Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 21:09:51 Player: cd4337 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2941) 2941 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5971 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 31/100 System Corruption 3% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Particle Gun Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (5) ---- VSS Leg Heat Sink Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- EM Pulse Gun Flak Gun Precision Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Treads Heat Sink Improved Heat Sink [Rating: 39] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Parts Attached 55 | 6 3 4 14 14 14 Power 11 | 1 1 1 3 4 1 Engine 9 | 1 1 1 3 2 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 10 | 2 1 . 3 1 3 Treads 3 | . . . 2 1 . Leg 1 | . . . . . 1 Wheel 6 | 2 1 . 1 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 1 3 4 2 Device 5 | . . . 2 2 1 Storage 1 | 1 . . . . . Processor 5 | . 1 1 1 2 . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | 2 . 2 5 5 8 Energy Gun 6 | . . . 1 2 3 Energy Cannon 2 | . . . . . 2 Ballistic Gun 10 | 2 . 2 3 2 1 Ballistic Cannon 4 | . . . 1 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 1 3 Parts Lost 40 | . 1 1 9 6 23 Power 7 | . . . 1 . 6 Propulsion 9 | . 1 . 3 1 4 Utility 5 | . . . . . 5 Weapon 19 | . . 1 5 5 8 Highest Loss Streak 6 | . 1 1 4 2 6 To Critical Strikes . | . . . . . . Average Backups 5 | 1 3 5 5 6 5 Power 2 | . 1 2 2 3 2 Propulsion . | . . . . . . Utility 1 | . . . . 1 1 Weapon . | . 1 2 1 1 . Tool/Special . | . . . . . . Unused Backups 3 | . . . 1 . 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 93 98 89 98 82 Engine 11 | . 14 11 16 10 9 Core 2 | . . . . 4 2 Treads 6 | . . . . 14 3 Wheel 7 | . 24 22 12 . 3 Device 8 | . . . 9 14 8 Storage 8 | . 14 11 9 7 6 Processor 20 | . 10 22 18 22 23 Hackware 1 | . . . . . 4 Energy Gun 5 | . . . 1 6 8 Ballistic Gun 14 | . 28 31 18 13 1 Ballistic Cannon 2 | . . . 3 1 6 Peak Build Rating 39 | 6 7 11 22 39 39 Average Rating 25 | 4 6 10 17 35 30 On Entrance 14 | . 6 7 11 21 39 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 37 | 12 12 18 26 37 37 Greatest Support 48 | 32 32 26 40 48 40 Greatest Overweight (x) 11 | . . . 7 1 11 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 5 6 6 7 8 7 Average Carried 5 | 1 3 5 5 6 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 6 | 2 5 6 5 6 3 Class Distribution -------------------- 36% | Gunner 29% | Scavenger-Gunner 26% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1963 | 192 221 234 479 457 380 Remotely . | . . . . . . Salvage Created 3011 | . 222 484 783 753 769 Parts 163 | . 18 35 47 37 26 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 69 | . 10 7 20 18 14 Guns 57 | . 10 7 16 17 7 Cannons 12 | . . . 4 1 7 Classes Destroyed 12 | . 4 5 . 1 2 Worker 1 | . . 1 . . . Builder 3 | . . 1 1 . 1 Hauler 1 | . . 1 . . . Recycler 3 | . . . . . 3 Operator 1 | . 1 . . . . Watcher 8 | . 1 3 2 . 2 Swarmer 20 | . 9 . 7 4 . Grunt 28 | . 1 5 11 7 4 Duelist 1 | . . 1 . . . Sentry 15 | . . 1 2 5 7 Hunter 2 | . . . . . 2 Programmer 3 | . . . . 2 1 Best Kill Streak 7 | . 4 6 7 4 5 Combat Bots Only 7 | . 3 2 7 4 3 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 705 | . 42 14 99 259 291 Missed 244 | . 15 4 25 101 99 Hits 461 | . 27 10 74 158 192 Projectile 461 | . 27 10 74 158 192 AOE 1 | . . . . . 1 Critical Strikes 8 | . . . 4 2 2 Part Disruptions 1 | . . 1 . . . Damage Taken 4863 | . 218 150 1008 1562 1925 Core 923 | . 49 7 162 270 435 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 276 | . 28 . . 202 46 Core Remaining (%) 87 | 100 80 98 70 . . Volleys Fired 220 | . 24 29 67 47 53 Largest 3 | . 2 3 3 3 3 Hottest 182 | . 40 63 85 145 182 Shots Fired 540 | . 48 77 172 125 118 Gun 459 | . 48 77 148 115 71 Cannon 81 | . . . 24 10 47 Launcher . | . . . . . . Special . | . . . . . . Kinetic 427 | . 48 77 169 88 45 Thermal 89 | . . . 3 13 73 Explosive . | . . . . . . Electromagnetic 24 | . . . . 24 . Robot Hit Streak 16 | . 6 9 14 16 15 Robot Miss Streak 5 | . 3 4 5 4 5 Penetration Max . | . . . . . . Secondary Targets 12 | . 3 1 3 5 . Max Gunslinging Chain 2 | . 1 1 1 2 . Shots Hit Robots 376 | . 24 42 112 102 96 Core Hits 245 | . 14 28 55 67 81 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 2 | . . . 2 . . Destroy 1 | . . . 1 . . Blast 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6637 | . 339 746 1532 1902 2118 Guns 4750 | . 339 492 1189 1699 1031 Cannons 1618 | . . . 343 203 1072 Explosions 254 | . . 254 . . . Melee . | . . . . . . Ramming 15 | . . . . . 15 Kinetic 4741 | . 339 492 1486 1476 948 Thermal 1397 | . . . 46 196 1155 Explosive . | . . . . . . Electromagnetic 484 | . . 254 . 230 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 1 3 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . . 3 19 Message Errors 7 | . . . . 1 6 Matter Fused 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 6 | . . . . 1 5 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 19 | . . . 7 1 11 Impact . | . . . . . . Kinetic 17 | . . . 5 1 11 Secondary 2 | . . . 2 . . Self-Inflicted Damage 41 | . . 35 . . 6 Shots 1 | . . 1 . . . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 436 | . . 5 75 48 436 Average Temperature 58 | . . 3 23 12 97 Received Heat Transfer 1602 | . 6 51 504 444 597 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 2 | . . 2 . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 2 3 Heat Transferred 2932 | . . . 111 457 2364 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 94 | 100 100 100 62 96 100 Level 1 5 | . . . 37 3 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 302 | . 132 193 302 208 122 Initial 126 | . . 25 71 126 72 Average 70 | . 54 57 150 85 35 Influence Increases 2175 | . 259 335 527 508 546 Destroy 0b10 Robot/C 1380 | . 200 140 400 360 280 Destroy 0b10 Robot/NC 85 | . 10 30 15 . 30 Destroy Leader 358 | . 42 38 74 100 104 Successful Hack 101 | . 7 5 5 48 36 Disable Machine 135 | . . 120 . . 15 Destroy Structure 11 | . . 2 3 . 6 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 90 | . . . 30 . 60 Influence Decreases 2119 | . 199 225 419 625 651 Entered New Map 375 | . . 35 99 152 89 Time Decay 1408 | . 189 180 230 433 376 Lost Part 336 | . 10 10 90 40 186 Squads Dispatched 14 | . 1 2 2 6 3 Investigation 1 | . 1 . . . . Extermination 3 | . . . . 2 1 Reinforcement 7 | . . 2 2 1 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 6 | . . 2 2 . 2 Communications Jammed 4 | . . . . 4 . Distress Signals 2 | . . . . 2 . Times Spotted 110 | . 14 15 31 21 29 Peak Tracking Total 6 | . 5 4 6 4 6 Tactical Retreats 3 | . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 9 | . . 8 . . 1 Max in Single Turn 6 | . . 6 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 18 | . 3 3 2 3 7 Terminals 11 | . 2 2 2 . 5 Fabricators . | . . . . . . Repair Stations 5 | . 1 . . 3 1 Recycling Units 2 | . . 1 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 6 8 3 9 15 Successful 22 | . 3 4 1 6 8 Failed 19 | . 3 4 2 3 7 Catastrophic 3 | . 1 . 1 . 1 Database Lockouts . | . . . . . . Manual 8 | . 4 . 2 . 2 Terminals 24 | . 4 5 3 . 12 Fabricators . | . . . . . . Repair Stations 13 | . 2 . . 9 2 Recycling Units 4 | . . 3 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 2 1 . 5 Record 1 | . . . . . 1 Part Schematic 1 | . 1 . . . . Open Door 2 | . . . . . 2 Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . . . . . 1 Zone Layout 3 | . . 1 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 2 . . 6 2 Scan Component 5 | . 1 . . 3 1 Repair 5 | . 1 . . 3 1 Recycling Unit Hacks 3 | . . 2 . . 1 Report Inventory 2 | . . 1 . . 1 Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 15 | . 3 3 1 3 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 5 | . 1 . . 3 1 Time 109 | . 26 . . 64 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 1794 | . . . . 1515 279 Jamming 1794 | . . . . 1515 279 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 4390 | 53 569 388 494 1605 1281 Spaces Moved 2122 | 44 351 299 234 787 407 Core 151 | 12 . . 10 . 129 Treads 898 | . . . 12 787 99 Legs 20 | . . . . . 20 Wheels 1053 | 32 351 299 212 . 159 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 160 50 Average Speed 140 | 86 98 90 109 161 198 Slowest Speed 600 | 100 100 90 400 240 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 66 37 33 19 57 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . 1 . 2 Melee . | . . . . . . Projectile 3 | . . . 1 . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3094 | 58 525 359 363 1018 771 Wait 612 | 1 142 24 34 154 257 Move 2117 | 43 350 298 233 786 407 Hop . | . . . . . . Pick Up 58 | 8 6 4 13 12 15 Fast Attach 2 | . . . . . 2 Attach 47 | 6 2 3 11 9 16 Detach 1 | . . . . . 1 Swap 13 | . 1 1 3 8 . Drop 4 | . . . 2 2 . Fire 220 | . 24 29 67 47 53 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 16) 463 | -10/Materials | Discovered new exit (range 5) 486 | -10/Materials | Discovered new exit (range 15) 525 | -10/Materials | Repaired Lgt. Ion Engine 612 | -10/Materials | Discovered new exit (range 13) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 871 | -9/Materials | Identified exit to Mines 963 | -9/Materials | Build established: Gunner 977 | -9/Materials | Discovered new exit (range 13) 1010 | -9/Materials | Identified exit to Materials 1011 | -9/Materials | Entered another Materials area 1011 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1356 | -8/Materials | Destroyed 7 combat bots 1397 | -8/Materials | Discovered new exit (range 14) 1409 | -8/Materials | Lost 4 parts (1p1n2w) 1503 | -8/Materials | Identified exit to Factory 1505 | -8/Materials | Entered Factory 1505 | -7/Factory | Evolved 2 slots: Utility x2 1767 | -7/Factory | Build established: Scavenger-Gunner 2215 | -7/Factory | Repaired Lgt. Treads 2347 | -7/Factory | Repaired EM Pulse Gun 2695 | -7/Factory | Repaired Lgt. Deuterium Engine 3102 | -7/Factory | Discovered new exit (range 6) 3108 | -7/Factory | Identified exit to Storage 3110 | -7/Factory | Entered Storage 3314 | -7/Storage | Repaired Lgt. Deuterium Engine 3430 | -7/Storage | Lost 4 parts (1p2n1u) 3750 | -7/Storage | Build established: Gunner 3961 | -7/Storage | Core integrity fell below 50% 4003 | -7/Storage | Lost 3 parts (1p2w) 4309 | -7/Storage | Lost 6 parts (1p2n1u2w) 4324 | -7/Storage | Core integrity fell below 20% 4360 | -7/Storage | Lost 3 parts (1p1u1w) 4391 | -7/Storage | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04353_ Acquired Prototype Energy Gun. 04353_ Identified Hvy. Particle Gun. 04373_ G-47 Trooper destroyed. 04374_ Hacking Suite destroyed. 04376_ Y-54 Guardian destroyed. 04381_ K-01 Serf collects debris. 04381_ Lgt. Deuterium Engine destroyed. 04382_ M-28 Smith repairs G-47 Trooper Lgt. Nuclear Core. 04383_ C-30 ARC bursts open, deploying its payload. 04383_ S-27 Virus unfolds itself. 04384_ K-01 Serf collects debris. 04385_ Critical hit (Burn: +37). 04388_ System corrupted: Energy discharge (-7). 04388_ G-47 Trooper heat spikes uncontrollably. 04388_ K-01 Serf collects debris. 04389_ R-06 Scavenger collects Aluminum Leg. 04389_ G-47 Trooper destroyed. 04390_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | "#?????????????????????????????????????????????? | | "#?????????????????????????????????????????????? | | "####??????????????????????????????????????????? | | #??????????????????????????????????????????? | | """#?????????????????###??????????????????????? | | """#????????????#??? ??? ?????????????????? | | """#????????????# """" """" #?????????????????? | | """#????????????# """" """" #?????????????????? | | """#????????????# """" """" #?????????????????? | | #????????????# """" """" #?????????????????? | | #####???????#?????? ???????????????????? | | ## ????????# ??????? ?????????????????????? | | ##?????????## #########+################???????? | | #?????????# ??????? | | #?????????+ k ??????? | | #?????????# uuks ??????? | | #?????????#+###/#######smg############????????? | | #?????????# ###srg#???????????????????? | | #?????????# ##Tr=%#???????????????????? | | #?????????# """ ## [ #???????????????????? | | [#?????????# """ # # @[#???????????????????? | | !#?????????# """ # # #???????????????????? | | !########### ###] [#???????????????????? | | %+% % +% % # #] [#???????????????????? | | %######### # % # #####???????????????????? | | ##?????### #####/ ######???????????????????????? | | ??######T# % #####?????????????????????????? | | ??#!! # # #######?????????????????????????????? | | ??# " ########????????????????????????????? | | ??#!!!!# # # !#????????????????????????????? | | ??######## # #????????????????????????????? | | ########## # #????????????????????????????? | | + #????????????????????????????? | | # #????????????????????????????? | | # = #????????????????????????????? | | ########????????????????????????????? | | ############???????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Jamming Range 12 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 30% | -10/Materials Lgt. Treads | 20% | -7/Factory EM Pulse Gun | 4% | -7/Factory Lgt. Deuterium Engine | 4% | -7/Factory Lgt. Deuterium Engine | 8% | -7/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticSpacefoldManipulator Manual? 0 Play Time 00:43:08 Cumulative 15.9 hours Start 2026.08.30 @ 20:26:46 End 2026.08.30 @ 21:09:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac6da6c5-f03f-464f-a09e-810109ca16ae