Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 01:11:12 Player: Cole Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3289) 3289 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (-159) -159 TOTAL SCORE: 7390 Bonus ------- High Alert Combat Kills 99 Friendly Fire -258 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (135) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Thermal Generator Improved Heat Sink Improved Heat Sink Improved Target Analyzer Relay Coupler [Grunt] (22) Peak State ------------ > --- POWER ------------ Nuclear-Angular Core > --- PROPULSION ------- Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Core Analyzer System Shield > --- WEAPON ----------- Improved Remote Datajack Hvy. Thermic Plasma Construct/C Hpw. Thermal Construct/G > --- INVENTORY -------- Thermal Generator Thermal Generator Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Battery Matter Compressor Advanced Weight Redist. System Advanced Visual Processing Unit Enhanced Optical Array Improved Sensor Array Advanced Sensor Array Improved Targeting Computer Improved Target Analyzer Particle Charger Relay Coupler [Grunt] Relay Coupler [Specialist] Relay Coupler [Specialist] Heavy Machine Gun [Rating: 82] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Constructs Propulsion Improved Treads Treads Improved Treads Leg Constructs Wheel Compact Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon Constructs Energy Gun Constructs Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Slots Evolved 8 | . . 2 2 . . 4 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . 1 . . 2 . Weapon 2 | . . . 1 . . 1 . Parts Attached 67 | 7 11 5 9 8 10 17 . Power 8 | 1 . 1 2 3 1 . . Engine 7 | 1 . 1 1 3 1 . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 4 2 1 2 5 . . Treads 9 | . 2 2 1 2 2 . . Leg 5 | 2 . . . . 3 . . Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 4 1 2 2 1 8 . Device 8 | 1 . 1 1 . 1 4 . Storage 5 | 1 3 . 1 . . . . Processor 6 | . 1 . . 2 . 3 . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 3 1 4 1 3 9 . Energy Gun 9 | 1 . 1 3 . 3 1 . Energy Cannon 3 | . . . . 1 . 2 . Ballistic Gun 4 | 1 2 . . . . 1 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . . . 1 . . 1 . Special Weapon 3 | . 1 . . . . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 29 | . . 4 2 3 7 5 8 Power 7 | . . 1 . 1 1 2 2 Propulsion 8 | . . . 1 1 4 . 2 Utility 1 | . . . . . . . 1 Weapon 13 | . . 3 1 1 2 3 3 Highest Loss Streak 6 | . . 2 2 2 6 2 4 To Critical Strikes 3 | . . . . 1 . . 2 Average Backups 14 | . 9 8 13 15 14 17 9 Power . | . . . 1 1 1 . . Propulsion . | . 4 1 2 . . . . Utility 11 | . 3 4 7 11 12 15 9 Weapon . | . 1 1 1 2 . . . Tool/Special . | . . . . . . . . Unused Backups 49 | . 3 1 6 8 3 10 18 Power 2 | . 1 . . 1 . . . Propulsion 4 | . . . 4 . . . . Utility 38 | . 2 1 1 4 3 9 18 Weapon 4 | . . . 1 3 . . . Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 80 | . 96 95 90 99 83 64 38 Engine 8 | . 14 9 6 6 8 9 . Treads 16 | . 26 43 35 35 13 1 . Leg 5 | . . . . . 12 3 6 Wheel 1 | . . . . . 1 1 . Device 7 | . 7 9 9 4 5 8 6 Storage 8 | . 13 11 11 10 9 6 1 Processor 6 | . 4 . . 11 6 7 3 Energy Gun 9 | . 1 . 21 10 15 4 2 Energy Cannon 4 | . . . . 7 3 7 5 Ballistic Gun 3 | . 22 20 1 . . 2 . Ballistic Cannon 1 | . . . . . 1 3 . Launcher 2 | . . . 2 9 3 . 1 Peak Build Rating 82 | 9 13 18 31 32 50 82 76 Average Rating 42 | 5 11 15 26 28 38 66 54 On Entrance 26 | . 9 13 13 31 29 41 76 Avg Prop Armor Cover (%) 8 | . . . . . 8 . . Naked Turns . | . . . . . . . . Heaviest Build 167 | 12 148 51 62 65 65 167 73 Greatest Support 92 | 20 46 92 92 89 83 90 90 Greatest Overweight (x) 18 | . 3 . . . 18 7 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 30 | 8 30 20 20 20 20 30 20 Average Capacity 19 | 7 19 20 20 20 20 20 9 Most Carried 20 | 2 14 12 20 20 20 20 20 Average Carried 16 | . 9 9 18 19 18 18 9 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 2 10 12 19 20 18 20 5 Scrap Engine Consumption 130 | . . . . . 34 95 1 Constructs Created 7 | . . . . . 2 5 . Constructs Modified 50 | . . . . . 9 41 . Class Distribution -------------------- 36% | Construct 22% | Gunner 13% | Mutant 13% | Scavenger-Gunner 9% | Scavenger-Mutant 3% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Construct | -6/Factory Construct | -6/Waste Resources | -11 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Matter Collected 3218 | 297 147 505 251 293 520 1205 . Remotely . | . . . . . . . . Salvage Created 5370 | 111 114 522 298 492 798 2178 857 Parts 226 | 7 11 20 20 37 26 94 11 Haulers Intercepted 3 | . 1 1 . 1 . . . Recyclers Shooed 5 | 1 . 2 . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Combat Hostiles Destroyed 72 | . . 10 10 13 3 32 4 Guns 35 | . . 10 8 4 3 9 1 Cannons 27 | . . . . 2 . 22 3 AOE 10 | . . . 2 7 . 1 . Classes Destroyed 17 | 2 3 2 2 2 1 4 1 Worker 10 | . 2 . 1 . . 7 . Builder 6 | . . . . 1 . 5 . Tunneler 3 | 2 . . 1 . . . . Hauler 3 | . 1 1 . 1 . . . Recycler 14 | 1 . 1 . 1 7 4 . Mechanic 1 | . 1 . . . . . . Operator 1 | . . . . . . 1 . Watcher 2 | . . . . 1 . 1 . Swarmer 18 | . . . 7 7 . 4 . Grunt 31 | . . 8 2 2 . 19 . Brawler 1 | . . . . . . 1 . Duelist 2 | . . 2 . . . . . Sentry 6 | . . . 1 4 1 . . Programmer 7 | . . . . . . 7 . Behemoth 1 | . . . . . . 1 . Compactor 4 | . . . . . . . 4 Scrapper 2 | . . . . . 2 . . Best Kill Streak 5 | 2 1 5 3 4 2 5 2 Combat Bots Only 5 | . . 5 3 4 2 4 2 Max Kills in Single Turn 3 | 1 1 1 2 3 1 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 3 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Hostile Shots Fired 452 | . . 63 43 27 44 219 56 Missed 91 | . . 13 9 12 1 54 2 Hits 361 | . . 50 34 15 43 165 54 Melee 62 | . . 8 . . . . 54 Projectile 299 | . . 42 34 15 43 165 . AOE 1 | . . . . 1 . . . Critical Strikes 44 | . . . 2 2 5 7 28 Part Disruptions 1 | . . . . . . 1 . Damage Taken 8207 | . . 746 622 326 986 3158 2369 Core 1318 | . . 122 120 54 165 285 572 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 2226 | . . . . . 260 1876 90 Core Remaining (%) 76 | 100 100 69 . . 38 . . Volleys Fired 334 | 9 37 42 18 21 44 106 57 Largest 4 | 2 2 2 3 3 3 4 3 Hottest 217 | 60 43 88 173 151 200 217 145 Shots Fired 661 | 18 63 81 52 51 59 267 70 Gun 369 | 18 52 81 49 24 36 98 11 Cannon 258 | . . . . 14 22 165 57 Launcher 23 | . . . 3 13 1 4 2 Special 11 | . 11 . . . . . . Kinetic 286 | 9 52 77 . . 1 147 . Thermal 297 | 9 11 4 18 14 57 116 68 Explosive 17 | . . . 3 13 1 . . Electromagnetic 61 | . . . 31 24 . 4 2 Robot Hit Streak 17 | 4 8 13 6 16 8 16 17 Robot Miss Streak 10 | 2 3 4 8 3 3 10 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 392 | 11 23 62 25 32 36 149 54 Core Hits 193 | 4 10 30 16 29 17 78 9 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . . 1 . . . 2 . Critical Strikes 10 | . . 1 . . 3 5 1 Burn 3 | . . . . . 3 . . Destroy 5 | . . 1 . . . 3 1 Blast 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13819 | 133 278 1029 578 1437 840 6147 3377 Guns 4465 | 133 272 1029 434 315 517 1598 167 Cannons 7625 | . . . . 209 290 3927 3199 Explosions 1681 | . . . 144 896 17 622 2 Melee . | . . . . . . . . Ramming 42 | . . . . 17 16 . 9 Kinetic 4056 | 78 272 1012 . . 35 2659 . Thermal 7954 | 55 6 17 168 209 772 3361 3366 Explosive 1010 | . . . 97 896 17 . . Electromagnetic 757 | . . . 313 315 . 127 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 7 7 7 3 3 Average Corruption 5 | . . . 7 7 7 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 186 | . . . 5 43 105 26 7 Message Errors 54 | . . . 3 10 31 8 2 Matter Fused 48 | . . . . 10 32 6 . Heat Flow Errors 20 | . . . . 6 11 2 1 Energy Discharges 23 | . . . 1 5 9 6 2 Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 20 | . . . 1 1 15 2 1 Data Loss (major) 11 | . . . . 6 4 1 . Misfires 2 | . . . . 2 . . . Alerts 3 | . . . . 2 1 . . Weapon Failures 3 | . . . . 1 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 322 | . . . . 20 33 262 7 Projectiles 217 | . . . . . 33 177 7 Explosions 105 | . . . . 20 . 85 . Melee . | . . . . . . . . Knockbacks 15 | . . . . 1 . 14 . Impact 1 | . . . . 1 . . . Kinetic 14 | . . . . . . 14 . Secondary . | . . . . . . . . Self-Inflicted Damage 185 | . . . 42 63 1 79 . Shots 5 | . . . 1 2 . 2 . Rammed 4 | . . . . 2 2 . . Targets Rammed 13 | . . . . 3 2 . 8 Kicked 8 | . . . . . . . 8 Crushed 1 | . . . . 1 . . . Highest Temperature 765 | . . 24 216 273 765 637 489 Average Temperature 148 | . . 5 82 76 173 146 209 Received Heat Transfer 2044 | . . 246 45 72 611 1070 . Effects 39 | . . . . . 20 15 4 Shutdowns 10 | . . . . . 4 4 2 Energy Bleed 4 | . . . . . 2 1 1 Interference 8 | . . . . . 4 3 1 Matter Decay 5 | . . . . . 4 1 . Short Circuit 3 | . . . . . 2 1 . Damage (minor) 1 | . . . . . 1 . . Damage (major) 7 | . . . . . 2 5 . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 1 3 1 . Heat Transferred 7417 | 125 50 37 359 333 1486 2844 2183 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 2 . Alert | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Maximum Alert Level 2 | . . . 1 1 . 2 . Low Security (%) 89 | 100 100 100 97 96 100 66 100 Level 1 3 | . . . 2 3 . 10 . Level 2 7 | . . . . . . 23 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 518 | 10 11 119 212 217 36 518 165 Initial 164 | . . . 14 56 24 50 164 Average 79 | 1 . 60 103 103 2 173 87 Influence Increases 2564 | 15 42 286 348 540 130 1198 5 Destroy 0b10 Robot/C 1320 | . . 200 200 260 20 640 . Destroy 0b10 Robot/NC 205 | 15 20 10 10 20 40 90 . Destroy Leader 290 | . 2 42 40 64 . 142 . Trap Triggered on 0b10 10 | . . 10 . . . . . Successful Hack 101 | . 20 9 14 27 21 10 . Disable Machine 270 | . . 15 30 45 30 150 . Destroy Structure 273 | . . . 39 124 19 86 5 Advance Influence 50 | . . . . . . 50 . Lose Combat Pursuer 45 | . . . 15 . . 30 . Influence Decreases 2564 | 15 42 252 248 610 194 729 474 Entered New Map 443 | . . . 20 78 40 . 305 Time Decay 1771 | 15 42 212 208 502 153 539 100 Lost Part 200 | . . 40 20 30 1 40 69 Purge Threat 150 | . . . . . . 150 . Squads Dispatched 12 | . . 1 1 1 . 9 . Investigation 2 | . . . 1 1 . . . Extermination 5 | . . . . . . 5 . Reinforcement 5 | . . 1 . . . 4 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Distress Signals 3 | . . 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 10 21 15 23 10 39 6 Peak Tracking Total 7 | . 3 6 7 5 5 4 4 Tactical Retreats 9 | . . . 1 . 6 2 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Traps Triggered 5 | . . . 1 . . 4 . Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . 4 . . . . . Reused 1 | . . 1 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Machines Disabled 19 | . . 1 2 3 3 10 . Max in Single Turn 4 | . . 1 1 1 1 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Machines Accessed 33 | . 3 2 2 7 12 7 . Terminals 23 | . 3 2 2 6 6 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 6 | . . . . . 4 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 121 | . 8 9 4 22 53 25 . Successful 71 | . 5 7 1 12 36 10 . Failed 50 | . 3 2 3 10 17 15 . Catastrophic 9 | . 2 . . 2 4 1 . Database Lockouts . | . . . . . . . . Manual 46 | . 7 4 4 15 10 6 . Terminals 76 | . 8 9 4 19 20 16 . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . 3 . . . Recycling Units 14 | . . . . . 7 7 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 50 | . 2 5 . 7 30 6 . Record 29 | . . 1 . 2 25 1 . Prototype ID Bank 3 | . . 1 . 1 1 . . Open DSF 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . . 1 . . . Emergency Access Points 2 | . . . . . 1 1 . Alert Level 3 | . . . . 1 1 1 . Unreport Threat 1 | . . . . . . 1 . Locate Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . Maintenance Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . . . . . 1 . Zone Layout 3 | . 1 1 . 1 . . . Release Object 2 | . . . . . 2 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 4 | . . . . . 3 1 . Report Inventory 1 | . . . . . 1 . . Retrieve Components 3 | . . . . . 2 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 3 2 1 4 3 2 . Terminals 15 | . 3 2 1 4 3 2 . Botnet 15 | . 3 2 1 4 3 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 3 1 2 5 8 5 . Full Trace Events 4 | . 1 1 . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . . . 3 9 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Active Infowar (turns) 940 | 14 543 341 1 . . 41 . Optics 215 | . 215 . . . . . . Terrain 684 | 14 328 341 1 . . . . ECM 41 | . . . . . . 41 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Turns Passed 9996 | 93 673 565 517 1344 3464 3109 231 Spaces Moved 4912 | 46 247 210 262 692 1829 1563 63 Core 5 | 3 . . . . 2 . . Treads 2381 | . 229 210 262 692 732 256 . Legs 1800 | 43 6 . . . 748 940 63 Wheels 720 | . 12 . . . 341 367 . Hover 6 | . . . . . 6 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 100 135 135 Average Speed 166 | 115 215 160 160 160 171 159 135 Slowest Speed 950 | 120 400 160 160 160 950 395 135 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 37 | 4 31 21 17 83 99 27 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 272 | . . . 33 132 20 82 5 Melee . | . . . . . . . . Projectile 67 | . . . . 2 5 55 5 AOE 205 | . . . 33 130 15 27 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Total 6208 | 64 324 360 326 890 2112 1992 140 Wait 638 | 1 . 88 6 135 179 217 12 Move 4906 | 45 246 209 261 691 1828 1563 63 Hop . | . . . . . . . . Pick Up 100 | 2 16 7 15 15 9 36 . Fast Attach 39 | 7 8 1 5 3 7 8 . Attach 38 | . 3 8 4 4 4 15 . Detach 43 | . 9 4 2 3 9 16 . Swap 6 | . 2 . 2 1 1 . . Drop 76 | . 3 1 13 14 14 31 . Fire 334 | 9 37 42 18 21 44 106 57 Melee . | . . . . . . . . Ram 1 | . . . . . 1 . . Kick 8 | . . . . . . . 8 Crush 4 | . . . . 3 1 . . Escape Stasis . | . . . . . . . . Rewire 15 | . . . . . 15 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 732 | -10/Materials | Identified exit to Mines 746 | -10/Materials | Discovered new exit (range 8) 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Propulsion x2 1317 | -9/Materials | Discovered new exit (range 10) 1332 | -9/Materials | Entered another Materials area 1332 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1669 | -8/Materials | Build established: Gunner 1717 | -8/Materials | Crushed by falling debris 1765 | -8/Materials | Discovered new exit (range 9) 1849 | -8/Materials | Entered Storage 2017 | -8/Storage | Build established: Scavenger-Gunner 2036 | -8/Storage | Met 01-MTF 2521 | -8/Storage | Discovered new exit (range 16) 2590 | -8/Storage | Identified exit to Factory 2928 | -8/Storage | Identified exit to Recycling 3193 | -8/Storage | Entered Recycling 3193 | -8/Recycling | Accompanied by 2 allies (01-MTF) 3194 | -8/Recycling | Met a Zionite searching for Scraptown 3325 | -8/Recycling | Build established: Gunner 3539 | -8/Recycling | Discovered new exit (range 16) 4278 | -8/Recycling | Scanned before Scraplab entrance 4324 | -8/Recycling | Discovered new exit (range 3) 4326 | -8/Recycling | Identified exit to Scraptown 4350 | -8/Recycling | Entered Scraplab 4391 | -8/Recycling | Angered Scraplab inhabitants 4396 | -8/Recycling | Found Prototype Device 4396 | -8/Recycling | Identified Scrap Engine 4431 | -8/Recycling | Core integrity fell below 50% 4449 | -8/Recycling | Lost 6 parts (1p4n1w) 4745 | -8/Recycling | Build established: Scavenger-Mutant 5901 | -8/Recycling | Build established: Scavenger-Construct 6211 | -8/Recycling | Build established: Construct 6657 | -8/Recycling | Entered Factory 6657 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6951 | -6/Factory | Build established: Gunner 7286 | -6/Factory | Build established: Construct 8166 | -6/Factory | Spotted B-75 Beast 8359 | -6/Factory | Destroyed B-75 Beast 9157 | -6/Factory | Discovered new exit (range 11) 9766 | -6/Factory | Sucked down chute 9766 | -6/Factory | Entered Waste 9773 | -6/Waste | Spotted C-40 Crusher 9785 | -6/Waste | Spotted C-40 Crusher 9814 | -6/Waste | Spotted C-40 Crusher 9825 | -6/Waste | Spotted C-40 Crusher 9828 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9853 | -6/Waste | Destroyed C-40 Crusher 9859 | -6/Waste | Destroyed C-40 Crusher 9884 | -6/Waste | Destroyed C-40 Crusher 9893 | -6/Waste | Spotted C-40 Crusher 9900 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9902 | -6/Waste | Spotted C-40 Crusher 9913 | -6/Waste | Core integrity fell below 50% 9935 | -6/Waste | Destroyed C-40 Crusher 9976 | -6/Waste | Core integrity fell below 20% 9997 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09937_ 10 Matter crushed. 09950_ System corrupted: Heat flow error (+166). 09954_ Power failure, Nuclear-Angular Core shutdown. 09960_ Critical hit (Destroy). 09960_ Carbon Exoskeleton destroyed. 09960_ Carbon Exoskeleton core remains intact and functional. 09963_ Hvy. Thermic Plasma Construct/C destroyed. 09963_ Hvy. Thermic Plasma Construct/C core remains intact and functional. 09972_ System corrupted: Energy discharge (-92). 09979_ Kicked C-40 Crusher. 09980_ Kicked C-40 Crusher out of the way. 09981_ Nuclear-Angular Core destroyed. 09981_ Arm. Scrap Engine damaged due to network destabilization (-6). 09987_ Hvy. Thermic Plasma Construct/C destroyed. 09987_ Arm. Scrap Engine damaged due to network destabilization (-5). 09991_ Kicked C-40 Crusher. 09993_ System corrupted: Component data lost. 09993_ Kicked C-40 Crusher. 09995_ Kicked C-40 Crusher out of the way. 09997_ Kicked C-40 Crusher. Map ----- +----------------------------------------------------+ | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# ##???????????????????? | | ?????????# #### ####### ???????????? | | ?????????# ??????????? | | ?????????# ! ??????????? | | ?????????# ! ! ?????????? | | ?????????# !! ??????????? | | ?????????# #### #######??????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# ##???????????????????? | | ????????????????????## ;#???????????????????? | | ????????????????????#" ;#???????????????????? | | ????????????????????#### ##???????????????????? | | ??????????????????????## #????????????????????? | | ??????????????????????#;CC #????????????????????? | | ???????????????????????#CCCC#????????????????????? | | ???????????????????????# @CC#????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 40 Energy Capacity 642 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking DATA ERROR: Steam Global Achievement% For Emergencies Only Frienemies Not So Scrappy Organ Harvest Overwhelming Scrappetite Spot Them First Tank There's More Where That Came From Well Done You May Approach The Wall Challenges ------------ None Game ------ Seed NetworkedSurgeRocket Manual? 0 Play Time 01:54:37 Cumulative 35.4 hours Start 2026.08.29 @ 23:18:49 End 2026.08.30 @ 01:11:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4db5d376-0988-4002-8d0f-2c40db50298d