Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 14:00:25

Player: TheTravelingGuy

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (51)      255
Value Destroyed (1566)     1566
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (414)                414
              TOTAL SCORE: 4095

 Bonus
-------
High Alert Combat Kills    185
Follower Combat Kills      229

 Cogmind 
---------
Core Integrity             0/550
Matter                     123/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           VSS Leg
>          --- UTILITY (3) ------
           Gun Armor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Utility Shielding

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                VSS Leg
                VSS Leg
>               --- UTILITY ----------
          Small Storage Unit
                Gun Armor
                System Shield
>               --- WEAPON -----------
                Minigun
                Minigun
                Minigun
                Minigun
                Missile Launcher
                Missile Launcher
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod
                Hacking Suite
                Flak Cannon
                Missile Launcher
                Missile Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   V3-11A's Pendant
  Storage                  Small Storage Unit
  Hackware                 System Shield
  Protection               Gun Armor
Weapon                     Minigun
  Energy Gun               Pulse Rifle
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
Parts Attached             58   | 8   2   4   44  
  Power                    6    | 2   .   1   3   
    Engine                 4    | 2   .   1   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 3   .   .   11  
    Treads                 7    | 2   .   .   5   
    Leg                    6    | .   .   .   6   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   .   1   7   
    Device                 3    | .   .   1   2   
    Storage                3    | 1   .   .   2   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   .   1   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   29   | 2   2   2   23  
    Energy Gun             6    | .   .   .   6   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          12   | 2   1   2   7   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               9    | .   .   .   9   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 19   | .   .   1   18  
  Power                    4    | .   .   1   3   
  Propulsion               5    | .   .   .   5   
  Utility                  .    | .   .   .   .   
  Weapon                   10   | .   .   .   10  
  Highest Loss Streak      8    | .   .   1   8   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     90   | .   85  98  85  
  Engine                   8    | .   14  14  3   
  Treads                   20   | .   28  28  13  
  Leg                      3    | .   .   .   6   
  Device                   5    | .   .   12  .   
  Storage                  10   | .   14  14  7   
  Hackware                 2    | .   .   .   4   
  Protection               4    | .   .   .   8   
  Ballistic Gun            24   | .   26  28  20  
  Launcher                 7    | .   .   .   15  
Peak Build Rating          45   | 6   6   11  45  
  Average Rating           22   | 5   6   10  36  
  On Entrance              5    | .   6   6   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             117  | 13  14  16  117 
  Greatest Support         69   | 40  40  40  69  
  Greatest Overweight (x)  12   | 1   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  
  Average Capacity         12   | 7   8   8   16  
  Most Carried             19   | 7   8   8   19  
  Average Carried          9    | 3   6   7   11  
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 3   8   7   2   

 Class Distribution 
--------------------
 55% | Mutant
 31% | Executioner
  6% | Gunner
  5% | Tank

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Subcaves
 Executioner | -8/Materials

 Resources                      | -11  -10  -10  -8   
-----------                Run  | Yrd  Mat  Sub  Mat  
Matter Collected           2186 | 340  51   395  1400 
  Remotely                 .    | .    .    .    .    
Salvage Created            1853 | 120  80   64   1589 
  Parts                    107  | 4    7    3    93   
Haulers Intercepted        4    | .    1    .    3    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      6    | .    .    6    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  32   | .   .   2   30  
  Melee                    1    | .   .   .   1   
  Guns                     22   | .   .   2   20  
  AOE                      9    | .   .   .   9   
Classes Destroyed          14   | 2   2   2   8   
  Worker                   2    | .   .   .   2   
  Builder                  4    | .   .   .   4   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   4    | .   1   .   3   
  Recycler                 2    | 1   .   .   1   
  Operator                 1    | .   .   .   1   
  Watcher                  5    | .   1   .   4   
  Swarmer                  5    | .   .   1   4   
  Grunt                    17   | .   .   .   17  
  Duelist                  1    | .   .   .   1   
  Sentry                   6    | .   .   .   6   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
  Subdweller               1    | .   .   1   .   
Best Kill Streak           6    | 1   1   1   6   
  Combat Bots Only         5    | .   .   1   5   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              1    | .   .   .   1   
  Exploded                 2    | .   .   .   2   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        305  | .    .    30   275  
  Missed                   81   | .    .    7    74   
Damage Taken               3953 | .    .    518  3435 
  Core                     686  | .    .    130  556  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   256  | .    .    .    256  
Core Remaining (%)         74   | 100  .    48   .    
Volleys Fired              127  | 15   4    32   76   
  Largest                  4    | 2    2    2    4    
  Hottest                  252  | 40   40   48   252  
Shots Fired                333  | 30   8    64   231  
  Gun                      305  | 30   8    64   203  
  Cannon                   .    | .    .    .    .    
  Launcher                 28   | .    .    .    28   
  Special                  .    | .    .    .    .    
  Kinetic                  299  | 30   8    64   197  
  Thermal                  6    | .    .    .    6    
  Explosive                28   | .    .    .    28   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | 6    4    10   11   
  Robot Miss Streak        4    | 4    1    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           184  | 15   9    24   136  
  Core Hits                98   | 4    3    4    87   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         4    | .    .    .    4    
    Burn                   1    | .    .    .    1    
    Destroy                3    | .    .    .    3    
Melee Attacks              5    | .    5    .    .    
  Impact                   5    | .    5    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4332 | 140  207  287  3698 
  Guns                     2726 | 140  67   287  2232 
  Cannons                  .    | .    .    .    .    
  Explosions               1443 | .    .    .    1443 
  Melee                    138  | .    138  .    .    
  Ramming                  25   | .    2    .    23   
  Kinetic                  2624 | 140  67   287  2130 
  Thermal                  102  | .    .    .    102  
  Explosive                1443 | .    .    .    1443 
  Electromagnetic          .    | .    .    .    .    
  Impact                   138  | .    138  .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            109  | .    35   .    74   
  Projectiles              .    | .    .    .    .    
  Explosions               74   | .    .    .    74   
  Melee                    35   | .    35   .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      47   | .    .    .    47   
  Shots                    2    | .    .    .    2    
  Rammed                   1    | .    1    .    .    
Targets Rammed             12   | .    1    .    11   
  Kicked                   11   | .    .    .    11   
  Crushed                  .    | .    .    .    .    
Highest Temperature        434  | .    .    .    434  
  Average Temperature      96   | .    .    .    96   
  Received Heat Transfer   1023 | .    .    33   990  
  Effects                  11   | .    .    .    11   
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           2    | .    .    .    2    
    Interference           4    | .    .    .    4    
    Matter Decay           1    | .    .    .    1    
    Damage (minor)         2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    1    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         296  | .    .    .    296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             798  | 10  35  .   798 
  Initial                  6    | .   6   .   .   
  Average                  294  | 4   9   .   375 
Maximum Alert Level        3    | .   .   .   3   
  Low Security (%)         41   | 100 100 .   24  
  Level 1                  18   | .   .   .   24  
  Level 2                  32   | .   .   .   42  
  Level 3                  6    | .   .   .   8   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   .   .   8   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   .   5   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           5    | .   1   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              73   | .   1   10  62  
  Peak Tracking Total      10   | .   2   3   10  
  Tactical Retreats        7    | .   1   .   6   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            3    | .   .   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         2    | .   .   2   2   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          7    | .   .   1   6   
  Max in Single Turn       2    | .   .   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          7    | .   .   1   6   
  Terminals                5    | .   .   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                33   | .   .   9   24  
  Successful               22   | .   .   9   13  
  Failed                   11   | .   .   .   11  
    Catastrophic           3    | .   .   .   3   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   .   1   16  
  Terminals                16   | .   .   .   16  
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   .   .   8   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   .   9   .   
  Record                   8    | .   .   8   .   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   .   .   7   
  Scan Component           4    | .   .   .   4   
  Repair                   3    | .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   .   .   5   
  Terminals                5    | .   .   .   5   
    Botnet                 5    | .   .   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   .   .   5   
  Full Trace Events        4    | .   .   .   4   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         1    | .   .   .   1   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   .   3   
  Time                     108  | .   .   .   108 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               7    | .   .   7   .   
  Largest Group            6    | .   .   6   6   
  Highest-Rated Group      114  | .   .   114 114 
  Highest-Rated Ally       19   | .   .   19  19  
Total Orders               .    | .   .   .   .   
Ally Attacks               53   | .   .   22  31  
  Total Damage             744  | .   .   268 476 
  Kills                    10   | .   .   4   6   
Allies Corrupted           1    | .   .   .   1   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               5324 | 174  561  1988 2601 
Spaces Moved               2675 | 88   255  1165 1167 
  Core                     74   | 25   .    .    49   
  Treads                   2111 | 63   255  1165 628  
  Legs                     490  | .    .    .    490  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  
  Average Speed            167  | 131  160  160  178  
  Slowest Speed            650  | 160  160  160  650  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       45   | 6    33   72   72   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             4    | .    .    4    .    
Spaces Dug                 22   | .    .    .    22   
Terrain Destroyed          126  | .    .    .    126  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      126  | .    .    .    126  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      3295 | 117  392  1229 1557 
  Wait                     326  | .    117  19   190  
  Move                     2672 | 87   254  1164 1167 
  Hop                      .    | .    .    .    .    
  Pick Up                  57   | 7    7    5    38   
  Fast Attach              11   | 2    .    1    8    
  Attach                   27   | 4    .    1    22   
  Detach                   3    | .    .    .    3    
  Swap                     20   | 2    2    2    14   
  Drop                     35   | .    2    5    28   
  Fire                     127  | 15   4    32   76   
  Melee                    5    | .    5    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     11   | .    .    .    11   
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    9 | -11/Scrapyard | Discovered new exit (range 16)
  175 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  403 | -10/Materials | Discovered new exit (range 8)
  717 | -10/Materials | Discovered new exit (range 10)
  736 | -10/Materials | Entered Subcaves
  740 | -10/Subcaves  | Learned 4 Materials zone layouts
  944 | -10/Subcaves  | Visited triangular shrine
  954 | -10/Subcaves  | Found Prototype Device
  954 | -10/Subcaves  | Identified V3-11A's Pendant
  959 | -10/Subcaves  | Befriended Subdweller
 1191 | -10/Subcaves  | Discovered new exit (range 10)
 1294 | -10/Subcaves  | Befriended Subdweller
 1294 | -10/Subcaves  | Befriended Subdweller
 1395 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1462 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1865 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2120 | -10/Subcaves  | Core integrity fell below 50%
 2308 | -10/Subcaves  | Visited 4L-MR0's lab
 2350 | -10/Subcaves  | Found Gun Armor
 2548 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 2555 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2579 | -10/Subcaves  | Befriended Subdweller
 2579 | -10/Subcaves  | Befriended Subdweller
 2603 | -10/Subcaves  | Discovered new exit (range 5)
 2649 | -10/Subcaves  | Befriended Subdweller
 2654 | -10/Subcaves  | Befriended Subdweller
 2724 | -10/Subcaves  | Entered Materials
 2724 | -8/Materials  | Accompanied by 6 allies
 2724 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 2725 | -8/Materials  | Identified exit to Factory
 2726 | -8/Materials  | Attached Gun Armor, gained temporary slots: Weapon x2
 3061 | -8/Materials  | Lost 4 allies
 3145 | -8/Materials  | Build established: Executioner
 4723 | -8/Materials  | Repaired Minigun
 4763 | -8/Materials  | Repaired Minigun
 4797 | -8/Materials  | Repaired Imp. Treads
 4956 | -8/Materials  | Build established: Tank
 5050 | -8/Materials  | Lost 3 parts (1p2w)
 5124 | -8/Materials  | First assault squad dispatched
 5209 | -8/Materials  | Core integrity fell below 50%
 5265 | -8/Materials  | Lost 8 parts (1p3n4w)
 5303 | -8/Materials  | Core integrity fell below 20%
 5325 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05240_ Dropped Pulse Rifle.
05240_ Dropped Hcp. Matter Pod.
05241_ Dropped Imp. Heat Sink.
05241_ Dropped Imp. Treads.
05243_ Acquired Carbon-fiber Leg.
05245_ Acquired VSS Leg. <x2>
05251_ S-10 Pest destroyed.
05253_ K-01 Serf collects debris.
05257_ Kicked S-10 Pest. <x2>
05258_ K-01 Serf collects debris.
05259_ Kicked S-10 Pest.
05260_ Kicked S-10 Pest out of the way.
05261_ Kicked S-10 Pest.
05262_ Kicked S-10 Pest out of the way. <x2>
05264_ Kicked S-10 Pest. <x2>
05266_ Kicked S-10 Pest out of the way. <x2>
05267_ S-10 Pest destroyed.
05284_ Carbon-fiber Leg destroyed.
05294_ Acquired 36 matter.
05313_ VSS Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????????????????????????????#  |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????##### |
| ?????????????????????????????????????????????#!    |
| ?????????????????????????????????????????????#     |
| #####????????????????????#+##????????????????#  *  |
|   / #????????????????????   #????????????????#     |
| "   #????????????????????   #??????###########     |
| " ! #????????????????????   #????#?      !   #     |
|     #????????????????????   #????#           #     |
| #####????????????????????   #????# """ """   #     |
| #???????????????????????#   #????# """ """   #     |
| #???????????????????????#   #????# """ """   ##### |
| #???????????????????????#  k#??????         ?????? |
| #???????????????????????#  o#????????     ???????? |
| #???????????????????????#   #????????##+########## |
| #???????????????????????#   ##########       +     |
| #???????????????????????#   ##     T #   #####     |
| #?########??????????????+  k##       +   #???#     |
| ###  """ #??????????????#@  ## =   ] #   #???# !   |
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|   +      #??????????????#   #       #     ####     |
|   #      #??????#########l  #       +        +     |
|   #    ! #??????#[!!   ##   #       #     ####     |
|  ####+####??????#[!  T ##s  #########     #??##### |
|  #??# #?????##?##[!    #     #????##### ###??????? |
|  #??#]#???   [##       #Y    ######     #????????? |
|  #?##[##?"""  #?#!  *  +     k         %#????????? |
|  ###*[=# """ "#?#      #     ##         #????????? |
|  %  =T!+ """ T#?#+######     ##       [%#??####### |
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|     #       #?#      #        # ##      #??####### |
|     #       #?#      +        # ######/##????????? |
| ##+##       #?#      ########/#/#????# #?????????? |
| ?#       == #?#      #####      #????# #?????????? |
| ?#       == #?#      #???# *==  #????# #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             60
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              SingularityAngularAutogun
  Manual?         0
Play Time         00:38:13
  Cumulative      11.0 hours
  Start           2024.11.23 @ 13:25:21
  End             2024.11.23 @ 14:00:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32b412a9-7a0d-4ef2-a706-2815e46386ea