Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.07 @ 11:59:53 Player: Olexender Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (2244) 2244 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (797) 797 TOTAL SCORE: 5371 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 105 Met Imprinter 300 Was Imprinted 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 156/160 System Corruption 0% Temperature Cool (15) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Barrage Gun Battle Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Improved Heat Sink 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] ECM Suite Medium Armor Plating Hacking Suite Storm Laser Missile Launcher Guided Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] ECM Suite Medium Armor Plating Hacking Suite Storm Laser Missile Launcher Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Guided Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 74 | 6 22 4 38 . 4 . Power 11 | 1 5 1 3 . 1 . Engine 9 | 1 5 . 3 . . . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 20 | 2 5 3 10 . . . Treads . | . . . . . . . Leg 18 | 2 5 3 8 . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 7 . 10 . . . Device 9 | . 4 . 5 . . . Storage 5 | 1 2 . 2 . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 25 | 2 5 . 15 . 3 . Energy Gun 3 | . . . 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 2 . 6 . 1 . Ballistic Cannon 5 | . 3 . 1 . 1 . Launcher 3 | . . . 2 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 3 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 13 | . 2 . 10 . . 1 Power 2 | . 1 . 1 . . . Propulsion 5 | . . . 4 . . 1 Utility 2 | . . . 2 . . . Weapon 4 | . 1 . 3 . . . Highest Loss Streak 6 | . 1 . 6 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 100 83 100 95 100 Engine 7 | . 13 1 7 11 5 . Core 4 | . . 12 3 . 5 11 Leg 28 | . 28 28 24 33 33 33 Device 11 | . 14 14 9 11 11 11 Storage 5 | . 5 . 2 11 11 11 Processor 10 | . 8 14 8 11 11 11 Energy Gun 2 | . . . 5 11 1 . Ballistic Gun 9 | . 16 14 7 . 5 11 Ballistic Cannon 9 | . 11 14 7 11 7 11 Launcher 1 | . . . . . 3 . Naked Turns . | . . . . . . . Heaviest Build 39 | 12 23 13 36 36 39 . Greatest Support 45 | 20 20 30 45 45 45 . Greatest Overweight (x) 4 | 1 1 . 4 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 5 15 15 15 15 Average Capacity 9 | 7 6 5 7 15 15 15 Most Carried 15 | 7 10 5 14 15 15 15 Average Carried 8 | 3 6 4 6 14 14 15 Final Capacity 15 | 8 5 5 15 15 15 15 Final Carried 15 | 5 5 5 14 15 15 15 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 2192 | 274 632 164 943 122 57 . Remotely . | . . . . . . . Salvage Created 2580 | 123 637 140 1487 133 . 60 Parts 163 | 4 42 9 97 4 . 7 Haulers Intercepted 6 | . 2 . 4 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 69 | . 21 5 36 4 . 3 Melee 1 | . . . 1 . . . Guns 36 | . 13 2 20 1 . . Cannons 26 | . 8 3 9 3 . 3 AOE 6 | . . . 6 . . . Classes Destroyed 12 | 2 4 1 5 . . . Worker 2 | . . . 2 . . . Builder 2 | . . . 2 . . . Tunneler 2 | 2 . . . . . . Hauler 6 | . 2 . 4 . . . Recycler 3 | 1 . . 2 . . . Operator 2 | . . . 2 . . . Watcher 7 | . 3 . 4 . . . Swarmer 21 | . 6 1 11 . . 3 Grunt 40 | . 15 4 18 3 . . Duelist 1 | . . . 1 . . . Sentry 6 | . . . 6 . . . Zionite 1 | . . 1 . . . . Best Kill Streak 8 | 2 6 2 8 2 . 3 Combat Bots Only 7 | . 6 2 7 2 . 3 Max Kills in Single Turn 6 | 1 2 1 6 1 . 1 Gunslinging 1 | . 1 . 1 . . . Exploded 4 | . . . 4 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2733 | . 717 98 1578 201 . 139 Core 556 | . 111 42 343 25 . 35 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 . 38 . . . . Volleys Fired 209 | 16 56 12 109 10 . 6 Largest 2 | 2 2 2 2 2 . 2 Hottest 104 | 40 62 62 104 104 . 67 Shots Fired 394 | 32 108 24 199 19 . 12 Gun 259 | 32 64 12 135 10 . 6 Cannon 133 | . 44 12 62 9 . 6 Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 350 | 32 108 24 165 9 . 12 Thermal 42 | . . . 32 10 . . Explosive 2 | . . . 2 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 11 10 15 21 9 . 5 Robot Miss Streak 3 | 2 3 2 3 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 292 | 25 81 21 144 13 . 8 Core Hits 133 | 6 41 10 64 8 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 7 | . 2 . 5 . . . Burn 1 | . . . 1 . . . Destroy 2 | . . . 2 . . . Blast 4 | . 2 . 2 . . . Melee Attacks 5 | . . . 5 . . . Impact . | . . . . . . . Slashing 5 | . . . 5 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5466 | 202 1477 412 2977 242 . 156 Guns 2922 | 202 882 181 1538 71 . 48 Cannons 2006 | . 595 208 924 171 . 108 Explosions 404 | . . . 404 . . . Melee 111 | . . . 111 . . . Ramming 23 | . . 23 . . . . Kinetic 4537 | 202 1477 389 2142 171 . 156 Thermal 391 | . . . 320 71 . . Explosive 404 | . . . 404 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 111 | . . . 111 . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 6 6 6 . Average Corruption 5 | . . . 5 6 6 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . 13 4 5 . Message Errors 3 | . . . 1 1 1 . Matter Fused 9 | . . . 4 2 3 . Heat Flow Errors 3 | . . . 2 . 1 . Energy Discharges 2 | . . . 2 . . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Misfires 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 57 | . . 2 55 . . . Projectiles 7 | . . 2 5 . . . Explosions 18 | . . . 18 . . . Melee 32 | . . . 32 . . . Knockbacks 24 | . 13 5 3 2 . 1 Impact 1 | . . 1 . . . . Kinetic 21 | . 12 4 2 2 . 1 Secondary 2 | . 1 . 1 . . . Self-Inflicted Damage 31 | . . . 31 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed 4 | . . 4 . . . . Kicked 4 | . . 4 . . . . Crushed . | . . . . . . . Highest Temperature 213 | . 144 84 213 123 209 36 Average Temperature 53 | . 58 39 53 54 108 19 Received Heat Transfer 1275 | . 426 84 738 27 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1036 | . . . 851 185 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 706 | 15 215 212 706 206 . . Initial 136 | . 8 4 . 136 . . Average 197 | 6 85 49 408 166 . . Maximum Alert Level 3 | . 1 1 3 1 . . Low Security (%) 63 | 100 92 87 19 81 . . Level 1 15 | . 7 12 25 18 . . Level 2 19 | . . . 51 . . . Level 3 1 | . . . 2 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 5 . 4 . . . Investigation 8 | . 5 . 3 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 24 7 47 4 . 3 Peak Tracking Total 7 | . 5 3 7 1 . 3 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed 8 | . 8 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . . 1 3 . . . Max in Single Turn 2 | . . 1 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 21 | . 10 . 11 . . . Terminals 16 | . 8 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 54 | . 24 . 30 . . . Successful 32 | . 15 . 17 . . . Failed 22 | . 9 . 13 . . . Catastrophic 4 | . 1 . 3 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 42 | . 22 . 20 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 9 | . . . 9 . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 13 . 7 . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 2 | . . . 2 . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . . . 1 . . . Reprogram Traps 3 | . 3 . . . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 3 | . 2 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . Report Inventory 3 | . 2 . 1 . . . Scanalyzer 9 | . . . 9 . . . Insert Component 5 | . . . 5 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 16 | . 7 . 9 . . . Full Trace Events 7 | . 3 . 4 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . . 4 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 1 . 4 . Highest-Rated Group 155 | . . 41 31 . 155 . Highest-Rated Ally 41 | . . 31 31 . 41 . Total Orders . | . . . . . . . Ally Attacks 19 | . . 6 13 . . . Total Damage 267 | . . 81 186 . . . Kills 5 | . . 2 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 6096 | 112 1267 1174 1618 134 1776 15 Spaces Moved 4232 | 47 782 859 999 83 1462 . Core 27 | 16 . . 11 . . . Treads . | . . . . . . . Legs 4027 | 31 782 859 810 83 1462 . Wheels 178 | . . . 178 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 80 120 120 . Average Speed 124 | 100 132 128 121 120 120 . Slowest Speed 250 | 120 190 130 250 120 120 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 5 99 98 94 18 91 1 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 6 | . . 2 . . 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . 1 . 23 . . . Melee . | . . . . . . . Projectile 3 | . 1 . 2 . . . AOE 21 | . . . 21 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4708 | 85 913 907 1212 97 1488 6 Wait 54 | 7 12 22 8 4 1 . Move 4224 | 46 781 858 998 82 1459 . Hop 1 | . . . . . 1 . Pick Up 70 | 10 20 2 28 1 9 . Fast Attach 12 | 1 2 1 7 . 1 . Attach 31 | 5 6 . 18 . 2 . Detach 6 | . . . 6 . . . Swap 31 | . 14 3 13 . 1 . Drop 61 | . 22 5 20 . 14 . Fire 209 | 16 56 12 109 10 . 6 Melee 5 | . . . 5 . . . Ram . | . . . . . . . Kick 4 | . . 4 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 438 | -10/Materials | Identified exit to Mines 548 | -10/Materials | Discovered new exit (range 5) 742 | -10/Materials | Discovered new exit (range 12) 753 | -10/Materials | Discovered new exit (range 18) 931 | -10/Materials | Build established: Scavenger-Mutant 1380 | -10/Materials | Entered Mines 1383 | -10/Mines | Core integrity fell below 50% 1538 | -10/Mines | Discovered new exit (range 5) 1545 | -10/Mines | Identified exit to Materials 1909 | -10/Mines | Found a hidden stash of uninstalled traps 2013 | -10/Mines | Discovered exit to Materials (range 8) 2554 | -10/Mines | Entered Materials 2554 | -9/Materials | Accompanied by 1 ally 2554 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2560 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2825 | -9/Materials | Identified exit to Mines 3006 | -9/Materials | Discovered new exit (range 14) 3234 | -9/Materials | Core integrity fell below 50% 3255 | -9/Materials | Lost 6 parts (3n3w) 3335 | -9/Materials | Discovered new exit (range 11) 3555 | -9/Materials | Destroyed 7 combat bots 3848 | -9/Materials | Core integrity fell below 20% 3968 | -9/Materials | Discovered new exit (range 13) 4135 | -9/Materials | Build established: Mutant 4172 | -9/Materials | Entered Mines 4187 | -9/Mines | Destroyed YI-UF0 4295 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4305 | -9/Mines | Identified exit to Zion 4306 | -9/Mines | Entered Zion 4359 | -7/Zion | Found Prototype Launcher 4422 | -7/Zion | Discovered new exit (range 12) 4473 | -7/Zion | Given A8's code to call for help 4511 | -7/Zion | System corruption cleaned by Quarantine Array 4625 | -7/Zion | Identified Gui. Missile Launcher 4627 | -7/Zion | Found Prototype Energy Gun 4778 | -7/Zion | Found CR-A16's Pointy Stick 4797 | -7/Zion | Learned Factory terminal intel 4884 | -7/Zion | Imprinted 4886 | -7/Zion | Declared Zion's savior 5054 | -7/Zion | Learned Factory machine intel 6080 | -7/Zion | Identified exit to Proximity Caves 6082 | -7/Zion | Entered Proximity Caves 6097 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05932_ Found 15 Matter. 05933_ Acquired 12 matter. 05948_ 5N-01H(z) plays with the Twisted Machinery. 05952_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 05999_ R9-ZUL(z) examines a few pieces of the Twisted Machinery. 06020_ QL-BBR(z) examines a few pieces of the Twisted Machinery. QL-BBR(z): Some of Warlord's followers swear by the unquestionable effectiveness of brute force hacks on 0b10 machines, but they're generally armed to the teeth so I guess they don't care so much about the fact that an investigation is guaranteed. 06080_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 06082_ S-27 Virus destroyed. 06088_ S-27 Virus knocked back. 06089_ VTOL Module fries itself beyond repair. 06089_ Autogun fries itself beyond repair. 06090_ VTOL Module fries itself beyond repair. 06091_ S-27 Virus destroyed. 06092_ Carbon-fiber Leg destroyed. 06095_ Autogun fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????g???????????????????????????????? | | ?????????????????l???????????????????????????????? | | ??????????????????g??????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????# ##????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# ##???????????????????? | | ???????????????????????## ##??????????????????? | | ???????????????????????# @ #??????????????????? | | ???????????????????????## #?????????????????? | | ????????????????????????## #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????? #????????????????? | | ???????????????????????????? % %#????????????????? | | ???????????????????????????? =%s ???????????????? | | ?????????????????????????????%## #??????????????? | | ?????????????????????????????##? #??????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????? ?????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Mining Claw | -9/Materials | Scanalyzed Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Point Defense System | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetTrapSource Manual? 0 Play Time 01:01:57 Cumulative 80.1 hours Start 2022.10.05 @ 15:53:52 End 2022.10.07 @ 11:59:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 0 Adventurer 86 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 48 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 648ada5d-b7ad-4208-9ae3-d960d3fb9ca1