Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 06:09:26 // Winter2019/RPGLIKE

Player: Toaster

Result: Destroyed by Swarm Drone with Compact Gauss Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (212)     1060
Value Destroyed (11272)    11272
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (3670)               3670
              TOTAL SCORE: 24262

 Bonus
-------
High Alert Combat Kills    2520
Follower Combat Kills      50
Registered with UFD        300
Met Zhirov                 300
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/3150
Matter                     73/300
Energy                     326/395
System Corruption          9%
Temperature                Cool (0)
Movement                   Flying (45)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
           Fusion Reactor
>          --- PROPULSION (5) ---
           Impulse Thruster Array
>          --- UTILITY (4) ------
           Stasis Canceller
           Graphene Brace
>          --- WEAPON (2) -------
           Nova Cannon
  Enhanced Nova Cannon
>          --- INVENTORY (1) ----
           Fusion Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
           Fusion Reactor
>          --- PROPULSION -------
           Impulse Thruster Array
           Flightbrick
>          --- UTILITY ----------
           Scrap Suit
  Improved Coolant Injector
           Triangulator
           Stasis Canceller
           Graphene Brace
           Rainbow Chip
>          --- WEAPON -----------
  Improved Heavy Laser
           Nova Cannon
  Enhanced Nova Cannon
>          --- INVENTORY --------
               (None)
[Rating: 132]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Flightbrick
  Leg                      Aluminum Leg
  Flight Unit              Flightbrick
Utility                    Rainbow Chip
  Device                   Scrap Suit
  Storage                  Medium Matter Pod
  Processor                Rainbow Chip
  Protection               Makeshift Light Armor Plating
Weapon                     Advanced Plasma Cannon
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Fusion Bomb Launcher

 Build                          | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Slots Evolved              9    | 4   1   1   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Power                    1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             71   | 7   16  3   4   2   8   9   6   .   1   1   2   1   5   .   6   
  Power                    13   | 2   3   .   .   .   1   2   3   .   1   1   .   .   .   .   .   
    Engine                 8    | 2   1   .   .   .   1   2   1   .   1   .   .   .   .   .   .   
    Core                   3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Propulsion               16   | 2   4   1   .   .   2   1   2   .   .   .   .   1   3   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   1   .   .   2   1   2   .   .   .   .   1   3   .   .   
  Utility                  21   | .   4   2   3   1   2   3   1   .   .   .   2   .   1   .   2   
    Device                 12   | .   1   .   1   1   1   2   1   .   .   .   2   .   1   .   2   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 3   5   .   1   1   3   3   .   .   .   .   .   .   1   .   4   
    Energy Gun             7    | 3   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   1   1   2   .   .   .   .   .   .   1   .   2   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   1   .   1   .   .   1   1   .   1   .   .   
Parts Lost                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   96  80  48  52  54  68  72  72  74  74  72  67  65  66  67  
  Engine                   5    | .   12  8   5   5   4   8   7   5   8   4   .   .   .   .   .   
  Core                     5    | .   11  8   5   5   .   .   1   5   5   5   5   5   5   5   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   
  Leg                      5    | .   23  15  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   1   5   5   6   10  14  15  16  16  16  11  11  11  10  
  Device                   13   | .   .   .   1   5   13  24  25  24  22  22  22  22  22  22  24  
  Storage                  1    | .   1   8   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                8    | .   22  12  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Protection               2    | .   .   4   9   11  10  1   .   .   .   .   .   .   .   .   .   
  Energy Gun               4    | .   10  .   .   .   8   5   5   5   5   5   5   5   5   5   5   
  Energy Cannon            5    | .   .   .   .   4   1   10  10  10  11  11  11  11  10  11  10  
  Ballistic Cannon         5    | .   12  17  11  5   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          132  | 6   13  60  64  76  91  111 123 120 119 125 123 122 126 127 132 
  Average Rating           79   | 5   9   26  62  67  84  103 118 119 118 120 121 120 120 126 129 
  On Entrance              87   | .   6   11  60  64  76  91  111 120 118 119 122 122 120 126 127 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 12  18  22  28  37  42  50  58  52  53  57  60  57  62  63  67  
  Greatest Support         70   | 20  20  29  34  39  45  66  66  58  58  58  58  59  65  65  70  
  Greatest Overweight (x)  2    | 2   1   2   .   .   1   1   .   .   .   .   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 1    | 1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   
  Average Capacity         1    | 1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   
  Most Carried             1    | 1   1   1   1   1   1   1   1   .   .   1   1   1   1   1   1   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Final Capacity           1    | 1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   
  Final Carried            1    | .   .   .   1   .   1   1   .   .   .   .   .   .   1   1   1   

 Class Distribution 
--------------------
 50% | Mutant
 25% | Gunner
 20% | Sprinter
  3% | Tank

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Subcaves
   Mutant | -9/Recycling
   Mutant | -9/Scraptown
   Mutant | -6/Factory
   Gunner | -5/Factory
 Sprinter | -4/Factory
 Sprinter | -4/Upper Caves
 Sprinter | -4/Upper Caves
 Sprinter | -4/Zhirov
 Sprinter | -3/Proximity Caves
   Gunner | -3/Research
   Gunner | -3/Testing
   Gunner | -2/Research
   Gunner | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Matter Collected           2051 | 270  368  694  288  10   70   130  60   .    10   .    30   18   56   18   29   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9926 | .    403  291  241  .    572  468  961  573  786  .    964  902  1475 526  1764 
  Parts                    479  | .    43   27   5    .    17   31   36   16   23   .    36   64   70   32   79   
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      88   | .    .    12   .    .    .    .    .    16   24   .    36   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Combat Hostiles Destroyed  184  | .   14  13  8   .   11  7   18  9   13  .   16  22  25  7   21  
  Guns                     44   | .   8   .   .   .   10  .   6   1   3   .   4   1   4   1   6   
  Cannons                  110  | .   4   13  8   .   1   4   6   6   7   .   10  19  18  5   9   
  AOE                      5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          22   | .   5   4   4   .   .   1   3   .   .   .   .   .   2   .   3   
  Worker                   6    | .   .   .   .   .   .   .   1   .   .   .   .   3   1   .   1   
  Builder                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   .   .   .   2   1   .   .   .   .   2   .   1   3   
  Swarmer                  36   | .   5   3   .   .   .   .   7   4   1   .   5   7   4   .   .   
  Grunt                    50   | .   9   .   .   .   5   .   6   2   7   .   6   6   7   1   1   
  Brawler                  5    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   1   
  Duelist                  8    | .   .   .   1   .   2   .   2   1   1   .   1   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   24   | .   .   1   4   .   3   2   2   2   2   .   1   3   .   2   2   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Hunter                   20   | .   .   .   .   .   .   3   .   .   .   .   2   4   5   .   6   
  Programmer               22   | .   .   .   2   .   1   2   .   .   .   .   .   2   6   4   5   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               9    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   5   3   .   3   3   8   4   4   .   5   12  10  4   8   
  Combat Bots Only         11   | .   3   3   3   .   3   2   8   4   4   .   5   11  10  4   5   
Max Kills in Single Turn   3    | .   2   1   1   .   1   1   2   1   1   .   1   2   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Hostile Shots Fired        1390  | .    44   98   55   .    194  17   85   48   64   .    81   210  236  52   206  
  Missed                   600   | .    14   39   14   .    104  12   29   21   27   .    31   89   115  29   76   
Damage Taken               12779 | .    358  1072 690  .    740  72   857  434  732  .    932  1890 1511 447  3044 
  Core                     9928  | .    294  811  496  .    520  58   665  341  565  .    738  1491 1179 355  2415 
  Absorbed by Shields      540   | .    .    .    .    .    276  26   146  92   .    .    .    .    .    .    .    
  Redirected to Core       9138  | .    197  747  467  .    453  46   637  314  565  .    665  1364 1141 331  2211 
  Ignored by Resistances   1562  | .    .    .    .    .    .    .    .    .    .    .    142  449  319  70   582  
  Regen/Repaired (Parts)   158   | .    .    .    .    .    122  .    .    .    .    .    .    .    .    10   26   
Core Remaining (%)         51    | 100  .    .    .    25   29   54   .    .    .    .    64   .    45   42   .    
Volleys Fired              556   | .    30   109  37   .    56   24   44   21   35   .    43   41   49   17   50   
  Largest                  3     | .    2    2    2    .    2    3    3    3    3    .    3    3    3    3    3    
  Hottest                  298   | .    90   70   74   .    150  261  261  261  261  .    261  261  276  298  298  
Shots Fired                1311  | .    60   166  74   .    108  64   123  63   91   .    124  119  143  50   126  
  Gun                      406   | .    33   .    .    .    95   20   36   21   28   .    38   37   46   16   36   
  Cannon                   899   | .    27   166  74   .    13   44   87   42   63   .    86   82   97   34   84   
  Launcher                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  272   | .    27   166  74   .    5    .    .    .    .    .    .    .    .    .    .    
  Thermal                  999   | .    3    .    .    .    99   64   123  63   91   .    124  119  143  50   120  
  Explosive                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Electromagnetic          34    | .    30   .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         37    | .    16   37   11   .    37   6    24   31   23   .    27   24   29   19   37   
  Robot Miss Streak        5     | .    3    2    3    .    5    4    3    3    1    .    2    3    2    1    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           932   | .    40   92   51   .    86   38   88   49   72   .    96   88   110  41   81   
  Core Hits                347   | .    26   26   14   .    23   20   27   13   27   .    29   43   45   14   40   
  Critical Kills           14    | .    .    .    .    .    .    2    2    .    1    .    1    3    2    1    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         41    | .    2    3    2    .    1    3    4    3    1    .    5    8    4    2    3    
    Burn                   20    | .    .    .    .    .    1    1    2    3    .    .    4    5    2    1    1    
    Meltdown               14    | .    .    .    .    .    .    2    2    .    1    .    1    3    2    1    2    
    Blast                  6     | .    1    3    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30681 | .    738  1414 1023 .    2212 1279 2882 1523 2377 .    3034 3227 4588 1874 4510 
  Guns                     8912  | .    329  .    .    .    2006 300  845  449  669  .    843  820  1332 498  821  
  Cannons                  20714 | .    245  1414 1023 .    206  932  2037 1074 1708 .    2191 2407 3256 1376 2845 
  Explosions               1055  | .    164  .    .    .    .    47   .    .    .    .    .    .    .    .    844  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2773  | .    245  1414 1023 .    91   .    .    .    .    .    .    .    .    .    .    
  Thermal                  26642 | .    201  .    .    .    2038 1232 2882 1523 2377 .    3034 3227 4588 1874 3666 
  Explosive                792   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    792  
  Electromagnetic          474   | .    292  .    .    .    83   47   .    .    .    .    .    .    .    .    52   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    1    1    .    .    .    .    .    .    .    2    11   .    9    
  Average Corruption       3     | .    .    .    1    1    .    .    .    .    .    .    .    1    5    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38    | .    .    .    2    .    .    .    .    .    .    .    .    5    19   .    12   
    Message Errors         2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           9     | .    .    .    1    .    .    .    .    .    .    .    .    1    3    .    4    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    3    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            790   | .    18   .    45   .    .    24   58   25   32   .    109  87   72   84   236  
  Projectiles              666   | .    .    .    45   .    .    24   58   25   32   .    109  87   72   84   130  
  Explosions               124   | .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    106  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 29    | .    3    11   14   .    1    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24    | .    3    11   9    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary                5     | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      74    | .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Shots                    3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        402   | .    216  .    115  .    201  31   84   114  123  .    190  276  334  197  402  
  Average Temperature      76    | .    69   .    49   .    75   11   25   42   47   .    75   97   91   120  121  
  Received Heat Transfer   1444  | .    114  261  117  .    207  .    97   72   180  .    72   78   138  45   63   
  Effects                  4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              28    | .    .    .    .    .    .    3    7    2    3    .    2    4    3    1    3    
  Combat Hostiles          25    | .    .    .    .    .    .    3    6    2    3    .    2    2    3    1    3    
  Parts Melted             129   | .    .    .    .    .    4    14   14   4    12   .    10   29   21   13   8    
  Heat Transferred         34814 | .    261  .    .    .    3034 1805 4332 2451 3425 .    4680 4643 5448 1591 3144 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Peak Influence             1659 | .    309  .    219  .    347  374  896  .    .    .    .    866  1114 989  1659 
  Initial                  621  | .    .    .    22   .    .    142  182  .    .    .    .    122  409  621  592  
  Average                  419  | .    192  .    91   .    201  203  506  .    .    .    .    548  803  735  1042 
Maximum Alert Level        5    | .    1    .    1    .    1    1    3    .    .    .    .    3    4    3    5    
  Low Security (%)         38   | 100  63   .    88   .    43   60   7    .    .    .    .    12   .    .    .    
  Level 1                  24   | .    36   .    11   .    56   39   18   .    .    .    .    21   .    .    .    
  Level 2                  14   | .    .    .    .    .    .    .    62   .    .    .    .    23   37   52   21   
  Level 3                  15   | .    .    .    .    .    .    .    11   .    .    .    .    42   51   47   26   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    48   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    3    .    .    .    3    .    5    .    1    .    .    1    3    2    4    
  Investigation            6    | .    2    .    .    .    1    .    .    .    .    .    .    .    .    1    2    
  Extermination            4    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    1    
  Reinforcement            7    | .    1    .    .    .    1    .    1    .    .    .    .    1    2    .    1    
  Assault                  2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Distress Signals           7    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              294  | .   22  19  9   .   19  10  27  14  16  .   16  33  41  20  48  
  Peak Tracking Total      14   | .   3   4   6   .   4   2   9   7   9   .   5   14  7   7   10  
  Tactical Retreats        45   | .   2   5   1   .   3   1   2   3   3   .   2   3   3   6   11  

 Traps                          | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Traps Triggered            7    | .   3   .   .   .   1   .   2   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Disabled          14   | .   1   3   .   .   1   3   1   1   .   .   .   .   2   .   2   
  Max in Single Turn       1    | .   1   1   .   .   1   1   1   1   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Accessed          38   | .   9   2   12  3   3   1   .   2   .   3   .   .   .   1   2   
  Terminals                15   | .   7   .   6   .   1   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          10   | .   2   .   6   .   1   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                66   | .   12  2   24  7   3   1   .   7   .   6   .   .   .   1   3   
  Successful               53   | .   9   2   16  7   3   .   .   7   .   6   .   .   .   1   2   
  Failed                   13   | .   3   .   8   .   .   1   .   .   .   .   .   .   .   .   1   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   12  .   19  .   1   1   .   .   .   .   .   .   .   1   3   
  Terminals                25   | .   10  .   13  .   1   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          15   | .   2   .   11  .   1   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   .   2   .   7   1   .   .   7   .   6   .   .   .   .   .   
  Record                   13   | .   .   1   .   4   .   .   .   6   .   2   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         6    | .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   9   .   11  .   1   .   .   .   .   .   .   .   .   1   2   
  Terminals                12   | .   7   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   7   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   
    Patch                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          8    | .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 8    | .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   5   .   .   1   .   .   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   
  Programmers              5    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Total Allies               6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   
  Largest Group            5    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   5   .   
  Highest-Rated Group      320  | .   .   .   .   .   .   .   .   .   47  47  47  .   .   320 .   
  Highest-Rated Ally       64   | .   .   .   .   .   .   .   .   .   47  47  47  .   .   64  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   .   .   .   .   .   3   .   3   .   .   25  .   
  Total Damage             674  | .   .   .   .   .   .   .   .   .   44  .   96  .   .   534 .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Robot Analysis Total       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Turns Passed               9308  | 74   1452 1235 578  594  737  671  338  280  523  77   577  519  699  335  619  
Spaces Moved               15132 | 55   1079 1078 1053 1475 1277 1480 507  649  1123 187  1373 876  1251 663  1006 
  Core                     7     | 5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1750  | 50   1079 621  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13375 | .    .    455  1053 1475 1277 1480 507  649  1123 187  1373 876  1251 663  1006 
  Fastest Speed            27    | 50   120  40   40   40   34   37   27   27   27   27   27   27   37   39   39   
  Average Speed            44    | 115  120  86   40   40   38   37   28   27   27   27   27   34   37   39   39   
  Slowest Speed            190   | 150  190  150  40   40   80   97   40   27   27   27   93   80   80   39   45   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            92    | .    .    .    7    .    17   8    6    .    3    .    .    14   26   7    4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    91   48   99   88   32   29   12   77   91   62   94   24   82   24   24   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     9     | .    2    .    6    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      13    | 1    1    .    1    1    1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             13    | .    .    4    .    3    .    .    .    3    2    .    1    .    .    .    .    
Spaces Dug                 5     | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    2    
Terrain Destroyed          205   | .    14   .    2    .    2    14   20   9    13   .    16   16   13   8    78   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               128   | .    .    .    2    .    2    14   20   9    13   .    16   16   13   8    15   
  AOE                      77    | .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    63   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total                      16440 | 63   1170 1218 1127 1478 1400 1546 602  705  1268 213  1482 990  1354 694  1130 
  Wait                     392   | .    21   12   33   .    43   10   14   36   72   23   21   30   28   8    41   
  Move                     14937 | 54   1078 1077 1038 1474 1242 1463 494  648  1116 186  1372 850  1198 649  998  
  Hop                      88    | .    .    .    7    .    17   8    6    .    3    .    .    11   26   6    4    
  Pick Up                  9     | .    1    3    .    .    1    1    .    .    .    .    .    .    1    .    2    
  Fast Attach              59    | 7    15   1    4    2    8    8    6    .    1    1    1    1    4    .    .    
  Attach                   7     | .    1    2    .    .    .    1    .    .    .    .    1    .    1    .    1    
  Detach                   24    | 1    3    3    1    .    2    5    3    .    .    1    1    1    3    .    .    
  Swap                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Drop                     46    | 1    6    3    2    2    6    6    7    .    .    2    1    2    6    1    1    
  Fire                     556   | .    30   109  37   .    56   24   44   21   35   .    43   41   49   17   50   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            310   | .    15   8    5    .    25   20   22   .    40   .    42   54   38   13   28   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Power slot (x1)
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
   13 | -11/Scrapyard      | Discovered new exit (range 16)
   75 | -11/Scrapyard      | Entered Materials
  316 | -10/Materials      | Build established: Mutant
  366 | -10/Materials      | Discovered new exit (range 11)
  403 | -10/Materials      | Discovered new exit (range 16)
  556 | -10/Materials      | Discovered new exit (range 16)
  633 | -10/Materials      | Discovered new exit (range 17)
  999 | -10/Materials      | Discovered new exit (range 8)
 1089 | -10/Materials      | Reached level 2
 1157 | -10/Materials      | Upgraded with Utility slot (x1)
 1517 | -10/Materials      | Discovered new exit (range 8)
 1527 | -10/Materials      | Entered Subcaves
 1529 | -10/Subcaves       | Reached level 3
 1560 | -10/Subcaves       | Shifting Twisted Machinery released Barrage Gun
 1563 | -10/Subcaves       | Ambushed by angry Subdweller bent on revenge
 1585 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
 1640 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
 2130 | -10/Subcaves       | A Subdweller sparked back to life
 2130 | -10/Subcaves       | A Subdweller sparked back to life
 2130 | -10/Subcaves       | A Subdweller sparked back to life
 2150 | -10/Subcaves       | Core integrity fell below 50%
 2173 | -10/Subcaves       | Core integrity fell below 20%
 2189 | -10/Subcaves       | Found Prototype Processor
 2191 | -10/Subcaves       | Identified Rainbow Chip
 2192 | -10/Subcaves       | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 2447 | -10/Subcaves       | Visited 4L-MR0's lab
 2455 | -10/Subcaves       | Upgraded with Propulsion slot (x1)
 2471 | -10/Subcaves       | Found Flightbrick
 2473 | -10/Subcaves       | Attached Flightbrick, gained temporary slots: Utility x3
 2494 | -10/Subcaves       | Discovered new exit (range 15)
 2534 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
 2541 | -10/Subcaves       | Learned Materials security intel
 2604 | -10/Subcaves       | Visited Clippyterm
 2605 | -10/Subcaves       | Identified exit to Recycling
 2762 | -10/Subcaves       | Entered Recycling
 2764 | -9/Recycling       | Reached level 4
 2856 | -9/Recycling       | Scanned before Scraplab entrance
 3173 | -9/Recycling       | Discovered new exit (range 17)
 3263 | -9/Recycling       | Reached level 5
 3335 | -9/Recycling       | Entered Scraplab
 3338 | -9/Recycling       | Discovered new exit (range 4)
 3340 | -9/Recycling       | Entered Scraptown
 3341 | -9/Scraptown       | System corruption cleaned by C-Scrubber
 3431 | -9/Scraptown       | Discovered new exit (range 13)
 3538 | -9/Scraptown       | Visited Science Testing Area
 3548 | -9/Scraptown       | Visited Assassins FH
 3592 | -9/Scraptown       | Visited SPCMW
 3608 | -9/Scraptown       | Visited Comm Corps
 3630 | -9/Scraptown       | Visited Red Mages
 3655 | -9/Scraptown       | Visited UFD Registry
 3656 | -9/Scraptown       | Registered with UFD as "Pipemind"
 3670 | -9/Scraptown       | Visited Science Guys
 3687 | -9/Scraptown       | Visited Botcube Research
 3697 | -9/Scraptown       | Visited Abandonware Association
 3703 | -9/Scraptown       | Learned abandonware demo "HACKBUD.EXE"
 3703 | -9/Scraptown       | Learned abandonware demo "REVENGE.EXE"
 3756 | -9/Scraptown       | Visited Analyses Database
 3771 | -9/Scraptown       | Visited Infowarlord's Domain
 3796 | -9/Scraptown       | Visited Scrap Suit Storage
 3835 | -9/Scraptown       | Discovered new exit (range 5)
 3860 | -9/Scraptown       | Visited Curators Association
 3869 | -9/Scraptown       | Visited Junk Repository
 3913 | -9/Scraptown       | Found Scrap Suit
 3934 | -9/Scraptown       | Entered Factory
 3935 | -6/Factory         | Core integrity fell below 50%
 3936 | -6/Factory         | Reached level 6
 3969 | -6/Factory         | Reached level 7
 4008 | -6/Factory         | Upgraded with Propulsion slot (x1)
 4100 | -6/Factory         | Discovered new exit (range 15)
 4440 | -6/Factory         | Discovered new exit (range 17)
 4671 | -6/Factory         | Entered another Factory area
 4672 | -5/Factory         | Core integrity fell below 50%
 4673 | -5/Factory         | Reached level 8
 4889 | -5/Factory         | Discovered new exit (range 12)
 5054 | -5/Factory         | Discovered new exit (range 14)
 5084 | -5/Factory         | Reached level 9
 5091 | -5/Factory         | Upgraded with Propulsion slot (x1)
 5162 | -5/Factory         | Build established: Gunner
 5342 | -5/Factory         | Entered another Factory area
 5344 | -4/Factory         | Reached level 10
 5366 | -4/Factory         | Core integrity fell below 50%
 5379 | -4/Factory         | Garrison activated, responded to threat
 5424 | -4/Factory         | Reached level 11
 5484 | -4/Factory         | Destroyed 8 combat bots
 5498 | -4/Factory         | Discovered new exit (range 15)
 5592 | -4/Factory         | First assault squad dispatched
 5641 | -4/Factory         | Reached level 12
 5648 | -4/Factory         | Build established: Sprinter
 5651 | -4/Factory         | Discovered new exit (range 17)
 5680 | -4/Factory         | Entered Upper Caves
 5768 | -4/Upper Caves     | Found DCF Scrap (14 items)
 5777 | -4/Upper Caves     | Learned 8 Research zone layouts
 5777 | -4/Upper Caves     | Learned Extension trap positions
 5777 | -4/Upper Caves     | Learned Armory trap positions
 5777 | -4/Upper Caves     | Learned Factory emergency access door positions
 5777 | -4/Upper Caves     | Learned Extension emergency access door positions
 5809 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5831 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5846 | -4/Upper Caves     | Discovered new exit (range 9)
 5876 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 5893 | -4/Upper Caves     | Reached level 13
 5947 | -4/Upper Caves     | Core integrity fell below 20%
 5960 | -4/Upper Caves     | Entered another Upper Caves area
 5961 | -4/Upper Caves     | Discovered new exit (range 12)
 5968 | -4/Upper Caves     | Learned location of 1 exit from Research
 6094 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 6129 | -4/Upper Caves     | Reached level 14
 6202 | -4/Upper Caves     | Discovered new exit (range 8)
 6264 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6483 | -4/Upper Caves     | Entered Zhirov
 6483 | -4/Zhirov          | Accompanied by 1 ally
 6483 | -4/Zhirov          | Discovered new exit (range 3)
 6488 | -4/Zhirov          | Met Zhirov
 6502 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6560 | -4/Zhirov          | Entered Proximity Caves
 6560 | -3/Proximity Caves | Accompanied by 1 ally
 6562 | -3/Proximity Caves | Reached level 15
 6704 | -3/Proximity Caves | Reached level 16
 6726 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6852 | -3/Proximity Caves | Discovered new exit (range 16)
 7137 | -3/Proximity Caves | Entered Research
 7138 | -3/Research        | Identified exit to Testing
 7139 | -3/Research        | Reached level 17
 7139 | -3/Research        | Reached level 18
 7272 | -3/Research        | Core integrity fell below 50%
 7373 | -3/Research        | Reached level 19
 7380 | -3/Research        | Core integrity fell below 20%
 7435 | -3/Research        | Destroyed 11 combat bots
 7656 | -3/Research        | Entered Testing
 7658 | -3/Testing         | Reached level 20
 7686 | -3/Testing         | Build established: Gunner
 7696 | -3/Testing         | Reached level 21
 7781 | -3/Testing         | Spotted PL-MQ5WFFDM59
 7811 | -3/Testing         | Scanned by Researcher
 7963 | -3/Testing         | Reached level 22
 8067 | -3/Testing         | Destroyed 10 combat bots
 8178 | -3/Testing         | Reached level 23
 8213 | -3/Testing         | System corruption reached 10%
 8317 | -3/Testing         | Discovered new exit (range 12)
 8355 | -3/Testing         | Entered Research
 8356 | -2/Research        | Core integrity fell below 50%
 8357 | -2/Research        | Reached level 24
 8442 | -2/Research        | Spotted B-90 Cyclops
 8499 | -2/Research        | Spotted B-90 Cyclops
 8568 | -2/Research        | Reached level 25
 8582 | -2/Research        | Scrapoids reinforcements arrived?
 8632 | -2/Research        | Discovered new exit (range 20)
 8690 | -2/Research        | Entered Access
 8691 | -1/Access          | Core integrity fell below 50%
 8692 | -1/Access          | Reached level 26
 8724 | -1/Access          | Reached level 27
 8873 | -1/Access          | Upgraded with Utility slot (x1)
 8887 | -1/Access          | Found Fusion Bomb Launcher
 8985 | -1/Access          | Spotted B-99 Colossus
 9065 | -1/Access          | Core integrity fell below 20%
 9088 | -1/Access          | Reached level 28
 9175 | -1/Access          | Spotted B-99 Colossus
 9175 | -1/Access          | Destroyed B-99 Colossus
 9296 | -1/Access          | Reached level 29
 9309 | -1/Access          | Destroyed by Swarm Drone with Compact Gauss Rifle

 Last Messages 
---------------
09301_ Q520-r deploys Swarm Drone. <x4>
09301_ Penetrated by Slug.
09302_ System corrupted: Neutrino Core rejected.
09302_ Temporary Power slot lost.
09303_ The unstable cave ceiling collapses.
09303_ Penetrated by Slug.
09303_ Swarm Drone suffers critical hit (Blast).
09303_ Swarm Drone knocked back.
09304_ The unstable cave ceiling collapses.
09305_ Penetrated by Slug.
09305_ Rainbow Chip destroyed.
09305_ Penetrated by Slug.
09305_ Temporary Propulsion slot lost.
09305_ Temporary Utility slot lost.
09305_ Temporary Weapon slot lost.
09307_ Knocked back.
09308_ Penetrated by Slug.
09308_ Temporary Utility slot lost. <x2>
09309_ Penetrated by Slug. <x3>
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           104
Coolant Potential          80
Energy Generation          56
Energy Capacity            650
Matter Stores              400
Matter Capacity            400
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             250
Resistance: KI             20
Resistance: TH             20
Evasion (%)                64
Targeting Accuracy         10
Matter Filtering           50

 Item Schematics 
-----------------
 Lgt. Neutrino Core | -3/Testing | Archive
 Exp. Optical Array | -3/Testing | Archive

 Robot Schematics 
------------------
 W-44 Eye | -3/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Think I Know What's Going On

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -9    -9    -6    -5    -4    -4    -4    -4    -3    -3    -3    -2    -1    
---------                  Run   | Yrd   Mat   Sub   Rec   Scr   Fac   Fac   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Acc   
Levels Raised              28    | .     1     1     2     .     2     2     3     1     1     .     2     3     4     2     4     
  XP Earned                45100 | 3000  2265  1600  2760  650   2925  2795  3799  1450  2025  650   2710  4857  5206  3169  5239  
  XP Spent                 44470 | 2650  1110  2160  1430  1100  3140  3000  975   4605  .     .     3600  5615  2100  1500  11485 
Upgrades                   105   | 6     5     16    6     1     8     2     3     12    .     .     8     13    1     3     21    
  Power Slot               1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          4     | 1     .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     
  Utility Slot             3     | 1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Weapon Slot              1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Core Integrity           51    | .     .     14    4     .     .     .     .     9     .     .     .     9     .     .     15    
  Heat Dissipation         12    | .     3     .     1     .     4     .     .     .     .     .     .     .     .     .     4     
  Energy Generation        2     | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
  Energy Storage           2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Mass Support             6     | .     .     1     1     1     .     1     .     .     .     .     .     .     1     .     1     
  Inventory Capacity       1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sight Range              4     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Ranged Accuracy          6     | 1     .     .     .     .     2     .     .     3     .     .     .     .     .     .     .     
  KI Resistance %          4     | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
  TH Resistance %          4     | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
  TH Damage %              4     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
Protomatter Created        3224  | .     186   47    52    .     193   143   278   62    381   .     405   647   454   164   212   
  Integrity Restored       6842  | .     311   141   96    .     579   429   456   .     912   .     939   1194  858   291   636   
    Core                   6775  | .     244   141   96    .     579   429   456   .     912   .     939   1194  858   291   636   
    Parts                  67    | .     67    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Decayed        613   | .     80    25    20    .     .     .     56    .     68    .     46    194   124   .     .     

 Game 
------
Seed              UtilityStructuralCoupler
  Manual?         0
Play Time         03:03:27
  Cumulative      94.5 hours
  Start           2025.02.08 @ 02:55:13
  End             2025.02.08 @ 06:09:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          42
  Rogue           38
  Adventurer      4
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          45
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5287190c-364b-4994-8dc7-3c07c13a572a