Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 01:27:04 Player: Dicaso9 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (47) 235 Value Destroyed (1765) 1765 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8880 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 156/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Railgun Railgun Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Gravmag System Gravmag Array Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Improved Transmission Jammer Layered Medium Armor Plating Advanced Drone Bay > --- WEAPON ----------- Heavy Shock Bomb Launcher Power Sword > --- INVENTORY -------- Improved Fusion Compressor Gravmag System Makeshift Hover Unit Field Propulsion Array Railgun Railgun Railgun Hypervelocity Gauss Cannon Makeshift Spear [Rating: 102] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Gravmag Array Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Field Propulsion Array Utility Terrain Scan Processor Device Improved Sensor Array Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Power Shielding Weapon Coil Gun Energy Gun Heavy EM Shotgun Ballistic Gun Coil Gun Launcher Heavy Shock Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 . . . . 2 2 2 Power 1 | . . . 1 . . . . . . . . . . . Propulsion 4 | . . 1 . . . . 1 . . . . . 1 1 Utility 9 | . . 1 1 2 . . 1 . . . . 2 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 94 | 7 1 7 12 17 5 . 18 . 1 . 9 8 3 6 Power 11 | 1 1 . 1 2 3 . . . . . 1 1 . 1 Engine 7 | 1 1 . 1 1 2 . . . . . . 1 . . Core 4 | . . . . 1 1 . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 26 | 2 . 3 4 6 1 . 3 . . . 1 1 2 3 Treads . | . . . . . . . . . . . . . . . Leg 5 | 2 . 3 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 19 | . . . 4 5 1 . 3 . . . 1 1 2 2 Flight 2 | . . . . 1 . . . . . . . . . 1 Utility 35 | 2 . 1 4 5 1 . 13 . . . 2 4 1 2 Device 18 | 1 . 1 1 2 1 . 8 . . . 1 3 . . Storage 3 | 1 . . 1 . . . . . . . . . 1 . Processor 9 | . . . 1 3 . . 3 . . . . 1 . 1 Hackware 1 | . . . 1 . . . . . . . . . . . Protection 4 | . . . . . . . 2 . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 22 | 2 . 3 3 4 . . 2 . 1 . 5 2 . . Energy Gun 7 | 2 . 3 2 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 9 | . . . . 3 . . 2 . 1 . 3 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . 1 . . Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 2 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . 1 . . . . . . . Parts Lost 58 | . . . . 12 10 . 2 . 2 . 13 . . 19 Power 7 | . . . . 1 1 . . . . . 2 . . 3 Propulsion 14 | . . . . 3 3 . . . . . 2 . . 6 Utility 23 | . . . . 4 4 . 2 . 1 . 4 . . 8 Weapon 14 | . . . . 4 2 . . . 1 . 5 . . 2 Highest Loss Streak 12 | . . . . 12 10 . 2 . 1 . 8 . . 9 To Critical Strikes 3 | . . . . . 1 . . . . . 1 . . 1 Average Backups 5 | 2 3 7 7 8 8 3 4 5 4 4 3 4 4 6 Power 1 | . 1 1 . 1 3 3 1 1 1 1 1 . . . Propulsion 1 | . . 1 1 2 1 . 1 2 2 2 . 1 . 2 Utility 1 | . . . 2 2 1 . . 2 1 1 . . . . Weapon 1 | . 1 3 3 2 1 . . . . . . 2 2 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 13 | . . 2 2 . . . 2 . . . 1 1 . 5 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . . . Utility 1 | . . . 1 . . . . . . . . . . . Weapon 9 | . . 1 1 . . . 1 . . . 1 . . 5 Tool/Special 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 79 | . 100 99 88 64 68 38 77 86 85 86 73 80 85 67 Engine 5 | . 14 11 9 3 2 7 6 6 6 6 3 1 5 2 Core 3 | . . . . 1 4 . 5 6 6 6 5 5 5 3 Leg 3 | . 28 33 4 . . . . . . . . . . . Hover 15 | . . . 22 18 19 15 13 13 13 13 16 17 25 18 Device 15 | . 14 21 14 5 7 7 19 20 19 20 11 18 21 14 Storage 3 | . 14 11 9 7 5 . . . . . . . . 2 Processor 13 | . . . 7 13 15 . 6 20 20 20 20 20 16 12 Protection 3 | . . . . . . . 12 6 6 6 1 3 . 1 Energy Gun 4 | . 28 22 17 4 3 7 . . . . . . . . Ballistic Gun 6 | . . . . 5 7 . 12 13 12 13 8 3 . . Slashing Weapon 1 | . . . . . . . . . . . 2 5 5 3 Peak Build Rating 102 | 9 9 18 34 41 43 20 63 62 62 58 58 76 83 102 Average Rating 47 | 3 9 13 30 28 31 20 56 62 59 58 44 62 80 77 On Entrance 39 | . 9 9 18 34 34 17 20 62 62 58 58 50 76 83 Avg Prop Armor Cover (%) 19 | . . . . 19 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 60 | 15 15 21 24 24 32 15 40 33 38 36 36 40 50 60 Greatest Support 63 | 20 20 30 30 27 27 18 40 40 40 40 41 42 51 63 Greatest Overweight (x) 7 | . . . 2 7 1 . 1 . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 5 5 10 10 Average Capacity 6 | 5 8 8 8 10 8 5 5 5 5 5 5 5 5 8 Most Carried 10 | 5 8 8 8 10 10 3 5 5 5 4 5 5 7 10 Average Carried 5 | 2 3 7 7 8 8 3 4 5 4 4 3 4 4 6 Final Capacity 10 | 8 8 8 10 10 5 5 5 5 5 5 5 5 10 5 Final Carried 10 | 1 8 8 8 10 4 3 5 5 4 4 3 5 7 3 Class Distribution -------------------- 48% | Mutant 22% | Scout 14% | Ninja 5% | Scavenger-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Derelict-Scout | -5/Factory Ninja | -4/Factory Ninja | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Matter Collected 1849 | 270 10 90 100 101 464 . 27 246 153 . 320 30 . 38 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2004 | 21 99 308 360 178 160 . 76 95 121 . 541 20 . 25 Parts 91 | 1 5 14 22 5 6 . 6 3 7 . 17 1 . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 7 . . 3 13 . 11 . . . Prevented 1 | . . . . . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 41 | . 2 6 6 7 2 . 3 2 3 . 10 . . . Melee 3 | . . . . . . . . . . . 3 . . . Guns 32 | . 2 6 5 2 2 . 3 2 3 . 7 . . . AOE 5 | . . . . 5 . . . . . . . . . . Classes Destroyed 10 | 1 1 1 . 4 2 . 1 . . . . . . . Worker 1 | . . . . . . . . . . . . 1 . . Tunneler 3 | 1 . . . . . . . . . . . . . 2 Recycler 1 | . . . . 1 . . . . . . . . . . Minesweeper 1 | . . . . . 1 . . . . . . . . . Swarmer 16 | . . . . . . . 3 1 2 . 10 . . . Grunt 14 | . 2 4 3 3 2 . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 7 | . . 2 3 . . . . 1 1 . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . Programmer 2 | . . . . 2 . . . . . . . . . . Decomposer 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 5 | 1 2 2 2 5 1 . 3 2 2 . 5 1 . 1 Combat Bots Only 5 | . 2 2 2 5 1 . 3 2 2 . 5 . . . Max Kills in Single Turn 2 | 1 1 1 1 2 1 . 1 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Hostile Shots Fired 664 | . 11 31 27 131 52 . 22 30 63 . 110 4 . 183 Missed 228 | . 2 6 3 48 20 . 8 15 28 . 21 2 . 75 Hits 436 | . 9 25 24 83 32 . 14 15 35 . 89 2 . 108 Melee 10 | . . . . . 10 . . . . . . . . . Projectile 426 | . 9 25 24 83 22 . 14 15 35 . 89 2 . 108 Critical Strikes 15 | . . . 2 1 5 . . 1 . . 1 . . 5 Part Disruptions 2 | . . . . . 2 . . . . . . . . . Damage Taken 8064 | . 100 365 386 1070 721 . 222 206 395 . 1362 49 . 3188 Core 2354 | . 44 67 28 377 74 . 36 38 54 . 320 . . 1316 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 143 | . . . . . . . 41 7 37 . 58 . . . Regen/Repaired (Parts) 220 | . . . . 75 . . . . . . . . 145 . Core Remaining (%) 80 | 100 82 83 94 . . 35 . . . . 47 100 100 . Volleys Fired 179 | 12 10 19 23 24 29 . 7 5 17 . 33 . . . Largest 2 | 1 2 2 2 2 2 . 2 2 2 . 2 . . . Hottest 100 | 50 90 100 100 100 78 . 60 60 60 . 53 . . . Shots Fired 273 | 12 20 38 37 28 38 . 14 10 26 . 50 . . . Gun 252 | 12 20 38 28 16 38 . 14 10 26 . 50 . . . Cannon . | . . . . . . . . . . . . . . . Launcher 10 | . . . . 10 . . . . . . . . . . Special 11 | . . . 9 2 . . . . . . . . . . Kinetic 138 | . . . . 7 31 . 14 10 26 . 50 . . . Thermal 59 | 12 10 26 9 2 . . . . . . . . . . Explosive 10 | . . . . 10 . . . . . . . . . . Electromagnetic 66 | . 10 12 28 9 7 . . . . . . . . . Robot Hit Streak 24 | 4 6 11 24 9 5 . 2 3 12 . 4 . . . Robot Miss Streak 5 | 2 2 3 3 2 3 . 3 1 3 . 5 . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . Shots Hit Robots 174 | 7 13 27 24 17 24 . 6 3 19 . 31 1 . 2 Core Hits 104 | 2 4 12 14 30 9 . 3 2 5 . 22 . . 1 Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . . . . . . . Critical Strikes 7 | 1 1 2 . . 1 . 1 1 . . . . . . Burn 4 | 1 1 2 . . . . . . . . . . . . Destroy 3 | . . . . . 1 . 1 1 . . . . . . Melee Attacks 82 | . . . . . . . . . . . 22 5 9 46 Impact . | . . . . . . . . . . . . . . . Slashing 82 | . . . . . . . . . . . 22 5 9 46 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4460 | 99 178 401 492 912 519 . 132 70 415 . 984 76 . 182 Guns 2803 | 99 178 362 492 146 493 . 132 70 415 . 416 . . . Cannons . | . . . . . . . . . . . . . . . Explosions 819 | . . 39 . 754 26 . . . . . . . . . Melee 794 | . . . . . . . . . . . 541 76 . 177 Ramming 32 | . . . . . . . . . . . 27 . . 5 Kinetic 1519 | . . . . 116 370 . 132 70 415 . 416 . . . Thermal 531 | 99 86 254 . 66 26 . . . . . . . . . Explosive 700 | . . . . 700 . . . . . . . . . . Electromagnetic 884 | . 92 147 492 30 123 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 794 | . . . . . . . . . . . 541 76 . 177 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . 3 16 16 . . . . . . . 20 Average Corruption 8 | . . . . 2 7 16 . . . . . . . 16 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 40 | . . . . 5 17 1 . . . . . . . 17 Message Errors 12 | . . . . 1 8 . . . . . . . . 3 Matter Fused 7 | . . . . 1 3 . . . . . . . . 3 Heat Flow Errors 6 | . . . . 1 3 . . . . . . . . 2 Energy Discharges 4 | . . . . . 2 . . . . . . . . 2 Data Loss (minor) 4 | . . . . 1 1 . . . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 . . . . . . . . Misdirections 5 | . . . . . . . . . . . . . . 5 Weapon Failures 1 | . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 293 | . . . . . . . . . . . 200 36 . 57 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 293 | . . . . . . . . . . . 200 36 . 57 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 106 | . . 37 37 20 . . . . . . 10 . . 2 Shots 3 | . . 1 1 1 . . . . . . . . . . Rammed 10 | . . . . . . . . . . . 8 . . 2 Targets Rammed 10 | . . . . . . . . . . . 8 . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 342 | 50 294 342 133 246 332 . 12 8 78 . 16 . . 273 Average Temperature 63 | 18 130 112 44 88 81 . 5 3 32 . 6 . . 51 Received Heat Transfer 807 | . 54 153 153 72 189 . 18 33 69 . . . . 66 Effects 2 | . . 1 . . . . . . . . . . . 1 Energy Bleed 2 | . . 1 . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Fried 5 | . . 2 3 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . . Heat Transferred 1717 | 370 333 827 . 137 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . . . 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 179 | 5 41 50 75 165 . . 50 . . . . 15 15 179 Initial 26 | . . 13 12 26 . . . . . . . . . . Average 23 | . 5 17 16 52 . . 5 . . . . 1 1 76 Influence Increases 1925 | 5 51 163 213 290 90 . 100 130 60 . 345 32 34 412 Destroy 0b10 Robot/C 820 | . 40 120 120 140 40 . 60 40 60 . 200 . . . Destroy 0b10 Robot/NC 35 | 5 . . . 5 5 . . . . . 5 5 . 10 Destroy Leader 160 | . 10 40 40 40 . . 10 . . . 20 . . . Successful Hack 57 | . . . 34 14 . . . . . . . 4 5 . Disable Machine 60 | . . . . 45 . . . . . . . . 15 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . 150 Destroy Structure 118 | . 1 3 4 46 . . . . . . . 8 14 42 Partial Spotted 60 | . . . 15 . . . . . . . . . . 45 Lose Combat Pursuer 465 | . . . . . 45 . 30 90 . . 120 15 . 165 Influence Decreases 1887 | 5 20 164 184 319 105 14 101 88 102 . 345 32 34 374 Entered New Map 95 | . . 18 18 33 12 4 1 . 9 . . . . . Time Decay 1357 | 5 20 146 166 166 63 10 90 88 90 . 225 32 34 222 Lost Part 425 | . . . . 120 30 . 10 . 3 . 110 . . 152 Lost Ally 10 | . . . . . . . . . . . 10 . . . Squads Dispatched 11 | . 1 1 1 2 . . 2 . . . . . . 4 Investigation 1 | . . . . . . . . . . . . . . 1 Extermination 3 | . . . . 1 . . 1 . . . . . . 1 Reinforcement 5 | . 1 1 1 1 . . 1 . . . . . . . Assault 2 | . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Distress Signals 3 | . . . . 1 . . . . . . . . . 2 Communications Jammed 2 | . . . . 2 . . . . . . . . . . Distress Signals 2 | . . . . 2 . . . . . . . . . . Times Spotted 106 | . 4 9 7 11 6 . 10 7 5 . 17 1 1 28 Peak Tracking Total 13 | . 2 2 2 8 5 . 6 8 3 . 5 1 1 13 Tactical Retreats 18 | . . 1 . . 3 . 1 3 . . 3 1 . 6 ECM-based Alert Blocks 1 | . . 1 . . . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Traps Triggered 2 | . . . . . 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Machines Disabled 5 | . . . . 3 . . . . . . . . 1 1 Max in Single Turn 2 | . . . . 2 . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Machines Accessed 29 | . 3 3 5 2 . . 1 . . 4 . 4 5 2 Terminals 18 | . 3 2 4 1 . . 1 . . . . 3 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 1 . . . . . . . . 1 . Recycling Units 1 | . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 88 | . 8 6 15 5 . . 1 . . 31 . 8 10 4 Successful 52 | . 3 1 7 3 . . 1 . . 31 . 2 4 . Failed 36 | . 5 5 8 2 . . . . . . . 6 6 4 Catastrophic 13 | . 2 1 2 1 . . . . . . . 3 3 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . 7 4 8 2 . . . . . . . 6 7 1 Terminals 39 | . 8 4 9 2 . . 1 . . . . 6 5 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 11 | . . . 6 3 . . . . . . . . 2 . Recycling Units 2 | . . 2 . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 2 1 . Garrison Access 2 | . . . . . . . . . . . . . 2 . Terminal Hacks 44 | . 3 1 5 1 . . 1 . . 31 . . 2 . Record 12 | . 1 . . . . . . . . 11 . . . . Part Schematic 11 | . . . . . . . . . . 11 . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . Terminal Index 3 | . 1 1 1 . . . . . . . . . . . Alert Level 3 | . 1 . 1 1 . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 2 . . . . . . . . 2 . Scan Component 4 | . . . 2 1 . . . . . . . . 1 . Repair 2 | . . . . 1 . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 2 4 2 . . 1 . . . . 4 4 2 Full Trace Events 1 | . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 11 . 1 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . 1 . Time 80 | . . . . 30 . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 12 | . . . . . . . 4 . 4 . 1 . 3 . FOLLOW 1 | . . . . . . . 1 . . . . . . . EXPLORE 5 | . . . . . . . 1 . 2 . 1 . 1 . RETURN 6 | . . . . . . . 2 . 2 . . . 2 . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Active Infowar (turns) 4774 | 4 235 377 226 177 206 27 653 610 458 50 590 339 346 476 Sensors 3608 | . . . . 102 . . 637 610 458 50 590 339 346 476 Terrain 3226 | 4 235 377 60 . 206 27 499 610 75 . . 315 346 472 Machine Analysis 177 | . . . . 177 . . . . . . . . . . Jamming 196 | . . . 166 28 . . . . . . . 2 . . ECM 162 | . . 107 53 1 1 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 . . 3 1 . 2 . . . Drone Launches 8 | . . . . . . . 2 . 3 . 1 . 2 . Drone Recoveries 6 | . . . . . . . 2 . 2 . . . 2 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Turns Passed 5852 | 141 235 377 535 355 511 27 688 610 458 50 616 339 346 564 Spaces Moved 6351 | 91 164 197 363 306 583 47 663 928 457 90 824 519 443 676 Core 130 | 11 . . . 30 . . . . . . . . . 89 Treads . | . . . . . . . . . . . . . . . Legs 487 | 80 164 197 46 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 5654 | . . . 317 276 583 47 663 928 457 90 824 519 443 507 Flight 80 | . . . . . . . . . . . . . . 80 Fastest Speed 40 | 50 120 120 52 52 52 56 52 56 56 56 48 52 40 40 Average Speed 59 | 111 120 120 61 67 71 56 55 56 56 56 50 54 40 44 Slowest Speed 400 | 120 120 120 180 400 116 56 110 56 56 56 100 55 50 102 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . 3 Potential Cave-ins 12 | . . . . . . . . . . . . . . 12 Cave-ins Triggered 3 | . . . . . . . . . . . . . . 3 Exploration Rate (%) 39 | 5 25 24 35 12 75 9 14 89 76 74 80 22 11 39 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . 1 1 1 . . . . Known Exits Taken 9 | . . . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . . . . . Scrap Searched 9 | . . . . . 2 . . 2 2 . 3 . . . Spaces Dug 53 | . . . . . . . . 1 . . 9 4 8 31 Terrain Destroyed 123 | . . 2 4 56 3 . 1 3 2 . 9 4 8 31 Melee 52 | . . . . . . . . . . . 9 4 8 31 Projectile 7 | . . . . . 1 . 1 3 2 . . . . . AOE 64 | . . 2 4 56 2 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Total 8012 | 118 181 299 629 422 643 47 969 1007 632 89 948 567 595 866 Wait 1119 | 1 . 61 216 49 7 . 249 75 156 . 22 27 132 124 Move 6331 | 90 163 196 362 305 582 46 662 927 456 89 823 518 442 670 Hop 3 | . . . . . . . . . . . . . . 3 Pick Up 83 | 8 7 8 5 12 2 . 13 . 1 . 12 4 5 6 Fast Attach 34 | . . . 5 7 . . 14 . . . 1 5 1 1 Attach 65 | 7 . 2 1 11 12 1 6 . 2 . 12 2 3 6 Detach 13 | . . . . 3 6 . 2 . . . . 1 . 1 Swap 34 | . 1 7 7 5 2 . 1 . . . 8 1 . 2 Drop 54 | . . 6 10 6 3 . 15 . . . 2 4 3 5 Fire 179 | 12 10 19 23 24 29 . 7 5 17 . 33 . . . Melee 82 | . . . . . . . . . . . 22 5 9 46 Ram 10 | . . . . . . . . . . . 8 . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 1 exit: [Qua]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 724 | -9/Materials | Build established: Scavenger-Mutant 734 | -9/Materials | Discovered new exit (range 15) 754 | -9/Materials | Entered another Materials area 754 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 899 | -8/Materials | Identified exit to Factory 1289 | -8/Materials | Entered Factory 1289 | -7/Factory | Evolved 2 slots: Utility x2 1497 | -7/Factory | Lost 12 parts (1p3n4u4w) 1528 | -7/Factory | Repaired Hvy. EM Shotgun 1632 | -7/Factory | Core integrity fell below 50% 1638 | -7/Factory | Discovered new exit (range 4) 1644 | -7/Factory | Identified exit to Lower Caves 1644 | -7/Factory | Entered Lower Caves 1664 | -7/Lower Caves | Learned 4 Factory zone layouts 1688 | -7/Lower Caves | Build established: Mutant 1876 | -7/Lower Caves | Spotted B-75 Beast 1982 | -7/Lower Caves | System corruption reached 10% 2049 | -7/Lower Caves | Lost 10 parts (1p3n4u2w) 2058 | -7/Lower Caves | Discovered new exit (range 10) 2149 | -7/Lower Caves | Learned Factory stockpile data 2155 | -7/Lower Caves | Entered another Lower Caves area 2174 | -7/Lower Caves | Discovered new exit (range 14) 2182 | -7/Lower Caves | Entered Factory 2182 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2646 | -6/Factory | Discovered new exit (range 8) 2652 | -6/Factory | Identified exit to Lower Caves 2736 | -6/Factory | Build established: Scout 2870 | -6/Factory | Entered Lower Caves 2891 | -6/Lower Caves | Encountered a Warlord checkpoint 3120 | -6/Lower Caves | Learned Factory non-interactive machine intel 3241 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3250 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3398 | -6/Lower Caves | Discovered new exit (range 3) 3400 | -6/Lower Caves | Identified exit to Lower Caves 3480 | -6/Lower Caves | Entered another Lower Caves area 3556 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3710 | -6/Lower Caves | Learned location of Extension (-5) 3865 | -6/Lower Caves | Build established: Mutant 3930 | -6/Lower Caves | Discovered new exit (range 12) 3937 | -6/Lower Caves | Identified exit to Data Miner 3938 | -6/Lower Caves | Entered Data Miner 3938 | -6/Data Miner | Discovered new exit (range 6) 3941 | -6/Data Miner | Identified exit to Proximity Caves 3950 | -6/Data Miner | Met Data Miner 3965 | -6/Data Miner | Learned location of Section 7 (-2) 3965 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3975 | -6/Data Miner | Received God Mode back door access code from Data Miner 3988 | -6/Data Miner | Entered Proximity Caves 3988 | -5/Proximity Caves | Learned Factory interactive machine intel 4095 | -5/Proximity Caves | Lost 5 parts (3u2w) 4211 | -5/Proximity Caves | Learned Factory trap positions 4412 | -5/Proximity Caves | Core integrity fell below 50% 4437 | -5/Proximity Caves | Lost 8 parts (2p2n1u3w) 4459 | -5/Proximity Caves | Discovered new exit (range 5) 4460 | -5/Proximity Caves | Identified exit to Factory 4604 | -5/Proximity Caves | Entered Factory 4604 | -5/Factory | Evolved 2 slots: Utility x2 4605 | -5/Factory | Identified exit to Upper Caves 4606 | -5/Factory | Loaded intel: 87 trap records 4607 | -5/Factory | Loaded intel: 192 non-interactive machine locations 4608 | -5/Factory | Loaded intel: 54 interactive machine locations 4940 | -5/Factory | Discovered new exit (range 7) 4943 | -5/Factory | Identified exit to Factory 4943 | -5/Factory | Entered another Factory area 4943 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5056 | -4/Factory | Spotted B-86 Titan 5112 | -4/Factory | Build established: Ninja 5159 | -4/Factory | Repaired Gravmag Array 5223 | -4/Factory | Identified exit to Upper Caves 5282 | -4/Factory | Discovered new exit (range 12) 5285 | -4/Factory | Identified exit to Research 5289 | -4/Factory | Entered Research 5289 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5617 | -3/Research | Crushed by falling debris 5617 | -3/Research | System corruption reached 10% 5627 | -3/Research | Crushed by falling debris 5632 | -3/Research | Crushed by falling debris 5642 | -3/Research | Discovered new exit (range 9) 5658 | -3/Research | Lost 5 parts (1p1n3u) 5703 | -3/Research | Spotted B-86 Titan 5704 | -3/Research | Spotted B-86 Titan 5740 | -3/Research | Lost 5 parts (1p2n2u) 5819 | -3/Research | Core integrity fell below 50% 5838 | -3/Research | Lost 9 parts (1p3n3u2w) 5848 | -3/Research | Core integrity fell below 20% 5853 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05842_ NLTSIPLKUB9I%DKV 05844_ Slug penetrates Wall. 05844_ Penetrated by Slug. 05845_ Slug penetrates Wall. 05847_ Penetrated by Slug. 05847_ Slug penetrates Door. 05847_ Slug penetrates H-77 Assassin. 05847_ Slug penetrates Wall. 05847_ Penetrated by Slug. 05847_ Slug penetrates Wall. 05849_ Slammed into H-77 Assassin. 05850_ Penetrated by Slug. 05850_ Slug penetrates Wall. 05852_ K-01 Serf collects debris. 05853_ Slug penetrates R-10 Processor. 05853_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?#?? ?????????????????# #?? #???????????????? | | ??????????????????????# #########??????????????? | | ?? ?? ????????????????# # #??????????????? | | ?#????????????????????# + #??????????????? | | ??????????????????????#! # #??????????????? | | ??? ??????????????????#%| # #??????????????? | | #?#???????????????????#= #? #??????????????? | | #?????????????????????# #?#######??????????????? | | ??#????????????#####??# #????????##????????????? | | ?????????????? """"" ?# #?????? #????????????? | | ????????????# ""R"" ?# #???? #????????????? | | ????????????# " " # #?? #????????????? | | ???#????????# #A # #????????????? | | ??#?????????# [ + + !!!#????????????? | | ????????????# # # !!!#????????????? | | ????????????# # # !! #????????????? | | ????????????# ?# #? ! #????????????? | | ????????????###########w #?#########????????????? | | ????????# /R #??######??????????????? | | ????????#= # #? #??????????????? | | ????????# ! ] # #? #??????????????? | | ????????# ]]] ?# # #??????????????? | | ????????# "F"" ?# # #??????????????? | | ????????? """"??# R/ #??????????????? | | ?????????###########??# # ! #??#???????????? | | ????????############### @########## ####????????? | | ????????# # t #????? #????????? | | ????????# # ##### #????????? | | ????????# # "T #????????? | | ????????# /h "" t H +????????? | | ????????# h# h h #????????? | | ????????# # ##### #????????? | | ????????# # k #?????? #????????? | | ????????##"########### #######??? #?????????? | | ?????????# # ? # # #???????????????? | | ?????????# # # # #???????????????? | | ?????????# # """ + + #???????????????? | | ?????????# # """ # # #???????????????? | | ?????????# # """ # # *!!#???????????????? | | ?????????# # # #? *!!#???????????????? | | ?????????# # # #? *! #???????????????? | | ?????????# # [ # #?? #???????????????? | | ?????????# ########+## +?? #???????????????? | | ?????????# #??????# #??? #???????????????? | | ?????????# #??????# #??? #???????????????? | | ?????????# ######## #???? #???????????????? | | ?????????# #????##???????????????? | | ?????????###############+###?????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????!! ! ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 360 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Lrn. Tractor Beam | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Adv. Powered Armor | -6/Data Miner | Free Cld. Aerolev Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Hvy. EM Shotgun | 6% | -7/Factory Gravmag Array | 19% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dangerous Findings First Step to Greatness Fist Fight For Emergencies Only I Have A Map? I Spy I'm Back, Baby! Librarian Made in Tau Ceti IV Novice Programmer Omniscient Cartographer One Hack Too Far Organ Harvest Overwhelming Part-time Excavator Part-time Mechanic Please Form A Line Power Corrupts Respectable Loadout Risk Taker Serviceable Loadout Storm Trooper System Compromised The Oracle There's More Where That Came From Tourist Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed DefenseAutogunBarrier Manual? 0 Play Time 02:20:08 Cumulative 2.2 hours Start 2026.07.27 @ 22:58:15 End 2026.07.28 @ 01:27:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 31dc5514-b808-41e5-ae43-8fef2fea1272