Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 20:51:34 Player: Caricature Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (904) 904 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5474 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 241/300 Energy 150/150 System Corruption 1% Temperature Cool (1) Movement Hovering (140) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Makeshift Hover Unit > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Sensor Array Target Analyzer Makeshift ECM Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Energy Well (350) Small Matter Pod (42) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Advanced Sensor Array Advanced Targeting Computer Reaction Control System > --- WEAPON ----------- Compact Ion Cannon > --- INVENTORY -------- Light Nuclear Core Reactive Plating Cooled Particle Cannon Phase Cannon Remote Datajack [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Advanced Sensor Array Storage Energy Well Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Slots Evolved 8 | . . . 2 2 2 . 2 . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 . . 2 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 52 | 6 2 4 10 6 7 1 7 1 8 Power 10 | 1 1 1 1 1 1 . 2 . 2 Engine 4 | 1 1 1 1 . . . . . . Core 6 | . . . . 1 1 . 2 . 2 Reactor . | . . . . . . . . . . Propulsion 9 | 2 . 1 4 1 . . . . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 5 | . . . 4 1 . . . . . Utility 19 | 1 1 1 2 4 2 . 3 . 5 Device 10 | . 1 1 1 3 1 . 1 . 2 Storage 4 | 1 . . . . . . 1 . 2 Processor 3 | . . . 1 1 . . . . 1 Hackware 2 | . . . . . 1 . 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 14 | 2 . 1 3 . 4 1 2 1 . Energy Gun 6 | 1 . . 2 . 2 . 1 . . Energy Cannon 3 | . . . . . 2 . 1 . . Ballistic Gun 2 | 1 . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 1 | . . . 1 . . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 . 1 . . Parts Lost 16 | . . 1 1 . . 2 2 4 6 Power 2 | . . . . . . . . 1 1 Propulsion 5 | . . . 1 . . 1 1 2 . Utility 3 | . . . . . . . 1 1 1 Weapon 6 | . . 1 . . . 1 . . 4 Highest Loss Streak 3 | . . 1 1 . . 2 1 2 3 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 2 7 7 4 4 4 5 4 2 1 Power . | . 1 1 . 1 1 2 . . . Propulsion . | 1 4 4 1 . . . . . . Utility . | . . 1 . . 1 . 1 . 1 Weapon 1 | . 1 . 1 2 1 2 2 2 . Tool/Special . | . . . . . . . . . . Unused Backups 15 | . 5 5 1 . 1 1 2 . . Power 2 | . 1 1 . . . . . . . Propulsion 5 | . 2 3 . . . . . . . Utility 5 | . . 1 1 . 1 1 1 . . Weapon 1 | . . . . . . . 1 . . Tool/Special 2 | . 2 . . . . . . . . Average Slot Usage (%) 59 | . 90 100 86 85 90 78 61 42 46 Engine 2 | . 14 14 11 5 . . . . . Core 2 | . . . . 3 7 7 4 1 3 Wheel 3 | . 28 28 1 . . . . . . Flight 6 | . . . 30 28 30 28 15 1 . Device 10 | . 4 14 18 20 14 15 18 6 9 Storage 5 | . 14 14 . . . . . 5 4 Processor 7 | . . . 2 9 15 15 10 6 10 Hackware 4 | . . . . . . . 4 6 6 Energy Gun 4 | . 14 11 5 9 11 . . 4 1 Energy Cannon 2 | . . . . . 2 5 5 3 3 Ballistic Gun 2 | . 14 16 9 . . . . . . Ballistic Cannon 1 | . . . . . . . . 4 1 Launcher 1 | . . . 7 9 7 5 . . . Peak Build Rating 39 | 6 7 10 22 29 36 34 39 35 35 Average Rating 25 | 4 6 9 18 25 32 28 32 28 28 On Entrance 18 | . 6 7 10 22 29 30 22 27 31 Naked Turns . | . . . . . . . . . . Heaviest Build 25 | 13 14 14 13 12 22 15 17 25 25 Greatest Support 20 | 20 20 20 12 17 17 17 13 5 12 Greatest Overweight (x) 8 | . . . 1 . 1 1 1 8 8 Average Overweight (x) 1 | . . . . . . . . 4 2 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 6 5 5 5 5 5 5 Average Carried 3 | 2 7 7 4 4 4 4 4 2 1 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 5 8 7 5 5 5 5 5 1 3 Class Distribution -------------------- 61% | Mutant 22% | Skirmisher 8% | Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Matter Collected 1254 | 272 26 48 72 104 79 . 154 242 257 Remotely . | . . . . . . . . . . Salvage Created 1048 | 100 120 140 95 53 107 . . 209 224 Parts 69 | 1 13 14 8 4 7 . . 7 15 Haulers Intercepted 3 | . 1 . 1 . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 7 13 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Combat Hostiles Destroyed 25 | . 3 6 2 1 . . . 6 7 Guns 13 | . 3 6 1 . . . . 1 2 Cannons 9 | . . . . . . . . 4 5 AOE 2 | . . . 1 1 . . . . . Classes Destroyed 12 | 1 3 1 4 1 1 . . . 1 Worker 2 | . . . . . 2 . . . . Builder 2 | . . . 1 . 1 . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 3 | . 1 . 1 . 1 . . . . Recycler 1 | 1 . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . Watcher 2 | . . . 1 1 . . . . . Swarmer 16 | . 3 6 . . . . . 3 4 Grunt 4 | . . . 1 . . . . 3 . Sentry 2 | . . . 1 . . . . . 1 Hunter 2 | . . . . 1 . . . . 1 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 6 | 1 3 6 1 2 4 . . 3 4 Combat Bots Only 6 | . 3 6 1 1 . . . 3 4 Max Kills in Single Turn 2 | 1 1 1 1 1 2 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Hostile Shots Fired 238 | . 6 30 7 4 . 3 40 52 96 Missed 71 | . 1 4 1 2 . 1 18 16 28 Hits 167 | . 5 26 6 2 . 2 22 36 68 Projectile 167 | . 5 26 6 2 . 2 22 36 68 Critical Strikes 4 | . . 1 . . . . . 2 1 Damage Taken 2277 | . 41 204 79 32 . 109 245 582 985 Core 893 | . 6 8 15 11 . . 85 289 479 Absorbed by Shields 20 | . . . . . . . 20 . . Core Remaining (%) 97 | 100 . 94 96 98 . 100 . . . Volleys Fired 86 | 2 8 14 18 3 5 . 4 18 14 Largest 3 | 2 2 2 2 2 3 . 1 2 3 Hottest 152 | 60 60 60 91 91 152 . 90 120 149 Shots Fired 157 | 4 16 28 30 6 12 . 4 33 24 Gun 99 | 4 16 28 21 3 10 . . 10 7 Cannon 44 | . . . . . . . 4 23 17 Launcher 14 | . . . 9 3 2 . . . . Special . | . . . . . . . . . . Kinetic 54 | 2 8 20 7 . . . . 10 7 Thermal 71 | . . . 14 3 10 . 4 23 17 Explosive 14 | . . . 9 3 2 . . . . Electromagnetic 18 | 2 8 8 . . . . . . . Robot Hit Streak 11 | 2 10 3 6 8 11 . 1 9 7 Robot Miss Streak 11 | 1 1 2 3 . 4 . 2 6 11 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 101 | 2 12 16 20 6 6 . 1 20 18 Core Hits 67 | 1 8 7 10 4 6 . 1 18 12 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . . . . 2 2 Burn 3 | . . . . . . . . 1 2 Meltdown 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2309 | 22 144 180 532 193 206 . 28 484 520 Guns 962 | 22 144 180 195 60 120 . . 108 133 Cannons 791 | . . . . . . . 28 376 387 Explosions 556 | . . . 337 133 86 . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 566 | 7 50 98 38 . . . . 209 164 Thermal 996 | . . . 157 60 120 . 28 275 356 Explosive 556 | . . . 337 133 86 . . . . Electromagnetic 191 | 15 94 82 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . . 1 5 8 Message Errors 2 | . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . 1 3 1 Overload Shots . | . . . . . . . . . . Overflow Damage 30 | . . . 11 . 13 . . 6 . Projectiles 6 | . . . . . . . . 6 . Explosions 24 | . . . 11 . 13 . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . . 3 3 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . 3 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 193 | 20 40 40 110 60 184 . 175 99 193 Average Temperature 44 | 15 22 26 38 26 62 . 94 39 51 Received Heat Transfer 438 | . 9 . 30 . . . 93 114 192 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 6 | . . . . . 1 . . 2 3 Heat Transferred 2108 | . . . 370 111 222 . 37 572 796 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 110 | 5 70 110 108 64 57 36 45 . . Initial 45 | . . 6 39 45 19 36 8 . . Average 30 | . 38 26 58 37 26 30 13 . . Influence Increases 1094 | 5 132 145 159 89 73 . 136 155 200 Destroy 0b10 Robot/C 500 | . 60 120 40 20 . . . 120 140 Destroy 0b10 Robot/NC 65 | 5 10 5 15 5 25 . . . . Destroy Leader 120 | . 12 20 24 12 2 . . 20 30 Successful Hack 41 | . 5 . . 17 5 . 14 . . Disable Machine 60 | . . . 15 . 30 . 15 . . Destroy Structure 98 | . . . 65 20 11 . 2 . . Partial Spotted 30 | . . . . 15 . . 15 . . Lose Combat Pursuer 180 | . 45 . . . . . 90 15 30 Influence Decreases 1094 | 5 115 62 151 153 65 36 122 185 200 Entered New Map 196 | . . 11 61 63 25 16 8 12 . Time Decay 794 | 5 115 41 80 90 40 . 98 155 170 Lost Part 104 | . . 10 10 . . 20 16 18 30 Squads Dispatched 6 | . 2 . 1 . 1 . 2 . . Investigation 3 | . 1 . . . . . 2 . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 56 | . 9 6 4 3 2 1 9 7 15 Peak Tracking Total 4 | . 4 3 1 3 1 1 3 3 4 Tactical Retreats 7 | . 1 . . . . . 4 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Traps Triggered 2 | . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . Reprogrammed 4 | . . . . . . . 4 . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Machines Disabled 4 | . . . 1 . 2 . 1 . . Max in Single Turn 2 | . . . 1 . 2 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Machines Accessed 16 | . 6 . 1 2 1 . 4 . 2 Terminals 9 | . 4 . . 2 1 . 2 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . 12 . 2 7 1 . 11 . 4 Successful 24 | . 5 . 2 7 1 . 5 . 4 Failed 12 | . 7 . . . . . 5 . . Catastrophic 5 | . 4 . . . . . 1 . . Database Lockouts 1 | . . . . . . . 1 . . Manual 1 | . . . . . . . . . 1 Terminals 25 | . 10 . . 7 1 . 7 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 3 . . 7 1 . 3 . 4 Record 9 | . 2 . . 2 . . 2 . 3 Open Door 1 | . . . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . . Terminal Index 2 | . 1 . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Disarm Traps 2 | . . . . 2 . . . . . Reprogram Traps 1 | . . . . . . . 1 . . Investigation Status 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Network Status 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . . . . Report Inventory 3 | . 2 . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 4 . . 2 . . 3 . . Full Trace Events 3 | . 1 . . . . . 2 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 117 | . . . . . . . 117 . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Active Infowar (turns) 2695 | . . 140 167 183 94 23 185 969 934 Optics 2428 | . . . 40 183 94 23 185 969 934 Sensors 2186 | . . . . . 75 23 185 969 934 Terrain 267 | . . 140 127 . . . . . . Traps 80 | . . . . 61 19 . . . . Jamming 99 | . . . . . . . . . 99 ECM 325 | . . . . . . . . . 325 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Turns Passed 3151 | 72 248 161 168 183 94 23 268 995 939 Spaces Moved 2393 | 61 262 135 202 295 167 61 479 318 413 Core 368 | 3 . . . . . . . 188 177 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 455 | 58 262 135 . . . . . . . Hover 236 | . . . . . . . . . 236 Flight 1334 | . . . 202 295 167 61 479 130 . Fastest Speed 29 | 50 80 80 34 29 29 29 32 175 70 Average Speed 110 | 78 80 80 42 32 29 32 41 296 212 Slowest Speed 450 | 80 80 80 114 34 106 108 109 450 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . 1 1 . 1 . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 42 36 24 26 6 58 13 48 70 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . . . . . . . . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 107 | . . . 71 24 9 . 1 2 . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . 1 2 . AOE 104 | . . . 71 24 9 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Total 2795 | 81 289 165 262 378 205 65 548 343 459 Wait 81 | . . . . 58 . . 19 . 4 Move 2377 | 60 261 134 201 292 164 60 475 317 413 Hop 3 | . . . . 1 1 . 1 . . Pick Up 82 | 11 11 6 13 9 11 1 11 . 9 Fast Attach . | . . . . . . . . . . Attach 68 | 7 1 2 11 7 12 1 9 6 12 Detach 28 | 1 . . 5 3 5 1 5 2 6 Swap 4 | . 1 2 1 . . . . . . Drop 51 | . 7 7 13 5 7 2 9 . 1 Fire 86 | 2 8 14 18 3 5 . 4 18 14 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered Mines 401 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 408 | -10/Mines | Found Scrap Suit 445 | -10/Mines | Discovered new exit (range 15) 482 | -10/Mines | Entered Materials 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 604 | -9/Materials | Discovered new exit (range 15) 650 | -9/Materials | Entered another Materials area 650 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 809 | -8/Materials | Discovered new exit (range 20) 833 | -8/Materials | Entered Factory 833 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 927 | -7/Factory | Identified exit to DSF 927 | -7/Factory | Entered DSF 938 | -7/DSF | Discovered new exit (range 19) 950 | -7/DSF | Entered Factory 950 | -6/Factory | Evolved 2 slots: Utility x2 1145 | -6/Factory | Central database locked down 1197 | -6/Factory | Discovered new exit (range 12) 1218 | -6/Factory | Entered Lower Caves 1590 | -6/Lower Caves | Learned location of 2 exits from Factory 1889 | -6/Lower Caves | Discovered new exit (range 5) 2073 | -6/Lower Caves | Build established: Skirmisher 2213 | -6/Lower Caves | Entered another Lower Caves area 2215 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2482 | -6/Lower Caves | Core integrity fell below 50% 2520 | -6/Lower Caves | Lost 3 parts (3w) 2523 | -6/Lower Caves | Learned Factory interactive machine intel 2773 | -6/Lower Caves | Build established: Mutant 2816 | -6/Lower Caves | Core integrity fell below 20% 2873 | -6/Lower Caves | Lost 3 parts (1p1u1w) 2921 | -6/Lower Caves | Entered an active Warlord outpost 2934 | -6/Lower Caves | Learned location of Extension (-5) 3152 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Sealed Heavy Doors opened. 02934_ Connecting with WAR.Sys... >>Record "Event 478837799767" Whoever reset the main door last didn't do a very good job. It's opening without the password again. Not that it really matters, it's only going to keep out the stupid ones, anyway. >>Record "Event 768947199948" A Dragon passing by on a test mission assisted in repelling a MAIN.C assault. It was glorious. WARLORD FOREVER! >>Record "Event 001569835744" Scouting mission reported back with intel. World map updated: -5/Extension. 02972_ System corrupted: Heat flow error (+220). 03087_ System corrupted: Component data lost. 03152_ Slug penetrates Wall. 03152_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????# %####?######% "" | | ???????????????????????????????# ## ### "" | | ??????????????????????????????## % % "" | | ??????????????????????????????#% " "" | | ??????????????????????????????# %"%#### | | ?????????????????????????????## "##?## "" | | ?????????????????????????????# ##?#### "" | | ?????????????????????????????# #????# "" | | ?????????????????????????????## #????# "" | | ?????????????????????????????## #????## | | #####???????????????????????## ##????# | | ###????????????????????## #?#### | | #???????????????????## #?# | | ###?????? % ###### #?## | | #??????????# % % ##?##### | | ##?????????# % % % % ##????## | | #?????????# % ### ## #?????# | | ##?????????# ???## %### #????? | | ####???????# ?????####??#! ##??? | | ##?##???# ????????????# #??# | | # ## #???#???????###??## ! ##?## | | ### ##?????????## #??# ##?#### | | #?## #????###### #??# ##??## | | #??## #????#h #??## ## ## | | #??"# #????#p ##### | | #? "# ##????#h @ | | # "# ##?????### #### ## | | "# #????????## #### ## #### ## | | "# #?????????## ## ##???##? | | "# #?????###??## ####### ##????? | | ""# #????# #???## ###???# #????? | | ""## ##?### #??#### ##??## # #????? | | """## #### #?## ###### ####????? | | #### # ## ##?# ### #???????? | | ## ###??## #???????? | | ######## ##?????## #???????? | | #?????# ###???????## ## ##???????? | | ##????## ########???##### ### #???????? | | ?#????## ## ######## ###?### ##???????? | | ?????## ## ## #?????###????????? | | ?????# #????????????????? | | ????# #????????????????? | | ????# ##????????????????? | | ????# ## #?????????????????? | | ????## ### #### #?????????????????? | | ?????# ###?#####??#### ##?????????????????? | | ?????#########?????????????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 510 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Evasion (%) 72 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Tourist Challenges ------------ None Game ------ Seed NodeMeleeRedirector Manual? 0 Play Time 01:10:16 Cumulative 3.4 hours Start 2025.06.05 @ 19:37:35 End 2025.06.05 @ 20:51:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7de6549-afee-46fe-b4c2-5945c5dba9c7