Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.19 @ 20:36:21 Player: Departed Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (1949) 1949 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 5949 Bonus ------- Follower Combat Kills 170 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 118/300 Energy 95/275 System Corruption 0% Temperature Critical (1887) Movement Treading (410) Ox3 Location -7/DSF Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (6) ------ Huge Storage Unit Weight Redist. System Weight Redist. System Sensor Array Improved Medium Armor Plating Hacking Suite > --- WEAPON (4) ------- Heavy Particle Gun Improved Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Nuclear Core Light Treads Light Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Coolant Injector Compact Matter Pod (150) Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Heavy EM Shotgun Field Laser Improved Assault Rifle Flak Gun Coil Gun Improved Light Cannon Rocket Launcher Mini Grenade Launcher Plasma Cutter Makeshift Spear Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Weight Redist. System Sensor Array Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Improved Assault Rifle Flak Cannon Improved Grenade Launcher > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Light Treads Armored Treads Armored Treads Improved Heat Sink Coolant Injector Compact Matter Pod Light Armor Plating Heavy EM Shotgun Field Laser Improved Assault Rifle Flak Gun Coil Gun Improved Light Cannon Rocket Launcher Mini Grenade Launcher Plasma Cutter Makeshift Spear [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Slots Evolved 7 | . 1 . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 2 . 1 1 . Weapon 2 | . 1 . . . . 1 . Parts Attached 78 | 7 13 2 9 2 29 5 11 Power 11 | 1 3 . 3 . 3 . 1 Engine 9 | 1 3 . 3 . 1 . 1 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 24 | 2 3 . 2 . 10 2 5 Treads 23 | 2 3 . 2 . 9 2 5 Leg . | . . . . . . . . Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 1 . 3 . 8 2 4 Device 9 | . . . 2 . 3 2 2 Storage 2 | . 1 . . . 1 . . Processor 2 | 1 . . 1 . . . . Hackware 1 | . . . . . 1 . . Protection 6 | 1 . . . . 3 . 2 Artifact . | . . . . . . . . Weapon 23 | 2 6 2 1 2 8 1 1 Energy Gun 2 | . . 1 . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 6 . 1 1 3 . . Ballistic Cannon 3 | . . 1 . 1 1 . . Launcher 4 | . . . . . 3 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . Parts Lost 6 | . . 1 . . . . 5 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . . . 3 Weapon 3 | . . 1 . . . . 2 Highest Loss Streak 2 | . . 1 . . . . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 95 99 99 100 98 99 85 Engine 8 | . 11 12 9 10 3 7 6 Treads 22 | . 24 25 20 20 23 21 20 Device 8 | . . . 10 10 14 20 16 Storage 9 | . 7 12 10 10 8 7 7 Processor 10 | . 12 12 19 20 1 . . Hackware 2 | . . . . . 8 7 7 Protection 2 | . 4 . . . 7 7 4 Energy Gun 2 | . . 7 . . . 7 7 Ballistic Gun 19 | . 33 28 20 20 8 7 7 Ballistic Cannon 5 | . . . 10 10 8 7 4 Launcher 1 | . . . . . 5 7 4 Naked Turns . | . . . . . . . . Heaviest Build 113 | 11 49 50 51 52 104 108 113 Greatest Support 69 | 40 40 40 46 46 66 69 69 Greatest Overweight (x) 5 | 1 1 1 1 1 5 1 2 Average Overweight (x) . | . . 1 1 1 . 1 1 Largest Inventory Capacity 25 | 5 20 20 20 20 25 25 25 Average Capacity 19 | 5 14 20 20 20 21 25 25 Most Carried 25 | 1 8 10 16 20 25 25 25 Average Carried 13 | . 4 8 13 17 18 23 22 Final Capacity 25 | 5 20 20 20 20 25 25 25 Final Carried 25 | 1 8 10 16 20 25 25 24 Class Distribution -------------------- 35% | Hacker-Gunner 30% | Hacker-Skirmisher 17% | Hacker-Tank 15% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac DSF Matter Collected 2063 | 208 300 107 410 49 542 90 357 Remotely 646 | . . . . . 542 90 14 Salvage Created 1881 | . 144 115 403 28 809 90 292 Parts 113 | . 14 9 23 3 46 5 13 Haulers Intercepted 3 | . . . . . 2 1 . Recyclers Shooed 3 | . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 46 | . 6 4 6 2 19 . 9 Melee 1 | . . . . . 1 . . Guns 22 | . 6 4 4 2 3 . 3 Cannons 10 | . . . 2 . 5 . 3 AOE 12 | . . . . . 9 . 3 Classes Destroyed 15 | . 3 1 4 . 4 1 2 Worker 4 | . . . 1 . 3 . . Builder 1 | . . . . . 1 . . Tunneler 1 | . . . . . . 1 . Hauler 3 | . . . . . 2 1 . Recycler 5 | . . . 2 . 3 . . Operator 1 | . . . . . 1 . . Watcher 5 | . 1 . 2 . 2 . . Swarmer 12 | . 4 . . 2 3 . 3 Grunt 18 | . 2 2 3 . 9 . 2 Brawler 2 | . . . 1 . 1 . . Sentry 6 | . . . 2 . 4 . . Demolisher 2 | . . 2 . . . . . Specialist 2 | . . . . . . . 2 Hunter 3 | . . . . . 2 . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 4 3 2 7 1 3 Combat Bots Only 4 | . 2 4 2 2 4 . 3 Max Kills in Single Turn 3 | . 1 1 1 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . 1 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Damage Taken 2411 | . 105 260 168 17 500 . 1361 Core 965 | . 14 36 61 3 46 . 805 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 14 | . . . . . 14 . . Core Remaining (%) 88 | 100 . 80 . 84 91 . . Volleys Fired 120 | . 14 13 23 4 40 6 20 Largest 4 | . 3 3 3 3 3 1 4 Hottest 158 | . 60 105 75 75 100 55 158 Shots Fired 313 | . 36 35 69 13 100 6 54 Gun 201 | . 36 35 45 8 38 6 33 Cannon 85 | . . . 24 5 40 . 16 Launcher 27 | . . . . . 22 . 5 Special . | . . . . . . . . Kinetic 259 | . 36 34 69 13 78 . 29 Thermal 27 | . . 1 . . . 6 20 Explosive 27 | . . . . . 22 . 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 52 | . 9 41 52 4 17 5 21 Robot Miss Streak 4 | . 1 . 2 1 4 1 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 256 | . 28 32 51 7 87 5 46 Core Hits 152 | . 11 12 18 3 74 2 32 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 7 | . . . 4 . 3 . . Destroy 2 | . . . 2 . . . . Blast 5 | . . . 2 . 3 . . Melee Attacks 8 | . . . . . 8 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 8 | . . . . . 8 . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5489 | 2 298 335 593 76 2823 96 1266 Guns 1858 | . 283 314 287 43 347 93 491 Cannons 1429 | . . . 297 33 738 . 361 Explosions 1888 | . . . . . 1474 . 414 Melee 231 | . . . . . 231 . . Ramming 83 | 2 15 21 9 . 33 3 . Kinetic 2849 | . 283 298 584 76 1085 . 523 Thermal 438 | . . 16 . . . 93 329 Explosive 1888 | . . . . . 1474 . 414 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 231 | . . . . . 231 . . Highest Corruption 5 | . . . 5 5 1 . . Average Corruption 2 | . . . 3 5 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . 16 13 5 . . Message Errors 10 | . . . 5 4 1 . . Matter Fused 8 | . . . 3 3 2 . . Heat Flow Errors 2 | . . . 1 1 . . . Energy Discharges 1 | . . . 1 . . . . Data Loss (minor) 4 | . . . 1 1 2 . . Data Loss (major) 3 | . . . 2 1 . . . Misfires 2 | . . . 1 1 . . . Alerts 3 | . . . 1 2 . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 61 | . . . . 4 42 . 15 Projectiles 4 | . . . . 4 . . . Explosions 45 | . . . . . 30 . 15 Melee 12 | . . . . . 12 . . Knockbacks 22 | . . . 3 . 16 . 3 Impact . | . . . . . . . . Kinetic 21 | . . . 3 . 15 . 3 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 52 | . . . . . 52 . . Shots 2 | . . . . . 2 . . Rammed 16 | 1 3 3 2 . 5 2 . Targets Rammed 16 | 1 3 3 2 . 5 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1887 | . 44 80 209 313 96 12 1887 Average Temperature 158 | . 16 44 63 102 28 5 584 Received Heat Transfer 543 | . 42 60 99 . 306 . 36 Effects 31 | . . . . . . . 31 Shutdowns 6 | . . . . . . . 6 Energy Bleed 3 | . . . . . . . 3 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 10 | . . . . . . . 10 Damage (core) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 851 | . . 37 . . . 185 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Peak Influence 365 | . 134 103 193 103 365 78 252 Initial 66 | . . 13 15 53 . 66 41 Average 76 | . 50 22 64 49 146 69 184 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 89 | 100 100 100 100 100 70 100 32 Level 1 10 | . . . . . 29 . 67 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 10 | . 2 . 2 . 4 . 2 Investigation 5 | . 2 . 1 . 2 . . Extermination . | . . . . . . . . Reinforcement 5 | . . . 1 . 2 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Distress Signals 6 | . 2 . 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 7 6 21 2 21 . 8 Peak Tracking Total 4 | . 2 2 4 2 4 . 3 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Traps Triggered 14 | . 4 . 5 . 3 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac DSF Machines Disabled 3 | . . . . . 3 . . Max in Single Turn 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Machines Accessed 9 | . 4 . 1 . 3 1 . Terminals 7 | . 3 . 1 . 2 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 12 . 2 . 9 2 . Successful 13 | . 4 . 1 . 7 1 . Failed 12 | . 8 . 1 . 2 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 4 . 3 . 5 . . Terminals 19 | . 9 . 2 . 6 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 4 . 1 . 2 1 . Prototype ID Bank 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Level Access Points 3 | . 1 . 1 . 1 . . Branch Access Points 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . 3 . . Terminals 3 | . . . . . 3 . . Track 1 | . . . . . 1 . . Assimilate 2 | . . . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 . 1 . 2 1 . Full Trace Events 5 | . 2 . 1 . 2 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 13 | . . . . . 13 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 48 | . . 3 45 . . . . Total Damage 500 | . . 45 455 . . . . Kills 8 | . . 2 6 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac DSF Turns Passed 5106 | 81 597 1188 1089 511 976 255 409 Spaces Moved 2031 | 45 258 474 414 207 419 96 118 Core 5 | 4 1 . . . . . . Treads 1980 | 41 257 474 414 207 373 96 118 Legs . | . . . . . . . . Wheels 46 | . . . . . 46 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 240 240 240 155 240 240 Average Speed 221 | 153 203 240 240 240 180 240 247 Slowest Speed 330 | 160 240 240 240 240 320 240 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 4 49 86 39 85 32 4 85 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 197 | . . . . . 161 . 36 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 197 | . . . . . 161 . 36 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Total 2390 | 53 297 498 465 214 548 114 201 Wait 59 | . 6 1 1 . 17 . 34 Move 2024 | 44 257 473 413 206 418 95 118 Hop . | . . . . . . . . Pick Up 36 | 1 3 1 9 2 14 3 3 Fast Attach 29 | 7 10 2 1 . 9 . . Attach 13 | . . . 2 . 5 2 4 Detach 9 | . 1 1 1 . 4 . 2 Swap 36 | . 3 . 6 2 15 3 7 Drop 32 | . . . 7 . 13 3 9 Fire 120 | . 14 13 23 4 40 6 20 Melee 8 | . . . . . 8 . . Ram 2 | . . . . . 2 . . Kick . | . . . . . . . . Crush 14 | 1 3 3 2 . 3 2 . Escape Stasis 4 | . . . . . . . 4 Rewire 4 | . . 4 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF History --------- Turn | Location | Event 38 | -11/Scrapyard | Identified exit to Materials 38 | -11/Scrapyard | Discovered exit to Materials (range 16) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Weapon x1 161 | -10/Materials | Identified exit to Materials 289 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered exit to Mines (range 8) 535 | -10/Materials | Build established: Hacker-Gunner 679 | -10/Materials | Entered Mines 822 | -10/Mines | Assembled infested the area 827 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1152 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1863 | -10/Mines | Discovered exit to Materials (range 2) 1867 | -10/Mines | Entered Materials 1867 | -9/Materials | Accompanied by 3 allies 1867 | -9/Materials | Evolved 2 slots: Utility x2 2257 | -9/Materials | Build established: Hacker-Skirmisher 2614 | -9/Materials | Identified exit to Materials 2878 | -9/Materials | Identified exit to Mines 2878 | -9/Materials | Discovered exit to Mines (range 16) 2956 | -9/Materials | Entered Mines 3021 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3190 | -9/Mines | Found a hidden stash of uninstalled traps 3271 | -9/Mines | Discovered exit to Materials (range 10) 3328 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3430 | -9/Mines | Discovered exit to Materials (range 15) 3467 | -9/Mines | Entered Materials 3467 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3552 | -8/Materials | Identified exit to Factory 3777 | -8/Materials | Repaired Sensor Array 4218 | -8/Materials | Build established: Hacker-Tank 4443 | -8/Materials | Entered Factory 4443 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4444 | -7/Factory | Identified exit to Storage 4655 | -7/Factory | Identified exit to DSF 4698 | -7/Factory | Entered DSF 4745 | -7/DSF | Additional patrols routed to DSF 4964 | -7/DSF | Sterilization system engaged 4984 | -7/DSF | Ambient heat levels rising (+10) 4999 | -7/DSF | Ambient heat levels rising (+10) 5014 | -7/DSF | Ambient heat levels rising (+10) 5029 | -7/DSF | Ambient heat levels rising (+10) 5044 | -7/DSF | Ambient heat levels rising (+10) 5059 | -7/DSF | Ambient heat levels rising (+10) 5074 | -7/DSF | Ambient heat levels rising (+10) 5089 | -7/DSF | Ambient heat levels rising (+10) 5095 | -7/DSF | Core integrity fell below 50% 5101 | -7/DSF | Core integrity fell below 20% 5104 | -7/DSF | Ambient heat levels rising (+10) 5108 | -7/DSF | Core destroyed Last Messages --------------- 05094_ Overheating: Sensor Array damaged (-10). 05094_ Overheating: Hvy. Particle Gun damaged (-6). 05095_ Overheating: Core damaged (-133). 05099_ Overheating: Energy bleed (-16). 05100_ Overheating: Weight Redist. System damaged (-5). 05100_ Overheating: Arm. Treads damaged (-181). 05100_ Overheating: Weight Redist. System damaged (-5). 05101_ Overheating: Core damaged (-119). 05101_ A-02 Transporter heat damages Lgt. Treads. 05102_ Power failure, Deuterium Engine shutdown. 05102_ Overheating: Hvy. Particle Gun damaged (-9). 05102_ Overheating: Imp. Assault Rifle damaged (-1). 05103_ A-02 Transporter heat spikes uncontrollably. 05104_ Overheating: Energy bleed (-30). 05104_ A-02 Transporter heat damages core (-3). 05104_ ALERT: Ambient heat levels +10. 05107_ Overheating: Core damaged (-91). 05107_ A-02 Transporter heat damages Lgt. Treads. 05108_ Power failure, Deuterium Engine shutdown. 05108_ Overheating: Core damaged (-126). 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[ #??????== =#?????? | | ????????????????????## #??????## ##?????? | | ????????????????????#==@ ##???????? =#?????? | | ????????????????????#== ###???????? =#?????? | | ????????????????????#==* #???????? ##?????? | | ????????????????????###! ===#???????#??????? | | ?????????????????????# # ===#??????????????? | | ????????????????????# ???????????? | | ????????????????????# ?????????? | | ????????????????????# # # ##"?????????? | | ????????????????????# ########???????????? | | ????????????????????#########??????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Use The Force Challenges ------------ None Game ------ Seed DataFluxCore Manual? 0 Play Time 00:40:48 Cumulative 63.6 hours Start 2022.05.18 @ 21:05:53 End 2022.05.19 @ 20:36:21 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 80 Rogue 0 Adventurer 60 Explorer 20 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae268a93-4010-42d4-b438-0e85d4353996