Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.11 @ 16:50:03 Player: Mister Man Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (68) 340 Value Destroyed (1851) 1851 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 3961 Bonus ------- High Alert Combat Kills 110 Cogmind --------- Core Integrity 494/550 Matter 280/300 Energy 160/160 System Corruption 0% Temperature Cool (200) Movement Rolling (90) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Improved EM Shotgun > --- INVENTORY (10) --- Light Ion Engine Heat Sink Improved Sensor Array Core Shielding Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Light Armor Plating Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Heat Sink Improved Sensor Array Core Shielding Weapon Shielding Shield Generator EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Improved Grenade Launcher [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Shield Generator Device Shield Generator Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 32 | 6 9 10 7 Power 5 | 1 1 1 2 Engine 1 | 1 . . . Core 4 | . 1 1 2 Reactor . | . . . . Propulsion 6 | 2 2 . 2 Treads 2 | 2 . . . Leg . | . . . . Wheel 4 | . 2 . 2 Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 6 1 Device 4 | . 2 2 . Storage 3 | 1 1 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 10 | 2 3 3 2 Energy Gun 4 | 1 . 1 2 Energy Cannon 2 | . 1 1 . Ballistic Gun 4 | 1 2 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 7 | . 2 . 5 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . 1 . 2 Weapon 3 | . 1 . 2 Highest Loss Streak 3 | . 2 . 3 Average Slot Usage (%) 93 | . 92 96 78 Engine 2 | . 9 . . Core 9 | . 4 10 12 Wheel 22 | . 26 22 16 Device 10 | . 7 13 6 Storage 11 | . 14 11 9 Processor 6 | . . 9 9 Protection 5 | . . 7 5 Energy Gun 1 | . 4 . 2 Energy Cannon 9 | . 5 11 7 Ballistic Gun 12 | . 17 10 8 Naked Turns . | . . . . Heaviest Build 40 | 11 21 35 40 Greatest Support 40 | 40 40 24 24 Greatest Overweight (x) 3 | . 3 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 8 10 10 Average Capacity 8 | 5 6 9 10 Most Carried 10 | 2 6 10 9 Average Carried 6 | . 4 7 8 Final Capacity 10 | 6 8 10 10 Final Carried 9 | . 6 9 5 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 997 | 210 268 331 188 Remotely . | . . . . Salvage Created 2401 | . 353 1485 563 Parts 173 | . 23 110 40 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 46 | . 7 29 10 Guns 19 | . 7 7 5 Cannons 25 | . . 20 5 AOE 2 | . . 2 . Classes Destroyed 10 | . 5 5 . Worker 2 | . 1 1 . Builder 5 | . . 2 3 Hauler 3 | . 1 2 . Mechanic 1 | . . 1 . Operator 2 | . . 1 1 Watcher 9 | . 2 5 2 Swarmer 10 | . 3 4 3 Grunt 27 | . 4 16 7 Duelist 1 | . . 1 . Sentry 8 | . . 8 . Best Kill Streak 7 | . 6 7 6 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 963 | . 266 298 399 Core 169 | . 79 34 56 Absorbed by Shields 275 | . 57 119 99 Core Remaining (%) 86 | 100 68 91 . Volleys Fired 152 | . 30 83 39 Largest 3 | . 2 2 3 Hottest 138 | . 83 98 138 Shots Fired 298 | . 57 166 75 Gun 177 | . 50 83 44 Cannon 121 | . 7 83 31 Launcher . | . . . . Special . | . . . . Kinetic 153 | . 38 83 32 Thermal 121 | . 7 83 31 Explosive . | . . . . Electromagnetic 24 | . 12 . 12 Robot Hit Streak 17 | . 9 17 9 Robot Miss Streak 3 | . 1 3 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 202 | . 42 108 52 Core Hits 89 | . 15 49 25 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3708 | . 623 2014 1071 Guns 1513 | . 536 531 446 Cannons 1786 | . 87 1074 625 Explosions 398 | . . 398 . Melee . | . . . . Ramming 11 | . . 11 . Kinetic 1258 | . 418 531 309 Thermal 1786 | . 87 1074 625 Explosive 398 | . . 398 . Electromagnetic 255 | . 118 . 137 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 2 . Average Corruption 2 | . 3 1 . Corruption Purged . | . . . . Effects 9 | . 7 2 . Message Errors 4 | . 3 1 . Matter Fused 3 | . 3 . . Energy Discharges 2 | . 1 1 . Overload Shots . | . . . . Overflow Damage 70 | . . 70 . Projectiles 24 | . . 24 . Explosions 46 | . . 46 . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 5 | . . 5 . Shots . | . . . . Rammed 4 | . . 4 . Targets Rammed 4 | . . 4 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 652 | . 94 437 652 Average Temperature 129 | . 18 78 255 Received Heat Transfer 450 | . 105 102 243 Effects 22 | . . 1 21 Shutdowns 7 | . . . 7 Energy Bleed 5 | . . 1 4 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 4 . Heat Transferred 3182 | . 185 2072 925 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 663 | . 242 663 368 Initial 118 | . . 15 118 Average 280 | . 127 377 221 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 40 | 100 81 17 44 Level 1 31 | . 18 32 55 Level 2 28 | . . 49 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 5 . Investigation 4 | . . 4 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 11 36 14 Peak Tracking Total 5 | . 5 4 4 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . 5 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 2 10 2 Terminals 9 | . 2 6 1 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 47 | . 6 36 5 Successful 35 | . 6 24 5 Failed 12 | . . 12 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 24 | . 6 17 1 Fabricators . | . . . . Repair Stations 11 | . . 7 4 Recycling Units 2 | . . 2 . Scanalyzers 10 | . . 10 . Garrison Access . | . . . . Terminal Hacks 16 | . 6 9 1 Record 2 | . 2 . . Prototype ID Bank 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 2 | . . 2 . Locate Traps 2 | . 1 1 . Dispatch Records 1 | . 1 . . Patrol Status 1 | . 1 . . Transport Status 1 | . . . 1 Investigation Status 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 4 4 Scan Component 5 | . . 3 2 Repair 3 | . . 1 2 Recycling Unit Hacks 1 | . . 1 . Process 1 | . . 1 . Scanalyzer 10 | . . 10 . Insert Component 5 | . . 5 . Analyze 5 | . . 5 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 1 1 Used 2 | . . 1 1 Hacking Detections 10 | . . 9 1 Full Trace Events 6 | . . 6 . Feedback Events 2 | . . 2 . Corruption 2 | . . 2 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 1 2 Time 51 | . . 19 32 Parts Recycled . | . . . . Recycled Matter 10 | . . 10 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1903 | 57 496 1098 252 Spaces Moved 1273 | 33 379 787 74 Core 5 | 4 1 . . Treads 36 | 29 7 . . Legs . | . . . . Wheels 1232 | . 371 787 74 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 96 | 146 91 96 99 Slowest Speed 200 | 160 200 100 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 51 76 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 23 | . . 17 6 Melee . | . . . . Projectile 8 | . . 2 6 AOE 15 | . . 15 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1656 | 40 473 963 180 Wait 148 | . 29 65 54 Move 1270 | 32 378 786 74 Hop . | . . . . Pick Up 24 | 2 14 7 1 Fast Attach 15 | 4 4 4 3 Attach 10 | 2 2 4 2 Detach 4 | . 2 2 . Swap 7 | . 3 2 2 Drop 22 | . 11 6 5 Fire 152 | . 30 83 39 Melee . | . . . . Ram 4 | . . 4 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 6) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Utility x2 688 | -9/Materials | Discovered new exit (range 9) 869 | -9/Materials | Discovered new exit (range 4) 1066 | -9/Materials | Discovered new exit (range 8) 1236 | -9/Materials | Discovered new exit (range 16) 1280 | -9/Materials | Repaired Lgt. Nuclear Core 1372 | -9/Materials | Discovered new exit (range 10) 1640 | -9/Materials | Discovered new exit (range 13) 1652 | -9/Materials | Entered another Materials area 1652 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1685 | -8/Materials | Repaired Arm. Wheel 1702 | -8/Materials | Repaired Arm. Wheel 1904 | -8/Materials | Self-destructed Last Messages --------------- Dropped Imp. Grenade Launcher. Dropped Imp. EM Shotgun. U-05 Engineer lays Concrete. R-06 Scavenger collects Structural Scanner. G-47 Trooper destroyed. U-05 Engineer builds a Wall. T-07 Excavator is excavating. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. T-07 Excavator is excavating. Power failure, Lgt. Nuclear Core shutdown. Lgt. Nuclear Core destroyed. K-01 Serf collects debris. Destroyed Particle Gun. Lgt. Nuclear Core fried. G-47 Trooper destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired Lgt. Ion Engine. T-07 Excavator is excavating. 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