 10 1 30 12 . 1 49 24 43 17 . 17 89 Critical Hits 6 | . . . . . . . . 1 . . . 4 1 Critical Kills 4 | . . . . . . . . . . . . 3 1 Critical Parts Destroyed 2 | . . . . . . . . 1 . . . 1 . Melee Attacks 7 | . . . . . . . . . 5 . . . 2 Impact . | . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . 5 . . . 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11191 | . 194 4 852 490 . 84 1806 1395 1599 507 . 593 3667 Guns 6444 | . 186 . 526 414 . 66 1482 712 663 507 . 427 1461 Cannons 1358 | . . . 316 . . . 50 680 . . . 54 258 Explosions 3286 | . . . . 71 . . 248 . 936 . . 112 1919 Melee . | . . . . . . . . . . . . . . Ramming 103 | . 8 4 10 5 . 18 26 3 . . . . 29 Kinetic 3985 | . 99 . 420 208 . 31 716 496 512 181 . 77 1245 Thermal 2964 | . . . 422 206 . 35 481 680 152 47 . 404 537 Explosive . | . . . . . . . . . . . . . . Electromagnetic 4139 | . 87 . . 71 . . 583 216 935 279 . 112 1856 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 2 9 9 9 . 7 Average Corruption 4 | . . . . . . . . 1 5 9 9 . 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 54 | . . . . . . . . 8 17 22 2 . 5 Message Errors 14 | . . . . . . . . 6 2 4 . . 2 Matter Fused 10 | . . . . . . . . . 3 6 1 . . Heat Flow Errors 3 | . . . . . . . . 1 . 2 . . . Energy Discharges 7 | . . . . . . . . . 2 5 . . . Data Loss (minor) 5 | . . . . . . . . 1 2 1 . . 1 Data Loss (major) 1 | . . . . . . . . . 1 . . . . Misfires 5 | . . . . . . . . . 2 2 1 . . Targeting Errors 8 | . . . . . . . . . 4 2 . . 2 Weapon Failures 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 39 | . . . . . . . . 19 16 . . . 4 Projectiles 19 | . . . . . . . . 19 . . . . . Explosions 20 | . . . . . . . . . 16 . . . 4 Melee . | . . . . . . . . . . . . . . Knockbacks 2 | . 1 . . . . 1 . . . . . . . Impact 2 | . 1 . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 378 | . . . . 47 . . 6 . 192 . . . 133 Shots 17 | . . . . 1 . . 1 . 7 . . . 8 Rammed 14 | . 2 . 2 . . 4 3 1 . . . . 2 Targets Rammed 20 | . 2 1 3 1 . 4 3 2 . . . . 4 Kicked 2 | . . . . . . . . . . . . . 2 Crushed 4 | . . 1 1 1 . . . 1 . . . . . Highest Temperature 369 | . 60 . 173 54 12 24 148 151 . 163 . 261 369 Average Temperature 66 | . 28 . 66 26 8 12 33 46 . 41 . 128 114 Received Heat Transfer 2466 | . . . 126 12 . . 288 120 117 45 . 171 1587 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . 3 . . . . Combat Hostiles 3 | . . . . . . . . . 3 . . . . Parts Fried 25 | . . . . . . . 5 . 7 1 . 1 11 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 1 1 Heat Transferred 4683 | . . . 925 444 . 74 951 777 150 100 . 629 633 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . 1 . . 2 . 3 . . 1 6 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 479 | . 191 79 176 285 . 5 479 362 . . . . 304 Average Influence 142 | . 70 76 80 136 . . 251 268 . . . . 98 Maximum Alert Level 2 | . . . . 1 . . 2 1 . . . . 1 Low Security (%) 68 | 100 100 100 100 76 . 100 37 2 . . . . 88 Level 1 26 | . . . . 23 . . 36 97 . . . . 11 Level 2 4 | . . . . . . . 26 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . . . 4 4 . . . . 10 Investigation 6 | . . . . . . . 1 1 . . . . 4 Extermination 2 | . . . . . . . . 1 . . . . 1 Reinforcement 6 | . . . . . . . . 2 . . . . 4 Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 3 . . . . . 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 . 2 . . . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 177 | . 11 . 20 10 . . 37 16 21 7 . 7 48 Peak Tracking Total 15 | . 8 . 4 4 . . 7 4 9 4 . 4 15 Tactical Retreats 4 | . . . . . . . 2 . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . . . . . . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 5 | . . . . 1 . . 2 . 1 . . . 1 Max in Single Turn 1 | . . . . 1 . . 1 . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 30 | . 2 . 7 1 4 . 4 4 . . . . 8 Terminals 21 | . 2 . 6 1 . . 2 4 . . . . 6 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 Total Hacks 100 | . 5 . 23 4 4 . 16 14 . . . . 34 Successful 66 | . 5 . 16 2 4 . 14 8 . . . . 17 Failed 33 | . . . 7 2 . . 1 6 . . . . 17 Catastrophic 7 | . . . . . . . . 2 . . . . 5 Database Lockouts 1 | . . . . . . . 1 . . . . . . Manual 52 | . 2 . 11 4 . . 6 13 . . . . 16 Terminals 81 | . 5 . 21 4 . . 9 14 . . . . 28 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 8 | . . . 2 . . . 6 . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . 4 Terminal Hacks 36 | . 5 . 10 1 4 . 3 4 . . . . 9 Record 4 | . . . . . 4 . . . . . . . . Robot Analysis 7 | . 3 . . . . . 1 3 . . . . . Prototype ID Bank 4 | . 1 . 2 . . . . . . . . . 1 Branch Access Points 5 | . 1 . 1 . . . 1 1 . . . . 1 Terminal Index 3 | . . . 1 . . . 1 . . . . . 1 Scanalyzer Index 2 | . . . 1 . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . . . 1 Unreport Threat 2 | . . . 1 . . . . . . . . . 1 Locate Traps 3 | . . . 2 . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . . . 6 . . . . . . Insert Component 4 | . . . 1 . . . 3 . . . . . . Analyze 4 | . . . 1 . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 50 | . . . 10 2 . . 8 9 . . . . 21 Terminals 19 | . . . 4 1 . . 4 4 . . . . 6 Track 5 | . . . 1 1 . . 1 1 . . . . 1 Assimilate 1 | . . . 1 . . . . . . . . . . Botnet 10 | . . . 2 . . . 2 2 . . . . 4 Operators 3 | . . . . . . . 1 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 5 1 . . 2 4 . . . . 7 Full Trace Events 5 | . . . . 1 . . . 1 . . . . 3 Feedback Events 2 | . . . . . . . . . . . . . 2 Corruption 2 | . . . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 Time 19 | . . . . . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . 3 . . . . . . Part Schematics Acquired 4 | . . . 1 . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 2 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 6 | . . 3 . . . . . . 2 1 . . . Largest Group 3 | . . 3 3 . . . . . 2 2 1 1 . Highest-Rated Group 41 | . . 40 40 . . . . . 40 41 20 20 . Highest-Rated Ally 21 | . . 16 16 . . . . . 20 21 20 20 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 51 | . . . 26 . . . . . 12 9 . 4 . Total Damage 694 | . . . 340 . . . . . 142 159 . 53 . Kills 6 | . . . 4 . . . . . 1 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 7 | . 3 . . . . . 1 3 . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 9909 | 72 389 203 1180 549 926 474 1113 941 707 586 1259 517 993 Spaces Moved 4814 | 42 199 125 557 269 507 255 451 429 281 291 699 257 452 Core 6 | 5 . . . . . . . . . . . . 1 Treads 4570 | 37 199 125 557 269 507 255 451 429 281 291 699 257 213 Legs 238 | . . . . . . . . . . . . . 238 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 180 180 183 183 180 160 160 150 Average Speed 177 | 146 160 160 180 180 180 180 185 187 183 181 179 176 160 Slowest Speed 1200 | 160 160 160 180 180 180 180 205 205 183 220 180 180 1200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 42 36 63 38 92 71 47 15 51 51 83 66 16 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . Known Exits Taken 3 | . 1 . 1 . . . . 1 . . . . . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . . . . . 1 . . 2 1 1 2 . Spaces Dug 7 | . . . . . . . . . 5 . . . 2 Terrain Destroyed 87 | . . . . 22 . . 7 5 16 . . 2 35 Melee 7 | . . . . . . . . . 5 . . . 2 Projectile 10 | . . . . . . . 1 5 . . . 2 2 AOE 70 | . . . . 22 . . 6 . 11 . . . 31 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 5639 | 49 241 128 679 293 519 263 612 504 415 318 706 285 627 Wait 132 | . 5 3 12 . . . 20 6 46 . . . 40 Move 4801 | 41 198 124 556 268 506 254 450 428 280 290 698 256 452 Hop . | . . . . . . . . . . . . . . Pick Up 95 | 2 14 . 18 . 6 1 25 8 5 2 1 2 11 Fast Attach 44 | 6 2 . 4 . . . 4 6 . 2 3 2 15 Attach 51 | . . . 3 1 1 . 9 4 5 4 . 4 20 Detach 5 | . . . 1 . . . . . . . . 1 3 Swap 74 | . 2 . 14 2 2 . 19 5 14 1 1 . 14 Drop 107 | . 2 . 31 . 3 . 27 16 7 1 3 . 17 Fire 276 | . 16 . 37 21 1 2 55 29 30 16 . 20 49 Melee 7 | . . . . . . . . . 5 . . . 2 Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . 3 Crush 17 | . 2 1 3 1 . 4 3 2 . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire 27 | . . . . . . 2 . . 23 2 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / Low x2 / Ext x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 188 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 462 | -10/Materials | Entered Mines 523 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 634 | -10/Mines | Discovered new exit (range 4) 665 | -10/Mines | Entered Materials 665 | -9/Materials | Accompanied by 3 allies 665 | -9/Materials | Evolved 2 slots: Utility x2 1018 | -9/Materials | Discovered new exit (range 7) 1115 | -9/Materials | Discovered new exit (range 8) 1159 | -9/Materials | Discovered new exit (range 16) 1396 | -9/Materials | Build established: Scavenger-Mutant 1440 | -9/Materials | Discovered new exit (range 10) 1670 | -9/Materials | Identified exit to Mines 1670 | -9/Materials | Identified exit to Storage 1845 | -9/Materials | Entered Mines 1851 | -9/Mines | Discovered new exit (range 14) 2016 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2018 | -9/Mines | Discovered new exit (range 5) 2394 | -9/Mines | Entered Exiles 2394 | -9/Exiles | Found Exiles lab abandoned 2724 | -9/Exiles | Build established: Hauler-Mutant 3304 | -9/Exiles | Discovered new exit (range 10) 3320 | -9/Exiles | Entered Mines 3419 | -8/Mines | Discovered new exit (range 8) 3677 | -8/Mines | Discovered new exit (range 10) 3794 | -8/Mines | Entered Materials 3794 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4117 | -8/Materials | Central database locked down 4148 | -8/Materials | Discovered new exit (range 13) 4329 | -8/Materials | Garrison activated, responded to threat 4363 | -8/Materials | Lost 3 parts (2u1w) 4703 | -8/Materials | Destroyed 7 combat bots 4724 | -8/Materials | Discovered new exit (range 12) 4907 | -8/Materials | Entered Factory 4907 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5128 | -7/Factory | Identified exit to Lower Caves 5562 | -7/Factory | Discovered new exit (range 14) 5659 | -7/Factory | Build established: Gunner 5848 | -7/Factory | Entered Lower Caves 6013 | -7/Lower Caves | Encountered a Warlord checkpoint 6175 | -7/Lower Caves | Destroyed 7 combat bots 6241 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6491 | -7/Lower Caves | Discovered new exit (range 15) 6498 | -7/Lower Caves | Build established: Tank 6502 | -7/Lower Caves | Learned Factory security intel 6555 | -7/Lower Caves | Entered another Lower Caves area 6555 | -7/Lower Caves | Accompanied by 2 allies 6702 | -7/Lower Caves | Learned Factory terminal intel 6707 | -7/Lower Caves | Lost 4 parts (2n2w) 7054 | -7/Lower Caves | Discovered new exit (range 12) 7141 | -7/Lower Caves | Entered Zion 7141 | -7/Zion | Accompanied by 1 ally 7247 | -7/Zion | System corruption cleaned by Quarantine Array 7533 | -7/Zion | Build established: Scavenger-Mutant 7642 | -7/Zion | Learned location of Quarantine (-3) 7970 | -7/Zion | Build established: Scavenger-Gunner 8380 | -7/Zion | Discovered new exit (range 12) 8391 | -7/Zion | Build established: Gunner 8400 | -7/Zion | Entered Proximity Caves 8400 | -6/Proximity Caves | Accompanied by 1 ally 8553 | -6/Proximity Caves | Learned location of 1 exit from Factory 8711 | -6/Proximity Caves | Lost 3 parts (2u1w) 8901 | -6/Proximity Caves | Discovered new exit (range 9) 8917 | -6/Proximity Caves | Entered Factory 8917 | -6/Factory | Evolved 2 slots: Utility x2 8918 | -6/Factory | Identified exit to Factory 8920 | -6/Factory | Loaded intel: 21 terminal locations 9052 | -6/Factory | Identified exit to Lower Caves 9052 | -6/Factory | Identified exit to Extension 9184 | -6/Factory | Lost 3 parts (1n1u1w) 9527 | -6/Factory | Build established: Scavenger-Tank 9562 | -6/Factory | Repaired Imp. Light Armor Plating 9844 | -6/Factory | Garrison activated, responded to threat 9880 | -6/Factory | Core integrity fell below 50% 9889 | -6/Factory | Destroyed 11 combat bots 9906 | -6/Factory | Core integrity fell below 20% 9910 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09903_ R-10 Processor collects Hvy. Laser. 09904_ R-10 Processor collects Carbon-fiber Leg. 09904_ U-05 Engineer builds a Wall. 09904_ F-cell Engine destroyed. 09905_ U-05 Engineer lays Concrete. 09905_ K-01 Serf collects debris. 09905_ Proton Cannon destroyed. 09906_ U-05 Engineer lays Concrete. 09906_ R-10 Processor collects Carbon-fiber Leg. 09907_ U-05 Engineer lays Concrete. 09907_ U-05 Engineer builds a Wall. 09907_ Imp. Heavy Machine Gun destroyed. 09907_ K-01 Serf collects debris. 09907_ U-05 Engineer lays Concrete. 09908_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 09908_ U-05 Engineer lays Concrete. 09909_ Adv. Heat Sink destroyed. 09909_ System corrupted by crushing effect (+1). 09909_ R-10 Processor collects Flexi-carbon Leg. 09909_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????# "%" # # | | ????????????????????????????????# # # % | | ????????????????????????????????# # # | | ????????????????????????????????# # ]] # | | ????????????????????????????????# / ] # | | ????????????????????????????????# #####+###### | | ????????????????????????????????# # | | ????????????????????????????????# # """ """ | | ????????????????????????????????# # """ """ | | ????????????????????????????????# # """ """ | | ??????????????????????????????#?# # | | ????????????????????????????? #?# ! / """ """ | | ?????????????????????"""????? #?#!%! # """ """ | | ??????????????????????""????? #?#== # """ """ | | ?????????????????????? ???? #?# %* # | | ?????????????????????? ??? #?# # " " | | ??????????????????????? ??? ### # ""G"" | | ??????????????????????? ??? # # A %# ! | | ??????????????????????##+###; ### !%############ | | ????????????????? =%% *#??????????? | | ???????????????????????# # [#!%R= #??????????? | | ??????????????????????##g %#u##= #??????????? | | ??????????????????????# [g=w# #??????????? | | ??????????????????????# p g===g# k #??????????? | | ??????????????????????# bRggg g g #??????????? | | ??????????????????????# g@ %=gk + #??????????? | | ??????????????????????# =kR # #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# ! u [# #??????????? | | ??????????????????????# k # #??????????? | | ??????????????????????#####;;;;## #??????????? | | ??????????????????????????? #? ?????????? | | ???????????????????????????## ##? ?????????? | | ?????????????o???????????????##?? ""?? ????????? | | ??????????????""T""??????????????????????????????? | | ??????????????"""""??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 19 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 3 Particle Charging 15 Salvage Targeting 4 Defensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayStorageInterpreter Manual? 0 Play Time 00:56:13 Cumulative 367.4 hours Start 2020.02.03 @ 13:40:32 End 2020.02.03 @ 14:51:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 227 Adventurer 0 Explorer 1 Win Type - Total 35 Types 26/2/4/2/1/0/0 Lore% 90 Gallery% 92 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a45bb9a-4d13-41ce-a009-e5b2fb6a6acd