Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 22:39:07 Player: JohnnyDongs Result: Destroyed by as-08401 with Assembled Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (387) 387 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 927 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 262/300 Energy 160/160 System Corruption 2% Temperature Cool (16) Movement Rolling (195) Ox7 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (2) ------ Huge Storage Unit Light Armor Plating > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (25) --- Ion Engine Light Ion Engine Compact Wheel Compact Wheel Armored Wheel Heat Sink Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Targeting Computer Core Shielding Power Shielding Weapon Shielding Tractor Beam Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Autogun Grenade Launcher Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Core Shielding > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Compact Wheel Compact Wheel Armored Wheel Armored Wheel Heat Sink Heat Sink High-capacity Storage Unit Medium Matter Pod Targeting Computer Targeting Computer Targeting Computer Tractor Beam Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Autogun Autogun Autogun Rocket Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 39 | 9 17 13 Power 4 | 1 2 1 Engine 3 | 1 2 . Core 1 | . . 1 Reactor . | . . . Propulsion 8 | 4 3 1 Treads 2 | 2 . . Leg 2 | 2 . . Wheel 4 | . 3 1 Hover . | . . . Flight . | . . . Utility 9 | 2 5 2 Device 1 | 1 . . Storage 3 | 1 2 . Processor 2 | . 2 . Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 18 | 2 7 9 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 11 | . 6 5 Ballistic Cannon . | . . . Launcher 3 | . . 3 Special Weapon 2 | . 1 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 6 | . 1 5 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 99 98 Engine 10 | . 13 2 Core 3 | . . 10 Leg 4 | . 6 . Wheel 23 | . 21 27 Device 1 | . 2 . Storage 14 | . 14 14 Processor 3 | . 4 2 Protection 8 | . 7 11 Energy Gun 5 | . 8 . Ballistic Gun 17 | . 19 14 Launcher 4 | . . 12 Peak Build Rating 16 | 7 16 16 Average Rating 12 | 5 12 14 On Entrance 7 | . 7 14 Naked Turns . | . . . Heaviest Build 94 | 15 92 94 Greatest Support 40 | 40 24 24 Greatest Overweight (x) 7 | . 3 7 Average Overweight (x) 2 | . 1 3 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 20 | 7 18 25 Most Carried 25 | 1 25 25 Average Carried 16 | . 13 23 Final Capacity 25 | 8 25 25 Final Carried 25 | 1 25 23 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 1100 | 217 580 303 Remotely . | . . . Salvage Created 693 | 21 544 128 Parts 43 | 3 34 6 Haulers Intercepted 2 | . 2 . Recyclers Shooed 5 | . 5 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 19 | . 12 7 Guns 13 | . 12 1 AOE 6 | . . 6 Classes Destroyed 10 | 1 6 3 Worker 1 | . 1 . Builder 1 | . . 1 Tunneler 1 | 1 . . Hauler 2 | . 2 . Recycler 2 | . 2 . Watcher 2 | . 2 . Swarmer 9 | . 9 . Grunt 5 | . 3 2 Demolisher 1 | . . 1 Assembled 4 | . . 4 Best Kill Streak 7 | 1 7 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | 1 2 2 Gunslinging 1 | . 1 . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 109 | . 64 45 Missed 24 | . 16 8 Damage Taken 1221 | . 408 813 Core 250 | . 76 174 Absorbed by Shields . | . . . Redirected to Shielding 33 | . 1 32 Regen/Repaired (Parts) 38 | . 38 . Core Remaining (%) 100 | 100 . . Volleys Fired 79 | 3 51 25 Largest 2 | 2 2 2 Hottest 123 | 100 100 123 Shots Fired 142 | 6 100 36 Gun 128 | 6 98 24 Cannon . | . . . Launcher 9 | . . 9 Special 5 | . 2 3 Kinetic 66 | . 42 24 Thermal 67 | 6 58 3 Explosive 9 | . . 9 Electromagnetic . | . . . Robot Hit Streak 15 | 3 15 11 Robot Miss Streak 3 | 1 3 2 Penetration Max . | . . . Secondary Targets 4 | . 3 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 81 | 4 54 23 Core Hits 41 | 1 25 15 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Burn 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1393 | 50 812 531 Guns 1153 | 50 812 291 Cannons . | . . . Explosions 240 | . . 240 Melee . | . . . Ramming . | . . . Kinetic 701 | . 410 291 Thermal 452 | 50 402 . Explosive 240 | . . 240 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 1 | . . 1 Projectiles . | . . . Explosions 1 | . . 1 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 47 | . . 47 Shots 3 | . . 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 319 | 78 319 80 Average Temperature 118 | 33 143 24 Received Heat Transfer 239 | . 54 185 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 5 | . 5 . Heat Transferred 1480 | 148 1332 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 247 | 5 247 115 Initial 8 | . 3 8 Average 48 | 2 57 34 Maximum Alert Level 1 | . 1 . Low Security (%) 98 | 100 97 100 Level 1 1 | . 2 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 17 13 Peak Tracking Total 5 | . 4 5 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed 2 | . . 2 Triggered . | . . . Most Traps Carried 2 | . . 2 Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 10 | . 9 1 Terminals 7 | . 6 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 30 | . 26 4 Successful 14 | . 13 1 Failed 15 | . 12 3 Catastrophic 1 | . . 1 Database Lockouts 1 | . 1 . Manual 22 | . 19 3 Terminals 24 | . 20 4 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 2 1 Robot Analysis 1 | . 1 . Alert Level 1 | . . 1 Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Report Inventory 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 7 . Terminals 7 | . 7 . Botnet 6 | . 6 . Skim 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 7 1 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 32 | . 32 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2064 | 76 1324 664 Spaces Moved 1346 | 45 877 424 Core 5 | 5 . . Treads 4 | 4 . . Legs 220 | 36 184 . Wheels 1117 | . 693 424 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 135 Average Speed 125 | 115 121 135 Slowest Speed 195 | 160 135 195 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 61 | 5 97 82 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 2 | . . 2 Spaces Dug 1 | . 1 . Terrain Destroyed 72 | . 1 71 Melee . | . . . Projectile 3 | . 1 2 AOE 69 | . . 69 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1566 | 59 1037 470 Wait 38 | . 38 . Move 1344 | 44 876 424 Hop . | . . . Pick Up 39 | 1 35 3 Fast Attach 20 | 9 9 2 Attach 5 | . 2 3 Detach 1 | . . 1 Swap 14 | . 6 8 Drop 24 | 2 20 2 Fire 79 | 3 51 25 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap 2 | . . 2 Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 8) 510 | -10/Materials | Identified exit to Materials 681 | -10/Materials | Repaired Arm. Wheel 1232 | -10/Materials | Central database locked down 1260 | -10/Materials | Discovered exit to Materials (range 8) 1398 | -10/Materials | Identified exit to Mines 1401 | -10/Materials | Entered Mines 1452 | -10/Mines | Met a Derelict bent on vengeance 1514 | -10/Mines | Assembled infested the area 1516 | -10/Mines | Discovered exit to Materials (range 6) 1519 | -10/Mines | Core integrity fell below 50% 1532 | -10/Mines | Core integrity fell below 20% 1577 | -10/Mines | Lost 3 parts (1p1n1w) 1802 | -10/Mines | Found a hidden stash of uninstalled traps 1831 | -10/Mines | Learned location of Zion (-7) 1938 | -10/Mines | Discovered new exit (range 4) 2065 | -10/Mines | Destroyed by as-08401 with Assembled Rifle Last Messages --------------- 01826_ Dropped EMP Trap. 01826_ Installed EMP Trap. 01831_ Acquired derelict log, extracted data. World map updated: -7/Zion. 01924_ T-07 Excavator is excavating. 01938_ EXIT=FOUND 01971_ Acquired Grenade Launcher. 01987_ Acquired 7 matter. 02025_ Searching scrap... 02025_ Found Huge Storage Unit. 02025_ Found 33 Matter. 02026_ Acquired 33 matter. 02038_ Acquired 14 matter. 02046_ Acquired 20 matter. 02048_ Extracted 30 matter. 02050_ Extracted 10 matter. 02057_ Arm. Wheel destroyed. 02057_ Destroyed Arm. Wheel. 02058_ Imp. Assault Rifle destroyed. 02058_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????####????????????????????????????????????? | | #???## ##???????????????????????????????????? | | ##??# ##??????????????????????????????????? | | #?## #???####???????????????????????????? | | ### ##?## ##??????????????????????????? | | # ### #??????#???????????????????? | | ## #????? ##??????????????????? | | ?# #?????? ##?????????????????? | | ?# = ##????? #?????????????????? | | ?# """ * ####### a ###=!#????????????? | | ?# """ ## | = ! @aaa =!#????????????? | | ?## """ #### #######a ##*%#????????????? | | ??# ##??#### ###?????### #???????????????? | | ?## #??????# #??????????######???????????????? | | ## #??????# #???????????????????????????????? | | ##??????# #???????????????????????????????? | | ###???????# #???????????????????????????? ??? | | ###?????????# #???????????????????????????? ??? | | ##???????????#!#????????? ????????????????? ??? | | ##????????????# #????????# #???????????????# ### | | ################ #??????? ##??????????????# | | ## #??????? ???????????????## ## | | ## ###############??????? #????????????????# ?? | | #????????????????????? #????????????????# ?? | | ####???????????????????## ##?###???????????# ?? | | ??????????????????????# ## ##?????????## ?? | | ??????????????????????# # # #????????## ## | | ?????????????????????## #???????## # | | ###??????????????????# #??????## | | # #???????????????#### ##????## | | ##??????????????# #??### | | ###????????????# #???????## | | ##?????####### # ##???????# | | #?????# # ####????????# ## | | ##????# ####### #???????????## ??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoIntegrityChip Manual? 0 Play Time 00:30:55 Cumulative 47.9 hours Start 2024.08.31 @ 21:13:53 End 2024.08.31 @ 22:39:07 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0600f1d-9d5f-4a82-be82-b96da65d8581