Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 04:19:51

Player: deadnoob

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (221)     1105
Value Destroyed (7754)     7754
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (1493)               1493
              TOTAL SCORE: 16572

 Bonus
-------
High Alert Combat Kills    952
Follower Combat Kills      1209
Entered Garrisons          200
Met Data Miner             300
Friendly Fire              -1168

 Cogmind 
---------
Core Integrity             0/850
Matter                     182/300
Energy                     34/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (9) ------
   Advanced Melee Analysis Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
      Micro Nuclear Core
            Matter Compressor (0)
            Encrypted Comm Array
  Makeshift Transmission Jammer
       Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Fission Core
                Fission Core
>               --- PROPULSION -------
        Armored Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Melee Analysis Suite
       Improved Kinecellerator
      Makeshift Transmission Jammer
       Hardened Medium Armor Plating
         Medium Reactive Plating
       Improved Shield Generator
>               --- WEAPON -----------
          Heavy Plasma Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY --------
                Antimatter Reactor
                Matter Compressor
       Improved Sensor Array
       Advanced Terrain Scan Processor
                Encrypted Comm Array
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
        Layered Medium Armor Plating
       Improved Shield Generator
       Improved Shield Generator
       Improved EM Pulse Cannon
                Phase Cannon
         Guided Plasma Cannon
                Gauss Rifle
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
                Rocket Launcher
           Mini Grenade Launcher
                Power Maul
[Rating: 76]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Hacking Suite
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Vibroblade
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             278  | .   12  18  30  13  6   3   56  35  19  3   10  14  11  9   2   9   28  
  Power                    21   | .   1   2   3   .   .   .   4   1   2   .   2   1   .   1   .   1   3   
    Engine                 8    | .   1   1   3   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
    Core                   10   | .   .   1   .   .   .   .   3   1   1   .   1   1   .   .   .   .   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Propulsion               36   | .   2   7   1   2   .   .   7   4   6   .   .   .   1   .   .   1   5   
    Treads                 24   | .   .   1   .   .   .   .   7   4   6   .   .   .   1   .   .   1   4   
    Leg                    11   | .   2   6   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  101  | .   3   3   15  5   1   .   21  8   5   3   2   9   4   6   1   4   11  
    Device                 53   | .   .   3   12  3   .   .   5   3   2   2   1   5   3   5   1   3   5   
    Storage                5    | .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   1   
    Hackware               5    | .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   
    Protection             32   | .   1   .   1   2   1   .   9   4   3   .   1   2   1   1   .   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   120  | .   6   6   11  6   5   3   24  22  6   .   6   4   6   2   1   3   9   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          17   | .   .   .   .   .   .   .   7   5   .   .   3   .   .   .   .   .   2   
    Ballistic Gun          40   | .   4   4   7   3   2   1   10  8   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   .   .   3   .   1   2   2   1   .   2   2   
    Launcher               26   | .   2   1   1   3   1   2   3   4   3   .   .   .   2   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          21   | .   .   .   3   .   1   .   4   5   .   .   1   2   2   1   .   .   2   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 52   | .   1   2   2   4   .   .   9   12  1   .   .   .   1   1   .   1   18  
  Power                    5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   
  Propulsion               17   | .   1   1   .   2   .   .   3   4   .   .   .   .   1   .   .   1   4   
  Utility                  22   | .   .   .   .   2   .   .   5   6   1   .   .   .   .   .   .   .   8   
  Weapon                   8    | .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      14   | .   1   2   1   2   .   .   3   8   1   .   .   .   1   1   .   1   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  98  99  99  100 100 96  98  98  100 98  100 99  99  100 100 94  
  Engine                   4    | .   14  7   10  11  11  11  1   .   .   .   .   .   .   5   7   2   .   
  Core                     3    | .   .   6   .   .   .   .   5   9   8   7   5   .   7   1   .   .   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   4   3   
  Treads                   9    | .   .   .   .   .   .   .   16  17  18  15  15  15  14  15  15  15  12  
  Leg                      8    | .   28  27  22  22  22  22  1   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   .   13  30  11  11  11  5   7   7   15  19  9   15  15  15  15  27  
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   7   7   7   7   7   7   7   5   
  Processor                4    | .   9   .   .   .   .   .   .   .   .   7   7   15  7   7   7   7   11  
  Hackware                 13   | .   .   .   .   .   .   .   26  21  27  23  23  23  23  23  23  23  1   
  Protection               10   | .   2   .   2   21  22  22  12  15  10  7   2   4   7   7   7   7   9   
  Energy Cannon            1    | .   .   .   .   .   .   .   2   .   1   .   5   5   .   .   .   .   5   
  Ballistic Gun            8    | .   27  22  20  21  16  11  12  5   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   .   8   15  5   8   14  14  14  14  4   
  Launcher                 1    | .   .   2   .   .   .   10  .   3   2   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   1   .   1   .   2   7   4   .   1   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 13  31  36  44  46  46  47  64  73  79  78  88  84  81  85  78  91  124 
  Greatest Support         50   | 20  20  35  40  35  30  30  43  43  40  40  40  40  47  47  47  50  50  
  Greatest Overweight (x)  3    | .   1   2   1   1   1   1   2   3   1   1   2   2   1   1   1   1   2   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 8   10  15  15  15  15  15  19  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 5   11  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 4   6   14  14  14  14  15  19  18  19  19  19  19  19  20  20  19  18  
  Final Capacity           20   | 8   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   9   15  15  15  15  15  16  20  20  20  20  20  20  20  20  20  5   

 Class Distribution 
--------------------
 53% | Hacker-Mutant
 26% | Scavenger-Mutant
 18% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           5725 | 200  147  479  539  243  50   140  933  482  777  .    150  243  412  263  .    181  486  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7094 | .    506  353  463  330  114  215  1649 642  979  .    97   381  329  121  .    151  764  
  Parts                    401  | .    39   21   33   26   5    19   100  27   35   .    2    23   6    8    .    1    56   
Haulers Intercepted        7    | .    1    .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           6    | .    .    .    1    .    .    .    1    .    2    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    .    .    .    .    .    .    6    8    .    3    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  154  | .   14  7   8   8   .   11  33  19  20  .   .   8   8   4   .   3   11  
  Melee                    8    | .   .   .   .   .   .   .   2   3   .   .   .   .   1   .   .   .   2   
  Guns                     37   | .   8   7   6   2   .   .   8   6   .   .   .   .   .   .   .   .   .   
  Cannons                  44   | .   .   .   .   .   .   .   8   2   11  .   .   7   5   4   .   2   5   
  AOE                      57   | .   6   .   2   6   .   11  11  6   9   .   .   1   2   .   .   1   2   
Classes Destroyed          16   | .   5   1   1   1   .   2   1   .   2   .   1   1   .   .   .   1   .   
  Worker                   18   | .   4   1   .   1   .   .   4   .   1   .   .   4   .   .   .   .   3   
  Builder                  14   | .   .   .   .   1   .   .   3   .   1   .   .   1   .   .   .   .   8   
  Tunneler                 3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Hauler                   7    | .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Recycler                 6    | .   .   1   .   1   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   1   .   2   .   .   .   3   .   3   .   .   .   .   .   .   .   2   
  Swarmer                  38   | .   6   .   3   3   .   10  7   3   .   .   .   1   5   .   .   .   .   
  Grunt                    86   | .   8   7   3   3   .   3   21  9   15  .   .   4   1   2   .   3   7   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   2   2   .   .   5   4   1   .   .   .   1   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   2   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           10   | .   7   3   3   6   .   5   7   4   9   .   .   2   3   2   .   2   10  
  Combat Bots Only         7    | .   4   3   3   5   .   4   7   4   5   .   .   2   3   2   .   2   3   
Max Kills in Single Turn   8    | .   4   1   2   2   .   5   3   1   3   .   1   1   1   2   .   1   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   2   2   .   4   3   1   2   .   .   1   1   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               10671 | .    483  242  257  280  .    99   1987 1663 688  .    .    264  406  168  .    369  3765 
  Core                     1679  | .    52   30   26   17   .    3    245  201  77   .    .    38   68   18   .    48   856  
  Absorbed by Shields      1803  | .    .    60   40   52   .    32   244  400  144  .    .    54   118  23   .    137  499  
  Redirected to Shielding  13    | .    8    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   383   | .    .    .    .    .    .    .    .    .    383  .    .    .    .    .    .    .    .    
Core Remaining (%)         66    | 100  .    67   .    .    .    88   .    .    4    .    .    .    .    .    .    75   .    
Volleys Fired              495   | .    34   27   34   13   12   12   84   57   51   .    21   40   21   12   .    21   56   
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    .    1    2    2    2    .    2    2    
  Hottest                  175   | .    46   48   48   63   46   46   120  120  120  .    120  120  114  114  .    114  175  
Shots Fired                759   | .    64   46   63   24   14   15   130  74   75   .    21   43   39   24   .    36   91   
  Gun                      338   | .    60   46   61   16   14   6    92   38   .    .    .    .    .    .    .    .    5    
  Cannon                   350   | .    .    .    .    .    .    .    28   22   62   .    21   43   37   24   .    30   83   
  Launcher                 71    | .    4    .    2    8    .    9    10   14   13   .    .    .    2    .    .    6    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  529   | .    60   46   61   16   14   6    92   38   54   .    .    22   37   24   .    30   29   
  Thermal                  159   | .    .    .    .    .    .    .    28   22   8    .    21   21   .    .    .    .    59   
  Explosive                71    | .    4    .    2    8    .    9    10   14   13   .    .    .    2    .    .    6    3    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    16   4    8    4    13   2    16   19   7    .    14   24   5    4    .    11   6    
  Robot Miss Streak        6     | .    3    6    3    2    .    3    4    2    4    .    .    2    4    5    .    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    1    3    1    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           490   | .    41   29   40   13   16   3    109  55   42   .    13   21   21   12   .    26   49   
  Core Hits                305   | .    23   15   23   16   4    17   62   31   36   .    2    12   9    5    .    15   35   
  Critical Kills           4     | .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    6    2    .    .    .    .    2    .    .    .    2    
  Critical Strikes         34    | .    .    1    1    .    .    .    8    2    5    .    .    2    5    1    .    5    4    
    Destroy                2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  18    | .    .    .    .    .    .    .    .    .    5    .    .    2    3    1    .    5    2    
    Smash                  14    | .    .    .    1    .    .    .    7    2    .    .    .    .    2    .    .    .    2    
Melee Attacks              135   | .    .    1    5    .    12   .    36   57   .    .    3    2    7    .    .    .    12   
  Impact                   128   | .    .    .    5    .    6    .    36   57   .    .    3    2    7    .    .    .    12   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            20    | .    .    1    1    .    6    .    6    1    .    .    3    1    .    .    .    .    1    
    Combat Hostiles        7     | .    .    .    .    .    6    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20865 | .    923  517  807  545  128  1109 3852 2289 2533 .    865  1293 1130 443  .    1230 3201 
  Guns                     3611  | .    580  514  631  161  128  38   1061 453  .    .    .    .    .    .    .    .    45   
  Cannons                  6861  | .    .    .    .    .    .    .    609  250  1237 .    733  915  503  443  .    782  1389 
  Explosions               7400  | .    343  .    111  358  .    1068 973  865  1296 .    .    278  296  .    .    448  1364 
  Melee                    2911  | .    .    .    60   .    .    .    1203 721  .    .    132  95   314  .    .    .    386  
  Ramming                  82    | .    .    3    5    26   .    3    6    .    .    .    .    5    17   .    .    .    17   
  Kinetic                  7280  | .    580  514  631  161  128  38   1061 453  990  .    .    443  503  443  .    782  553  
  Thermal                  4368  | .    .    .    .    .    .    34   609  250  247  .    733  750  .    .    .    .    1745 
  Explosive                6052  | .    343  .    111  358  .    1034 973  865  1296 .    .    .    296  .    .    448  328  
  Electromagnetic          172   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    172  
  Impact                   2911  | .    .    .    60   .    .    .    1203 721  .    .    132  95   314  .    .    .    386  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Average Corruption       1     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    1    
    Message Errors         3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1641  | .    .    .    .    1    .    96   447  142  150  .    12   107  273  8    .    29   376  
  Projectiles              277   | .    .    .    .    .    .    .    4    11   136  .    .    35   22   8    .    29   32   
  Explosions               318   | .    .    .    .    1    .    96   18   33   14   .    .    17   1    .    .    .    138  
  Melee                    1046  | .    .    .    .    .    .    .    425  98   .    .    12   55   250  .    .    .    206  
Knockbacks                 24    | .    .    .    .    .    .    .    2    1    7    .    .    4    2    2    .    2    4    
  Impact                   4     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    1    
  Kinetic                  20    | .    .    .    .    .    .    .    .    .    7    .    .    4    2    2    .    2    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      493   | .    37   .    .    57   .    38   57   79   56   .    .    .    .    .    .    .    169  
  Shots                    14    | .    1    .    .    3    .    2    2    2    1    .    .    .    .    .    .    .    3    
  Rammed                   8     | .    .    .    .    .    .    .    1    .    .    .    .    1    4    .    .    .    2    
Targets Rammed             16    | .    .    1    1    3    .    2    1    .    .    .    .    1    4    .    .    .    3    
  Kicked                   7     | .    .    1    1    3    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        518   | .    6    25   3    63   .    19   365  407  436  .    240  518  273  240  .    210  216  
  Average Temperature      105   | .    3    14   3    29   .    6    116  115  116  .    93   113  121  105  .    78   72   
  Received Heat Transfer   3345  | .    195  128  61   79   .    29   1043 480  390  .    .    193  148  54   .    117  428  
  Effects                  13    | .    .    .    .    .    .    .    5    1    3    .    .    3    1    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    2    .    1    .    .    .    1    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              24    | .    .    .    .    .    .    .    13   1    .    .    4    2    1    .    .    .    3    
  Impact Corruptions       39    | .    .    .    .    .    .    .    16   3    .    .    3    2    10   .    .    .    5    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    .    .    .    .    4    1    .    .    .    4    .    .    .    .    2    
  Heat Transferred         7182  | .    .    .    .    .    .    50   1440 560  560  .    1680 1110 .    .    .    .    1782 
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             1374 | .    436  233  348  268  .    365  657  1374 822  304  106  562  .    .    .    .    560  
  Initial                  669  | .    .    133  .    56   .    .    55   420  669  304  106  .    .    .    .    .    31   
  Average                  327  | .    124  85   205  86   .    257  375  861  721  304  41   397  .    .    .    .    125  
Maximum Alert Level        4    | .    2    1    1    1    .    1    2    4    3    1    .    2    .    .    .    .    2    
  Low Security (%)         43   | 100  73   88   49   82   .    31   7    .    .    .    100  15   .    .    .    .    86   
  Level 1                  20   | .    22   11   50   17   .    68   40   .    .    100  .    19   .    .    .    .    3    
  Level 2                  23   | .    3    .    .    .    .    .    52   32   49   .    .    65   .    .    .    .    10   
  Level 3                  8    | .    .    .    .    .    .    .    .    43   50   .    .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    5    1    3    .    .    .    6    .    5    .    .    6    .    .    .    .    6    
  Investigation            12   | .    3    1    1    .    .    .    3    .    1    .    .    3    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    
  Reinforcement            12   | .    2    .    2    .    .    .    3    .    2    .    .    .    .    .    .    .    3    
  Assault                  2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac 
Distress Signals           12   | .   1   .   2   .   .   .   5   .   4   .   .   .   .   .   .   .   .   
Communications Jammed      99   | .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   .   .   62  
  Distress Signals         99   | .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   .   .   62  
Times Spotted              269  | .   27  14  30  6   .   12  43  21  29  .   2   30  10  4   .   7   34  
  Peak Tracking Total      17   | .   5   12  6   3   .   4   7   4   5   .   1   4   3   2   .   3   17  
  Tactical Retreats        10   | .   1   1   .   .   .   .   2   1   .   .   .   1   2   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac 
Traps Triggered            14   | .   1   .   .   .   .   .   3   5   1   1   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         29   | .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         6    | .   .   6   6   6   6   6   6   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac 
Machines Disabled          44   | .   5   .   1   1   .   2   2   9   3   .   .   4   .   .   .   .   17  
  Max in Single Turn       8    | .   2   .   .   1   .   1   2   2   1   .   .   1   .   .   .   .   8   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac 
Machines Accessed          38   | .   5   3   3   .   2   .   5   3   2   .   .   9   .   .   3   .   3   
  Terminals                18   | .   4   1   1   .   .   .   3   3   1   .   .   4   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Total Hacks                126  | .   13  5   11  .   2   .   21  6   22  .   .   21  .   .   19  .   6   
  Successful               76   | .   6   2   7   .   2   .   7   4   17  .   .   10  .   .   19  .   2   
  Failed                   49   | .   7   3   4   .   .   .   14  2   5   .   .   10  .   .   .   .   4   
    Catastrophic           8    | .   1   .   1   .   .   .   3   .   1   .   .   .   .   .   .   .   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   48   | .   10  3   3   .   1   .   10  1   8   .   .   12  .   .   .   .   .   
  Terminals                59   | .   12  3   3   .   .   .   13  6   8   .   .   13  .   .   .   .   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   
  Repair Stations          24   | .   .   .   .   .   .   .   7   .   14  .   .   3   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             44   | .   3   2   1   .   2   .   5   3   3   .   .   6   .   .   19  .   .   
  Record                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   
  Robot Analysis           7    | .   2   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       16   | .   .   .   .   .   .   .   1   .   14  .   .   1   .   .   .   .   .   
  Scan Component           9    | .   .   .   .   .   .   .   1   .   7   .   .   1   .   .   .   .   .   
  Repair                   7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Terminals                3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Override               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Tunnel                 4    | .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   4   1   2   .   .   .   5   2   1   .   .   6   .   .   .   .   3   
  Full Trace Events        6    | .   2   1   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   13  .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Parts Repaired             7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Time                     224  | .   .   .   .   .   .   .   .   .   224 .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   1   
  Machine Destruction      16   | .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               29   | .    .    2    .    1    5    .    .    .    .    .    20   .    .    .    .    1    .    
  Largest Group            20   | .    .    2    2    1    5    2    2    .    .    .    20   17   .    .    .    1    .    
  Highest-Rated Group      509  | .    .    43   43   31   66   29   28   .    .    .    509  425  .    .    .    96   .    
  Highest-Rated Ally       96   | .    .    31   31   31   21   21   21   .    .    .    35   31   .    .    .    96   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               301  | .    .    .    18   .    .    23   9    .    .    .    32   195  .    .    .    24   .    
  Total Damage             4958 | .    .    .    273  .    .    222  116  .    .    .    515  2934 .    .    .    898  .    
  Kills                    40   | .    .    .    5    .    .    4    2    .    .    .    2    22   .    .    .    5    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac 
Robot Analysis Total       7    | .   2   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   3   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               20721 | 2    1237 1245 847  1202 1947 982  1977 1896 928  121  1015 1684 1341 1542 213  1132 1410 
Spaces Moved               7660  | 1    344  606  399  593  969  499  533  631  239  47   325  509  492  584  85   428  376  
  Core                     17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Treads                   4165  | .    .    .    .    .    .    .    466  631  239  47   325  509  492  584  85   428  359  
  Legs                     3478  | 1    344  606  399  593  969  499  67   .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  130  190  190  190  190  240  240  250  250  250  250  250  250  245  50   
  Average Speed            223   | 120  166  146  166  191  190  190  233  240  240  250  280  305  250  250  250  246  305  
  Slowest Speed            400   | 120  190  260  200  200  190  190  260  400  250  250  330  330  250  250  250  250  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 2    64   97   50   98   94   97   47   85   32   2    91   18   58   76   74   71   13   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     8     | .    1    .    1    .    1    .    .    .    .    .    .    2    1    1    1    .    .    
  Known Exits Taken        9     | .    1    .    1    .    .    .    1    .    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    1    .    1    .    1    .    .    .    .    .    .    2    2    .    1    .    
Spaces Dug                 104   | .    .    .    3    21   .    16   17   31   .    .    .    2    5    .    .    .    9    
Terrain Destroyed          682   | .    12   .    21   79   .    86   72   121  70   .    .    27   39   16   .    53   86   
  Melee                    33    | .    .    .    3    .    .    .    9    15   .    .    .    1    3    .    .    .    2    
  Projectile               123   | .    .    .    .    .    .    .    7    6    19   .    .    11   25   16   .    11   28   
  AOE                      526   | .    12   .    18   79   .    86   56   100  51   .    .    15   11   .    .    42   56   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total                      10285 | 4    943  918  506  633  1051 515  1068 830  526  52   409  585  542  640  86   466  511  
  Wait                     1367  | .    544  202  6    .    .    .    303  21   191  .    31   9    4    35   .    5    16   
  Move                     7645  | .    343  605  398  592  968  498  533  630  238  47   324  508  491  583  84   427  376  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  127   | .    6    15   9    8    4    .    25   19   15   2    7    5    3    .    .    2    7    
  Fast Attach              34    | .    2    6    10   .    .    .    4    1    2    .    1    1    .    1    .    .    6    
  Attach                   62    | .    1    1    3    4    3    .    13   14   6    2    2    .    1    .    .    1    11   
  Detach                   18    | .    1    4    6    .    .    .    1    1    .    .    2    1    .    .    .    .    2    
  Swap                     183   | .    9    11   18   9    3    3    39   20   11   1    7    13   10   8    2    8    11   
  Drop                     113   | 4    3    16   15   4    4    .    26   4    12   .    11   5    1    1    .    2    5    
  Fire                     495   | .    34   27   34   13   12   12   84   57   51   .    21   40   21   12   .    21   56   
  Melee                    135   | .    .    1    5    .    12   .    36   57   .    .    3    2    7    .    .    .    12   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     7     | .    .    1    1    3    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    .    .    .    .    .    1    .    .    .    .    1    4    .    .    .    2    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    6    
  Rewire                   45    | .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     33    | .    .    29   1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 1 exit: Low)

 History 
---------
  Turn | Location           | Event
     3 | -11/Junkyard       | Discovered new exit (range 0)
     3 | -11/Junkyard       | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   858 | -10/Materials      | Discovered new exit (range 10)
   896 | -10/Materials      | Identified exit to Mines
  1154 | -10/Materials      | Discovered new exit (range 14)
  1240 | -10/Materials      | Entered Mines
  1259 | -10/Mines          | Learned Materials emergency access door positions
  1303 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1616 | -10/Mines          | Found a hidden stash of uninstalled traps
  1644 | -10/Mines          | Assembled infested the area
  1649 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1677 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2060 | -10/Mines          | Learned Materials interactive machine intel
  2061 | -10/Mines          | Discovered new exit (range 7)
  2162 | -10/Mines          | Discovered new exit (range 9)
  2372 | -10/Mines          | Learned Materials trap positions
  2485 | -10/Mines          | Entered Materials
  2485 | -9/Materials       | Accompanied by 2 allies
  2485 | -9/Materials       | Evolved 2 slots: Utility x2
  2486 | -9/Materials       | Loaded intel: 21 trap records
  2488 | -9/Materials       | Loaded intel: 18 interactive machine locations
  2490 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2523 | -9/Materials       | Discovered new exit (range 15)
  2661 | -9/Materials       | Identified exit to Mines
  2781 | -9/Materials       | Discovered exit to Mines (range 7)
  2794 | -9/Materials       | Build established: Scavenger-Mutant
  2970 | -9/Materials       | Discovered new exit (range 15)
  3332 | -9/Materials       | Entered Mines
  3408 | -9/Mines           | Learned Materials security intel
  3424 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3569 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  3717 | -9/Mines           | Discovered new exit (range 4)
  3720 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3810 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3903 | -9/Mines           | Learned location of 1 exit from Materials
  4314 | -9/Mines           | Discovered new exit (range 11)
  4527 | -9/Mines           | Discovered new exit (range 5)
  4534 | -9/Mines           | Entered Exiles
  4534 | -9/Exiles          | Found Exiles lab destroyed
  4724 | -9/Exiles          | Opened EX-Vault
  4737 | -9/Exiles          | Found Gui. Plasma Cannon
  4863 | -9/Exiles          | Learned location of Zion (-6)
  5116 | -9/Exiles          | Discovered new exit (range 15)
  5642 | -9/Exiles          | Discovered new exit (range 10)
  6392 | -9/Exiles          | Build established: Commander-Mutant
  6481 | -9/Exiles          | Entered Mines
  6481 | -8/Mines           | Accompanied by 5 allies
  6646 | -8/Mines           | Discovered new exit (range 10)
  6777 | -8/Mines           | Build established: Scavenger-Mutant
  6931 | -8/Mines           | Discovered new exit (range 12)
  7463 | -8/Mines           | Entered Materials
  7463 | -8/Materials       | Accompanied by 2 allies
  7463 | -8/Materials       | Evolved 2 slots: Utility x2
  7464 | -8/Materials       | Identified exit to Factory
  7741 | -8/Materials       | Destroyed 7 combat bots
  7827 | -8/Materials       | Build established: Hacker-Mutant
  8538 | -8/Materials       | Lost 3 parts (2n1u)
  9440 | -8/Materials       | Identified exit to Garrison
  9440 | -8/Materials       | Entered Garrison
  9494 | -8/Garrison        | Triggered checkpoint
  9543 | -8/Garrison        | Identified exit to Materials
  9618 | -8/Garrison        | Garrison Relay disabled
  9950 | -8/Garrison        | Triggered checkpoint
 10055 | -8/Garrison        | Triggered checkpoint
 10060 | -8/Garrison        | Core integrity fell below 50%
 10097 | -8/Garrison        | Triggered checkpoint
 10105 | -8/Garrison        | Lost 3 parts (1n2u)
 10297 | -8/Garrison        | Discovered exit to Materials (range 7)
 10297 | -8/Garrison        | Discovered exit to Materials (range 75)
 10297 | -8/Garrison        | Discovered exit to Materials (range 76)
 10371 | -8/Garrison        | Garrison Relay disabled
 10493 | -8/Garrison        | Lost 8 parts (2n4u2w)
 10775 | -8/Garrison        | Core integrity fell below 20%
 10826 | -8/Garrison        | Triggered checkpoint
 10878 | -8/Garrison        | Garrison Relay disabled
 10911 | -8/Garrison        | Build established: Scavenger-Mutant
 11175 | -8/Garrison        | Garrison Relay disabled
 11309 | -8/Garrison        | Phase Generator disabled
 11336 | -8/Garrison        | Entered Materials
 11544 | -8/Materials       | Repaired Nuclear Core
 11577 | -8/Materials       | Repaired Lgt. Treads
 11600 | -8/Materials       | Build established: Hacker-Mutant
 11605 | -8/Materials       | Repaired Lgt. Treads
 11638 | -8/Materials       | Repaired Mni. Grenade Launcher
 11665 | -8/Materials       | Repaired Lgt. Treads
 11698 | -8/Materials       | Repaired Rocket Launcher
 11736 | -8/Materials       | First assault squad dispatched
 11742 | -8/Materials       | Repaired Imp. Medium Armor Plating
 12109 | -8/Materials       | Garrison activated, responded to threat
 12177 | -8/Materials       | Discovered exit to Factory (range 16)
 12264 | -8/Materials       | Entered Factory
 12264 | -7/Factory         | Evolved 2 slots: Utility x2
 12385 | -7/Factory         | Sucked down chute
 12385 | -7/Factory         | Entered Waste
 12386 | -7/Waste           | Joined by Warlord forces that had cleared the area
 12540 | -7/Waste           | A Compactor rumbled back to life
 12540 | -7/Waste           | Spotted C-40 Crusher
 12544 | -7/Waste           | Allies destroyed C-40 Crusher
 12584 | -7/Waste           | Found Prototype Slashing Weapon
 12584 | -7/Waste           | Identified Vibroblade
 12940 | -7/Waste           | A Compactor rumbled back to life
 12940 | -7/Waste           | Spotted C-40 Crusher
 12940 | -7/Waste           | Allies destroyed C-40 Crusher
 13117 | -7/Waste           | Discovered new exit (range 16)
 13397 | -7/Waste           | Identified exit to Factory
 13400 | -7/Waste           | Entered Factory
 13400 | -7/Factory         | Accompanied by 17 allies
 13890 | -7/Factory         | Identified exit to Storage
 13890 | -7/Factory         | Identified exit to Lower Caves
 14975 | -7/Factory         | Central database locked down
 15084 | -7/Factory         | Entered Lower Caves
 15092 | -7/Lower Caves     | Met a Warlord Commander
 15093 | -7/Lower Caves     | Learned location of Warlord (-5)
 15094 | -7/Lower Caves     | Found Encrypted Comm Array
 16089 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16211 | -7/Lower Caves     | Discovered new exit (range 13)
 16319 | -7/Lower Caves     | Identified exit to Lower Caves
 16425 | -7/Lower Caves     | Entered another Lower Caves area
 16530 | -7/Lower Caves     | Discovered new exit (range 12)
 17618 | -7/Lower Caves     | Discovered new exit (range 3)
 17626 | -7/Lower Caves     | Identified exit to Data Miner
 17967 | -7/Lower Caves     | Entered Data Miner
 17967 | -7/Data Miner      | Discovered new exit (range 7)
 18015 | -7/Data Miner      | Met Data Miner
 18077 | -7/Data Miner      | Learned location of Section 7 (-2)
 18077 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 18100 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 18175 | -7/Data Miner      | Identified exit to Proximity Caves
 18180 | -7/Data Miner      | Entered Proximity Caves
 18208 | -6/Proximity Caves | Spotted B-75 Beast
 18210 | -6/Proximity Caves | Escorted by Enhanced Grunt
 18228 | -6/Proximity Caves | Allies destroyed B-75 Beast
 18846 | -6/Proximity Caves | Discovered new exit (range 12)
 18868 | -6/Proximity Caves | Identified exit to Factory
 19312 | -6/Proximity Caves | Entered Factory
 19312 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 19313 | -6/Factory         | Identified exit to Lower Caves
 19724 | -6/Factory         | Build established: Mutant
 19987 | -6/Factory         | Fabricated Fission Core?
 20553 | -6/Factory         | Incoming assault squad redirected
 20675 | -6/Factory         | Cargo convoy interrupted
 20697 | -6/Factory         | Incoming assault squad redirected
 20715 | -6/Factory         | Core integrity fell below 50%
 20719 | -6/Factory         | Core integrity fell below 20%
 20722 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
20717_ Slammed into K-01 Serf.
20717_ Destabilizing: Core damaged (-25).
20717_ Imp. Sensor Array destroyed.
20717_ Penetrated by Slug.
20718_ Slug penetrates Wall. <x2>
20718_ Slug penetrates H-66 Slayer.
20718_ H-66 Slayer suffers critical hit (Destroy).
20718_ H-66 Slayer destroyed.
20718_ Penetrated by Slug.
20718_ R-10 Processor collects Gauss Rifle.
20718_ Penetrated by Slug.
20718_ M-28 Smith repairs Shock Rifle.
20719_ R-10 Processor collects Flexi-carbon Leg.
20719_ Penetrated by Slug.
20720_ R-10 Processor collects Enh. Gauss Cannon.
20720_ Door malfunctions.
20721_ R-10 Processor collects Lgt. Fission Core.
20722_ Slug penetrates Wall.
20722_ Slug penetrates R-10 Processor.
20722_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          34
Energy Capacity            535
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Corruption Block           15
Armor Coverage             450
Resistance: KI             30
Core Shielding             20
Phase Shifting             5
Evasion (%)                64
Melee Accuracy             8
Recoil Reduction           2
Kinecelleration            40
Offensive Hacking          24
Defensive Hacking          21
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
                Hacking Suite | -9/Materials  | Scanalyzed
           Lgt. Armor Plating | -9/Materials  | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
           Cld. Plasma Cannon | -7/Data Miner | Free
           Adv. System Shield | -7/Data Miner | Free
 Lgt. Angular Momentum Engine | -7/Data Miner | Free
         Gyrokinetic Inverter | -7/Data Miner | Free
              Antigrav System | -7/Data Miner | Free
           Lrn. Proton Cannon | -7/Data Miner | Free
               Graphene Brace | -7/Data Miner | Free
        Hvy. Disruptor Cannon | -7/Data Miner | Free
          Imp. Thermal Shield | -7/Data Miner | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Fission Core | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyRocketAxe
  Manual?         0
Play Time         01:50:33
  Cumulative      210.3 hours
  Start           2023.04.12 @ 18:06:27
  End             2023.04.19 @ 04:19:51
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          295
  Rogue           295
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             82
Gallery%          85
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab7dc5c8-a24b-41be-ab9e-e8a1c6f2dbf5