Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 01:58:23 Player: Fangrelle Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2335) 2335 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1030) 1030 TOTAL SCORE: 7445 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 324 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 755/850 Matter 300/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Treading (163) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Treads Armored Treads Improved Medium Treads > --- UTILITY (8) ------ Large Storage Unit Experimental Optical Array Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Improved Utility Shielding Experimental Hacking Suite System Shield Z-Drone Bay (0/2) > --- WEAPON (2) ------- Beamcaster Scythe > --- INVENTORY (15) --- Medium Treads Medium Treads Makeshift Flight Unit Makeshift Flight Unit Advanced Heat Sink Makeshift Hacking Suite Improved Trap Extractor (4/6 Heavy EX) Guided Missile Launcher Rocket Array Improved Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Core Analyzer Improved Utility Shielding Experimental Hacking Suite System Shield > --- WEAPON ----------- Beamcaster > --- INVENTORY -------- Medium Treads Medium Treads Makeshift Flight Unit Makeshift Flight Unit 0b10 Decoder Chip [Scout] Makeshift Hacking Suite Improved Trap Extractor Guided Missile Launcher Rocket Array Improved Datajack Scythe Self-destruct Interrupter [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Guided Missile Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 6 | . . . 2 . . . 4 Weapon . | . . . . . . . . Parts Attached 81 | 6 9 8 28 3 14 3 10 Power 5 | 1 1 . 2 . . . 1 Engine 5 | 1 1 . 2 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 . 2 6 2 . 1 1 Treads 8 | 2 . . 3 1 . 1 1 Leg 2 | . . 2 . . . . . Wheel 4 | . . . 3 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 4 2 10 1 6 . 6 Device 5 | . 1 1 2 . . . 1 Storage 2 | 1 1 . . . . . . Processor 11 | . 2 1 1 1 3 . 3 Hackware 3 | . . . 1 . 1 . 1 Protection 9 | . . . 6 . 2 . 1 Artifact . | . . . . . . . . Weapon 32 | 2 4 4 10 . 8 2 2 Energy Gun 9 | . . 1 4 . 3 . 1 Energy Cannon 3 | . 1 1 1 . . . . Ballistic Gun 5 | 2 2 . 1 . . . . Ballistic Cannon 6 | . 1 1 3 . 1 . . Launcher 4 | . . . . . 4 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . 1 1 . . 1 . Unidentified Prototypes 11 | . . . 2 . 7 . 2 Parts Lost 9 | . 2 . 5 1 . . 1 Power 2 | . . . 1 . . . 1 Propulsion 1 | . . . 1 . . . . Utility 3 | . 1 . 1 1 . . . Weapon 3 | . 1 . 2 . . . . Highest Loss Streak 2 | . 2 . 2 1 . . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 99 94 91 95 93 81 Engine 11 | . 14 14 10 11 11 11 5 Treads 16 | . 28 9 5 14 22 21 19 Leg 4 | . . 18 8 . . . . Wheel 1 | . . . 5 7 . . . Device 1 | . 7 1 . . . . 2 Storage 11 | . 14 14 11 11 11 11 6 Processor 12 | . 6 11 7 10 15 22 18 Hackware 5 | . . . 11 3 4 11 12 Protection 7 | . . . 13 11 12 . 5 Energy Gun 9 | . . 9 12 22 12 . 5 Energy Cannon 2 | . 12 4 . . . . . Ballistic Gun 1 | . 6 4 . . . . . Ballistic Cannon 5 | . 8 8 9 . 2 . . Launcher 1 | . . . . . 3 5 . Peak Build Rating 71 | 7 10 22 27 23 47 47 71 Average Rating 26 | 5 9 16 22 19 33 45 59 On Entrance 21 | . 7 10 18 23 18 47 45 Naked Turns . | . . . . . . . . Heaviest Build 52 | 13 32 39 52 49 49 37 42 Greatest Support 73 | 40 40 40 46 46 46 46 73 Greatest Overweight (x) 13 | 1 . 2 3 13 1 . . Average Overweight (x) . | . . . 1 3 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 Average Carried 14 | 4 12 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 15 14 15 14 15 15 12 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2154 | 273 250 225 889 142 97 165 113 Remotely . | . . . . . . . . Salvage Created 2779 | 74 519 163 1589 77 . 102 255 Parts 180 | 6 40 12 110 5 . 1 6 Haulers Intercepted 5 | . 1 . 4 . . . . Recyclers Shooed 4 | . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 64 | . 13 9 34 3 . 1 4 Melee 2 | . . . . . . 1 1 Guns 21 | . . 3 12 3 . . 3 Cannons 40 | . 12 6 22 . . . . Classes Destroyed 12 | 2 7 . 2 . . 1 . Worker 1 | . 1 . . . . . . Builder 1 | . 1 . . . . . . Tunneler 2 | 1 . 1 . . . . . Hauler 5 | . 1 . 4 . . . . Recycler 6 | 1 . . 5 . . . . Operator 5 | . 2 . 3 . . . . Watcher 8 | . 3 . 5 . . . . Swarmer 16 | . 5 7 4 . . . . Grunt 36 | . 8 2 18 3 . 1 4 Brawler 2 | . . . 2 . . . . Sentry 10 | . . . 10 . . . . Samaritan 1 | . . . . . . 1 . Best Kill Streak 5 | 1 5 4 5 3 . 1 2 Combat Bots Only 5 | . 4 4 5 3 . 1 2 Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 281 | . 79 39 106 17 . 7 33 Missed 74 | . 20 13 33 2 . 1 5 Damage Taken 2820 | . 565 259 1012 318 . 137 529 Core 612 | . 91 46 180 168 . 32 95 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 91 | . . . 33 . . . 58 Regen/Repaired (Parts) 165 | . . . . . 165 . . Core Remaining (%) 50 | 100 . 45 . . . 5 . Volleys Fired 241 | 5 71 33 97 8 . 1 26 Largest 2 | 2 2 2 2 2 . 1 1 Hottest 130 | 40 95 119 130 130 . 39 75 Shots Fired 415 | 10 121 54 187 16 . 1 26 Gun 194 | 10 15 33 94 16 . . 26 Cannon 220 | . 106 21 93 . . . . Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 177 | 10 53 21 93 . . . . Thermal 237 | . 68 33 94 16 . . 26 Explosive 1 | . . . . . . 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 5 13 5 14 6 . 1 7 Robot Miss Streak 12 | 1 6 7 12 6 . . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 285 | 8 68 20 149 14 . 3 23 Core Hits 236 | 3 23 18 159 19 . 3 11 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . Critical Strikes 6 | 1 2 . 2 . . . 1 Burn 3 | . . . 2 . . . 1 Meltdown 1 | . 1 . . . . . . Destroy 1 | 1 . . . . . . . Blast 1 | . 1 . . . . . . Melee Attacks 4 | . . . . . . 3 1 Impact . | . . . . . . . . Slashing 4 | . . . . . . 3 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5241 | 88 1179 333 2774 223 . 149 495 Guns 2220 | 88 70 120 1257 223 . . 462 Cannons 2833 | . 1109 207 1517 . . . . Explosions 86 | . . . . . . 86 . Melee 96 | . . . . . . 63 33 Ramming 6 | . . 6 . . . . . Kinetic 2129 | 88 357 167 1517 . . . . Thermal 2924 | . 822 160 1257 223 . . 462 Explosive 86 | . . . . . . 86 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 96 | . . . . . . 63 33 Piercing . | . . . . . . . . Highest Corruption 3 | . 3 3 . . . . 2 Average Corruption 2 | . 1 3 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . 3 29 . . . . 3 Message Errors 6 | . 1 5 . . . . . Matter Fused 12 | . 1 8 . . . . 3 Heat Flow Errors 6 | . 1 5 . . . . . Energy Discharges 7 | . . 7 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Data Loss (major) 2 | . . 2 . . . . . Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 22 | . 22 . . . . . . Projectiles 22 | . 22 . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 38 | . 4 4 30 . . . . Impact . | . . . . . . . . Kinetic 35 | . 4 3 28 . . . . Secondary 3 | . . 1 2 . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 705 | . 292 270 417 705 234 . 369 Average Temperature 123 | . 76 108 117 352 119 . 213 Received Heat Transfer 918 | . 162 . 369 117 . 18 252 Effects 24 | . . 1 5 18 . . . Shutdowns 4 | . . . 2 2 . . . Energy Bleed 5 | . . . 3 2 . . . Interference 5 | . . 1 . 4 . . . Matter Decay 6 | . . . . 6 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Damage (core) 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 6 | . 2 . 2 . . . 2 Heat Transferred 5289 | . 1739 296 2081 285 . . 888 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 694 | 10 326 205 694 311 . . 340 Initial 300 | . 6 87 3 251 . . 300 Average 217 | 3 126 80 359 288 . . 300 Maximum Alert Level 2 | . 1 1 2 1 . . 1 Low Security (%) 53 | 100 62 91 30 . . . . Level 1 31 | . 37 8 31 100 . . 100 Level 2 15 | . . . 38 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 5 . 6 . . . 2 Investigation 5 | . 2 . 3 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 3 . 3 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 24 12 47 3 . 11 8 Peak Tracking Total 5 | . 3 5 5 3 . 4 5 Tactical Retreats 8 | . 4 1 2 . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 8 | . 4 1 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 18 | . . 12 6 . . . . Triggered . | . . . . . . . . Disarmed 2 | . . 1 1 . . . . Reprogrammed 1 | . . . 1 . . . . Reused 1 | . . 1 . . . . . Traps Extracted 4 | . . 3 1 . . . . Installed 4 | . . 4 . . . . . Triggered 1 | . . 1 . . . . . Most Traps Carried 5 | . . 4 5 5 5 4 4 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 19 | . 7 1 10 . 1 . . Terminals 12 | . 5 . 7 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 18 1 29 . 7 . . Successful 34 | . 6 1 20 . 7 . . Failed 21 | . 12 . 9 . . . . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 45 | . 17 . 23 . . . 5 Terminals 36 | . 11 . 25 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 7 . 1 . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . 1 4 . 7 . . Part Schematic 7 | . . . . . 7 . . Robot Analysis 2 | . . . 2 . . . . Open Door 1 | . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 19 | . 5 . 14 . . . . Terminals 17 | . 5 . 12 . . . . Assimilate 1 | . . . 1 . . . . Botnet 11 | . 5 . 6 . . . . Operators 1 | . . . 1 . . . . Skim 4 | . . . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 7 . 8 . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . . 5 . 7 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 1 Highest-Rated Group 156 | . . . . . 156 156 41 Highest-Rated Ally 41 | . . . . . 41 41 41 Zionite Dispatches 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 42 | . . . . . . 41 1 Total Damage 1069 | . . . . . . 1069 . Kills 10 | . . . . . . 10 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered 5 | . . 2 . . 2 1 . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 11464 | 136 1486 1803 2606 265 3695 1202 271 Spaces Moved 5701 | 69 758 810 1260 80 1876 735 113 Core 24 | 4 . . . 20 . . . Treads 4073 | 65 758 339 133 54 1876 735 113 Legs 962 | . . 471 491 . . . . Wheels 642 | . . . 636 6 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 125 115 135 160 160 163 Average Speed 179 | 154 160 179 174 296 194 160 163 Slowest Speed 700 | 160 160 260 320 700 240 165 165 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 6 85 100 95 15 92 84 4 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 8 | . . 1 . 2 4 1 . Spaces Dug 2 | . . 2 . . . . . Terrain Destroyed 15 | . . 3 . . . 12 . Melee . | . . . . . . . . Projectile 3 | . . 3 . . . . . AOE 12 | . . . . . . 12 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 6552 | 87 912 1111 1490 92 1936 752 172 Wait 343 | . 56 216 53 . . 2 16 Move 5694 | 68 757 809 1259 79 1875 734 113 Hop . | . . . . . . . . Pick Up 75 | 8 12 11 19 . 19 4 2 Fast Attach 43 | 6 4 3 14 1 10 1 4 Attach 26 | . 2 3 8 1 4 2 6 Detach 3 | . . 1 1 . . . 1 Swap 12 | . 3 2 6 1 . . . Drop 88 | . 7 16 27 2 28 5 3 Fire 241 | 5 71 33 97 8 . 1 26 Melee 4 | . . . . . . 3 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 22 | . . 16 6 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 11) 885 | -10/Materials | Discovered new exit (range 16) 1185 | -10/Materials | Discovered new exit (range 6) 1381 | -10/Materials | Discovered new exit (range 15) 1556 | -10/Materials | Discovered new exit (range 10) 1623 | -10/Materials | Entered Mines 1991 | -10/Mines | Found a hidden stash of uninstalled traps 2148 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2470 | -10/Mines | Discovered new exit (range 8) 2483 | -10/Mines | Discovered new exit (range 9) 2526 | -10/Mines | Core integrity fell below 50% 2651 | -10/Mines | Learned Materials security intel 2966 | -10/Mines | Discovered new exit (range 2) 2977 | -10/Mines | Identified exit to Subcaves 3426 | -10/Mines | Entered Materials 3426 | -9/Materials | Evolved 2 slots: Utility x2 3432 | -9/Materials | Discovered new exit (range 15) 3777 | -9/Materials | Discovered new exit (range 3) 4731 | -9/Materials | Discovered new exit (range 12) 5332 | -9/Materials | Discovered new exit (range 16) 5515 | -9/Materials | Discovered new exit (range 16) 6032 | -9/Materials | Entered Mines 6033 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6041 | -9/Mines | Identified exit to Zion 6043 | -9/Mines | Discovered new exit (range 13) 6088 | -9/Mines | Identified exit to Materials 6131 | -9/Mines | Core integrity fell below 50% 6146 | -9/Mines | Core integrity fell below 20% 6297 | -9/Mines | Entered Zion 6345 | -7/Zion | Found CR-A16's Pointy Stick 7245 | -7/Zion | Learned Factory stockpile data 7524 | -7/Zion | Given A8's code to call for help 7635 | -7/Zion | Found Prototype Launcher 7635 | -7/Zion | Identified Rocket Array 7641 | -7/Zion | Found Prototype Launcher 7641 | -7/Zion | Identified Gui. Missile Launcher 8050 | -7/Zion | Learned Factory emergency access door positions 8146 | -7/Zion | Received a hallucinogenic algorithm 8204 | -7/Zion | Visited the Megawrench Repair Shop 8204 | -7/Zion | Learned Factory trap positions 8518 | -7/Zion | Found Prototype Processor 8525 | -7/Zion | Found Prototype Hackware 8525 | -7/Zion | Identified Exp. Hacking Suite 8531 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8539 | -7/Zion | Found Prototype Processor 8539 | -7/Zion | Identified Exp. Signal Interpreter 8542 | -7/Zion | Found Prototype Processor 8549 | -7/Zion | Found Prototype Processor 8871 | -7/Zion | Megawrench repaired 5 parts 9036 | -7/Zion | Met Imprinter 9064 | -7/Zion | Imprinted 9066 | -7/Zion | Declared Zion's savior 9751 | -7/Zion | Discovered new exit (range 10) 9981 | -7/Zion | Identified exit to Proximity Caves 9992 | -7/Zion | Entered Proximity Caves 9992 | -6/Proximity Caves | Accompanied by 4 allies 9995 | -6/Proximity Caves | Spotter reported a threat 10124 | -6/Proximity Caves | Spotter reported a threat 10138 | -6/Proximity Caves | Learned Factory interactive machine intel 11179 | -6/Proximity Caves | Discovered new exit (range 8) 11189 | -6/Proximity Caves | Identified exit to Factory 11194 | -6/Proximity Caves | Entered Factory 11194 | -6/Factory | Accompanied by 1 ally 11194 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 11195 | -6/Factory | Loaded intel: 109 trap records 11198 | -6/Factory | Loaded intel: 52 interactive machine locations 11236 | -6/Factory | Identified Exp. Core Analyzer 11237 | -6/Factory | Identified Exp. Melee Analysis Suite 11366 | -6/Factory | Zion Recon squad teleported in 11439 | -6/Factory | Lost 3 allies 11465 | -6/Factory | Self-destructed Last Messages --------------- 11381_ Z-Drone retrieved by Z-Drone Bay. 11381_ L3-ZGV(M) destroyed. 11393_ Adv. Heat Sink melted. 11393_ Lgt. Angular Momentum Engine melted. 11393_ G-50 Soldier destroyed. 11394_ Z-Drone retrieved by Z-Drone Bay. 11398_ Z-Drone released from Z-Drone Bay. 11406_ Z-Drone destroyed. 11412_ G-50 Soldier heat damages Carbon-fiber Leg. 11413_ G-50 Soldier suffers critical hit (Burn). 11413_ G-50 Soldier destroyed. 11423_ Imp. Ion Engine destroyed. 11431_ Acquired Lgt. Angular Momentum Engine. 11433_ G-50 Soldier heat short circuits Hvy. Laser. 11434_ G-50 Soldier destroyed. 11438_ Acquired Adv. Heat Sink. 11441_ System corrupted: Matter fused (-5). 11444_ ALERT: Rogue bot located, Programmers report to Factory Zone 7O. 11448_ Acquired 113 matter. 11452_ G-50 Soldier destroyed. 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[ !#???????^?? ??????????""?? | | ??^???""??#+#######??????^^?? #??????????"""? | | ?????????????????????????^??? #???????????S"? | | ????????????????????????????? #??????????"""? | | ?????????????????????????^^?? #??????????"""? | | ?????????????????????????????##### #?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 16 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Datajack | -9/Materials | Scanalyzed Mace | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussTachyonSuit Manual? 0 Play Time 01:09:11 Cumulative 24.2 hours Start 2024.11.09 @ 00:41:11 End 2024.11.09 @ 01:58:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 91x25 Zoom Use 90% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e6baff5-4d00-4f23-be18-9deb341397fa