Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 20:05:48

Player: beter

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (57)      285
Value Destroyed (1960)     1960
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5845

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     225/300
Energy                     84/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
            VTOL Module
>           --- UTILITY (5) ------
   Improved Terrain Scan Processor
>           --- WEAPON (4) -------
  Makeshift Axe
>           --- INVENTORY (5) ----
            Fission Core
   Improved Gravmag System
     Medium Storage Unit
            Reactive Plating

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
  Makeshift Power Source
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
   Improved Titanium Leg
  Makeshift Leg
>           --- UTILITY ----------
            Heat Sink
            Cooling System
      Large Storage Unit
            Reactive Plating
            Reactive Plating
>           --- WEAPON -----------
            Beam Rifle
            Wave Gun
   Improved EM Pulse Cannon
            Gauss Rifle
>           --- INVENTORY --------
     Medium Storage Unit
    Compact Battery
            Microactuators
   Improved Medium Armor Plating
            Reactive Plating
            Heart of Steel
       Mini Grenade Launcher
  Makeshift Axe
  Makeshift Axe
[Rating: 52]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Reactive Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   .   1   1   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   1   
Parts Attached             55   | 6   1   3   4   9   4   8   .   20  
  Power                    11   | 1   .   1   .   1   1   2   .   5   
    Engine                 8    | 1   .   1   .   1   1   2   .   2   
    Core                   3    | .   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   2   1   4   2   2   .   5   
    Treads                 4    | .   .   .   .   3   .   1   .   .   
    Leg                    8    | .   .   2   1   1   2   1   .   1   
    Wheel                  3    | 2   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   3   
  Utility                  11   | 1   1   .   2   2   .   3   .   2   
    Device                 3    | .   1   .   .   1   .   .   .   1   
    Storage                2    | 1   .   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   .   1   2   1   1   .   8   
    Energy Gun             4    | 1   .   .   .   .   .   .   .   3   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   
    Ballistic Gun          5    | 1   .   .   1   1   .   1   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   
    Launcher               2    | .   .   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      10   | .   .   .   .   .   .   .   .   10  
Parts Lost                 25   | .   .   2   .   2   .   .   .   21  
  Power                    6    | .   .   1   .   .   .   .   .   5   
  Propulsion               8    | .   .   .   .   2   .   .   .   6   
  Utility                  4    | .   .   1   .   .   .   .   .   3   
  Weapon                   7    | .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      11   | .   .   2   .   1   .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   96  88  98  85  75  85  92  66  
  Engine                   11   | .   14  12  11  9   14  15  15  5   
  Treads                   2    | .   .   .   .   11  13  .   .   .   
  Leg                      16   | .   .   5   33  10  1   18  23  14  
  Wheel                    1    | .   28  22  .   .   .   .   .   .   
  Device                   7    | .   10  5   .   9   7   7   7   9   
  Storage                  7    | .   14  14  11  9   7   7   7   4   
  Protection               9    | .   .   .   9   9   7   12  15  7   
  Energy Gun               7    | .   14  14  11  9   7   7   7   5   
  Energy Cannon            3    | .   .   .   .   .   1   7   7   1   
  Ballistic Gun            10   | .   14  14  22  15  7   7   7   4   
  Launcher                 1    | .   .   .   .   2   5   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 12  13  14  21  43  51  63  63  70  
  Greatest Support         70   | 20  20  20  30  43  43  55  55  70  
  Greatest Overweight (x)  3    | 3   .   1   .   2   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  15  
  Average Capacity         13   | 7   8   8   8   14  15  15  15  12  
  Most Carried             15   | 6   8   8   8   15  15  15  15  15  
  Average Carried          12   | 2   6   7   7   13  14  14  14  11  
  Final Capacity           15   | 8   8   8   8   15  15  15  15  5   
  Final Carried            15   | 6   8   8   8   15  15  15  15  4   

 Class Distribution 
--------------------
 40% | Tank
 31% | Scavenger-Tank
 15% | Derelict-Tank
 10% | Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
           Tank | -9/Materials
           Tank | -8/Materials
           Tank | -7/Factory
 Scavenger-Tank | -7/Lower Caves
  Derelict-Tank | -7/Lower Caves
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Matter Collected           1518 | 216  .    89   131  302  60   97   .    623  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2211 | .    .    89   301  603  60   106  .    1052 
  Parts                    94   | .    .    5    20   34   3    .    .    32   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    11   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  47   | .   .   2   6   17  1   .   .   21  
  Melee                    3    | .   .   .   .   .   .   .   .   3   
  Guns                     38   | .   .   2   6   16  1   .   .   13  
  Cannons                  1    | .   .   .   .   .   .   .   .   1   
  AOE                      5    | .   .   .   .   1   .   .   .   4   
Classes Destroyed          11   | .   .   1   2   5   1   .   .   2   
  Worker                   3    | .   .   .   .   1   .   .   .   2   
  Builder                  3    | .   .   .   .   2   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   .   .   2   
  Watcher                  2    | .   .   .   1   .   .   .   .   1   
  Swarmer                  13   | .   .   .   .   7   .   .   .   6   
  Grunt                    21   | .   .   2   3   6   .   .   .   10  
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   1   
  Sentry                   7    | .   .   .   3   2   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           6    | .   .   2   3   5   1   .   .   6   
  Combat Bots Only         4    | .   .   2   3   4   1   .   .   3   
Max Kills in Single Turn   2    | .   .   1   1   2   1   .   .   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        418  | .    .    19   15   93   8    .    .    283  
  Missed                   135  | .    .    5    9    27   2    .    .    92   
Damage Taken               4097 | .    .    174  84   926  105  .    .    2808 
  Core                     1044 | .    .    13   15   137  20   .    .    859  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   61   | .    .    .    .    .    .    .    .    61   
Core Remaining (%)         92   | 100  .    94   96   75   .    .    97   .    
Volleys Fired              128  | .    .    10   14   40   4    3    .    57   
  Largest                  4    | .    .    2    3    3    3    3    .    4    
  Hottest                  234  | .    .    70   90   106  142  142  .    234  
Shots Fired                349  | .    .    20   42   102  12   9    .    164  
  Gun                      278  | .    .    20   42   98   8    6    .    104  
  Cannon                   52   | .    .    .    .    .    4    3    .    45   
  Launcher                 19   | .    .    .    .    4    .    .    .    15   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  180  | .    .    10   28   63   4    3    .    72   
  Thermal                  133  | .    .    10   14   35   4    3    .    67   
  Explosive                19   | .    .    .    .    4    .    .    .    15   
  Electromagnetic          17   | .    .    .    .    .    4    3    .    10   
  Robot Hit Streak         17   | .    .    9    5    12   8    14   .    17   
  Robot Miss Streak        7    | .    .    1    2    4    1    .    .    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    4    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    1    
Shots Hit Robots           221  | .    .    15   24   68   9    6    .    99   
  Core Hits                134  | .    .    6    15   37   3    1    .    72   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    2    .    .    .    1    
    Burn                   3    | .    .    .    .    2    .    .    .    1    
Melee Attacks              12   | .    .    .    .    .    .    .    .    12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    .    .    .    .    12   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5055 | .    .    185  299  1461 163  111  .    2836 
  Guns                     2631 | .    .    181  299  965  68   50   .    1068 
  Cannons                  733  | .    .    .    .    .    95   61   .    577  
  Explosions               1497 | .    .    .    .    496  .    .    .    1001 
  Melee                    190  | .    .    .    .    .    .    .    .    190  
  Ramming                  4    | .    .    4    .    .    .    .    .    .    
  Kinetic                  1799 | .    .    109  186  668  18   13   .    805  
  Thermal                  1265 | .    .    72   113  297  50   37   .    696  
  Explosive                1429 | .    .    .    .    496  .    .    .    933  
  Electromagnetic          368  | .    .    .    .    .    95   61   .    212  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 190  | .    .    .    .    .    .    .    .    190  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    .    .    .    .    .    20   
  Average Corruption       13   | .    .    .    .    .    .    .    .    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    .    .    .    27   
    Message Errors         4    | .    .    .    .    .    .    .    .    4    
    Matter Fused           8    | .    .    .    .    .    .    .    .    8    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    5    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            120  | .    .    .    .    5    .    20   .    95   
  Projectiles              56   | .    .    .    .    .    .    20   .    36   
  Explosions               38   | .    .    .    .    5    .    .    .    33   
  Melee                    26   | .    .    .    .    .    .    .    .    26   
Knockbacks                 7    | .    .    .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    6    
  Secondary                1    | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      59   | .    .    2    .    .    .    .    .    57   
  Shots                    2    | .    .    .    .    .    .    .    .    2    
  Rammed                   2    | .    .    2    .    .    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        523  | .    .    138  108  24   63   72   .    523  
  Average Temperature      116  | .    .    94   34   7    32   30   .    177  
  Received Heat Transfer   1353 | .    .    96   39   378  .    .    .    840  
  Effects                  13   | .    .    .    .    .    .    .    .    13   
    Shutdowns              5    | .    .    .    .    .    .    .    .    5    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    .    5    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    .    4    
  Heat Transferred         3608 | .    .    222  333  1036 148  111  .    1758 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Peak Influence             387  | .   21  45  144 356 183 .   .   387 
  Initial                  153  | .   .   7   17  59  153 .   .   .   
  Average                  175  | .   13  21  89  264 157 .   .   204 
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   1   
  Low Security (%)         62   | 100 100 100 100 30  100 .   .   47  
  Level 1                  37   | .   .   .   .   69  .   .   .   52  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   1   2   1   .   .   6   
  Investigation            3    | .   .   .   .   .   1   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            4    | .   .   .   1   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Distress Signals           2    | .   .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              65   | .   .   2   12  18  1   .   .   32  
  Peak Tracking Total      6    | .   .   2   4   5   1   .   .   6   
  Tactical Retreats        2    | .   .   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Machines Accessed          16   | .   3   1   2   2   2   2   1   3   
  Terminals                11   | .   3   1   2   2   1   1   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                39   | .   12  2   8   4   4   2   1   6   
  Successful               15   | .   5   1   4   1   .   2   1   1   
  Failed                   24   | .   7   1   4   3   4   .   .   5   
    Catastrophic           7    | .   1   .   1   1   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                32   | .   12  2   8   4   3   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   
Terminal Hacks             14   | .   5   1   4   1   .   2   1   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   1   2   2   2   1   .   2   
  Full Trace Events        3    | .   .   .   .   .   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   53  
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               4255 | 71   119  81   533  755  217  1319 282  878  
Spaces Moved               2182 | 62   139  29   224  231  88   654  132  623  
  Core                     120  | 27   .    .    .    .    .    .    .    93   
  Treads                   189  | .    .    .    .    112  77   .    .    .    
  Legs                     1409 | .    .    10   224  119  11   654  132  259  
  Wheels                   193  | 35   139  19   .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   271  | .    .    .    .    .    .    .    .    271  
  Fastest Speed            40   | 50   80   80   120  120  160  130  200  40   
  Average Speed            144  | 91   80   96   120  171  220  196  200  87   
  Slowest Speed            320  | 200  80   190  120  320  240  200  200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    4    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    29   8    24   29   2    61   33   20   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    3    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          83   | .    .    .    .    19   .    .    .    64   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    4    
  AOE                      79   | .    .    .    .    19   .    .    .    60   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Total                      3009 | 73  146 62  458 505 103 684 149 829 
  Wait                     549  | .   5   15  206 212 .   2   14  95  
  Move                     2166 | 61  138 28  223 230 87  653 123 623 
  Hop                      4    | .   .   .   .   .   .   .   4   .   
  Pick Up                  50   | 6   2   2   6   9   4   6   3   12  
  Fast Attach              30   | 6   1   1   2   2   1   8   .   9   
  Attach                   20   | .   .   2   2   3   2   .   .   11  
  Detach                   1    | .   .   .   .   .   .   .   .   1   
  Swap                     5    | .   .   .   .   4   1   .   .   .   
  Drop                     42   | .   .   2   5   5   4   12  5   9   
  Fire                     128  | .   .   10  14  40  4   3   .   57  
  Melee                    12   | .   .   .   .   .   .   .   .   12  
  Ram                      2    | .   .   2   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    3 | -11/Scrapyard  | Discovered new exit (range 14)
   72 | -11/Scrapyard  | Entered Materials
  154 | -10/Materials  | Discovered new exit (range 14)
  191 | -10/Materials  | Entered Mines
  196 | -10/Mines      | Met a Derelict bent on vengeance
  216 | -10/Mines      | Discovered new exit (range 7)
  272 | -10/Mines      | Entered Materials
  272 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  623 | -9/Materials   | Build established: Tank
  788 | -9/Materials   | Discovered new exit (range 7)
  805 | -9/Materials   | Entered another Materials area
  805 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1506 | -8/Materials   | Discovered new exit (range 6)
 1560 | -8/Materials   | Entered Factory
 1560 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1747 | -7/Factory     | Discovered new exit (range 11)
 1777 | -7/Factory     | Entered Lower Caves
 2008 | -7/Lower Caves | Encountered a Warlord checkpoint
 2045 | -7/Lower Caves | Build established: Scavenger-Tank
 3030 | -7/Lower Caves | Discovered new exit (range 4)
 3096 | -7/Lower Caves | Entered another Lower Caves area
 3153 | -7/Lower Caves | Build established: Derelict-Tank
 3267 | -7/Lower Caves | Found Prototype Device
 3322 | -7/Lower Caves | Discovered new exit (range 16)
 3378 | -7/Lower Caves | Entered Factory
 3378 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3445 | -6/Factory     | Fabricated Adv. Drone Bay (x1)
 3498 | -6/Factory     | System corruption reached 10%
 3640 | -6/Factory     | Lost 3 parts (1p1n1w)
 3978 | -6/Factory     | Garrison activated, responded to threat
 4057 | -6/Factory     | Lost 11 parts (2p3n2u4w)
 4215 | -6/Factory     | Core integrity fell below 50%
 4253 | -6/Factory     | Core integrity fell below 20%
 4256 | -6/Factory     | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
04246_ Penetrated by Slug.
04246_ K-01 Serf collects debris.
04247_ R-10 Processor collects Autogun.
04247_ K-01 Serf collects debris.
04247_ Acquired VTOL Module.
04248_ R-10 Processor collects Autogun.
04249_ VTOL Module destroyed.
04249_ Slug penetrates P-70 Sage.
04250_ R-10 Processor collects VTOL Module.
04251_ Destroyed Tesla Rifle.
04252_ System corrupted: Matter fused (-5).
04252_ Power Conduit explodes. <x2>
04252_ K-01 Serf destroyed.
04252_ T-07 Excavator destroyed.
04252_ Terminal disabled.
04252_ Assembly Bed disabled.
04252_ K-01 Serf collects debris.
04252_ Penetrated by Slug.
04253_ K-01 Serf collects debris.
04256_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| #        #???# #?????????????????????????????????? |
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| ??????????????????????#     #?      ?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          25
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       110
Armor Coverage             375
Resistance: KI             20
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Drone Bay | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumSlugRedistributor
  Manual?         0
Play Time         00:35:27
  Cumulative      17.4 hours
  Start           2024.03.13 @ 12:22:02
  End             2024.03.14 @ 20:05:48
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          27
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          60x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: dd4b33e5-b773-4db4-9c37-018a6569a38b