Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 19:34:17

Player: APerTAS

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (523)      523
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1063

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     207/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Flight Unit
           Flight Unit
>          --- UTILITY (2) ------
  Improved Heat Sink
           Signal Interpreter
>          --- WEAPON (2) -------
     Light Assault Rifle
           Hammer
>          --- INVENTORY (5) ----
     Light Ion Engine
     Large Matter Pod (150)
           Terrain Scan Processor
     Light Armor Plating

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Flight Unit
               Flight Unit
>              --- UTILITY ----------
  Experimental Sensor Array
               Signal Interpreter
>              --- WEAPON -----------
         Light Assault Rifle
               Hammer
>              --- INVENTORY --------
         Light Ion Engine
      Improved Heat Sink
         Large Matter Pod
               Terrain Scan Processor
         Light Armor Plating
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 6   10  19  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   2   7   
    Treads                 2    | .   2   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 7    | .   .   7   
  Utility                  11   | 1   5   5   
    Device                 6    | .   3   3   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   2   5   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  98  
  Engine                   13   | .   14  13  
  Treads                   20   | .   21  16  
  Wheel                    4    | .   6   .   
  Flight                   2    | .   .   10  
  Device                   13   | .   13  11  
  Storage                  12   | .   14  7   
  Processor                1    | .   .   6   
  Ballistic Gun            14   | .   16  11  
  Launcher                 10   | .   11  6   
  Impact Weapon            2    | .   .   7   
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 14  19  19  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   8   7   
  Most Carried             10   | 5   10  10  
  Average Carried          6    | 2   6   7   
  Final Capacity           10   | 8   10  5   
  Final Carried            10   | 4   10  4   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           922  | 194 577 151 
  Remotely                 174  | .   174 .   
Salvage Created            468  | .   286 182 
  Parts                    43   | .   23  20  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  21   | .   10  11  
  Melee                    1    | .   .   1   
  Guns                     12   | .   4   8   
  AOE                      8    | .   6   2   
Classes Destroyed          4    | .   4   .   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  12   | .   3   9   
  Grunt                    9    | .   7   2   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        127  | .   47  80  
  Missed                   36   | .   9   27  
Damage Taken               1105 | .   637 468 
  Core                     250  | .   162 88  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              61   | .   32  29  
  Largest                  2    | .   2   2   
  Hottest                  50   | .   50  50  
Shots Fired                93   | .   61  32  
  Gun                      73   | .   44  29  
  Cannon                   .    | .   .   .   
  Launcher                 20   | .   17  3   
  Special                  .    | .   .   .   
  Kinetic                  67   | .   44  23  
  Thermal                  .    | .   .   .   
  Explosive                20   | .   17  3   
  Electromagnetic          6    | .   .   6   
  Robot Hit Streak         11   | .   11  8   
  Robot Miss Streak        6    | .   6   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           57   | .   34  23  
  Core Hits                43   | .   26  17  
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Destroy                1    | .   .   1   
Melee Attacks              5    | .   .   5   
  Impact                   5    | .   .   5   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1455 | .   955 500 
  Guns                     492  | .   298 194 
  Cannons                  .    | .   .   .   
  Explosions               868  | .   657 211 
  Melee                    95   | .   .   95  
  Ramming                  .    | .   .   .   
  Kinetic                  455  | .   298 157 
  Thermal                  .    | .   .   .   
  Explosive                868  | .   657 211 
  Electromagnetic          37   | .   .   37  
  Impact                   95   | .   .   95  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            6    | .   6   .   
  Projectiles              .    | .   .   .   
  Explosions               6    | .   6   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      232  | .   208 24  
  Shots                    10   | .   8   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        249  | .   21  249 
  Average Temperature      41   | .   7   74  
  Received Heat Transfer   225  | .   204 21  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             357  | .   357 304 
  Initial                  .    | .   .   .   
  Average                  133  | .   118 189 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         72   | 100 75  59  
  Level 1                  27   | .   24  40  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   20  15  
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 4    | .   4   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   19  .   
  Successful               10   | .   10  .   
  Failed                   9    | .   9   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                16   | .   16  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Disarm Traps             1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         41   | .   41  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1365 | 53  943 369 
Spaces Moved               924  | 48  599 277 
  Core                     5    | 5   .   .   
  Treads                   540  | .   422 118 
  Legs                     .    | .   .   .   
  Wheels                   220  | 43  177 .   
  Hover                    .    | .   .   .   
  Flight                   159  | .   .   159 
  Fastest Speed            37   | 50  80  37  
  Average Speed            119  | 76  136 91  
  Slowest Speed            220  | 80  160 220 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       42   | 4   68  54  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          136  | .   104 32  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      136  | .   104 32  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1084 | 63  664 357 
  Wait                     1    | .   1   .   
  Move                     922  | 47  598 277 
  Hop                      .    | .   .   .   
  Pick Up                  37   | 10  15  12  
  Fast Attach              .    | .   .   .   
  Attach                   14   | 6   2   6   
  Detach                   .    | .   .   .   
  Swap                     21   | .   8   13  
  Drop                     23   | .   8   15  
  Fire                     61   | .   32  29  
  Melee                    5    | .   .   5   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  297 | -10/Materials | Discovered new exit (range 13)
  310 | -10/Materials | Build established: Mutant
  564 | -10/Materials | Discovered new exit (range 13)
  598 | -10/Materials | Core integrity fell below 50%
  916 | -10/Materials | Discovered new exit (range 14)
  997 | -10/Materials | Entered Mines
 1263 | -10/Mines     | Core integrity fell below 20%
 1306 | -10/Mines     | Learned Materials emergency access door positions
 1311 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1312 | -10/Mines     | Found Prototype Device
 1313 | -10/Mines     | Identified Exp. Sensor Array
 1366 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
A damaged part is partially visible under some
  rubble. There's a note attached: "Everyone
  keeps telling us we should avoid high-traffic
  areas because that's where patrols are more
  likely to show up, but that doesn't do us much
  good if we can't spot those areas until
  they're on top of us... With this we can!
  Deliver it to Megawrench for repairs then
  we'll never be afraid of an ambush while
  sneaking around Materials again, ha."
Acquired Prototype Device.
Identified Exp. Sensor Array.
Faulty integration triggers heat surge (+267).
Dropped Faulty Exp. Sensor Array.
K-01 Serf collects debris. <x3>
Flight Unit destroyed.
S-10 Pest destroyed.
Lgt. Ion Engine destroyed.
Acquired Flight Unit.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MobileModifiedScythe
  Manual?         0
Play Time         00:20:00
  Cumulative      14.6 hours
  Start           2024.07.15 @ 19:16:52
  End             2024.07.15 @ 19:34:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          50x43
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 3d723c8e-ceb6-4dc9-8233-d8a0db418576