Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.26 @ 18:07:18 Player: Darwin Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1237) 1237 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (947) 947 TOTAL SCORE: 4084 Bonus ------- Follower Combat Kills 347 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 239/300 Energy 24/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (3) ------- Small Laser Barrage Gun > --- INVENTORY (8) ---- Flight Unit Faulty Experimental Sensor Array Kinecellerator Hardened Light Armor Plating EM Shield Improved Hacking Suite Small Laser Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array > --- WEAPON ----------- Particle Gun Beam Cannon Mini Grenade Launcher > --- INVENTORY -------- Flight Unit Experimental Sensor Array Kinecellerator Hardened Light Armor Plating Small Laser Small Laser Barrage Gun Datajack [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon Mini Grenade Launcher Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 29 | 5 6 2 3 7 . 6 Power 4 | 1 . . 1 1 . 1 Engine 2 | 1 . . . . . 1 Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 12 | 2 3 . 1 4 . 2 Treads 3 | . . . 1 . . 2 Leg 4 | . . . . 4 . . Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight 1 | . 1 . . . . . Utility 3 | . 2 . . . . 1 Device 2 | . 1 . . . . 1 Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 1 2 1 2 . 2 Energy Gun 5 | 2 . 1 . 1 . 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . . . 4 . 12 Power 2 | . . . . . . 2 Propulsion 6 | . . . . 1 . 5 Utility 2 | . . . . . . 2 Weapon 6 | . . . . 3 . 3 Highest Loss Streak 7 | . . . . 3 . 7 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 5 7 7 7 7 7 Power . | . 1 1 1 1 1 . Propulsion 1 | . 1 2 1 1 1 . Utility 1 | . 1 . 1 1 2 3 Weapon 2 | . 1 2 2 2 2 2 Tool/Special . | . . . . . . . Unused Backups 8 | . 1 2 . . . 5 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . 1 2 . . . 3 Weapon 1 | . . . . . . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 94 100 98 83 100 82 Engine 4 | . 14 14 4 . . 5 Core 7 | . . . 6 11 11 3 Treads 1 | . . . 10 . . 9 Leg 18 | . . . . 17 33 11 Wheel 9 | . 28 28 22 10 . . Device 11 | . 10 14 11 11 11 6 Storage 11 | . 12 14 11 11 11 11 Energy Gun 12 | . 24 16 11 5 11 10 Energy Cannon 6 | . . . . 1 11 10 Launcher 11 | . 2 11 20 15 11 9 Peak Build Rating 22 | 5 10 11 16 16 15 22 Average Rating 12 | 3 7 10 15 13 14 15 On Entrance 10 | . 5 10 11 16 14 15 Avg Prop Armor Cover (%) 9 | . . . 11 11 . 3 Naked Turns . | . . . . . . . Heaviest Build 18 | 7 13 15 15 18 18 18 Greatest Support 56 | 26 28 24 24 30 30 56 Greatest Overweight (x) 4 | . . . . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 2 5 7 7 7 7 7 Final Capacity 8 | 5 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 7 8 8 Class Distribution -------------------- 49% | Scavenger-Skirmisher 34% | Mutant 12% | Skirmisher 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -7/Zion Bomber | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 910 | 200 89 . 189 382 . 50 Remotely . | . . . . . . . Salvage Created 1081 | . 115 90 212 396 . 268 Parts 54 | . 4 3 18 21 . 8 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . 7 15 Prevented 4 | . . . . . . 4 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 6 4 9 15 . 5 Guns 6 | . 4 . 1 1 . . Cannons 1 | . . . . . . 1 AOE 32 | . 2 4 8 14 . 4 Classes Destroyed 10 | . 2 . 5 3 . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 2 | . . . . 2 . . Operator 1 | . . . 1 . . . Swarmer 7 | . 3 . 4 . . . Grunt 24 | . 3 4 2 10 . 5 Duelist 1 | . . . 1 . . . Protector 1 | . . . . 1 . . Sentry 2 | . . . 2 . . . Assembled 6 | . . . . 6 . . Best Kill Streak 8 | . 3 2 8 5 . 3 Combat Bots Only 4 | . 3 2 4 4 . 3 Max Kills in Single Turn 5 | . 1 2 5 2 . 2 Gunslinging . | . . . . . . . Exploded 4 | . 1 2 4 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 204 | . 37 8 37 51 . 71 Missed 81 | . 17 3 15 19 . 27 Hits 123 | . 20 5 22 32 . 44 Melee 6 | . . . . . . 6 Projectile 117 | . 20 5 22 32 . 38 Critical Strikes 4 | . . . . . . 4 Damage Taken 2048 | . 235 95 284 438 . 996 Core 475 | . 33 35 55 83 . 269 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 72 . . . . Volleys Fired 88 | . 21 4 19 27 . 17 Largest 3 | . 2 2 3 3 . 3 Hottest 155 | . 100 80 100 103 . 155 Shots Fired 143 | . 37 8 28 41 . 29 Gun 83 | . 33 4 19 14 . 13 Cannon 16 | . . . . 6 . 10 Launcher 44 | . 4 4 9 21 . 6 Special . | . . . . . . . Kinetic 9 | . . . . . . 9 Thermal 56 | . 33 3 . 6 . 14 Explosive 44 | . 4 4 9 21 . 6 Electromagnetic 34 | . . 1 19 14 . . Robot Hit Streak 7 | . 3 3 7 4 . 4 Robot Miss Streak 6 | . 3 3 6 4 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 51 | . 11 2 14 10 . 14 Core Hits 88 | . 7 9 20 34 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 2 . . . . . Burn 2 | . 2 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4221 | . 471 307 930 1564 . 949 Guns 552 | . 203 12 114 57 . 166 Cannons 142 | . . . . 35 . 107 Explosions 3524 | . 268 292 816 1472 . 676 Melee . | . . . . . . . Ramming 3 | . . 3 . . . . Kinetic 120 | . . . . . . 120 Thermal 478 | . 203 12 75 35 . 153 Explosive 3361 | . 268 292 653 1472 . 676 Electromagnetic 259 | . . . 202 57 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 91 | . 19 . 49 23 . . Projectiles . | . . . . . . . Explosions 91 | . 19 . 49 23 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 119 | . . 28 28 35 . 28 Shots 7 | . . 2 1 2 . 2 Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 233 | . 233 45 66 213 . 204 Average Temperature 69 | . 89 18 23 75 . 68 Received Heat Transfer 722 | . 90 36 69 191 . 336 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1284 | . 740 37 100 74 . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 97 | 100 100 100 79 100 . . Level 1 2 | . . . 20 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 278 | . 95 77 278 163 . . Initial 104 | . . 33 3 104 . . Average 61 | . 30 14 161 113 . . Influence Increases 1405 | . 175 148 358 391 . 333 Destroy 0b10 Robot/C 840 | . 120 80 180 220 . 240 Destroy 0b10 Robot/NC 30 | . . . 15 15 . . Destroy Leader 132 | . 20 20 42 30 . 20 Allied During Kill 61 | . . . . 3 . 58 Successful Hack 11 | . . 11 . . . . Disable Machine 90 | . 15 . 75 . . . Destroy Structure 226 | . 20 37 46 123 . . Lose Combat Pursuer 15 | . . . . . . 15 Influence Decreases 1372 | . 90 222 101 530 129 300 Entered New Map 353 | . . 52 8 164 129 . Time Decay 769 | . 90 170 93 286 . 130 Lost Part 130 | . . . . 40 . 90 Lost Ally 120 | . . . . 40 . 80 Squads Dispatched 3 | . 1 . . 1 . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 2 | . . . . 1 . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 9 4 11 30 . 17 Peak Tracking Total 20 | . 3 2 5 20 . 7 Tactical Retreats 5 | . . . . 4 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 6 | . 1 . 5 . . . Max in Single Turn 2 | . 1 . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 3 6 . . . . Successful 7 | . 3 4 . . . . Failed 2 | . . 2 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 9 | . 3 6 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 4 . . . . Record 7 | . 3 4 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . . . 4 4 . Largest Group 4 | . . . . 3 4 4 Highest-Rated Group 156 | . . . . 40 156 156 Highest-Rated Ally 40 | . . . . 31 40 40 Total Orders 1 | . . . . 1 . . GUARD 1 | . . . . 1 . . Ally Attacks 78 | . . . . 21 . 57 Total Damage 1350 | . . . . 266 . 1084 Kills 13 | . . . . 6 . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3934 | . 208 776 202 630 1896 222 Sensors 94 | . . . . . . 94 Structural 3840 | . 208 776 202 630 1896 128 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . 3 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4275 | 137 253 776 202 630 1896 381 Spaces Moved 3602 | 142 186 834 163 514 1563 200 Core 62 | 40 . . . . . 22 Treads 79 | . . . . . . 79 Legs 1916 | . . . . 254 1563 99 Wheels 1545 | 102 186 834 163 260 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 90 120 120 Average Speed 108 | 78 90 90 90 104 120 150 Slowest Speed 250 | 90 95 90 90 120 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 33 93 22 54 89 29 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 354 | . 22 46 59 182 . 45 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 354 | . 22 46 59 182 . 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3856 | 166 235 853 193 570 1583 256 Wait 73 | 11 7 2 1 7 20 25 Move 3596 | 141 185 833 162 513 1562 200 Hop . | . . . . . . . Pick Up 34 | 7 7 5 3 6 1 5 Fast Attach 12 | 2 4 . . 4 . 2 Attach 24 | 4 4 2 5 4 . 5 Detach 9 | 1 3 . 2 2 . 1 Swap 1 | . . 1 . . . . Drop 18 | . 4 5 1 7 . 1 Fire 88 | . 21 4 19 27 . 17 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [Sub]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 138 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 14) 391 | -10/Materials | Entered Mines 433 | -10/Mines | Learned Materials machine intel 482 | -10/Mines | Learned 2 Materials zone layouts 619 | -10/Mines | Learned location of Storage (-7) 745 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 999 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1001 | -10/Mines | Found Prototype Device 1156 | -10/Mines | Discovered new exit (range 8) 1167 | -10/Mines | Entered Materials 1167 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1168 | -9/Materials | Identified exit to Materials 1169 | -9/Materials | Loaded intel: 54 machine locations 1360 | -9/Materials | Discovered new exit (range 9) 1369 | -9/Materials | Entered Mines 1459 | -9/Mines | Build established: Skirmisher 1469 | -9/Mines | Assembled infested the area 1489 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1539 | -9/Mines | Lost 3 allies 1675 | -9/Mines | Lost 3 parts (1n2w) 1786 | -9/Mines | Met a Derelict testing a Signal Generator 1913 | -9/Mines | Build established: Mutant 1996 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1999 | -9/Mines | Entered Zion 2142 | -7/Zion | Received a visual enhancement algorithm 2144 | -7/Zion | Ran a visual enhancement algorithm 2153 | -7/Zion | Ran a visual enhancement algorithm 2153 | -7/Zion | Ran a visual enhancement algorithm 2205 | -7/Zion | Learned Factory garrison access intel 2218 | -7/Zion | Build established: Scavenger-Skirmisher 2250 | -7/Zion | Learned Factory trap positions 2994 | -7/Zion | Met Imprinter 3015 | -7/Zion | Imprinted 3017 | -7/Zion | Declared Zion's savior 3851 | -7/Zion | Discovered new exit (range 14) 3895 | -7/Zion | Entered Proximity Caves 3895 | -6/Proximity Caves | Accompanied by 4 allies 3901 | -6/Proximity Caves | Learned Factory security intel 4014 | -6/Proximity Caves | Core integrity fell below 50% 4054 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 4066 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4203 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4207 | -6/Proximity Caves | Core integrity fell below 20% 4276 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Slug penetrates Wall. Dropped Barrage Gun. Acquired Barrage Gun. Slug penetrates Wall. Hvy. Laser fries itself beyond repair. Y-64 Sentinel suffers critical hit (Burn). Penetrated by Slug. Carbon-fiber Leg fries itself beyond repair. Penetrated by Slug. Acquired EM Shield. Acquired Imp. Hacking Suite. Beam Cannon destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Med. Treads destroyed. Penetrated by Slug. Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##?? ?????????? | | #?????????????????????????????????? #? #?????????? | | ##????????????????????????????????? # #?????????? | | #####?????????????????????????????? # ??????????? | | #####????????????????????????????## ???????????? | | ##?????????????????????????#### ???????????? | | ###??????????#?????????????## ?????#??????? | | ##???????????# ????????????# ????? ##?????? | | ##???????????# ???????????# ##???? ##????? | | ##???????????# ????????### #???? ##???? | | ##???????????? ??????### ## ##### # #???? | | ###?????? ???# ?????# # # #???? | | ####?????? ?# #?????# # #????? | | ###??????# ## #????### #??????? | | ##???????# #####?## ##??????? | | # ????????# #### # #"% ##???????? | | #??????????# Y # ### #????????? | | #???????????# @l g #?# ???????? | | #???????????# ####### ### = ####???? | | #?????????### ##?????# !% % #???? | | ###?????? #??????# #####% #???? | | #####???? #??????# #???? #??? | | ####??? #??????# #???? #???? | | ####?? ### #### #??????# #???#/## #??? | | #####????## ##?# ####???### +??? ?? #?? | | ###????## ##?# #?????# #??? ?? #?? | | ##????## #?# #?????# #??"""???###?? | | ###????## ???#### #?????# #??###???????? | | ##????? ??????# #?????# ????????????? | | ####### " ##??????# ##### #######????????? | | ###########%"##??????# #????????? | | ##### #" ##??????# #????????? | | ###### ## ######### ### #????????? | | ## % ######= % ##?????????????? | | % % !%! *% #??????????????? | | % % %=!% #??????????????? | | ####### % #??????????????? | | ########### ####??????????????? | | ## # ####?????# ##?????????????????? | | ##### ## ###???????##### ###??????????????????? | | ##############???????????####????????????????????? | | ###?######???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Focal Shield | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Gravmag System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Hunted I Have A Map? I Survived The Infestation Loot Pinata Organ Harvest Remodeling Resistances Are Futile Robot Respite The One There's More Where That Came From Tourist Challenges ------------ None Game ------ Seed SlugStormCycler Manual? 0 Play Time 02:15:15 Cumulative 5.0 hours Start 2026.08.26 @ 09:25:22 End 2026.08.26 @ 18:07:18 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d9272e2d-dd30-43c2-b7ff-2c730e0d40f5