Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.15 @ 20:20:30 Player: Bri_ishLad Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1439) 1439 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3829 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 26/300 Energy 86/100 System Corruption 1% Temperature Critical (600) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Power Shielding Hardened Light Armor Plating > --- WEAPON (4) ------- Advanced Beam Cannon Advanced Beam Cannon Light Cannon Light Cannon > --- INVENTORY (20) --- Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Sensor Array Signal Interpreter Power Shielding Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Tractor Beam Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Autogun > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Sensor Array Signal Interpreter Power Shielding Power Shielding Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Tractor Beam Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Light Cannon Light Cannon [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . 2 . . Parts Attached 39 | 3 9 . 16 2 9 Power 7 | 1 1 . 5 . . Engine 7 | 1 1 . 5 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . 3 . 6 1 2 Treads . | . . . . . . Leg 12 | . 3 . 6 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 4 . . 1 2 Device 1 | . . . . 1 . Storage 3 | . 3 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 13 | 2 1 . 5 . 5 Energy Gun 3 | 1 . . 1 . 1 Energy Cannon 4 | . . . 2 . 2 Ballistic Gun 3 | 1 . . 2 . . Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 1 . Parts Lost 6 | . . . 3 . 3 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Highest Loss Streak 3 | . . . 2 . 3 To Critical Strikes . | . . . . . . Average Backups 16 | 3 7 11 18 20 19 Power 1 | . 1 1 1 1 2 Propulsion 3 | 1 1 3 3 3 2 Utility 7 | . 3 4 8 9 9 Weapon 4 | . 2 3 5 5 4 Tool/Special . | . . . . . . Unused Backups 17 | 1 2 . 5 . 9 Power 1 | . . . . . 1 Propulsion 3 | 1 . . 2 . . Utility 9 | . 2 . . . 7 Weapon 4 | . . . 3 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 92 100 94 100 83 Engine 11 | . 14 14 10 11 9 Leg 22 | . 26 28 22 22 18 Device 2 | . . . . 5 8 Storage 11 | . 13 14 11 11 9 Protection 8 | . 9 14 11 5 2 Energy Gun 10 | . 14 14 10 11 7 Energy Cannon 12 | . . . 12 22 18 Ballistic Gun 10 | . 9 . 12 11 8 Launcher 2 | . 4 14 2 . . Peak Build Rating 32 | 3 8 8 21 29 32 Average Rating 17 | 2 7 8 16 24 29 On Entrance 11 | . 3 8 8 20 29 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 68 | 6 51 51 63 63 68 Greatest Support 20 | 3 20 20 20 20 20 Greatest Overweight (x) 3 | 1 2 2 3 3 3 Average Overweight (x) 1 | . . 2 2 3 3 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 18 | 5 10 20 20 20 20 Most Carried 20 | 5 11 11 20 20 20 Average Carried 16 | 3 7 11 18 19 19 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 5 11 11 20 20 16 Class Distribution -------------------- 48% | Tank 29% | Mutant 22% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1159 | 230 124 . 627 92 86 Remotely . | . . . . . . Salvage Created 1853 | . 224 . 1135 119 375 Parts 106 | . 12 . 63 7 24 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 35 | . 5 . 21 3 6 Guns 20 | . 3 . 13 1 3 Cannons 12 | . . . 7 2 3 AOE 2 | . 1 . 1 . . Classes Destroyed 11 | . 2 . 8 . 1 Worker 3 | . 1 . 2 . . Builder 2 | . . . 1 . 1 Hauler 2 | . . . 2 . . Recycler 2 | . . . 2 . . Operator 1 | . . . 1 . . Watcher 9 | . . . 4 . 5 Swarmer 8 | . . . 6 . 2 Grunt 22 | . 5 . 11 3 3 Brawler 1 | . . . 1 . . Sentry 3 | . . . 3 . . Hunter 1 | . . . . . 1 Best Kill Streak 12 | . 2 . 12 3 5 Combat Bots Only 9 | . 2 . 9 3 2 Max Kills in Single Turn 3 | . 2 . 3 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 171 | . 21 . 94 6 50 Missed 44 | . 4 . 25 4 11 Hits 127 | . 17 . 69 2 39 Projectile 127 | . 17 . 69 2 39 Critical Strikes 1 | . . . . . 1 Damage Taken 1679 | . 168 . 553 18 940 Core 726 | . 16 . 100 . 610 Absorbed by Shields . | . . . . . . Redirected to Shielding 13 | . 4 . 9 . . Ignored by Resistances 357 | . 54 . 170 6 127 Regen/Repaired (Parts) 107 | . . . 107 . . Core Remaining (%) 89 | 100 . 93 . 75 . Volleys Fired 125 | . 21 . 57 3 44 Largest 4 | . 2 . 4 4 4 Hottest 220 | . 80 . 215 215 220 Shots Fired 338 | . 32 . 183 12 111 Gun 236 | . 29 . 146 6 55 Cannon 92 | . . . 30 6 56 Launcher 10 | . 3 . 7 . . Special . | . . . . . . Kinetic 140 | . 8 . 90 3 39 Thermal 188 | . 21 . 86 9 72 Explosive 10 | . 3 . 7 . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 11 . 22 7 13 Robot Miss Streak 6 | . 2 . 6 . 4 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 5 . . Max Gunslinging Chain 2 | . . . 2 . . Shots Hit Robots 179 | . 17 . 98 5 59 Core Hits 90 | . 11 . 52 4 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 3 . 1 Burn 3 | . . . 3 . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3348 | . 388 . 1694 98 1168 Guns 1883 | . 177 . 1168 50 488 Cannons 963 | . . . 244 42 677 Explosions 489 | . 211 . 278 . . Melee . | . . . . . . Ramming 13 | . . . 4 6 3 Kinetic 998 | . 29 . 638 . 331 Thermal 1934 | . 234 . 774 92 834 Explosive 403 | . 125 . 278 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 64 | . 56 . . . 8 Projectiles 8 | . . . . . 8 Explosions 56 | . 56 . . . . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 25 | . 21 . 4 . . Shots 3 | . 2 . 1 . . Rammed . | . . . . . . Targets Rammed 4 | . . . 1 1 2 Kicked 4 | . . . 1 1 2 Crushed . | . . . . . . Highest Temperature 1036 | . 184 . 592 431 1036 Average Temperature 261 | . 72 . 163 212 487 Received Heat Transfer 579 | . 108 . 234 12 225 Effects 77 | . . . 13 3 61 Shutdowns 11 | . . . 3 . 8 Energy Bleed 9 | . . . 1 1 7 Interference 14 | . . . 2 . 12 Matter Decay 9 | . . . 3 1 5 Short Circuit 10 | . . . . 1 9 Damage (minor) 8 | . . . 3 . 5 Damage (major) 10 | . . . 1 . 9 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 5 | . . . 4 . 1 Heat Transferred 4305 | . 494 . 2109 185 1517 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 81 | 100 100 100 60 100 100 Level 1 18 | . . . 39 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 269 | . 137 38 269 125 71 Initial 55 | . . 38 . 55 4 Average 93 | . 39 19 161 70 17 Influence Increases 1130 | . 199 . 641 70 220 Destroy 0b10 Robot/C 700 | . 100 . 420 60 120 Destroy 0b10 Robot/NC 95 | . 5 . 60 . 30 Destroy Leader 142 | . 10 . 92 10 30 Successful Hack 32 | . 12 . 8 . 12 Disable Machine 54 | . 18 . 27 . 9 Destroy Structure 92 | . 54 . 34 . 4 Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 1066 | . 82 117 474 222 171 Entered New Map 202 | . . 79 . 112 11 Time Decay 804 | . 82 38 444 110 130 Lost Part 60 | . . . 30 . 30 Squads Dispatched 2 | . . . 1 . 1 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 7 | . 1 . 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 5 . 28 2 13 Peak Tracking Total 8 | . 3 . 8 2 3 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . 2 . 3 . 1 Max in Single Turn 1 | . 1 . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . 1 . 3 . 1 Terminals 4 | . 1 . 2 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 3 . 9 . 4 Successful 10 | . 1 . 8 . 1 Failed 6 | . 2 . 1 . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 3 . 7 . 4 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 . 6 . 1 Prototype ID Bank 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 3 . 1 Full Trace Events 3 | . 1 . 1 . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 25 | . . . 25 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 496 | . . . . 116 380 Sensors 496 | . . . . 116 380 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2129 | 54 298 91 994 234 458 Spaces Moved 662 | 56 160 36 250 65 95 Core 60 | 56 4 . . . . Treads . | . . . . . . Legs 602 | . 156 36 250 65 95 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 260 260 330 330 Average Speed 245 | 78 138 260 296 330 330 Slowest Speed 330 | 100 260 260 330 330 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 37 26 30 16 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . 3 . . Terrain Destroyed 94 | . 62 . 32 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 94 | . 62 . 32 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 937 | 65 209 35 392 80 156 Wait 28 | . . . 25 . 3 Move 657 | 55 159 35 249 64 95 Hop . | . . . . . . Pick Up 47 | 6 14 . 22 4 1 Fast Attach 9 | 3 . . 6 . . Attach 15 | . 4 . 6 . 5 Detach . | . . . . . . Swap 22 | . 5 . 9 3 5 Drop 30 | 1 6 . 17 5 1 Fire 125 | . 21 . 57 3 44 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . 1 1 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered Mines 416 | -10/Mines | Discovered new exit (range 12) 444 | -10/Mines | Entered Materials 444 | -9/Materials | Evolved 2 slots: Weapon x2 697 | -9/Materials | Destroyed 9 combat bots 952 | -9/Materials | Build established: Tank 1262 | -9/Materials | Repaired Adv. Beam Cannon 1388 | -9/Materials | Discovered new exit (range 16) 1438 | -9/Materials | Entered Mines 1548 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1555 | -9/Mines | Found Prototype Device 1556 | -9/Mines | Identified Exp. Sensor Array 1645 | -9/Mines | Discovered new exit (range 9) 1672 | -9/Mines | Entered Materials 1672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1853 | -8/Materials | Build established: Skirmisher 2039 | -8/Materials | Core integrity fell below 50% 2111 | -8/Materials | Core integrity fell below 20% 2131 | -8/Materials | Core destroyed Last Messages --------------- 02112_ U-05 Engineer Wheel blasted off. 02115_ W-25 Informer knocked back. 02117_ Cld. Ion Engine broken. 02117_ Overheating: Short circuit. 02118_ R-06 Scavenger collects Aluminum Leg. 02118_ W-25 Informer destroyed. 02119_ Lgt. Cannon broken. 02119_ Overheating: Short circuit. 02120_ Overheating: Matter decay (-1). 02121_ R-06 Scavenger collects Wheel. 02123_ Overheating: Broken Aluminum Leg damaged (-21). 02124_ Acquired Lgt. Deuterium Engine. 02125_ R-06 Scavenger collects Structural Scanner. 02128_ Overheating: Energy bleed (-25). 02128_ R-06 Scavenger collects Terrain Scan Processor. 02129_ Acquired 26 matter. 02131_ Overheating: Core damaged (-71). 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" =%%! #???# ? #?????????? | | ??????????????# ! !*% u#???# """"" #?????????? | | ??????????????# % %[ r##### """"" #?????????? | | ?????????? %[ / %"""" #?????????? | | ???????????##############%##### """"" #?????????? | | ????????????????????????#=#???# """"" #?????????? | | ????????????????????????# #???# """"" #?????????? | | ????????????????????????# #???# """"" # # | | ????????????????????????# #???# ########### | | ????????????????????????# #???#####+####### """ # | | ????????????????????????# #??????# # "Y" # | | ????????????????????????? ######## # # | | ????????????????????????# + # | | ????????????????????????# ######+## # # | | ????????????????????????? # # # """" # | | ????????????????????????? + #! # """" # | | ?????????????????????????###### #% # """" # | | ??????????????????????????????# #= # # | | ??????????????????????????????# # ######## | | ??????????????????????????????######### ##?????# | | ?????????????????????????????????????# ####### | | ?????????????????????????????????????# " # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Beam Cannon | 17% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicExpertRifle Manual? 0 Play Time 00:17:46 Cumulative 8.7 hours Start 2026.03.15 @ 20:03:41 End 2026.03.15 @ 20:20:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 23 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 823ad4cc-ebaf-432b-8b94-bba134330128