Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.28 @ 13:16:53

Player: Kenzurith

Result: Destroyed by as-91600 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (5)       25
Value Destroyed (151)      151
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-18)                -18
              TOTAL SCORE: 958

 Bonus
-------
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/250
Matter                     186/300
Energy                     71/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
          Small Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
                Bore Cannon
>               --- INVENTORY (14) ---
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Particle Gun
                Hammer

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
                Bore Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Particle Gun
                Hammer
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             10   | 1   4   .   1   4   
  Power                    1    | .   1   .   .   .   
    Engine                 1    | .   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | .   2   .   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | .   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | .   1   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | .   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 1   .   .   .   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   .   4   
Average Slot Usage (%)     98   | .   98  100 100 91  
  Engine                   13   | .   14  14  14  12  
  Leg                      28   | .   28  28  28  28  
  Storage                  27   | .   26  28  28  28  
  Ballistic Gun            27   | .   28  28  28  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 10  16  16  44  44  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | .   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 14   | 6   8   8   14  14  
  Average Capacity         9    | 6   7   8   9   14  
  Most Carried             8    | 6   8   8   8   8   
  Average Carried          7    | 6   7   8   8   7   
  Final Capacity           14   | 6   8   8   14  14  
  Final Carried            8    | 6   8   8   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           334  | 200 134 .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            216  | .   212 .   .   4   
  Parts                    11   | .   11  .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           3    | .   3   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  14   | .   4   .   .   10  
  Guns                     4    | .   4   .   .   .   
  AOE                      10   | .   .   .   .   10  
Classes Destroyed          3    | .   2   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Grunt                    4    | .   4   .   .   .   
  Assembled                10   | .   .   .   .   10  
Best Kill Streak           10   | .   2   .   .   10  
  Combat Bots Only         10   | .   2   .   .   10  
Max Kills in Single Turn   4    | .   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               974  | .    184  .    .    790  
  Core                     251  | .    53   .    .    198  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              30   | .    21   .    .    9    
  Largest                  2    | .    2    .    .    2    
  Hottest                  77   | .    40   .    .    77   
Shots Fired                52   | .    42   .    .    10   
  Gun                      43   | .    42   .    .    1    
  Cannon                   3    | .    .    .    .    3    
  Launcher                 6    | .    .    .    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  46   | .    42   .    .    4    
  Thermal                  .    | .    .    .    .    .    
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    15   .    .    6    
  Robot Miss Streak        2    | .    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           32   | .    30   .    .    2    
  Core Hits                44   | .    10   .    .    34   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1352 | .    306  .    .    1046 
  Guns                     321  | .    306  .    .    15   
  Cannons                  10   | .    .    .    .    10   
  Explosions               1021 | .    .    .    .    1021 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  331  | .    306  .    .    25   
  Thermal                  .    | .    .    .    .    .    
  Explosive                1021 | .    .    .    .    1021 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            40   | .    .    .    .    40   
  Projectiles              .    | .    .    .    .    .    
  Explosions               40   | .    .    .    .    40   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      62   | .    .    .    .    62   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        35   | .    12   .    .    35   
  Average Temperature      11   | .    6    .    .    16   
  Received Heat Transfer   157  | .    105  .    .    52   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             172  | .   172 66  .   .   
  Initial                  66   | .   .   66  .   .   
  Average                  76   | .   91  66  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   10  .   .   19  
  Peak Tracking Total      17   | .   3   .   .   17  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                30   | .   7   .   23  .   
  Successful               24   | .   1   .   23  .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   5   .   .   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             24   | .   1   .   23  .   
  Record                   23   | .   .   .   23  .   
  Alert Level              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               711  | 2   353 38  255 63  
Spaces Moved               461  | 1   213 32  192 23  
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     461  | 1   213 32  192 23  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 150 
  Average Speed            128  | 120 120 120 132 177 
  Slowest Speed            180  | 120 120 120 180 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 2   33  7   56  15  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          33   | .   .   .   .   33  
  Melee                    .    | .   .   .   .   .   
  Projectile               4    | .   .   .   .   4   
  AOE                      29   | .   .   .   .   29  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      536  | 1   275 31  193 36  
  Wait                     27   | .   27  .   .   .   
  Move                     457  | .   212 31  191 23  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  5    | .   5   .   .   .   
  Fast Attach              2    | .   1   .   .   1   
  Attach                   2    | .   .   .   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | 1   3   .   1   1   
  Drop                     7    | .   6   .   1   .   
  Fire                     30   | .   21  .   .   9   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 16)
  356 | -10/Materials | Entered Mines
  364 | -10/Mines     | Learned Materials trap positions
  388 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  388 | -10/Mines     | Discovered new exit (range 5)
  394 | -10/Mines     | Entered Exiles
  423 | -10/Exiles    | Met 8R-AWN
  444 | -10/Exiles    | Met EX-HEX
  500 | -10/Exiles    | Met EX-DEC
  537 | -10/Exiles    | Learned location of Zion (-6)
  624 | -10/Exiles    | Discovered new exit (range 14)
  649 | -10/Exiles    | Entered Mines
  674 | -9/Mines      | Assembled infested the area
  679 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  694 | -9/Mines      | Core integrity fell below 50%
  710 | -9/Mines      | Core integrity fell below 20%
  712 | -9/Mines      | Destroyed by as-91600 with Assembled Maul

 Last Messages 
---------------
00693_ as-34858 destroyed.
00693_ as-72097 destroyed.
00694_ The unstable cave ceiling collapses.
00695_ Destroyed Asb. Blade.
00695_ as-19897 destroyed.
00695_ as-18996 destroyed.
00695_ as-59750 destroyed.
00696_ HV Slug penetrates Wall. <x3>
00698_ Grenade Launcher destroyed.
00700_ Aluminum Leg destroyed.
00700_ System corrupted by crushing effect (+4).
00700_ HV Slug penetrates Wall.
00700_ Ion Engine destroyed.
00702_ The unstable cave ceiling collapses.
00702_ X9-G1I(h) destroyed.
00705_ Acquired Bore Cannon.
00707_ Knocked back.
00708_ HV Slug penetrates as-49035.
00708_ as-49035 knocked back.
00711_ System corrupted: Bore Cannon targeting data glitched.

 Map 
-----
+----------------------------------------------------+
|        ??????????????????????????????????????????? |
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|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ???????????????????????? #????????????????? |
|        ???????????????????????  #????????????????? |
|        ???????????????????????  #????????????????? |
|        ???????????????????????  #????????????????? |
|        ???????????????????????  ###??????????????? |
|        ??????????????????????#  # ???????????????? |
|        ??????????????????????   ;????????????????? |
|        ????????????????????##   ####?????????????? |
|        ???????????????????##       ??????????????? |
|        ???????????????????#      #???????????????? |
|        ??????????##########      #???????????????? |
|        ????????###      #;      ##???????????????? |
|        ???????##                 #???????????????? |
|        ??????##           a      #          ?????? |
|        ??????#           @a*        #????   ?????? |
|        ??????#            a%=                ????? |
|        ??????#       ##    !      a a        ????? |
|        ?????##      ###;                    #????? |
|        ?????#       #?##                   #?????? |
|        ???#         #??#          #        #?????? |
|        ??#          #??#    ##   #        ???????? |
|        ??#         ##??#   ##?#####       ???????? |
|        ??####     ##???## ##???????      ????????? |
|        ?????##  ###?????###?????????     ????????? |
|        ??????####????????????????????   ?????????? |
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|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxSiegeCorpse
  Manual?         0
Play Time         00:07:04
  Cumulative      227.3 hours
  Start           2021.06.28 @ 13:10:37
  End             2021.06.28 @ 13:16:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           123
  Adventurer      1
  Explorer        1
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             67
Gallery%          79
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f8d2eee-a949-4398-ba49-e945d0e9d587