Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 13:37:29 Player: RHAHI Result: Destroyed by 1E-0EO(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (729) 729 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-38) -38 TOTAL SCORE: 1596 Bonus ------- Friendly Fire -38 Cogmind --------- Core Integrity 0/250 Matter 262/300 Energy 265/265 System Corruption 0% Temperature Cool (98) Movement Walking (260) Ox2 Location -8/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Improved Aluminum Leg > --- UTILITY (2) ------ Makeshift Salvage Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (5) ---- Light Ion Engine Improved Aluminum Leg Spread Laser Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Aluminum Leg > --- UTILITY ---------- Makeshift Salvage Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg Spread Laser Autogun [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 42 | 9 16 5 12 Power 5 | 1 2 . 2 Engine 5 | 1 2 . 2 Core . | . . . . Reactor . | . . . . Propulsion 10 | 3 4 . 3 Treads 2 | 1 . . 1 Leg 6 | 2 4 . . Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 14 | 2 4 3 5 Device 4 | 2 . 1 1 Storage 4 | . 4 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . . 2 3 Artifact . | . . . . Weapon 13 | 3 6 2 2 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 6 | 2 4 . . Ballistic Cannon 2 | . . . 2 Launcher 2 | . 1 1 . Special Weapon 1 | . 1 . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 3 1 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Backups 7 | 3 10 4 8 Power . | . . . . Propulsion 1 | 1 1 . 1 Utility 2 | . 4 1 2 Weapon 3 | . 3 2 3 Tool/Special . | . . . . Unused Backups 16 | . 2 7 7 Power 1 | . 1 . . Propulsion 5 | . 1 4 . Utility 7 | . . 2 5 Weapon 3 | . . 1 2 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 100 87 93 Engine 10 | . 14 6 10 Leg 21 | . 27 28 11 Wheel 6 | . . . 15 Device 16 | . 14 25 11 Storage 8 | . 13 . 10 Protection 2 | . . . 6 Energy Gun 1 | . 3 . . Ballistic Gun 16 | . 18 9 19 Ballistic Cannon 2 | . . . 5 Launcher 1 | . . 6 . Special Weapon 1 | . 5 . . Impact Weapon 2 | . . 8 . Peak Build Rating 18 | 9 13 12 18 Average Rating 11 | 5 10 10 12 On Entrance 8 | . 9 13 10 Avg Prop Armor Cover (%) 8 | 12 . . 7 Naked Turns . | . . . . Heaviest Build 67 | 8 48 50 67 Greatest Support 32 | 20 26 26 32 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 5 20 20 20 Average Capacity 11 | 5 11 5 15 Most Carried 19 | 5 19 18 18 Average Carried 7 | 3 10 4 8 Final Capacity 20 | 5 20 5 5 Final Carried 19 | 5 19 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Rec Matter Collected 1267 | 214 326 138 589 Remotely . | . . . . Salvage Created 1202 | 20 429 148 605 Parts 56 | 3 27 12 14 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 12 | . . 12 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 21 | . 10 9 2 Guns 9 | . 7 1 1 Cannons 1 | . . . 1 AOE 10 | . 3 7 . Classes Destroyed 9 | 1 4 1 3 Builder 2 | . 2 . . Tunneler 1 | 1 . . . Recycler 6 | . . . 6 Watcher 3 | . 3 . . Swarmer 7 | . 3 4 . Grunt 7 | . 7 . . Sentry 1 | . . . 1 Subdweller 5 | . . 5 . Scrapper 1 | . . . 1 Best Kill Streak 6 | 1 4 4 6 Combat Bots Only 4 | . 4 4 1 Max Kills in Single Turn 3 | 1 2 3 1 Gunslinging . | . . . . Exploded 3 | . 2 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 76 | . 22 37 17 Missed 16 | . 5 8 3 Hits 60 | . 17 29 14 Projectile 60 | . 17 29 14 Damage Taken 1206 | . 291 642 273 Core 255 | . 39 145 71 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 80 | 3 45 14 18 Largest 2 | 2 2 2 2 Hottest 100 | 40 100 53 74 Shots Fired 136 | 6 73 22 35 Gun 99 | 6 56 12 25 Cannon 10 | . . . 10 Launcher 13 | . 3 10 . Special 14 | . 14 . . Kinetic 92 | 6 39 12 35 Thermal 14 | . 14 . . Explosive 13 | . 3 10 . Electromagnetic 17 | . 17 . . Robot Hit Streak 14 | 4 8 14 11 Robot Miss Streak 4 | 1 4 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 91 | 4 36 16 35 Core Hits 49 | 2 22 11 14 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 3 | . 2 1 . Destroy 1 | . 1 . . Corrupt 1 | . 1 . . Smash 1 | . . 1 . Melee Attacks 15 | . . 9 6 Impact 15 | . . 9 6 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 6 | . . . 6 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2421 | 40 865 750 766 Guns 952 | 40 500 124 288 Cannons 182 | . . . 182 Explosions 945 | . 341 604 . Melee 313 | . . 22 291 Ramming 5 | . . . 5 Kinetic 959 | 40 325 124 470 Thermal 87 | . 87 . . Explosive 882 | . 278 604 . Electromagnetic 175 | . 175 . . Impact 313 | . . 22 291 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 192 | . 33 75 84 Projectiles . | . . . . Explosions 86 | . 33 53 . Melee 106 | . . 22 84 Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 168 | . 74 94 . Shots 9 | . 3 6 . Rammed . | . . . . Targets Rammed 3 | . . . 3 Kicked 3 | . . . 3 Crushed . | . . . . Highest Temperature 156 | . 80 . 156 Average Temperature 31 | . 23 . 55 Received Heat Transfer 336 | . 120 81 135 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . . 1 2 Combat Hostiles 1 | . . 1 . Parts Fried 5 | . . 3 2 Impact Corruptions 6 | . . 1 5 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . 150 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 139 | 5 103 . 139 Initial 139 | . . . 139 Average 25 | . 32 . 21 Influence Increases 1015 | 5 381 380 249 Destroy 0b10 Robot/C 300 | . 200 80 20 Destroy 0b10 Robot/NC 65 | 5 25 . 35 Destroy Leader 46 | . 46 . . Successful Hack 77 | . 33 . 44 Select Force Hacks 150 | . . . 150 Destroy Structure 47 | . 47 . . Lose Combat Pursuer 330 | . 30 300 . Influence Decreases 1015 | 5 381 88 541 Entered New Map 153 | . . . 153 Time Decay 852 | 5 381 78 388 Lost Part 10 | . . 10 . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 16 20 4 Peak Tracking Total 6 | . 5 6 4 Tactical Retreats 10 | . 2 8 . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Machines Accessed 21 | . 9 . 12 Terminals 13 | . 7 . 6 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 7 | . 1 . 6 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 68 | . 32 . 36 Successful 45 | . 22 . 23 Failed 22 | . 9 . 13 Catastrophic 2 | . . . 2 Database Lockouts 1 | . 1 . . Manual 47 | . 24 . 23 Terminals 49 | . 28 . 21 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 17 | . 2 . 15 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 10 . 6 Part Schematic 1 | . . . 1 Robot Analysis 5 | . 2 . 3 Prototype ID Bank 4 | . 2 . 2 Branch Access Points 1 | . 1 . . Locate Traps 2 | . 2 . . Maintenance Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . . . 4 Retrieve Matter 1 | . . . 1 Retrieve Components 3 | . . . 3 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 25 | . 12 . 13 Terminals 17 | . 10 . 7 Assimilate 1 | . 1 . . Botnet 4 | . 2 . 2 Operators 1 | . 1 . . Skim 11 | . 6 . 5 Fabricators . | . . . . Repair Stations 1 | . 1 . . Mechanics 1 | . 1 . . Recycling Units 7 | . 1 . 6 Recyclers 1 | . 1 . . Mask 1 | . . . 1 Tunnel 5 | . . . 5 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 17 | . 8 . 9 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 3399 | 22 1256 1091 1030 Sensors 1817 | . . 1032 785 Terrain 1346 | 19 33 1010 284 Structural 245 | . . . 245 Seismic 1369 | 22 1256 91 . Robot Analysis Total 5 | . 2 . 3 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Rec Turns Passed 4345 | 93 1256 1167 1829 Spaces Moved 2644 | 57 701 686 1200 Core 4 | 4 . . . Treads 5 | 5 . . . Legs 1804 | 48 701 686 369 Wheels 831 | . . . 831 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 115 Average Speed 127 | 118 125 121 131 Slowest Speed 260 | 160 190 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 4 86 31 89 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 10 | . 3 1 6 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 16 | . 13 3 . Terrain Destroyed 104 | . 52 52 . Melee 3 | . . 3 . Projectile 13 | . 13 . . AOE 88 | . 39 49 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Total 3452 | 73 981 989 1409 Wait 536 | . 179 231 126 Move 2641 | 56 700 685 1200 Hop . | . . . . Pick Up 52 | 4 21 9 18 Fast Attach 13 | 8 1 2 2 Attach 6 | . . 4 2 Detach 3 | 1 . 2 . Swap 46 | 1 21 9 15 Drop 57 | . 14 24 19 Fire 80 | 3 45 14 18 Melee 15 | . . 9 6 Ram . | . . . . Kick 3 | . . . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Subcaves (discovered 3 exits: Mat / *Rec / [*Scr]) -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 15) 480 | -10/Materials | Discovered new exit (range 11) 557 | -10/Materials | Discovered new exit (range 8) 877 | -10/Materials | Discovered new exit (range 8) 879 | -10/Materials | Central database locked down 943 | -10/Materials | Identified exit to Mines 1001 | -10/Materials | Identified exit to Materials 1117 | -10/Materials | Loaded intel: 2 recycling unit locations 1160 | -10/Materials | Learned Storage emergency access door positions 1193 | -10/Materials | Learned location of Subcaves (-10) 1214 | -10/Materials | Loaded intel: 16 trap records 1247 | -10/Materials | Learned location of Recycling (-8) 1290 | -10/Materials | Learned Storage security intel 1350 | -10/Materials | Entered Subcaves 1351 | -10/Subcaves | Approached by a straggling Scientist 1351 | -10/Subcaves | Identified exit to Materials 1665 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1882 | -10/Subcaves | Core integrity fell below 50% 1884 | -10/Subcaves | Ambushed by Subdweller buried in earth 2249 | -10/Subcaves | Discovered new exit (range 2) 2517 | -10/Subcaves | Entered Recycling 3290 | -8/Recycling | Scanned before Scraplab entrance 3314 | -8/Recycling | Discovered new exit (range 11) 3318 | -8/Recycling | Entered Scraplab 3454 | -8/Recycling | Core integrity fell below 20% 3471 | -8/Recycling | Discovered new exit (range 15) 3749 | -8/Recycling | Learned 12 Factory zone layouts 3826 | -8/Recycling | Learned Factory trap positions 3892 | -8/Recycling | Learned Factory fabricator intel 3949 | -8/Recycling | Learned location of Zion (-7) 4053 | -8/Recycling | Learned location of 2 exits from Lower Caves 4122 | -8/Recycling | Learned location of 1 exit from Lower Caves 4297 | -8/Recycling | Angered Scraplab inhabitants 4346 | -8/Recycling | Destroyed by 1E-0EO(j) with Overtuned Pulse Rifle Last Messages --------------- 04032_ The wall retracts into the floor. 04037_ The floor rises up to form a wall. 04053_ >> SKIM: Stored Lower Caves exits (x2). 04061_ Acquired 40 matter. 04074_ Acquired Spread Laser. 04098_ Acquired Hrd. Light Armor Plating. 04122_ >> SKIM: Stored Lower Caves exits (x1). 04122_ >> SKIM: Data seek routine purged. 04216_ The wall retracts into the floor. 04221_ The floor rises up to form a wall. 04262_ KH-2SE(c) is busy at their terminal. 04265_ Dropped Hammer. 04266_ Dropped Hcp. Storage Unit. 04271_ KH-2SE(c) is busy at their terminal. [Achievement: More Dakka Please] 04302_ Hrd. Light Armor Plating destroyed. 04302_ OD-HVG(j) destroyed. 04310_ Acquired 57 matter. 04315_ Acquired Mak. Salvage Targeting Computer. 04327_ 1E-0EO(j): "Defend the Scraplab!" 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Sensor Array | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb More Dakka Please You May Approach The Wall Challenges ------------ None Game ------ Seed BarrageDeepClaymores Manual? 0 Play Time 01:00:53 Cumulative 62.3 hours Start 2025.11.08 @ 12:24:52 End 2025.11.08 @ 13:37:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 22 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 28 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f805d9e2-f050-4036-aa65-c2c1ea934b92