Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 10:50:57

Player: LarryFish

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (1108)     1108
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 3072

 Bonus
-------
High Alert Combat Kills    74

 Cogmind 
---------
Core Integrity             0/550
Matter                     269/300
Energy                     100/100
System Corruption          5%
Temperature                Critical (610)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (2) ------
                 (None)
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
             Ion Engine
             Heat Sink
    Improved Heat Sink
  Long-range Tractor Beam
             Maul

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Weapon Shielding
>          --- WEAPON -----------
           Beam Rifle
           Particle Cannon
           Autogun
           Katana
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
           Maul
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Improved Weapon Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
Parts Attached             59   | 7   11  18  23  
  Power                    5    | 1   .   2   2   
    Engine                 5    | 1   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   4   3   
    Treads                 9    | 2   2   2   3   
    Leg                    1    | .   .   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   .   1   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   1   2   7   
    Device                 6    | .   .   2   4   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   32   | 3   8   10  11  
    Energy Gun             16   | 2   4   4   6   
    Energy Cannon          3    | .   .   2   1   
    Ballistic Gun          4    | 1   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   1   3   1   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          2    | .   2   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   
Parts Lost                 17   | .   .   1   16  
  Power                    3    | .   .   1   2   
  Propulsion               5    | .   .   .   5   
  Utility                  3    | .   .   .   3   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      9    | .   .   1   9   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     86   | .   98  86  77  
  Engine                   10   | .   14  10  8   
  Treads                   25   | .   28  32  19  
  Device                   6    | .   .   8   8   
  Storage                  12   | .   26  13  2   
  Protection               2    | .   .   .   5   
  Energy Gun               15   | .   25  10  10  
  Energy Cannon            4    | .   .   4   8   
  Ballistic Gun            2    | .   .   2   2   
  Launcher                 3    | .   1   3   5   
  Slashing Weapon          2    | .   .   .   6   
Naked Turns                5    | .   .   .   5   
Heaviest Build             31   | 10  24  25  31  
  Greatest Support         86   | 40  46  86  66  
  Greatest Overweight (x)  3    | .   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         8    | 7   9   10  6   
  Most Carried             10   | 3   9   10  8   
  Average Carried          5    | 1   5   7   4   
  Final Capacity           10   | 8   10  10  5   
  Final Carried            9    | 1   9   7   5   

 Class Distribution 
--------------------
 69% | Mutant
  9% | Scavenger-Tank
  8% | Scavenger-Mutant
  7% | Gunner
  4% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           1008 | 199 151 335 323 
  Remotely                 .    | .   .   .   .   
Salvage Created            1031 | .   31  453 547 
  Parts                    84   | .   2   45  37  
Haulers Intercepted        3    | .   .   2   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  34   | .   1   17  16  
  Guns                     10   | .   1   5   4   
  Cannons                  9    | .   .   3   6   
  AOE                      14   | .   .   9   5   
Classes Destroyed          7    | .   1   5   1   
  Worker                   2    | .   .   .   2   
  Builder                  1    | .   .   1   .   
  Hauler                   3    | .   .   2   1   
  Watcher                  6    | .   .   3   3   
  Swarmer                  17   | .   .   10  7   
  Grunt                    11   | .   1   4   6   
  Sentry                   6    | .   .   3   3   
Best Kill Streak           15   | .   1   15  5   
  Combat Bots Only         7    | .   1   7   4   
Max Kills in Single Turn   4    | .   1   4   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   4   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               2668 | .    54   674  1940 
  Core                     694  | .    .    127  567  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  208  | .    .    .    208  
Core Remaining (%)         89   | 100  100  68   .    
Volleys Fired              97   | .    15   31   51   
  Largest                  3    | .    2    2    3    
  Hottest                  189  | .    130  133  189  
Shots Fired                191  | .    27   51   113  
  Gun                      122  | .    26   29   67   
  Cannon                   46   | .    .    12   34   
  Launcher                 23   | .    1    10   12   
  Special                  .    | .    .    .    .    
  Kinetic                  28   | .    .    5    23   
  Thermal                  140  | .    26   36   78   
  Explosive                23   | .    1    10   12   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         6    | .    3    6    6    
  Robot Miss Streak        6    | .    4    6    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           90   | .    12   32   46   
  Core Hits                77   | .    1    34   42   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    1    3    
    Burn                   3    | .    .    1    2    
    Meltdown               1    | .    .    .    1    
Melee Attacks              1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Slashing                 1    | .    .    .    1    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2792 | .    225  1161 1406 
  Guns                     889  | .    159  287  443  
  Cannons                  551  | .    .    184  367  
  Explosions               1313 | .    66   686  561  
  Melee                    35   | .    .    .    35   
  Ramming                  4    | .    .    4    .    
  Kinetic                  149  | .    .    46   103  
  Thermal                  1291 | .    159  425  707  
  Explosive                1313 | .    66   686  561  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 35   | .    .    .    35   
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       5    | .    .    .    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  12   | .    .    .    12   
    Message Errors         3    | .    .    .    3    
    Matter Fused           3    | .    .    .    3    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      2    | .    .    .    2    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            43   | .    .    33   10   
  Projectiles              6    | .    .    6    .    
  Explosions               37   | .    .    27   10   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      102  | .    .    86   16   
  Shots                    4    | .    .    3    1    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        674  | .    300  108  674  
  Average Temperature      117  | .    94   38   159  
  Received Heat Transfer   1206 | .    30   177  999  
  Effects                  12   | .    .    .    12   
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           4    | .    .    .    4    
    Matter Decay           1    | .    .    .    1    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         2    | .    .    .    2    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             7    | .    1    1    5    
  Heat Transferred         3010 | .    383  999  1628 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             521  | .   51  470 521 
  Initial                  177  | .   .   8   177 
  Average                  216  | .   25  281 381 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         50   | 100 100 34  9   
  Level 1                  23   | .   .   26  45  
  Level 2                  25   | .   .   38  44  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   2   4   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           8    | .   1   1   6   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   6   23  32  
  Peak Tracking Total      6    | .   2   5   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          8    | .   1   4   3   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          5    | .   2   2   1   
  Terminals                5    | .   2   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   4   3   1   
  Successful               5    | .   3   1   1   
  Failed                   3    | .   1   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   4   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   3   1   1   
  Record                   4    | .   2   1   1   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               2280 | 277 619 506 878 
Spaces Moved               1058 | 99  318 236 405 
  Core                     18   | 14  .   .   4   
  Treads                   1039 | 85  318 235 401 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    1    | .   .   1   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            158  | 144 160 160 160 
  Slowest Speed            300  | 160 160 300 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 12  48  29  30  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          113  | .   6   41  66  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      113  | .   6   41  66  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1485 | 234 398 315 538 
  Wait                     195  | 120 41  3   31  
  Move                     1055 | 98  317 235 405 
  Hop                      .    | .   .   .   .   
  Pick Up                  47   | 8   11  12  16  
  Fast Attach              1    | .   .   .   1   
  Attach                   29   | 7   2   7   13  
  Detach                   6    | .   1   3   2   
  Swap                     29   | .   9   11  9   
  Drop                     24   | 1   2   12  9   
  Fire                     97   | .   15  31  51  
  Melee                    1    | .   .   .   1   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
  278 | -11/Junkyard  | Entered Materials
  331 | -10/Materials | Build established: Mutant
  479 | -10/Materials | Discovered new exit (range 10)
  728 | -10/Materials | Discovered new exit (range 16)
  897 | -10/Materials | Entered another Materials area
  897 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1092 | -9/Materials  | Destroyed 7 combat bots
 1318 | -9/Materials  | Discovered new exit (range 10)
 1403 | -9/Materials  | Entered another Materials area
 1403 | -8/Materials  | Evolved 2 slots: Weapon x2
 1613 | -8/Materials  | Discovered new exit (range 16)
 1644 | -8/Materials  | Garrison activated, responded to threat
 1909 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2265 | -8/Materials  | Core integrity fell below 50%
 2278 | -8/Materials  | Core integrity fell below 20%
 2281 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Hvy. Ion Engine destroyed.
Particle Cannon destroyed.
Lgt. Treads destroyed.
R-06 Scavenger collects Visual Processing Unit.
Overheating: Energy bleed (-20).
Critical hit (Burn: +37).
Structural Scanner destroyed.
R-06 Scavenger collects Imp. Hover Unit.
Overheating: Matter decay (-34).
Lgt. Treads destroyed.
Field Laser destroyed.
Overheating: Lgt. Assault Rifle damaged (-18).
Overheating: Lgt. Assault Rifle damaged (-11).
Overheating: Katana damaged (-1).
Katana destroyed.
Overheating: System interference.
Lgt. Assault Rifle temporarily disabled.
Lgt. Assault Rifle destroyed.
Critical hit (Burn: +37).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|   #         #   #        #    !   #?????# """"" #? |
|   #  !      #   ################+##?????# """"" #? |
|   ###########   #??## ########## #??????#       #? |
|   #?????????#   #######          #??????#+#######? |
|   #?????????#                %   ######## #??????? |
|   ###########                             #??????? |
|                   "        ##############+###????? |
|                   T        # ????????#      #????? |
|   """""""  """    "  """   # ????????#     !#????? |
|   """""""  "Y"       """   # ????????#      #????? |
|   """""""               a  # ????????#      #????? |
|   """""""                  # ????????#      #????? |
|   """""""                  + ????????#      #????? |
|                            # ????????########????? |
|                            #         #???????????? |
|                 #######   ############???????????? |
| /########/#############   #         ##???????????? |
|    ?????????#     """ #   #       " ##???????????? |
|  """????????#     """ +   +       T ##???????????? |
|  """ ???????#     """ #   #       " ##???????????? |
|  """ #??????#     %   #   # """ !   ##???????????? |
|  """ #??????#  ** %   #   # """    !##???????????? |
|  ""?????????#  *      #   # """     ##???????????? |
|    ?????????#         #   #         ##???????????? |
|   ??????????#         #   ############???????????? |
| #???????????########### %@############???????????? |
| ????????????????????? #g  ##?????????????????????? |
| ????????????????????? # gg##?????????????????????? |
| ????????????????????? #rg ##?????????????????????? |
| ????????????????????? #     ?????????????????????? |
| ????????????????????? +    ???????????????H??????? |
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| ????????????????????? # g ###????????????????????? |
| ??????????????????    #  t###????????????????????? |
| ??????????????????#####   ##?????????????????????? |
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| ?????????????????????##r  ##?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Weapon Shielding           66
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
It's Just You
Let's See Who's Tougher
Loot Pinata
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              TransmissionFactoryClaymores
  Manual?         0
Play Time         00:42:07
  Cumulative      1.3 hours
  Start           2023.11.08 @ 10:11:58
  End             2023.11.08 @ 10:50:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f5d3784-7c24-401f-89bf-cf6134594d49